If you’ve ever imagined the anxiety of trying to keep warm, well nourished, craft weapons, dominate zones, and face off against online opponents all betting on being the last player standing – you’ve come to the right place. In Darwin Project you’ll experience a game-show style, early access battle royale game based on nature and unlike any other.
A little introduction as to who we are, where we’ve been, and where we’re going. Lately the RGN team has been regrouping behind-the-scenes and prepping for this year’s big E3 2018 event taking place in Los Angeles wherein Microsoft is expected to announce a ton of Xbox news to revitalize the brand while Sony’s PlayStation 4 Pro and PSVR platforms continue to grow and Nintendo keeps the flames lit with its new smash hit hybrid device the Nintendo Switch.
That being said, we are reaching a lot of new viewers who might not know what RGN is like and what types of content we’ve been creating since our inception.
- In 2010 a group of former games journalists sick of the censorship and relationship politics of coverage in video games news media created a floating podcast across now defunct platforms including Blip TV, Examiner, and multiple HipHopGamer websites which are now sadly unavailable.
- In 2011 we formed our own website for RealGamerNewZ and although we’ve enjoyed millions of pageviews across over eight thousand articles we are best known for being an outspoken and essentially underground gaming news, reviews, interviews, and opinions source.
Despite being often outspoken and delivering the unpopular opinions of the hardcore gamers who are often scared to speak their mind in today’s environment, we’ve also been endorsed and supported by sponsors such as Rockstar Games, SteelSeries, Microsoft, Devolver Digital, Bethesda Game Studios, Mastertronic, Activision Blizzard, Focus Home Interactive, Surprise Attack Games, Curve Digital, Ubisoft, Headup Games, Deep Silver, Paradox Interactive, Square Enix, Team 17, Koei Temo, Nkidu, Telltale Games, tinyBuild Games, NIS America, and a lot more!
So what’s next for RGN? We still work with great companies to this day, and we are planning to increase our ability to help shine light on lesser known indie games while offering Market Research on the deeper topics occurring industry-wide and of course providing our opinions alongside news coverage for AA games, AAA games, and everything in between.
Fortnite shattered records when top streamer Ninja reached over 1 million viewers on Twitch during a livestream with Drake. Shortly after that, YouTube Gaming Director Ryan Wyatt announced that Rubiu5 consolidated 1.1 million concurrent viewers with over 42 million total live views for a Fortnite: Battle Royale tournament. All in all, the world’s biggest game just keeps on getting bigger. With Epic Games themselves reporting over 3 million concurrent players at once on a single platform (PC) and at last estimates over 50 million registered player accounts total, the growth seems unstoppable. March 30 marks another milestone for the title as the 3.4.1 update releases with new weaponry, bug fixes, updates to the game’s core mechanics, and more.
This year’s Atelier is the addictive and enjoyable experience RPG fans need to play. Charming environments with a familiar atmosphere and interesting gameplay mechanics that evolve at just the right pace remove any desire to put Atelier Lydie & Suelle ~ The Alchemists and the Mysterious Paintings down. With Nintendo Switch, PlayStation Vita, PS4, and PC versions now available worldwide, there’s no excuse to miss out on this enthralling combination of classic turn-based battles, story-driven adventure, good old fashioned loot collecting, prestige-driven questing, equipment crafting, mini-games like fishing, and of course, alchemy.
For many battle royale players around the world, PlayerUnknown Battlegrounds remains the game of choice. Enjoying its new home with over 5 million registered players on the Xbox ONE game console in USA, Europe, Canada, etc., PUBG is remaining a household name and changing itself for the better. A smaller 16km² map will soon release giving quicker paced rounds to players.
But not all of the changes happening to PUBG are what you’d expect, and the direction of the game is not really aimed at pleasing its western world audience. When the reality of this game is analyzed it becomes more obvious that China is PUBG’s area of focus, and with good reason.
Players of the most popular battle royale game in the world will likely be excited to hear that a wide range of new features are being added to the game in an ongoing campaign to perfect the sub-genre of last man standing, open-world, loot scavenging mayhem.
Valve’s once respected ‘hands-off’ approach to the management of the largest storefront in the world for PC Games has become nothing more than a symbol of laziness and negligence.
The once exclusive, prestigious club of games that had been chosen for syndication on the incredibly convenient and reliable service which lets you download your games anywhere has become swamped year over year without trash games, unfinished games, literally copy and pasted tutorials pretending to be games (Valve called them ‘Fake Games’ but didn’t get rid of any), and even game listings that are missing files of any kind (wow).
Shouts out to Statista for the Chart
Steam became a joke in recent years for allowing terrible, half-baked games like The Slaughtering Grounds, Day One: Garry’s Incident, and Guise of the Wolf; all of which were so bad that their creators attempted to censor and sue critics like Jim Sterling and TotalBiscuit who dared to give players a warning not to buy them. Pathetically, one of these three games has not even been removed from Steam to this day even though each had its own mega-scandal during the 2013-2014 time period.
