Children addicted to video games? Blame the parents, not the game company

Firstly, Fortnite is not supposed to be played by kids. You’re never more than half a mile away from a group of huddled mothers (like Karen Dowdall of the local Peterborough, Ontario news outlet MyKawartha) who keep buying their kids video games rated for adults and then complaining that their kids can’t handle them. Call of Duty games for example are rated M for Mature, meaning players should be 18 years old or older. Fortnite is rated T for Teen as well but can be found installed on the PS4 systems of ten year olds all over the world. This epidemic of poor parenting and misinformed Canadians has led to televised news reports, written reports, and even published papers that all seem to miss one important fact: the games were rated for adults, not children.

Fortnite isn’t the problem, bad parenting is. And the act of buying the games first then starting a mother against Fortnite campaign just shows a lack of intelligent thought on the people behind it. Instead of monitoring, controlling, and understanding the media that their young children own before they’ve been exposed to it, parents are taking the lazy way out. They’re just buying whatever the child asks for and then finding out later that this product is a very intense experience with serious impact on the player. And then, instead of realizing that this is a game for adults that they have mistakenly bought for their children, these parents feel that the outcome of these events are somehow the game companies fault. Genius.

Video Game Addiction can be something that happens, but these games that are supposedly getting games hooked are games that young people are not allowed to be playing in the first place. They are multi-million dollar productions built for adults who know how to balance their lives and digital entertainment. Dads with a few extra hours in between work and taking care of the kids, twenty-somethings with a passion for electronics and social networking, future programmers, graphic designers, musicians, etc. NOT CHILDREN who have no concept of doing their chores and won’t even agree to eating vegetables yet, much less understand the concept of balancing game time with responsibilities.

It’s unreasonable to expect such an outcome when you give a kid something that is meant for an adult. It’s like buying a seven year old an R-rated film then complaining that they’re acting differently based on what they’ve seen without understanding the consequences, and then taking it a step further to complain to the film companies about what’s going on – instead of realizing you have failed at parenting.

2 thoughts on “Children addicted to video games? Blame the parents, not the game company”

  1. This has been a never-ending argument since like the 90s when some freaked out about DOOM and Mortal Kombat and then the ESRB came about. Most would think this would stop kids from playing games that parents would be concerned over that even most stores with enforcing these Ratings too. About now these parents are the kids who grew up in the 90s when this rating system came along that they should know better than to have them playing whatever and even getting them games like any of the GTAs and so on in which feels more teens are playing than adults simply because their parents are being careless and probably don’t think twice that just maybe their kids aren’t gonna have any sense not to do the shit they do in games.

  2. Like as a kid, I generally followed the ESRB ratings aside from a few outliers (Conker’s Bad Fur Day being a huge outlier). My parents were aware of the content I consumed because the rating system is concise and they actually took the time to look at the rating.

    But even then, if you dont understand why the cashier tells you about the rating every time you come in with your kid- and you complain that its the industry’s fault, then you are the one at fault. Its the same as any media, its rated for a reason.

    And like in terms of the whole “addiction” thing- thats your role as a parent to fix. Gaming is an industry built for everyone but it still has a predominately older crowd, and for many its a hobby whereas kids can easily spend more time on it and that’s why parents need to ensure it doesn’t become a problem.

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