Category Archives: Impressions

Call of Duty: Black Ops 4 Launch Weekend Impressions

Now that Black Ops 4 has entered the wild we have had a good amount of time playing in all of its various modes and wanted to begin our coverage of the title leading up to a full review later on down the line. For starters, yes, this is the first COD to come with no single player campaign – but Black Ops 4 still has a story. We’ll get to that more in-depth in our full review coming forthwith. In the mean time, let’s talk about some of the game’s performance issues, grand achievements, pros and cons, and early impressions you can expect when first turning on the game.

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Call of Duty: Black Ops 4 – Blackout Beta (Hands-On) Impressions

First off, the game’s character customization brings back a lot of memorable faces such as the iconic characters from the Black Ops trilogy including Woods, Menendez, Mason, and Reznov. As far as customizing these characters there really isn’t much to do besides dropping in-game and having to scavenge for loot around the map while slightly being able to change their attire beforehand.

Activision Blizzard also has other characters from the multiplayer mode itself to use which are more decked out in attire than the Blackout characters. The game itself runs very smoothly, the combat feels very fluent and fast-paced, something some people are used to if they’ve ever played Call of Duty games. Don’t be fooled, it will feel very similar to other games in the series but it does have its own style as well which seems surprisingly well-fit for battle royale.

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IndieSpotlight: Outpost Zero Hands-On Impressions

Outpost Zero is a multi-player survival game that is currently in early access on steam. This game has some of the same qualities as most survival games out there, but also has its own original characteristics. The basics are all here; such as base building, a character leveling system, mining, and defending your home bases from certain monsters and enemies around the map. Some of the things that make this game original were that certain monsters appear on the map for you or your friends to slay and earn certain items in-game. World events also bring interest in the game such as acid rain or meteor showers that could damage you or your base and in certain situations your armor.

The base building mechanics in the game are very fluid and easy to understand. The crafting menu doesn’t provide a lot of building types, but that is understandable for an early access version. Making bases can be unique but have a lot of the same turn-outs on bases and take a little imagination. It’s much more bearable to build more bases instead of just one massive one. Colonies are unique in their own way and involve teaming up with friends to take on the wasteland. In my opinion this is a better player experience for players of this game to focus on.

The deeper you go in this game, the harder the difficulty; such as having to slay more ferocious creatures and maneuver through rougher and rougher terrain. Some of the materials in the game appear to be in nodes with a small amount of health to each node meaning it’s usually harder to find the more rare materials, having to fight off many things to just get them.This can lead to quite the hassle at times in regard to getting materials together to build with.

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IndieSpotlight: To Hell With Hell Hands-On Impressions

Hell has a new ruler, but he’ll have to deal with the daughter of its last ruler first. Up against impossible odds, Natasia puts her fire red spirit, red hair, red shoes, and red bikini to the test. Using a variety of weapon types, super powers that change depending on which mask is being worn, and good ‘ol fashioned fire power, players will control Natasia through her quest in To Hell With Hell developed by Lazurite Games and published by Deck13. Currently in Steam’s Early Access program, this roguelike shooter has an 80% positive user score at the time of this posting and 40 hours left on a 20% discount promo. Citing inspirations from Gungeon and Nuclear Throne, To Hell With Hell is planned to release in full around Summer 2019 with a lot of updates planned along the way.

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Octopath Traveler Launch Week Impressions

Octopath Traveler is a game designed by Acquire and headed by the producers of the much heralded Bravely Default and Bravely Second, two amazing RPGs on the 3DS. Fittingly so, this game has received some serious hype as a Switch exclusive for months before its release. Not only that, its unique style of art and old school JRPG feel were giving it serious buzz within the community. Basically from the get-go it was designed to scratch an itch that many have been craving for a long time. Suffice it to say, from what I have played of the game thus far, Octopath Traveler bsolutely does not disappoint.

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Captain Toad: Treasure Tracker (Nintendo Switch) News & Demo Impressions

Today, Nintendo released a Nintendo Switch and Nintendo 3DS demo for their upcoming release of Captain Toad: Treasure Tracker on the North American eShop to coincide with the upcoming release of the title next week on Friday, July 13th, 2018 for both the Nintendo Switch and 3DS, retailing at 49.99 CAD/39.99 USD. The title is eligible for 200 gold points if you digitally preload the title through the eShop.

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Graveyard Keeper Alpha v0.678 Hands-On Impressions

Graveyard Keeper is the in-progress graveyard management sim by Lazy Bear, the genius team behind the hit boxing club management simulator Punch Club. After spending the last few weeks checking out the alpha build, I’ve since fallen in love with the game and here’s some reasons why.

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Totally Accurate Battlegrounds Hands-On Impressions

From Landfall Games, the team behind physics platformer Clustertruck, local multiplayer fighter / party game Square Brawl, and their currently in development combat simulation title Totally Accurate Battle Simulator comes their extremely comical take on the ever saturated battle royale genre, Totally Accurate Battlegrounds. This is a title the team at Landfall developed as a late April Fool’s joke to help bridge the gap during the development of Totally Accurate Battle Simulator and allow them some time to take a break from active development on TABS.