During the initial days of Steam’s downfall, a program called Steam Greenlight was introduced as a way for indie game developers to get their titles on the platform. The reason for this action was that Valve became too negligent to continue actually curating the games that deserved to be on their service after a massive flood of wanna-be indie devs began chasing after the success witnessed in 2010-2012 by indie titles on Steam such as Super Meat Boy, The Binding of Isaac, Castle Crashers, and so on.
These titles remind us of a better time in which PC Gaming was represented well by cream of the crop indie games that made it the cutting edge of gameplay design and the envy of console owners. Steam made PC seem like a great place for gamers to play more games with less focus on graphics and generic styles but instead more focus on fun factor, gameplay quality, and innovation.
A few years back you may recall hearing about Vivendi attempting to buy enough shares in Ubisoft to essentially assume complete control over the well-known video game publishing house and group of development studios. In 2013 RealGamerNewZ reported about Vivendi refusing Activision Blizzard’s desires to separate from them with complaints to courts in USA that all of their profits from titles like Call of Duty and World of Warcraft didn’t even get put to good use but instead was needed for old Vivendi debts numbering above USD$ 17 billion the game company had nothing to do with.
Today, a large group of announcements was made by Ubisoft PR regarding the way this situation has changed recently and how it will play out across the next few years. Investors and gamers alike will be happy to hear that Vivendi appears to be backing off from their original ambitions and Ubisoft is regaining control of itself with new goals to avoid something like this happening again.
PlayerUnknown Battlegrounds is the massively popular, at times controversial Battle Royale game that started off the most recent trend in video games.
100 players jump out of a plane landing spread out all over a massive open-world map in which weapons, gears, supplies, and armor must be scavenged from abandoned homes. Poison Gas is released in an ever-growing area eventually surrounding players until the survivable zone becomes a smaller and smaller circle. All of the players are drawn to this shrinking area as they battle it out to the death in a Last Man Standing shoot-out. The winner is the last person alive.
PlayerUnknown is the nickname of a developer who once was a modder from the ARMA II days in which this Battle Royale style of gameplay which has spawned many, many clones – most notably the enormously successful Fortnite: Battle Royale by Epic Games and with a special deal through Sony.
Other original Battle Royale games created by this developer include H1Z1’s BR mode later renamed ‘King of the Kill’ and now known as ‘H1Z1 Auto Royale’. Although Sony Online Entertainment went broke and got split off into a company called Daybreak Games, this modder turned developer has left a trail of broken hearts in the likes of DayZ and H1Z1 which never really got the finishing touches, polish, or respect they deserved – leaving many gamers feeling ripped off.
PUBG exploded in popularity, seemingly out of nowhere, but began to feel stale and the lack of improvement over optimization alongside an extremely slow roll-out of features began to worry players with console versions were announced before the PC version even ran well. Once Fortnite: BR released pushing PUBG to become frantic and competitive, Microsoft came in to sign a deal with the development team and now PlayerUnknown Battlegrounds has regained its ability to push forward with a new map, redesigned gameplay, and slowly but surely it’s hoping to fight back and save its stake in a sub-genre that its creators arguably gave birth to.
Over this weekend Microsoft has announced that PUBG has surpassed 5 million players on the Xbox ONE (a console which has sold around 37 million units versus Sony’s 77 million PS4 sales). And while it might sound like a lot, Epic Games’ 40 million Fortnite players across the PC, PS4, and Xbox One with 3.5 million concurrent players last weekend all playing at once on PC alone, PUBG still has a lot to prove in its own self-made market.
Epic Games has notified iOS users who signed up for the mobile edition of Fortnite. One of the most popular games in the world right now with tens of millions of registered users and over 3 million concurrent players on PC alone at one time, the PS4, Xbox One, PC sensation is now coming to iOS devices (and in a few months, Android as well).
As a great bonus, players who enjoy Fortnite on their iPhone will be able to sign back into their console or PC Gaming Rig and benefit from the progress achieved on mobile. Now you can just pretend to be a beneficial part of society sorting out important emails when in reality you’re just a Fortnite junkie like the rest of the world. Completely respectable, barely detectable.
Cross-Play is enabled on this as well for certain systems. Although, players will probably mostly be paired with other mobile gamers through matchmaking – hopefully the ability to squad up with your friends at home on their PS4 Pro will be enabled from your iPhone 6S or even better Samsung Galaxy S8+. Everyone knows iPhone is the weaker of the smartphone technologies, but while waiting for the Android version to release ‘we gotta do what we gotta do’. Just think, if they can get Fortnite to run on that weak iOS hardware then it’ll easily blow us away on Samsung’s pride and joy Galaxy S series.
Xbox players will not be part of the cross-play feature as Sony has made a major investment in Fortnite making the mobile version possible, and they do not want any cross-play between Xbox and PlayStation users. That’s probably a revenge move since when PS3 was the less popular console in last generation’s console wars, Microsoft kept denying Sony’s request for PS3 users to be able to play with Xbox 360 owners. Karma is a… well, you know the saying.