Category Archives: Market Research

Epic Games Store goes head to head with Steam, offering better incentives to devs and curators

Not that long ago we looked at the many ways Steam has severely gone downhill over recent years and even listed some viable alternatives. There weren’t many, and each had its own fair share of problems holding them back from competing with Steam in a real way. However, it appears we may finally get some competition for the defacto monopoly on PC Gaming software.

Epic Games has introduced a new revenue sharing system making it drastically cheaper to sell your games on the Epic Games Store in the face of new criticisms against Steam’s tiered system, and they’re even making it cheaper to make games with Unreal Engine 4, which has already seen a historically affordable IDE (Interactive Development Environment) compared to previous generations of the engine.

Continue reading Epic Games Store goes head to head with Steam, offering better incentives to devs and curators

Eagle Eyes Astin – Advanced Optic Technology Review

Over the course of gaming sessions lasting 4 – 8 hours or more, it has been discovered that significant eye damage can occur from the Blue Light spectrum of radiation coming from HDTV and 4KTV sets. Years back, I began to review a new category of products that set out to protect gamers from this problem – however, most of them made everything you see tinted by a yellow or orange film. While they performed the job they were meant to do, Eagle Eyes are combining several technologies into one versatile and impressive piece of eye-wear that not only makes gaming more safe, but also driving, while allowing in a new spectrum of light previously unseen by the human eye.

Continue reading Eagle Eyes Astin – Advanced Optic Technology Review

Red Dead Redemption 2 makes over $725 million in 3 days, bigger than any film, music, book, or tv show

RDR2 is a cinematic action game for the PlayStation 4 and Xbox One which tells a story of the last real outlaw gang in the wild, wild west. Historical accuracy of the 1899 time period is paired with some of the most well polished storytelling, gameplay design, visual effects, and soundtrack ever seen. The result is that Rockstar Games’ latest release has set a new record of ‘largest entertainment launch weekend of all time’ by making over $725 million in its first 3 days and surpassing every film, television show, book, or video game (except GTA V) ever made in sales.

Continue reading Red Dead Redemption 2 makes over $725 million in 3 days, bigger than any film, music, book, or tv show

Black Ops 4 becomes the #1 top selling game of 2018… for now

[Update: Red Dead Redemption 2 makes over $725 million in 3 days, bigger than any film, music, book, or tv show]

Although major debate has been going on between whether Red Dead Redemption 2 or Call of Duty Black Ops 4 will end up being the top seller of 2018, currently we have seen Black Ops 4 snatch up that spot. In most markets physical sales are dying out while digital sales are not always easy to get the statistics for. Because of this, some have been drawing false conclusions from UK physical sales data which by all means is quite outdated, and perhaps irrelevant.

Since the NPD made data private and stopped announcing on their own, game companies now announce their own data, with Activision Blizzard stating that Black Ops 4 has made over $500 million USD in three days. This is still less than the record holding GTA V which is the best selling game of all time, and made $1 billion USD in its first three days, and even less than Black Ops 2 which made $500 million in 24 hours, but few games have come this close to matching those.

Continue reading Black Ops 4 becomes the #1 top selling game of 2018… for now

EA Games stock market share value continues to slide downward

While a number of financial withdrawals of support have taken place (both scheduled and unexpected), as well as consumer backlash leading to a general lack of interest in upcoming titles, the value of EA Games in the stock market has been taking a continual dip. While most journalists and gamers may not have noticed, EA Games has been steadily sliding in a downward spiral as the lack of hype around their games produces a chilling effect on investor confidence. Continue reading EA Games stock market share value continues to slide downward

ACCELL USB-C to 3 HDMI Multi-Monitor Hub Review

If you’ve got a new Surface Book 2, HP Elitebook x360 G2, or ZBook and would like to expand your desktop working space to three screens without sacrificing the quality and vibrance the device would perform at on a single display, then this accessory is what you’ve been searching for. Although there are many ways to use this accessory, that is one of its crowning achievements.

With the world’s newest laptops, hybrid notebooks, and workbooks on the market capable of high-end visual output supported through USB-C, ACCELL is one of the companies producing excellent quality products that help users take full advantage of their hardware. This hub can even be used as a 4K HDMI-splitter as well, among other creative alternative features offered.

Join us for a discussion on the usefulness of the U228B model ACCELL USB-C to 3 HDMI Multi-monitor Hub as well as a semi-breakdown of its impressive specs and what some of it means.

