If you’ve ever imagined the anxiety of trying to keep warm, well nourished, craft weapons, dominate zones, and face off against online opponents all betting on being the last player standing – you’ve come to the right place. In Darwin Project you’ll experience a game-show style, early access battle royale game based on nature and unlike any other.
A little introduction as to who we are, where we’ve been, and where we’re going. Lately the RGN team has been regrouping behind-the-scenes and prepping for this year’s big E3 2018 event taking place in Los Angeles wherein Microsoft is expected to announce a ton of Xbox news to revitalize the brand while Sony’s PlayStation 4 Pro and PSVR platforms continue to grow and Nintendo keeps the flames lit with its new smash hit hybrid device the Nintendo Switch.
That being said, we are reaching a lot of new viewers who might not know what RGN is like and what types of content we’ve been creating since our inception.
- In 2010 a group of former games journalists sick of the censorship and relationship politics of coverage in video games news media created a floating podcast across now defunct platforms including Blip TV, Examiner, and multiple HipHopGamer websites which are now sadly unavailable.
- In 2011 we formed our own website for RealGamerNewZ and although we’ve enjoyed millions of pageviews across over eight thousand articles we are best known for being an outspoken and essentially underground gaming news, reviews, interviews, and opinions source.
Despite being often outspoken and delivering the unpopular opinions of the hardcore gamers who are often scared to speak their mind in today’s environment, we’ve also been endorsed and supported by sponsors such as Rockstar Games, SteelSeries, Microsoft, Devolver Digital, Bethesda Game Studios, Mastertronic, Activision Blizzard, Focus Home Interactive, Surprise Attack Games, Curve Digital, Ubisoft, Headup Games, Deep Silver, Paradox Interactive, Square Enix, Team 17, Koei Temo, Nkidu, Telltale Games, tinyBuild Games, NIS America, and a lot more!
So what’s next for RGN? We still work with great companies to this day, and we are planning to increase our ability to help shine light on lesser known indie games while offering Market Research on the deeper topics occurring industry-wide and of course providing our opinions alongside news coverage for AA games, AAA games, and everything in between.
Fortnite shattered records when top streamer Ninja reached over 1 million viewers on Twitch during a livestream with Drake. Shortly after that, YouTube Gaming Director Ryan Wyatt announced that Rubiu5 consolidated 1.1 million concurrent viewers with over 42 million total live views for a Fortnite: Battle Royale tournament. All in all, the world’s biggest game just keeps on getting bigger. With Epic Games themselves reporting over 3 million concurrent players at once on a single platform (PC) and at last estimates over 50 million registered player accounts total, the growth seems unstoppable. March 30 marks another milestone for the title as the 3.4.1 update releases with new weaponry, bug fixes, updates to the game’s core mechanics, and more.
This year’s Atelier is the addictive and enjoyable experience RPG fans need to play. Charming environments with a familiar atmosphere and interesting gameplay mechanics that evolve at just the right pace remove any desire to put Atelier Lydie & Suelle ~ The Alchemists and the Mysterious Paintings down. With Nintendo Switch, PlayStation Vita, PS4, and PC versions now available worldwide, there’s no excuse to miss out on this enthralling combination of classic turn-based battles, story-driven adventure, good old fashioned loot collecting, prestige-driven questing, equipment crafting, mini-games like fishing, and of course, alchemy.
For many battle royale players around the world, PlayerUnknown Battlegrounds remains the game of choice. Enjoying its new home with over 5 million registered players on the Xbox ONE game console in USA, Europe, Canada, etc., PUBG is remaining a household name and changing itself for the better. A smaller 16km² map will soon release giving quicker paced rounds to players.
But not all of the changes happening to PUBG are what you’d expect, and the direction of the game is not really aimed at pleasing its western world audience. When the reality of this game is analyzed it becomes more obvious that China is PUBG’s area of focus, and with good reason.
