Nintendo hosted their E3 showing this morning as a 43 minute Direct in which Super Smash Bros. Ultimate took up over half of this time getting a world premiere and full run-down of characters, levels, and gameplay changes. There was also a few games released during the show including Fortnite for Nintendo Switch and some world premieres of both exclusive and third party titles.
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An extended look at Death Stranding as well as Sony’s other first party titles was given, but not the deep dives we were promised. Instead, Sony has delivered incredible surprises after fooling everyone into a false sense of security. We thought they wouldn’t announce anything and just focus on their four main games. During the start of the show, they suffered technical difficulties which almost ruined the entire event.
However, the surprises started to make up for it and PS4 fans were given plenty of reasons to be excited for this year’s PlayStation E3 Press Conference. All in all, the show did end abruptly and had a distinct lack of flow compared to past shows. Sony needs to try harder
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World Premieres took place, New IPs were revealed, Nintendo’s legendary Shigeru Miyamoto took stage, and we got deep dives on Assassin’s Creed Odyssey, Beyond Good and Evil 2, and more. Ubisoft took more of a Hollywood Movie Awards style approach with the vibe of their E3 2018 Press Conference and also gave one fan the chance to join thanks to his win in the pre-show tournaments.
One of the major themes in Ubisoft’s Press Conference was listening to what gamers had to say, and fine-tuning their business practices to be more in-line with what their audience expects of them. They brought a lot of games this year and gave ample time to showing off each one, even running 30 minutes longer than originally planned with a total run time of 1 and a half hours.
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Square Enix hosted its own pre-recorded Press Conference today for E3 2018 in which a number of games were showcased, with two brand new games revealed. They did repeat a few trailers from previous reveals, but kept it short and sweet running just 30 minutes. RGN provides a recap in this article as well as all of the footage from the event. For those who didn’t already get the memo, Kingdom Hearts III now has a release date – which was shared with us again at this show as well.
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The indie label best known for games like Hotline Miami, Titan Souls, and their involvement with the Serious Sam series, Devolver Digital hosts something that you could try to call a Press Conference each year at E3. In reality, these shows are more of a parody of the traditional Press Conference, but we love Devolver Digital as a publisher since their taste in games is excellent and they serve as a curator of finely tuned, fun-focused indie titles the world may have otherwise never heard about.
They’ve brought “hand-crafted games” as they call them from obscurity and helped them rise to blockbuster success at times, and at minimum they give great games a chance to be played. So here’s our recap on what happened on the Devolver Digital stage at this year’s E3 2018.
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It’s finally time, fans have been waiting for so long to hear more about the recently leaked (and then confirmed) Fallout 76, as well as whatever else Bethesda has been up to. These questions and more were answered at Bethesda’s E3 2018 Press Conference which took place at 6:30 Pacific Time on Sunday June 10th, 2018 in Los Angeles.
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Xbox destroyed expectations, shocking us all. With everything to prove and nothing to lose, a truly spectacular show has redeemed the green giant for gamers of every kind. They have put on perhaps the best E3 showing of all time. Promising that all fifty games shown will run best on Xbox, an easy claim to make with Xbox ONE X out-powering PS4 Pro, Phil Spencer succeeded in displaying 15 world premieres and 18 exclusive games.
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Andrea Rene hosted this year’s EA Games Press Conference, called EA Play, Saturday at 11 AM Pacific Time. The show was two and a half hours long and played host to new indie game reveals, Star Wars announcements, EA Sports updates, the first look at Anthem, and of course new Battlefield V information.
While many fans of EA Games will be pleased, some of the more skeptical gaming community members have had their hesitant outlook verified. Overall it was a mediocre showing with EA clearly trying to reduce the amount of time spent on their usually boring segments but presenters often being too nervous to deliver a solid presentation.
