Sony Worldwide Studios president Shuhei Yoshida, in an interview with EDGE magazine, has revealed his reasoning behind showcasing ‘Knack’ at the February 20th Playstation 4 reveal.
“Yeah, we hate to see all the PS4 games being FPS or action-adventure or very photorealistic… you know, big-budget blockbuster games.” He goes on to say, “We know that people like these games, but these are not the only kinds of games that people can have fun with.”
This is satisfying news, inasmuch as we can hopefully expect a fostering of a certain type of artistry at Sony. While we all enjoy looking at pretty graphics, and marvelling at how “real” something looks rendered in the newest, flashiest game engine, one of the advantages of telling stories in the gaming medium is the fact that the art style can help not only set the tone, but also tell the story. Just remember “Okami.” It’s good to hear that this new console will not just be used to push games deeper into the uncanny valley.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Samuel Woodruff on 20130409 and was last modified on 20130409 .