Players of the most popular battle royale game in the world will likely be excited to hear that a wide range of new features are being added to the game in an ongoing campaign to perfect the sub-genre of last man standing, open-world, loot scavenging mayhem.
Valve’s once respected ‘hands-off’ approach to the management of the largest storefront in the world for PC Games has become nothing more than a symbol of laziness and negligence.
The once exclusive, prestigious club of games that had been chosen for syndication on the incredibly convenient and reliable service which lets you download your games anywhere has become swamped year over year without trash games, unfinished games, literally copy and pasted tutorials pretending to be games (Valve called them ‘Fake Games’ but didn’t get rid of any), and even game listings that are missing files of any kind (wow).
Shouts out to Statista for the Chart
Steam became a joke in recent years for allowing terrible, half-baked games like The Slaughtering Grounds, Day One: Garry’s Incident, and Guise of the Wolf; all of which were so bad that their creators attempted to censor and sue critics like Jim Sterling and TotalBiscuit who dared to give players a warning not to buy them. Pathetically, one of these three games has not even been removed from Steam to this day even though each had its own mega-scandal during the 2013-2014 time period.
During the initial days of Steam’s downfall, a program called Steam Greenlight was introduced as a way for indie game developers to get their titles on the platform. The reason for this action was that Valve became too negligent to continue actually curating the games that deserved to be on their service after a massive flood of wanna-be indie devs began chasing after the success witnessed in 2010-2012 by indie titles on Steam such as Super Meat Boy, The Binding of Isaac, Castle Crashers, and so on.
These titles remind us of a better time in which PC Gaming was represented well by cream of the crop indie games that made it the cutting edge of gameplay design and the envy of console owners. Steam made PC seem like a great place for gamers to play more games with less focus on graphics and generic styles but instead more focus on fun factor, gameplay quality, and innovation.
A few years back you may recall hearing about Vivendi attempting to buy enough shares in Ubisoft to essentially assume complete control over the well-known video game publishing house and group of development studios. In 2013 RealGamerNewZ reported about Vivendi refusing Activision Blizzard’s desires to separate from them with complaints to courts in USA that all of their profits from titles like Call of Duty and World of Warcraft didn’t even get put to good use but instead was needed for old Vivendi debts numbering above USD$ 17 billion the game company had nothing to do with.
Today, a large group of announcements was made by Ubisoft PR regarding the way this situation has changed recently and how it will play out across the next few years. Investors and gamers alike will be happy to hear that Vivendi appears to be backing off from their original ambitions and Ubisoft is regaining control of itself with new goals to avoid something like this happening again.
PlayerUnknown Battlegrounds is the massively popular, at times controversial Battle Royale game that started off the most recent trend in video games.
100 players jump out of a plane landing spread out all over a massive open-world map in which weapons, gears, supplies, and armor must be scavenged from abandoned homes. Poison Gas is released in an ever-growing area eventually surrounding players until the survivable zone becomes a smaller and smaller circle. All of the players are drawn to this shrinking area as they battle it out to the death in a Last Man Standing shoot-out. The winner is the last person alive.
PlayerUnknown is the nickname of a developer who once was a modder from the ARMA II days in which this Battle Royale style of gameplay which has spawned many, many clones – most notably the enormously successful Fortnite: Battle Royale by Epic Games and with a special deal through Sony.
Other original Battle Royale games created by this developer include H1Z1’s BR mode later renamed ‘King of the Kill’ and now known as ‘H1Z1 Auto Royale’. Although Sony Online Entertainment went broke and got split off into a company called Daybreak Games, this modder turned developer has left a trail of broken hearts in the likes of DayZ and H1Z1 which never really got the finishing touches, polish, or respect they deserved – leaving many gamers feeling ripped off.
