After a huge, enthusiastic reaction to the RE2 Remake project, Capcom has announced that Onimusha: Warlords (originally released exclusively for the PlayStation 2 during 2001) will be remastered for PS4, Xbox, PC, and Nintendo Switch with a release date of January 15, 2019.
The feeling of great news when Resident Evil 2 Remake was announced by Capcom at this year’s E3 2018 during the PlayStation Press Conference was amazing for many long-time fans of the franchise. Even better, the title appears to be given the truly immense love and care it deserves, with the resulting quality appearing to be through the roof. January 2019 we will get our hands on the title which is being featured in every major gaming event worldwide as the definition of survival horror is re-ignited.
Some fans are criticizing Capcom for only doing a remaster of Onimusha, but I’m not one of them. The simple fact is that we haven’t seen anything good come out of this series since the PlayStation 2 was in fashion. Sure, there was a PS3 HD release of the Onimusha trilogy, but the upgrade in visuals was barely noticeable and didn’t apply to every aspect of the title, plus there were availability issues for its physical release.
I’m truly very excited to re-live one of the best game design productions of all time. Onimusha: Warlords is a masterpiece and does well to provide a retro gaming fix to this day. With a re-imagined version of Resident Evil 2 being more appropriate to that more evolved franchise, I do believe that the classic and original Onimusha controls, levels, and features are essentially at this time.
The Onimusha Remaster will give players who never experienced the game a chance to see what made it so special as well as show Capcom that there’s still a huge market for the franchise – which could lead to a new evolution in the series in future releases.
As it stands, we are experiencing a great comeback for many Japanese companies these past few years and the continued success of classic games from the 90s and early 2000s should be proof enough that gamers don’t want “Live Services” and lootboxes they want solid productions that stand alone and provide hours and hours of entertainment without gambling elements and other anti-consumer practices that have become common in the AAA and Mobile video game industries.