Type: Rider is an education game, teaching players the history of typography. This sounds dreadful doesn’t it? Well, it’s not. Type: Rider manages to be exciting to play, but also teach players the history of typography.
Story: The only story that Type: Rider has is the history of typography that is shown throughout the game. You play as 2 dots and travel through the 10 short levels, each level featuring a different era of fonts. It starts with the rock painting from prehistoric times going all the way to pixel art of the 2000’s. Players solve the puzzles of each level by traveling through fonts and letters of the particular time period, but there are only 10 levels plus a bonus level. It took me 3 hours in total to solve every level, but the bonus level which is incredibly difficult but also fun, took roughly 45 minutes. Each level has its own theme to go with that era of typography. The developers of this game did a fantastic job of putting these levels together; The sounds, music, photos, and the structures of the levels themselves are stunning.
Gameplay / Controls: Playing this game was a wonderful experience, it is such a calming and relaxing game. There are only a few control mechanics in the game: roll left, roll right, and jump. It is very easy to get to get used to.
Graphics/Art Direction: The graphics in this game are phenomenal; Some of the best graphics I have ever seen. The art work that is in the background of each level are designed with perfection. Everything added into this game graphically was done for a reason. Nothing feels out of place; It is so easy to immerse yourself in this game.
Soundtrack/ Audio: Again, the soundtrack and audio are spot on. The music fits the theme for each level perfectly. Even the sound effects in the game are awesome. Simply the noise that it makes when you jump up a wall are so crisp and well done. Every element of this game graphically and with sounds were developed perfectly.
Multiplayer Aspect: This game does have some multiplayer aspects, but they are pointless. All that you can do is design your own levels, then have your friends try them out. This game is not very known, so I highly doubt that you would have any friends who also have this game; Even if you did, still, there is no point or satisfaction out of making custom levels. Frankly, this game does not have any REAL multiplayer features, and it shouldn’t.
Replay Ability: This game has some replay ability, but very little. You could go back and try to collect every letter in each level, but that is for the most part, unnecessary. When going through the levels, all of the letters are collected just by playing. There is no need to go back to pick them up if you missed them, because you already have them. When I was playing through the game, I collected all but 2 letters on my first try.
Engine Performance: The engine performs well. I experienced no glitches whatsoever.
Type: Rider somehow manages to educate the player of the history of typography, and yet still be exciting to play. The themes of each level are designed perfectly. Nothing seems out of order. The game is simple, exciting, and educational. The graphics are phenomenal, the music/sounds are amazing. But, Type: Rider is a very short game. It took me about 3 hours to complete all 10 levels, plus he bonus level, which is extraordinary difficult and frustrating, took roughly 45 minutes. The short amount of time that it takes to complete the game is the only problem with this game; Type Rider earns a solid 8/10.
Overall Score: 8 / 10
RGN Rating: Silver Game
Developer: Ex Nihilo / AGAT Films
Publisher: Plug In Digital / Bullypix
Available On: PC | iOS | Android
Played On: Windows PC
Review Copy Info- A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140107 and was last modified on 20140109 .