PUBG exploded in popularity, seemingly out of nowhere, but began to feel stale and the lack of improvement over optimization alongside an extremely slow roll-out of features began to worry players with console versions were announced before the PC version even ran well. Once Fortnite: BR released pushing PUBG to become frantic and competitive, Microsoft came in to sign a deal with the development team and now PlayerUnknown Battlegrounds has regained its ability to push forward with a new map, redesigned gameplay, and slowly but surely it’s hoping to fight back and save its stake in a sub-genre that its creators arguably gave birth to.
Over this weekend Microsoft has announced that PUBG has surpassed 5 million players on the Xbox ONE (a console which has sold around 37 million units versus Sony’s 77 million PS4 sales). And while it might sound like a lot, Epic Games’ 40 million Fortnite players across the PC, PS4, and Xbox One with 3.5 million concurrent players last weekend all playing at once on PC alone, PUBG still has a lot to prove in its own self-made market.
Epic Games has notified iOS users who signed up for the mobile edition of Fortnite. One of the most popular games in the world right now with tens of millions of registered users and over 3 million concurrent players on PC alone at one time, the PS4, Xbox One, PC sensation is now coming to iOS devices (and in a few months, Android as well).
As a great bonus, players who enjoy Fortnite on their iPhone will be able to sign back into their console or PC Gaming Rig and benefit from the progress achieved on mobile. Now you can just pretend to be a beneficial part of society sorting out important emails when in reality you’re just a Fortnite junkie like the rest of the world. Completely respectable, barely detectable.
Cross-Play is enabled on this as well for certain systems. Although, players will probably mostly be paired with other mobile gamers through matchmaking – hopefully the ability to squad up with your friends at home on their PS4 Pro will be enabled from your iPhone 6S or even better Samsung Galaxy S8+. Everyone knows iPhone is the weaker of the smartphone technologies, but while waiting for the Android version to release ‘we gotta do what we gotta do’. Just think, if they can get Fortnite to run on that weak iOS hardware then it’ll easily blow us away on Samsung’s pride and joy Galaxy S series.
Xbox players will not be part of the cross-play feature as Sony has made a major investment in Fortnite making the mobile version possible, and they do not want any cross-play between Xbox and PlayStation users. That’s probably a revenge move since when PS3 was the less popular console in last generation’s console wars, Microsoft kept denying Sony’s request for PS3 users to be able to play with Xbox 360 owners. Karma is a… well, you know the saying.
Monster Hunter: World and Fortnite are currently topping charts as some of the most popular games in the world (only second to perhaps the Grand Theft Auto series in total sales, but likely more active than even that game’s online mode).
Right now we are seeing a great time for crossover content in games with Final Fantasy receiving Assassin’s Creed characters stepping into the world as well as other Square Enix properties such as Laura Croft making her appearance in the FF world. Continuing that new age legacy is Capcom with the Devil May Cry crossover for Monster Hunter: World, a game that is taking the planet by storm.
For many years gamers in Japan, US, and Europe (other countries don’t count, JK) have been enjoying the MH series but it was usually portable. Gamers of all kinds, long-time fans of MH or not, had longed for a chance to experience the title in high-fidelity quality on a home console again. With Monster Hunter: World they finally got their chance. Capcom took a huge risk making this game as the costs are a lot higher than usual MH games and many financial experts had predicted that the series was mostly a Japan phenomenon relying on Japan’s high volume of portable game sales. Fortunately for all parties involved, it turns out that was a false prediction, the game is a massive hit and by all accounts a good game.
If you’re a fan of the most popular Battle Royale game out right now, Fortnite, then you’ll probably already know that there’s currently a new mode going on for a limited time. These LTM’s (Limited Time Modes) that Epic Games cycles in and out are meant to provide a good bit of variety but without overstaying their welcome and without dividing up the playerbase.
Although much more exciting LTM’s are rumored to be coming (more info here), some LTM’s such as “The Floor Is Lava” and “Take To The Skies” could be delayed due to the fact that Fortnite’s jetpack hasn’t been added in yet. It’s possible that these items, which are expected to be somewhat rare drops and not standard equipment, will be heavily involved in the functionality of these LTM’s.