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Pokémon Quest for Nintendo Switch First Impressions (Hands-On)

Pokémon Quest was just released today on the Nintendo Switch eShop (with a mobile phone version in the works) following social media posts by Nintendo and the Pokémon Company promoting both this title and the upcoming release of Let’s Go! Pikachu and Let’s Go! Eevee games for the Nintendo Switch.

Pokémon Quest is a free to play title that utilizes many of the common tropes of the free to play market such as limiting the amount of time you can play and speeding up in-game processes with an in-game currency called tickets which can be earned through completing challenges or by just playing the game once a day as well as micro-transactions selling bundles of decorations that are also in-game buffs or expansions to your Pokémon and resource limits. In my estimated hour and a half of gameplay so far, I was able to get a fairly good impression of how it plays. Do not be fooled by its simple blocky-pixel graphic aesthetic, it is a game with a lot of substance and charm.

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Slay the Spire v5.28.18 Beta Hands-On Impressions

Slay the Spire is an indie rogue-like that combines procedurally generated dungeon crawling with card game mechanics in the vein of Hearthstone or The Elder Scrolls: Legends. Whilst the title is still in Early Access on Steam it has an incredible amount of work put into it already and is being updated on a weekly basis. This is an evaluation of the hands-on experience from many hours spent in the 5.28.18 version of the game.

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Launch Week Impressions: Atelier Lydie & Suelle ~ The Alchemists and the Mysterious Paintings

This year’s Atelier is the addictive and enjoyable experience RPG fans need to play. Charming environments with a familiar atmosphere and interesting gameplay mechanics that evolve at just the right pace remove any desire to put Atelier Lydie & Suelle ~ The Alchemists and the Mysterious Paintings down. With Nintendo Switch, PlayStation Vita, PS4, and PC versions now available worldwide, there’s no excuse to miss out on this enthralling combination of classic turn-based battles, story-driven adventure, good old fashioned loot collecting, prestige-driven questing, equipment crafting, mini-games like fishing, and of course, alchemy.

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Titanfall 2 Wargames Update Impressions

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The latest update for the underappreciated Titanfall 2 released yesterday for free. It featured a new map, some new features, and some tweaks to the UI. First off let’s talk about the map. This was a map that was also DLC in the first Titanfall game, I liked it back then, and I really like it now. It is probably one of the Titanfall maps that takes full advantage of your mobility, plenty of areas to climb, jump, and wall run. Combat has a nice flow all over the battlefield as it is more of a medium sized map, which the base game was lacking.

Another new feature is allowing players to hold 3 weapons now, like in the first Titanfall. This feature is greatly welcomed. No longer will you have to decide between a anti-titan weapon and a pistol. Just go into battle with both. Now my only complaint is the transition is not as smooth on a controller. In the first game your primary and secondary you switched between with Y on Xbox, and hit the left d-pad to bring out your anti-titan weapon. Now you can decide whether the pistol or anti-titan weapon is your secondary, but if you want access to that third gun you’ll have to hold down Y, I am sure this is no issue on PC but with a controller it feels a tad clunky.

All and all there really is not too much to talk about here, a great gameplay change, a new map, it’s great. Titanfall 2 continues to get better with each piece of free additional content, one of the rare multiplayer games that just doesn’t get old.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170628 and was last modified on 20171123 .

New Must-Play PC Indie Games on Steam – Mid-April 2017 Roundup

PC Gaming RealGamerNewZ - Steam Valve

Steam is an ever-giving platform full of vibrancy, new ideas, and this list may not have scratched the surface as much as our fine-toothed comb of gaming taste normally would – but these are just a handful of the games zipping by that are truly worthy of our time – and we don’t want to miss them. If you know anybody new to PC Gaming who hasn’t experienced the match of indie art styles and creative gameplay design, direct them here and feel free to give shout-outs to other titles new and old in the comments section which other Steam gamers might find enjoyable!

Domina Steam PC Gaming Indie Gaming RealGamerNewZ

Domina

Genre: Violent, Action, Simulation, Strategy
Noteworthy Features: Roman Gladiator Management Sim with the ability to control units directly.
Development Studio: DolphinBarn
Release Date: April 3, 2017

More Info / Buy Now – Steam

Beat Cop Steam Indie Gaming PC Gaming RealGamerNewZ

Beat Cop

Genre: Violent, Indie, Adventure
Noteworthy Features: 80’s police simulator with retro-inspired pixel art and gameplay design focused around fun factor.
Development Studio: Pixel Crow / Publisher: 11bit Studios
Release Date: March 30, 2017

More Info / Buy Now – Steam

Playerunknowns Battlegrounds PC Gaming Battle Royale RealGamerNewZ

PLAYERUNKNOWN’S Battlegrounds

Genre: Battle Royale
Noteworthy Features: The new kid on the block for competitive multiplayer online survival shooter games with over a million copies sold already has been taking the industry by storm as of late. Many enter, only one will leave alive. From the creator of the Battle Royale modes which spanned across ARMA & DayZ mods, an official H1Z1 mode now known as “King of the Kill”, and more.

