Hello Neighbor Review

Hello Neighbor is a very different type of game than you may have expected. Then again, being different than what you’re probably used to is also likely what brought you here in the first place. The sense of curiosity that’s been known to kill the cat, or in this case the neighborhood vibe of a suspenseful Alfred Hitchcock film meets puzzle game and dash of Five Nights At Freddy’s fan conspiracy community sprinkled on top without the annoying parts. It’s like Five Nights At Freddy’s for adults, but it’s so much more.

This game seems to exist within its own realm and as such follows its own rules of logic. A lot of time is spent fighting with your own mental patience or lack thereof. Gamers who take a calm and calculated approach and like to pause and think before every action might beat the game quicker than those who have lots of energy.

Sometimes the right action seems so simple but any little mistake will have you running to get back to the point where you had an opportunity to test your theory. The result will just be a lot of failure and the enemy growing more prepared and aware of your thinking process. The controls and physics of the game sometimes cause problems which aren’t your fault as well.

Many abstract moments leave the player constantly guessing what’s going on, but that’s the genre of mystery / adventure games that have recently cropped up. There’s a huge audience for it, but if you need something like a clear narrative, gunfights, or magic spells to keep you interested – it might not be for you. Instead, Hello Neighbor is a bizarre and artistic piece of content which can drive you borderline insane with spirit like a creepypasta.

With that being said, the more players search around in this game the more questions they discover. It is often nearly impossible to figure out the solution to any given puzzle within the game. Reaching a checkpoint from which to try again is few and far between, and you’ll have to sneak / strong-arm your way back to where you left off in most cases. But that only seems to build up a growing craving for figuring this title out and a massively rewarding sensation anytime some major progress has been made.

To start out, players are greeted with a mysterious house – and a suspicious neighbor who will chase them off of his property whenever discovered. However, this neighbor is very busy and patrols around a lot. Giving chances to learn blind spots in his defenses. That’s not all you’ll have to do though, as his defenses will adapt to your tactics. Every time you fail, the game becomes harder.

Skills are gained through trials in the game. The FEAR Supermarket for example will have a series of levels within the house (the house is way bigger than it seems) and each one can give a special ability. Invisibility while crouching. Double Jump. Boss Battles – Platformer Battle System. Multiple Basements. These are features only an elite number will face after victoriously trudging through the game’s many, eerie, silent moments of puzzling fury.

Sometimes the right action seems so simple but any little mistake will have you running to get back to the point where you had an opportunity to test your theory. The result will just be a lot of failure and the enemy growing more prepared and aware of your thinking process. The controls and physics of the game sometimes cause problems which aren’t your fault as well.

This is a game that likes to drive you mad. It’s definitely a high quality entry in a strange, interesting genre that has emerged. Finding out the secrets within the title by endless trial, error, bravery, and all around silliness becomes highly entertaining. Introduce a friend standing close by watching, or just play in late hours of the night with the lights off. It’s a very fun experience.

Conclusion:

All in all, this is a secret-finding game. Tons of side-content that would seem like non-content to most people is also hiding and waiting for creative minds to interpret it. You might have to be a little bit twisted to fully appreciate the game.

Hello Neighbor transcends itself beyond the fan conspiracies, Easter egg hunting, and platformer adventures though. It continues to tell a story as the title goes onward, albeit through bizarre abstract format. This game is a piece of interactive art and serves to express a mindscape in video game format.

Some areas of improvement would be risky to suggest as it could potentially threaten to undo the magic of the game. But the nagging feeling that slightly more content or more narrative guidance could be given won’t shake from most people’s minds while playing. The full mod support Dynamic Pixels has given the community could help a great deal with longevity and addressing any subtleties mentioned.

Official Trailer:

Rating: 7.5 / 10

RGN Rating: Bronze Game
Developer: Dynamic Pixels
Publisher: tinyBuild Games (PC), Gearbox Publishing (Xbox)
Available On: Steam (PC/Mac)
Played On: PC (GTX 1080/Intel i7)
Also Available On: Xbox ONE

Release Date: December 8, 2017

Review Copy Info: Two digital copies of this game were provided for free to RealGamerNewZ by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20171211 and was last modified on 20171211 .