Gamescom 2018: NVIDIA RTX Press Conference Full WrapUp & Videos

Jensen Huang (CEO of NVIDIA) took stage in Cologne, North Rhine-Westphalia, Germany where almost half a million press, analysts, distributors, and other industry professionals meet yearly for Gamescom to host a special NVIDIA RTX 2018 Press Conference. During this full length presentation we were given the unveiling of a brand new graphics card series that had been heavily rumored for some time now. Incorporating next-generation video memory of top tier quality, a new 12 nano-meter manufacturing process, and a new focus on Ray Tracing, the NVIDIA RTX line of GPU hardware will be set to release this year with the first model becoming available next month on September 20, 2018.

There’s a lot of controversy surrounding the sudden change from GTX to RTX and it has left many gamers and tech experts scrambling to gather information about whether or not the RTX will be as big of a leap or as immediately compatible as NVIDIA claims. The jury is still out on that, and it would be best to both pay attention to emerging analysis as well as keep an open mind over the coming months, for now though, here’s everything we know…

RTX 2080 Ti ($999+ USD)

  • Release: September 20, 2018
  • VRAM: 11GB of GDDR6 (352 bit, 616 GB/s)
  • CUDA Cores: 4,352
  • Base Clock Speed: 1.35 GHz
  • Overclock Speed: 1.545 GHz (Founder’s Edition: 1.635 GHz)
  • Display Outputs: VirtualLink/USB-C, DisplayPort 1.4, HDMI 2.0b
  • Power Inputs: 2 x 8-pin, 250W TDP (Founder’s: 265W)

RTX 2080 ($699+ USD)

  • Release: September 20, 2018
  • VRAM: 8GB of GDDR6 (256 bit, 448GB/s)
  • CUDA Cores: 2,944
  • Base Clock Speed: 1.515 GHz
  • Overclock Speed: 1.71 GHz (Founder’s Edition: 1.8GHz)
  • Display Outputs: VirtualLink/USB-C, DisplayPort 1.4, HDMI 2.0b
  • Power Inputs: 1 x 6-pin, 1 x 8-pin, 215W TDP (Founder’s: 225W)

RTX 2070 ($499+ USD)

  • Release: October 2018
  • VRAM: 8GB of GDDR6 (256 bit, 448GB/s)
  • CUDA Cores: 2,944
  • Base Clock Speed: 1.41GHz
  • Overclock Speed: 1.62GHz (Founder’s Edition: 1.71GHz)
  • Display Outputs: VirtualLink/USB-C, DisplayPort 1.4, HDMI 2.0b
  • Power Inputs: 1 x 8-pin, 175W TDP (Founder’s: 185W)

RGN ANALYSIS

There’s been a lot of cynical and negative reactions to the RTX announcement alongside a fair amount of hype and optimism. The simple fact of the matter is that many people do not upgrade their graphics cards with the latest and greatest, and that’s fine. That being said, there’s no reason to be automatically against the industry moving forward. These asking prices aren’t that high for early adopters of a much higher grade of graphics power and if you find yourself perfectly satisfied with the performance of your GTX there’s no reason you can’t wait for such upgrades.

That being said, there is some genuine concern about the adoption of real-time Ray Tracing in the development of video games. A portion of the extra quality and performance RTX cards will have is simply made possible by the new GDDR6 video RAM, a smaller manufacturing process, and better hardware overall. However, some of what is being promised here also depends on devs making use of real-time Ray Tracing in the making of their games.

While tech experts have yet to comment on their analysis of this reveal, and no one has had the RTX graphics cards in their hands to test out yet, enthusiast YouTubers and news outlets have began to comment on their speculation regarding concerns about Ray Tracing. On the one hand, NVIDIA is essentially saying that combining tensor cores with the new Turing architecture and GDDR6 are providing the next leap forward in computer graphics. That certainly sounds promising, and they have proof to back up their claims.

On the other hand, there is some healthy skepticism about the adoption of the software programming necessary to take advantage of this. Sadly, there’s also some irrational thinking which generally provide the stick-in-the-mud type of vibe going around from people who are bitter or stubborn every time an upgrade comes around. That type of thinking is really incompatible with PC Gaming as a whole, but seems to crop up as the casual crowd has a lot of voice these days in the tech press. This is easily ignored though when you just look at what NVIDIA showed us in the way of proof of concept and keep an open mind as we know by the end of this year experts like Linus Tech Tips and Tom’s Hardware will have chimed in on the present situation and future outlook of RTX graphics cards.

If you’d like to view the one hour and forty five minute presentation in full we’ve got that below as well as a breakdown of clips from important moments that happened during the event.

GEFORCE RTX PRESENTATION (FULL)

*Special thanks go out to our friends at GamersPrey for the videos!

NVIDIA RTX GPU SERIES REVEAL

RTX MODE ON VS OFF COMPARISON

RTX LIGHTING TECH DEMO

RTX “INFILTRATOR” TECH DEMO

THE HISTORY OF CGI

In addition to these demonstrative clips and presentations there were a number of games showing off the way their PC Gaming editions will take advantage of Ray Tracing technology offered by the new NVIDIA RTX graphics cards including well known projects like Metro Exodus, Shadow of the Tomb Raider, Battlefield V, as well as Control – the New IP from Remedy (developers of Max Payne and Quantum Break). In some of these trailers we even get to see a direct comparison between how the game looks with or without the enhancements being made possible by the new RTX tech. In addition to these titles Hitman 2 and Asseto Corsa are also promised to support RTX technology in their PC iterations upon release.

BATTLEFIELD V – RTX VS GTX COMPARISON

SHADOW OF THE TOMB RAIDER – RTX TRAILER

METRO EXODUS – RTX TRAILER

CONTROL – RTX TRAILER

BATTLEFIELD V – RTX TRAILER

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