Today, Systems Designer at Epic Games Eric Williamson gave a Dev Update speaking about the Jetpack Delay as well as some other information. Again, it is re-iterated that the Jetpack is not delayed, but just didn’t feel exactly as well designed as the dev team wanted it to. It’s still coming.
20 vs 20 vs 20 vs 20 vs 20 or “Teams of 20” as Epic calls it, has some info revealed about it. The circle and storm sizes are faster in this mode. Team location can be pinged on the map. There’s increased supply drops, treasures chests, and ammo cans in this mode too.
Unexpectedly, there’s also a new way to get loot coming to Fortnite: Battle Royale in the Llamas system. Llamas are a lootbox reward previously only available to be earned (or purchased) in the single player portion of Fortnite called Save The World. Soon players will be able to find Llamas on the island in Battle Royale mode when next week’s 3.3 Update comes out (exact version number will be different on PS4).
These will be interacted with like treasure chests in Battle Royale mode, though it’s unclear exactly how that will look and if they’ll still carry any sort of lootbox style to them. It also seems unlikely that Epic would allow anyone to buy Llamas for Battle Royale mode, since the game has been very well balanced until now. If that happens it would surely be a disaster to the game, so let’s hope not.
Smoke Grenades aren’t being used as much as Epic Games wanted them to be, so they feel like something’s probably wrong with them. They will be removing these from the game and ‘putting them into the vault’ to possibly be remixed and brought back some day.
Just a reminder: Save The World is actually an awesome co-op / single player experience involving zombie-style storm infected enemies, base-building, and a great way to stay on Fortnite but refresh the variety of gameplay. The big problem with switching between the two has been that the controls were very different though. Epic Games announced recently that they are working to fix that and make the controls for Save The World much more similar to those of Fornite Battle Royale.
Stay Tuned to the RealGamerNewZ Fortnite Section for More Breaking Info!!!
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20180309 and was last modified on 20180309 .
The Map Editor for upcoming Montana-based Far Cry 5 has been shown off by Ubisoft to some expert members of their community and fanbase who gave their first impressions after being flown out this December for an exclusive hands on experience. Some high quality (albeit brief) footage has also been released of this event in which Community Developer Laureline thanks the active Far Cry community and the actual Far Cry 5 Map Editor can be seen in action as well.
Kemet1976 states that its the most advanced editor he’s seen yet, and that the experience has blown him away. Setho-1 is also a well known map creator in the Far Cry community and states that the amount of customization that can be done now with maps is massively improved. Restylex says “there’s no limitation for me at this moment when I look at the Far Cry 5 Map Editor”. And akilyoung who has been a community figure since 2012 describes the application as not being stripped of anything, but instead feels like things were added in above and beyond expectations.
In addition to getting the first look at this Map Editor for Far Cry 5, it appears that Ubisoft’s Far Cry team has even been open to ideas from these esteemed, most active members of their map making community. That’s always a good thing, but sometimes it’s just words. In this case, we have HorTyS (Far Cry Community Member since 2003) his word that the team is listening to feedback actively and attentively on how to make the program as powerful as possible. And since he himself is from Montana, there was a lot of potential feedback to be given. One of the map ideas HorTyS is considering includes a re-creation of his home town in Montana, a testament to how powerful this Editor truly is.
RGN has videos and details of every announcement for Switch and 3DS shown at today’s Nintendo Direct for March 8. Special thanks to our friends at GamersPrey for being fast and organized with high quality footage sanctioned by Nintendo.
The new PlayStation System Software released today (previously in Beta Testing through the month of February) will give users a bunch of new abilities to control their PS4 consoles with. Some of these are actually very exciting, especially if you own the PS4 Pro (an optional, luxury model of the PS4 which enables graphics output of up to 4K HDR as well as runs all software faster and with more stability).
