Strider (2014) Review

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Strider is a 2D SideScrolling Action / Adventure game from Double Helix Games & Capcom Osaka for the PS4, PS3, Xbox ONE, Xbox 360, and Windows PC. The game’s story is a re-telling of the NES / Arcade original in which The Strider Organization sends one of their Striders named Hiryu to take down a rogue general Grandmaster Meio and his regime. The campaign is laid out like a Metroid or Castlevania title where certain sections of the game-world will be locked until you advance through the story and gain corresponding  items and abilities. Kazakh City is a sprawling city and it sets Strider apart from its contemporaries by offering a myriad of different areas, enemy types, and bosses in its sprawling city scape.

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Hiryu as well as his enemies are extremely powerful and they will not fall down with one sword slash. Players will have to use strategy to fight off the many enemies that cross Hiryu’s path. In Strider there are many enemies which players will have to dispatch and these enemies travel in packs as well as carry shields, firearms, and other weapons to take Hiryu out. Players control the ninja with the left thumb-stick and use the X / square buttons and Y / Triangle buttons to slash his swords, the A / X button to jump. Strider will also gain options activated by the L1 button that give him super moves and equipment to take out his enemies.

The controls are easy to learn and somewhat difficult to master as the challenge from the original game is back. The boss battles are plentiful, varied, and will test the player’s metal at every turn as you attempt to finish them off so they may advance to the next area. The only gameplay problem is with the navigation system. Players will have instant access to the game world’s map once they touch down in Kazakh City and will show you where your next objective is but will not point you in the right direction. This will cause even seasoned Strider players to get lost on there way to take out the Grandmaster – however, this may help as you gain new abilities to revisit places on the map to gather hidden collectibles that are scattered all over the city.

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The graphics in Strider are as amazing as they are nostalgic. The look and feel of Kazakh City is more fleshed out than its retro counterparts and is a living breathing world.The citizens are in fear of their lives under Meio and players will see them fumble along in the back ground. The trains still run, the sewage still spills and other day to day happenings will be on display for the player to see. Hiryu himself is very detailed, if players put down their controller during their play-through and look closely at the Strider you will see his costume, his scarf, his blade and even his hair in full form just like in the original games. This is a fantastic accomplishment by development teams to pay this much attention to details on our hero and his foes. The remixed soundtrack in this game is amazing. The developers channeled the essence of the previous game’s music as well as the sound effects with everything sounding near flawless.

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Final Verdict:

Strider is as every bit as fun, challenging, and timeless as its original counterpart. The waypoint system is the only thing that may frustrate or confuse players but does not totally ruin the experience. Double Helix Games has done a fine job with a successful remake of this iconic Capcom title. Strider is a great re-imaging of the original classic. Strider has attributes to both satisfy series veterans and serve as an excellent introduction to the series.

Official Trailer:

Overall Score: 9 / 10

RGN Rating : Gold Game

Developer: Double Helix Games / Capcom Osaka

Publisher: Capcom

Available On: PS4 | Xbox ONE | PS3 Xbox 360 | PC

Played On: Sony PlayStation 4

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20140305 and was last modified on 20140308 .