In the latest announcement for the Worms franchise the developers Team 17 have revealed a brand new class based system for the new Worms Revolution title. I would have called it Worms Evolution after seeing just what those classes do to your little wormy characters. There are four classes, Soldier, Scout, Scientist and Heavy.
Players will be able to unlock 16 worms total, four of each class to choose from. So you can Mix and match classes to formulate the perfect balance of characters to cover all your bases or try to exploit only one super power and create the ultimate overpowering team to crush the enemy. Either way it looks like a great way to enhance the Worm experience and it is good to see some innovative changes being implemented to this franchise good job keeping it fresh Team 17.
Here is a breakdown of what each class is about:
- ” The Soldier: The Soldier is like the standard worm from the previous Worms™ games, and is the most well rounded worm in the game. The Soldier is good at attacking and getting around the landscape, though he is not specialized in any particular area.
- The Scout: The Scout is a more agile class, moving faster than the other classes and jumping higher and further, but this is balanced against his weak attack power. His small size presents him as a slightly smaller target, particularly against ranged attacks, and his light weight means he can fall further without taking damage. However this also means that he’s more susceptible to Melee attacks from the other classes or large explosions as the Scout gets blasted further than the other worms.
- The Heavy: This worm is the largest and most powerful worm in the game, but he’s severely limited when it comes to getting around the landscape and he also makes for the biggest target, meaning he’s easier to hit than the other worms. The Heavy’s size and lack of agility means he’s simply unable to reach the parts of the landscape that the other classes would take for granted without having to resort to a utility, but even then his extra bulk makes him sluggish on the Ninja Rope and Jet-pack. However, the Heavy’s extra bulk can work to his advantage as it means he won’t travel as far, compared to the other classes, when hit, meaning he has a better chance of staying on the landscape.
- The Scientist: The Scientist plays a support role. His physical attributes make him both weaker and slower than the standard Soldier worm, but for every turn that the Scientist takes he raises the health of the entire team. The Scientist is able to build stronger items, such as Sentry Guns and Electromagnets.“via ET
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Paul I on 20120506 and was last modified on 20120506 .