A game with a long history and storied past featuring nearly a decade of development work for various releases beginning as early as on the Flash platform in 2008 and perhaps before that, Super Meat Boy has come a long way. Released on Xbox 360 through the XBLA (Xbox Live Arcade) store-front with some marketing help from Microsoft including during Microsoft’s 2010 Fall GameFeast XBLA.
The game’s development studio Team Meat was also featured in the documentary Indie Game: The Movie with the title later arriving on Windows PC through Steam, Direct2Drive, Humble Bundle, and other store-fronts. A Mac OS X edition of the game came out as well. PlayStation 3 was never able to get a port due to restrictions placed upon the developers by the XBLA contracts back in those days for indie games, something Microsoft and Sony have certainly learned a lot about and come a long way from since.
Super Meat Boy is confirmed for PS4 and PlayStation Vita release some time during Fall 2015 and will be free for all PlayStation Plus members on both platforms. Team Meat neglected to make any comment about a PS3 version, but said that making Super Meat Boy free for fans who have PS+ is their way of saying thanks and apologizing for the wait.
A sequel to Super Meat Boy which fully expands the concept is still said to be in development at Team Meat though it has not be publicly mentioned since last year. In addition to this, a graphically enhanced touch-screen controlled version of the game has been planned for mobile devices for some time with evidence of that development being shown off. This re-release could be the beginning of a larger outreach for Team Meat in which more titles across more platforms begin to release, so keep an eye on this development team and enjoy the free title when it launches on PS+ this Fall 2015.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150608 and was last modified on 20150608 .