Ubisoft on Why They Delayed Watch_Dogs

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Hours ago Ubisoft announced that their open world game Watch_Dogs will release on May 27th. The game was originally set for a November 2013 before it was surprisingly delayed a month before. Senior producer Dominic Guay addresses the reason for the delay on the UbiBlog.

“We still could have shipped the game on time. It was not like we were failing miserably, the game didn’t work, or it couldn’t be played! We’d been playing this game from front to back for so long it really looked like this would happen.”

“For quite a while, it really looked like we’d make it,” Guay stated. “We had the game playable front-to-back in spring [2013], which meant we had like five, six months ahead of us to iterate and debug, which is more time than a lot of games need.”

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Apparently the devs discovered that the game world wasn’t balanced enough. During playtesting they realized that certain parts of Chicago (Were the game takes place) were being visited more than others. So we actually produced more content that would fit into the areas where the players went more, moved content around a little bit, looked at it again, played it again,” explained Guay. “Iterating on this huge of a game takes a while”

Ubisoft has also added a new ability to Aiden’s arsenal. Players can now hack NPC’s attempt to call in reinforcements using their communication devices. “What if we had high-pitch, high-volume sound push into those headset? How would someone react to that?” some propsoed.

It’s an interesting question, one that I’m looking forward to seeing the answer to in the coming months. In case you missed it earlier, check out the new story trailer below.

Watch_Dogs will launch on the date listed above for Xbox 360, PS3, PS4, Xbox One and PC. The Wii U version has yet to be given a new date.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140306 and was last modified on 20140306 .