Hey gamer family, this question is to everyone: What do you think is an exciting idea for a video game that does not involve guns?
With the prevelance of Virtual Reality hitting us sooner than later, starting off with a 1st generation round of hardware including the PlayStation VR for PS4, we are about to see real-life “Murder Simulators” that anti-video game fanatics have been ranting about for decades. And while war / shooters have their place in entertainment, historical knowledge, tactical survival skill, etc. – will shooters and the so-called “Murder Sims” the industry has been condemned by time and time again really remain the #1 choice for gaming experiences once Virtual Reality begins to slowly take over?
I enjoy war games of all types but once in awhile I feel like shooter games are all the same.
This is why I don’t heavily invest in the Fighting and Racing genres as well. With Virtual Reality Gaming 1st Gen approaching, I’m hearing that shooting people nonstop and whipping your head around massive speeds isn’t going to be available right away and isn’t even recommended for obvious reasons.
The genre of shooters will need to be recreated from the ground up with some amount of realism added to the pace of gun fights at least, never mind the psychological implications of shooting on end in what seems more and more real each hardware cycle.
To see projects like DayZ, H1Z1: Just Survive, or RUST where shooting happens but isn’t a main objective or a nonstop, unrealistic event when it does happen. But let’s be honest these games are still quite buggy, unfinished, boring at times, and need to be replaced by more robust franchises that have been given the proper TLC a new genre birth deserves, not Early Access hell for years upon years of stagnation!
Alternatively this also opens the door brilliantly for titles with new mechanics and genre concepts. Its very hard to predict and invent what that would be exactly but thankfully many developers worldwide are already working on the initial waves of design. I can at least say I’m glad that No Man’s Sky has been confirmed for PlayStation VR compatibility and it would be great to see a World of Warcraft type game some day on this hardware. I wouldn’t mind seeing something like Sea of Thieves reach VR as well.
Unfortunately, it has been practically confirmed that some games available now will get support patched in. Most likely Sony will keep an eye on quality control for these patches and make sure it only happens when it makes sense. It has been relatively proven in VR already that shooters coded for a TV, Monitor, Mouse and Keyboard, or GamePad Controller are not as good on a VR headset as they need to be to avoid motion sickness.
This was found out thanks to the research & development of great minds like John Carmack who led up Oculus prior to Facebook purchasing the company, and of course engineers at Valve who essentially used Oculus as a shell to do R&D with then ditched for their own standardized Steam VR platform now competing with Oculus Rift via the HTC Vive. A number of specs were gathered and future R&D was revealed by HTC and Valve advancing the release of this round of VR hardware to occur more quickly. While Oculus has attempted to adopt most of this new research and has accomplished much of this in the Consumer Rift, the two technologies still have differences and it remains unclear how the market will shift in terms of support for either headset.
For this reason and the hefty cost of investing in PC parts to handle running such a device, many gamers are looking towards news, development, and eventually impressions of the best content PlayStation VR has to offer. PSVR will not run at the high level of specs that HTC Vive and Oculus Rift are now calling their minimum standard. But initial impressions are that the PSVR is still a satisfying experience. Sony will be showing off a lot over the next few months and has remained firm on a 2016 release date for the PlayStation VR headset at a price range of $399.99 (base unit) with a $499.99 bundle for people who don’t yet already own a PS4 Camera since it is required to use the PSVR headset. The $499 bundle also includes a game demo disc, headphones, 2 PS Move controllers, and PlayStation Worlds – .
Some controversy surrounds the fact that the recently leaked PlayStation 4K specs (AKA PlayStation 4.5 or codename NEO) give mention to improved experience for the PSVR headset. This seems a little bit unjustified to me, since it’s obviously going to perform better doing EVERYTHING as a system with a higher speed, bus speed, bandwidth, and memory in its APU (CPU / GPU) as well as RAM – Of Course, PSVR will perform better too!
However, both the standard PlayStation 4 and PlayStation 4K are capable of allowing traditional players on DualShock 4 / Television while another player is using the PlayStation VR headset and PS Move Controllers (or DualShock 4) and interacting in an experience together while viewing the different screens. This is possible because the PSVR comes with an additional processing unit mounted to it. And although some may even find it unfortunate that PS Move controllers and a PS4 Camera are required for the ultimate experience, this is a very early but great time for VR technology.
Oculus and Vive both have their own similar controllers with additional technologies added to them and while Vive comes with them, it’s built into cost at $799. Currently the Oculus Rift doesn’t come with these but a future bundle will and is called Oculus Touch. For now, that bundle is not available and Oculus Rift is going for $599. These are early adopter prices and early adopter bundles, with the expectation that if you are buying PSVR you can afford a PS4 Camera. If you want the ultimate experience, you will eventually afford some PS Moves since you probably already sold yours at the end of the PlayStation 3 era like most of us did (D’oh! *Homer Simpson voice).
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20160501 and was last modified on 20160501 .