SuperSampling (PS4Pro Users Only):
TLDR; SuperSampling makes 4K Games look better on older TVs!
If you own a PS4 Pro but don’t own a 4KTV just yet, you can now set the PS4 Pro into “SuperSampling” mode which will enable the system to create higher than 1080P quality graphics then squish them down into a lesser resolution. While this might sound confusing for some, it is a proven technology that John Carmack actually pioneered back in the days of the 2010 PC, PS3, 360 scene. While rendering 1440p (2K), or 4K graphics on the machine, the system will then bring the extra detail into the smaller pixel resolution of a 1080P or 1440p display in order to give a more clear and detailed output.
Depending on which game you are playing, developers may have already set up SuperSampling, and so a combination of PS4 Boost Mode being On or Off, and SuperSampling being On or Off may be ideal depending on the game and display being used. Overall, it’s great that Sony is giving some of these settings over to be controlled by users though for situations where developers haven’t had the chance to program optimal configurations and the PS4 Pro’s power isn’t being fully utilized. In theory, by testing out which settings work best, and researching what features are available for certain games, players can now be sure to always get the most out of the extra hardware power sometimes laying dormant in their machines.
To access these settings go to Settings, then Sound and Screen, then Video Output Settings, then Supersampling Mode.
Parental Controls (AKA Play Time Management):
Family Managers / Guardians can now set up Play Time Restrictions for all or certain games in their PS4 library in order to make sure that children aren’t gaming more than they should be and/or during time periods in which they shouldn’t be allowed. A totally new system has been created and installed with the PS4 System Software 5.50 Update in which times of day can be set in which the child is allowed to play games and/or how many hours they’re allowed to game for within that particular time frame. Notifications will then warn the child when they are running out of time, giving them a chance to save their progress and quit. After their time runs out the system will not allow them to play.
Other benefits to this system include viewing how much game time a child has had for any particular day (from PS4, PC, or smartphone), setting specific settings for different days of the week, quickly extending or reducing the allowed play time for today without entirely re-working the rest of your settings for the week, setting limits on how long children can log into the PS4 overall as well.
This system can be managed from within the PS4 itself by accessing Settings and then going into Family Management. Family Managers can also change their Parental Control settings by logging into their PlayStation Account from a PC or Smartphone. Since this is such a detailed, large, and brand new concept in the PlayStation world – Sony has also provided a rather large HELP MENU.
New Features added to Update 5.50 :
- Custom Wallpapers loaded through USB has been enabled. (Go to Settings, then Select Theme, Custom, Select Image, USB Storage Device to load any image as your new wallpaper)
- Custom Team Page / Team Logo through USB for Tournaments being held within PlayStation Communities has been enabled.
- Permanently deleting notifications has been enabled. (Press Triangle or Options button, then Delete one or multiple notifications)
- Custom Lists from PlayStation Friends List can now be seen in Quick Menu. (Hold PS Button and use the new friends tools in the Quick Menu quickly mid-game)
- Re-Organized PlayStation Store Library Tabs. (This PS4 and Name/Avatar Tab have been added to easily find out all of the PS4 content that is currently installed on your machine versus which you own but don’t have installed at the moment)
- New PS+ Tab added to the PlayStation Store Library. (Easily find out all of the PS+ Content that’s tied to your account separately from the rest of your content)
- Hide Apps from Purchased Section (AKA Download List) in PS4 Library. (In PlayStation Store go to Purchased tab and then press Options on a title which you don’t want to appear anymore such as expired beta tests you won’t ever need to download again – hidden apps can still be accessed later from the ‘Check Hidden Content Items’ button)
- Playing background music during PS Now gameplay has been enabled. (Hold PS Button and use the new music tools in the Quick Menu to play music through Spotify, Media Player, or USB Music Player – use Triangle to start / stop music and Square to change volume quickly mid-game)
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20180308 and was last modified on 20180308 .