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Perhaps one of the last holdouts on the notion that lootboxes aren’t gambling and are ‘A-Okay’, ESA Prez Mike Gallagher took it a step further at Nordic Game Conference at Malmö Central Station in Malmo, Sweden this previous week by championing the well-hated lootbox mechanic as a source of massive revenue increases. In a long-winded, inaccurate, dry speech given to attendees Gallagher argued that lootboxes never left players upset and never “took their money without giving them something”. Belittling government authorities that have banned lootboxes in video games such as Belgium and the Netherlands, Gallagher simply called these “the lowest common denominator” and sought out to discredit those bodies which have done the research and concluded their findings that lootboxes are dangerous items that will lead to long-term addiction and gambling problems for players of games which contain them.
Many journalists, gamers, and developers have often been on the side of self-regulation for the game industry, which Ghallager goes on to promote. However, the opening up of the conversation beginning with such an avid defense of lootboxes perhaps proves that the authorities currently in place to do such self-regulation can no longer be trusted to keep the best interest of gamers in mind. Gaming has always grown massively year over year, and without the help of predatory lootbox micro-transactions that cause addiction and gambling neural pathways to develop in the human brain. This attempt to combine fear of government regulation with defense of lootboxes proves that the ESA cannot be trusted as an ally to gamers anymore.
While a good amount of this mainly empty power-point presentation from Mike Ghallager argued against lootbox regulation, there were a few other strange anti-consumer points attempting to be made as well. Simply allowing predatory or poorly designed monetization systems to roll out in mainstream games then later be patched via feedback was trotted out as a worthy solution to the current problems of the industry. A label of “in-game purchases” that doesn’t specify lootboxes from micro-transactions or expansive downloadable content was also given as a reason why self-regulation is supposedly working. Video game addiction becoming a World Health Organization classification was brought up as well as USA’s research on the potential link between mass shootings and violent video games (which ultimately ended up undecided).
Ghallager attempted to paint the picture of an innocent game industry that did nothing wrong and was under attack by the big, bad wolf. In reality, Star Wars: Battlefront II destroyed the last remaining bit of belief gamers had in the industry to self-regulate and the ESA is now unable to defend itself against government regulation due to their refusal to hold EA Games and companies like it accountable for their misdeeds. In short, it has become impossible for the ESA to speak out against defamation of the games industry by the World Health Organization and be taken seriously since they have proven they are simply shills for large gaming corporations and don’t care about their own consumers’ well-being.
If Mike Gallagher truly believes the things he said on stage this week, then he’s part of the executive abuse of game developers and video game customers going on which is a plague on this industry. If he doesn’t believe the things he said, and is “just doing his job” as many claim, then he should resign to give some one with more spine a chance to stand up to the forces controlling the ESA through special interest funding deals designed to neuter their ability to represent real gamers.
Disney was blamed by EA Games in statements made to the gaming community referring to their reasoning behind such anti-consumer practices. CFO of EA Blake Jorgensen stated that “-you wouldn’t want a pink Darth Vader-“ as an example of how DICE allegedly wasn’t allowed to do things that alter the canon of Star Wars. This of course, is extremely untrue being that the entire modern Battlefront series has been off-canon blessed by Disney, the owners of the Star Wars universe.
EA Games has lost $3.1 Billion in Stock Value (8.5% Down from Normal) /* Update: EA Games stock value continued to drop a total of $6 Billion lower, signaling that the issue has still not died down at the time of this post*/ recently since the Star Wars Battlefront 2 scandal that rocked the industry regarding Star Cards being the only way for players to progress in the game. These Star Cards are a virtual currency tied up with tokens allowing the game’s entire content to be locked behind a Lootbox system which would cost players $1,200+ on top of the game’s initial $60 price tag or some insane amount of hours that slowed the pace to such a halt.
Government officials have now began to crack down on the game industry as it is likely scrambling behind the scenes to fix the issue before more laws and regulations are passed. In many other countries, the government already regulates gaming. Overall, the Electronic Software Association regulates gaming itself in the United States – which is owned by game companies (an obvious conflict of interest).
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