First off, the game’s character customization brings back a lot of memorable faces such as the iconic characters from the Black Ops trilogy including Woods, Menendez, Mason, and Reznov. As far as customizing these characters there really isn’t much to do besides dropping in-game and having to scavenge for loot around the map while slightly being able to change their attire beforehand.
Activision Blizzard also has other characters from the multiplayer mode itself to use which are more decked out in attire than the Blackout characters. The game itself runs very smoothly, the combat feels very fluent and fast-paced, something some people are used to if they’ve ever played Call of Duty games. Don’t be fooled, it will feel very similar to other games in the series but it does have its own style as well which seems surprisingly well-fit for battle royale.
Continue reading Call of Duty: Black Ops 4 – Blackout Beta (Hands-On) Impressions
This Is The Police 2 is a very compulsive game and if you are into games that are very hard to put down then this is the game you’re looking for. The people from Weappy Studio have furthered their story of Jack Boyd as he runs from the feds and other organizations that want him either put away or dead.
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Hypergun is a fast paced, rogue-lite first person shooter that just completed its Early Access stage of development and is now available as a full product on Steam and GOG Galaxy with PS4 and Xbox One versions launching during Fall 2018.
The premise in Hypergun is that an alien invasion on the horizon threatens humanity in 2038. With a futuristic Earth on the brink of destruction, you play as a DEVtechs intern Dewey Owens who must save the world and fight through countless hoards of aliens and obstacles that cross his path.
There will be mayhem, 150 weapon modules, character classes, procedural level generation, 40+ unique abilities, and more in the latest project to come out of Toronto-based NVYVE Studios who have been around since 2013 and are also responsible for last year’s open-world title P.A.M.E.L.A. which was made using Unity.
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Outpost Zero is a multi-player survival game that is currently in early access on steam. This game has some of the same qualities as most survival games out there, but also has its own original characteristics. The basics are all here; such as base building, a character leveling system, mining, and defending your home bases from certain monsters and enemies around the map. Some of the things that make this game original were that certain monsters appear on the map for you or your friends to slay and earn certain items in-game. World events also bring interest in the game such as acid rain or meteor showers that could damage you or your base and in certain situations your armor.
The base building mechanics in the game are very fluid and easy to understand. The crafting menu doesn’t provide a lot of building types, but that is understandable for an early access version. Making bases can be unique but have a lot of the same turn-outs on bases and take a little imagination. It’s much more bearable to build more bases instead of just one massive one. Colonies are unique in their own way and involve teaming up with friends to take on the wasteland. In my opinion this is a better player experience for players of this game to focus on.
The deeper you go in this game, the harder the difficulty; such as having to slay more ferocious creatures and maneuver through rougher and rougher terrain. Some of the materials in the game appear to be in nodes with a small amount of health to each node meaning it’s usually harder to find the more rare materials, having to fight off many things to just get them.This can lead to quite the hassle at times in regard to getting materials together to build with.
Continue reading IndieSpotlight: Outpost Zero Hands-On Impressions