If you’ve been following the ongoing story of EA and Maxis releasing the latest SimCity title to PC and the hell that’s proverbially broken loose there-since, you should know that it’s not being confirmed by workers inside Maxis that EA never needed the game to be always-online in the first place. The excuses being used for why the “Always-Online DRM” was implemented have already been skeptically analyzed by Kotaku and others, but now this employee is stepping up from behind the wall to confirm what we all already know.
“The servers are not handling any of the computation done to simulate the city you are playing. They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise.” Says Maxis Employee [RPS]
Now that we are pretty much certain without reasonable doubt that EA has once again lied to the gaming community in their seemingly never-ending false advertising campaign covered by roses and chocolates, double-talk and politically correct snobbery to look down on all who oppose their rule, it’s time for Maxis to come clean publicly.
We need you to take one more look at this poll Maxis, march into EA’s offices (or boot up your laptops) and just release the truth that you really don’t need the game to be online and EA is just forcing you to do this. If this game is not made available for offline play in the single player format in the next few days you will be forever tarnishing your name and doing the opposite of “winning fans trust back” but instead forever damning yourself to our instant skepticism upon the mention of your once sacred name.
Gamers and fans the world over.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130313 and was last modified on 20130313 .