Chinese researchers of social network activity have stated that hate spreads faster than any human emotion when it comes to online interaction between people. A service similar to Twitter used by the Chinese public has helped provide statistics for this. Positive or joyful messages identified by researchers received far less response and re-posting than negative messages. The same can arguably be said for American social interactions on the internet which seem to be fueled by tabloid-like controversy and emotions of anger / fear / anxiety. What does this mean for the video game industry and its many Public Relations companies? Does this mean hate is the new love? Is all press good press?
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130921 and was last modified on 20130921 .