The latest edition of this concept has been put together by the visionary behind all previous development attempts and this time has teamed up with Bluehole Inc. made up of veteran game devs. The title already has a lot of content planned for it, an extreme amount of positive buzz, and an active player-base with new optimism for a complete title coming to fruition in a reasonable time frame.
Development Studio: Bluehole Inc.
Release Date: March 23, 2017

Buy Now – Steam Early Access

Comic Star Heroine RealGamerNewZ JRPG Steam PC Gaming Indie RPG

Comic Star Heroine

Genre: RPG
Noteworthy Features: Inspired by Phantasy Star retro-JRPG series, creative and unique take on the genre with retro-inspired pixel art.
Development Studio: Zeboyd Games
Release Date: April 11, 2017

More Info / Buy Now – Steam

Mr Shifty RealGamerNewZ PC Gaming April 2017 - tinyBuild

Mr. Shifty

Genre: Action, Adventure, Indie
Noteworthy Features: Pixel Art Graphics meets fast-paced top-down shooter, compared to Hotline Miami – praised by many gamers.
Development Studio: Team Shifty / Publisher: tinyBuild
Release Date: April 13, 2017

More Info / Buy Now – Steam

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20170417 and was last modified on 20170417 .

Persona 5 – First Impressions

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I have now had some time to play Persona 5, and I feel as if I now have a valid opinion on it so far. Don’t worry we won’t be going into the plot at all, as these games are known for being very plot heavy. The intro to Persona 5 I have to say is my favorite yet in the series, such a big contrast to the previous games, jumping you right into gameplay as The Joker, the protagonist. You already get a different feeling from this guy right away. The whole intro hooks you into the game right away.

Now after this intro we have to go through the whole, this is where you will be living, your new school, all of that stuff. I have never really minded that as I like for the world to be setup, but I do take a bigger issue with this game’s tutorial more so to the past games. Persona 4’s tutorial last about 4 to 5 hours, long but the narrative is there to help. Persona 5’s tutorial takes about 7 hours until you can truly roam the game’s first dungeon, but even then it’s still in tutorial, not much you can do until you clear it. Now everything you are doing is great, it’s just a big slow burn and it really hurt the game’s pacing for me. It may also just be me, since I have been playing the series since Persona 3, and the basic gameplay has not changed to much since then.

The game features a much large map than Persona 4. As compared to a small town, now you placed into a big city with plenty to do, and it feels more alive with npcs walking everything, it’s really quite nice to see. Thankfully fast travel is a thing so you can get to places easier. I am also unsure about some of the main cast, I am sure the more I learn about them, the better I will feel. I do like how they are all sorta misfits, outcasts, looked down on by society. As compared to the cast of previous games being more flawless.

These were my initial thoughts on Persona 5, I like it so far, just the pacing at the start really was a drainer. Stay tuned in the future for my full review on Persona 5.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170407 and was last modified on 20170407 .

Splatoon 2 Test Fire Impressions

 

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The Splatoon 2 live fire event happened over this last weekend at several different times each for an hour a time. Since this was my first time playing a Splatoon title I was in for some really fun multiplayer action. Coming from the Wii U never really gave Splatoon the time of day or really cared to play it. So for the first test fire event I had to go in with an open mind. Jumping right into the multiplayer action there is turf war which is cover the most of the map with paint your team wins. Now weapons in game are as follows: Splatter Shot, Splat Charger, Splat Roller, and Splat Dualies. Each have their strengths and weaknesses for a majority of my time I used the Splat Roller as it seems to cover the most of the map the fastest. Wanting to make sure that everything was received from the test fire I did use the other weapons to find out how each worked in battle.

 

 

While testing Splatoon 2 the Nintendo Switch was actually in TV mode and the pro controller was what seemed the proper choice especially for the game being a shooter. The game can be played in handheld mode and with the joycons if that is more your speed. The controls felt decent at first since the game starts the user out with motion controls, the user has to wave the controller around to aim which is really a giant pain in the ass. Once this was turned off the game feels really good to play especially with the pro controller.

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Now the game for the short time spent with it was really a blast to play and can’t wait for this game to come out there was definitely some problems. In multiplayer there is no sort of voice chat with teammates but this could be added later since Nintendo doesn’t have a proper online system yet. This would make the game a lot more enjoyable so i can communicate effectively with my team so we can work together properly. Also the online was extremely horrible being dropped from games several times and no ability to join your friends games. Take all of this with a grain of salt since it is a beta and all of this should be fixed by the time this game comes out later on this summer.

These were my impressions, and our Deputy Editor Tristan gave his own as well. At RGN we want to have different options and different perspective on things. Stay tuned for our coverage on Nintendo and Splatoon 2.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20170330 and was last modified on 20170330 .