The Walking Dead: Season Two, Episode 1 “All That Remains” Review


After leaving many of us emotional wrecks with last years The Walking Dead: The game, developers Telltale games return with The Walking Dead: Season 2. Just like in the first season, this story will be told across five episodes. With episode one: “All That Remains”, Telltale comes out swinging.

This time around the story follows Clementine, the young girl players were tasked with protecting throughout the first season. Now you are in her shoes, your every action driving the direction her story takes. Spoiler Alert: If you haven’t played the first season of The Walking Dead, turn back now and go play it. Seriously, it won over 90 GOTY (Game of the Year) awards for a reason. You should also play the DLC “400 Days”. Not only do you get to experience an amazing tale but the choices and consequences of your actions will carry over into the new season. This review will still be here when you get back. I promise.

Clementine is no longer the same innocent little girl that was introduced last season; she has been molded by the many horrors and tragedies that befell her group. The death of Lee Everett, the last game’s main protagonist who taught her how to survive hit her especially hard. She is now a little older, wiser but also a hardened survivor, and she needs to be in order to make it in this unforgiving world. The story of Clementine’s struggle to survive is a dark and brutal ordeal filled with emotional gut punching moments. You really feel for her, as the game makes it abundantly clear that being a little girl doesn’t earn you a free pass. The dead do not discriminate and neither do the living.

The Walking Dead

The first episode sees Clementine put through some pretty harsh situations, one in particular (which I won’t spoil) is not for those with weak stomachs. While it might be a little controversial for some, it is testament to how much stronger Clementine is now and just how far she has come since season 1. A new group of survivors has been introduced and while you do learn who they are, not much else is revealed. Still they are an interesting bunch, with Pete, Luke and Sara being the standouts. Pete and Luke seem to establish a Father-daughter and big brother-little sister dynamic with Clementine respectively. Sara on the other hand seems to be the exact opposite of her; totally oblivious to the horrors of the outside world, a mirror image of pre-apocalypse Clem. It will be really interesting to see how her relationships evolve in the coming episodes as we learn more about this group and their own personal plight.

Season two retains the tried and true point and click gameplay mechanic from the previous title, but also incorporates new action elements that Telltale first debuted in The Wolf Among Us. This time around players must react quicker than ever in order to survive the deadly encounters with zombies and other threats. Clementine lacks size and strength compared to Lee, thus creating a heightened sense of danger as you try to survive. This results in action sequences that are more engaging, tense and challenging than those of the previous walking dead.

Story interaction is the major focus as with any Telltale title. Players are given multiple choices of dialogue to choose from for Clementine, allowing them to forge their own kind of experience as the characters they interact with will react differently. Ultimately no two players will have the same experience, hell, no one person will have the same experience during multiple playthroughs unless they made the same exact choices. It’s this level of interaction and control that continues to impress and elevate the game further.

This game features the same comic book art style as its predecessor and looks just as great, if not better. Unfortunately it also suffers from the same technical issue; drops in frame rate throughout the episode. It is not a game breaking issue nor is it as bad as it was in episode 3 of last season but it is becoming more annoying and disappointing that this one particular problem persists throughout all of the developer’s titles.

The musical score does an excellent job of capturing the different moods in the game, from the quiet and peaceful, to the loud and intense. Voice acting and dialogue are once again top notch as they help make the characters more believable and endearing.

Replay Value: High – Multiple playthroughs are encouraged thanks to the ability to tailor the story and character the way you want. It may only last two hours but it is two hours you will want to experience again and again.

Final Verdict: Despite the annoying technical issue that just won’t go away, “All That Remains” is a much stronger opening than last season’s first episode. It looks better, plays better and stars an even more endearing protagonist in Clementine. It’s a brutal, emotionally engaging tale and a strong indication that Telltale just might deliver an overall better experience with season two.

Official Trailer:

Overall Score: 9/10

RGN Rating: Gold Game

Developer: Telltale Games

Publisher: Telltale Games

Available on: PC, PS3’s PSN and Xbox 360’s XBLA

Played on: Sony PlayStation 3

Review Copy Info: A digital copy was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20131223 and was last modified on 20140315 .