Continue reading ACCELL USB-C to 3 HDMI Multi-Monitor Hub Review

Market Forecasts for Europe, India, and Asia-Pacific Regions 2018 – 2023

Looks like those who want to predict the end of consoles will have to wait another 10 years and try again next time. Billions of dollars of new income will flood the video game industry between 2018 – 2023, and the majority of it will be in the console gaming space. Research into the trends that will dominate the digital video games market for the next five years throughout the regions of Europe, India, and Asia-Pacific has been released by the world’s largest Market Research resource this week and the results do share some interesting insights, although not completely surprising.

Continue reading Market Forecasts for Europe, India, and Asia-Pacific Regions 2018 – 2023

EA Games executive Blake Jorgensen just sold $1.5 Million of EA Stock

According to SEC filings made Friday, July 6, 2018 which were sent to Investors today on July 9, 2018 Blake Jorgensen (COO & CFO at EA Games) sold $1,503,967 worth of stock market holdings in EA on July 3, 2018 (last Tuesday). This took place over two transactions in which 6,200 shares were sold at $142.85 each (for a total of $885,670) followed by an immediate secondary motion to sell 4,300 shares at $143.79 each (for a total of $618,297). Typically game industry executives have been known to sell off large amounts of stock market holdings in the companies they work for when their inside knowledge allows them to predict a future drop in value will occur (sometimes legally, sometimes illegally based on past court findings of executives at EA in particular).

Let’s take this opportunity to give an EA News WrapUp of some recent events that may be related to this disposal of securities and late filing on a massive release of shares from a loathed industry figure who has defended loot boxes in games, even as governments condemn and ban them through new laws, as well as suggest the death of single player games, and why he may think that EA’s stock market value could be heading for a decline.

Continue reading EA Games executive Blake Jorgensen just sold $1.5 Million of EA Stock

Sony outlines PlayStation’s future and trends in the video game industry

Recent events in which Sony revealed more information including investor relations meetings in Japan have had a few inappropriate but understandable reactions and this article aims to address some of these industry talking points from a market research angle. While many have taken the most honest statement from Sony out of context and ran with it, the fears of its PlayStation brand being put to rest ahead of schedule are largely unfounded and the product of a general misunderstanding of the strategies that were discussed in these meetings.

Continue reading Sony outlines PlayStation’s future and trends in the video game industry

South Korea punishes game companies for lootboxes with ₩1 Billion Won ($945,200 US Dollars) in fines

With governments around the world finally picking up the slack on their tech knowledge and holding corporate giants accountable for data breaches as well as predatory, anti-consumer practices, South Korea joins the United Kingdom, United States of America, Belgium, and Australia in educating their politicians and going after those tech companies which abuse their power.

An investigation has began to expand in the video games sector of corporate crime as reported by outlets in the sovereign nation just south of the famous conflict zone and they aren’t taking lightly to lootboxes in which players wager money against a desired outcome.

Continue reading South Korea punishes game companies for lootboxes with ₩1 Billion Won ($945,200 US Dollars) in fines

PUBG is married to China, smaller map coming, and creator regrets bad mouthing Fortnite

For many battle royale players around the world, PlayerUnknown Battlegrounds remains the game of choice. Enjoying its new home with over 5 million registered players on the Xbox ONE game console in USA, Europe, Canada, etc., PUBG is remaining a household name and changing itself for the better. A smaller 16km² map will soon release giving quicker paced rounds to players.

But not all of the changes happening to PUBG are what you’d expect, and the direction of the game is not really aimed at pleasing its western world audience. When the reality of this game is analyzed it becomes more obvious that China is PUBG’s area of focus, and with good reason.

Continue reading PUBG is married to China, smaller map coming, and creator regrets bad mouthing Fortnite

Steam is still completely broken, and it’s ruining PC Gaming

Valve’s once respected ‘hands-off’ approach to the management of the largest storefront in the world for PC Games has become nothing more than a symbol of laziness and negligence.

The once exclusive, prestigious club of games that had been chosen for syndication on the incredibly convenient and reliable service which lets you download your games anywhere has become swamped year over year without trash games, unfinished games, literally copy and pasted tutorials pretending to be games (Valve called them ‘Fake Games’ but didn’t get rid of any), and even game listings that are missing files of any kind (wow).

Shouts out to Statista for the Chart

Steam became a joke in recent years for allowing terrible, half-baked games like The Slaughtering GroundsDay One: Garry’s Incident,  and Guise of the Wolf; all of which were so bad that their creators attempted to censor and sue critics like Jim Sterling and TotalBiscuit who dared to give players a warning not to buy them. Pathetically, one of these three games has not even been removed from Steam to this day even though each had its own mega-scandal during the 2013-2014 time period.

During the initial days of Steam’s downfall, a program called Steam Greenlight was introduced as a way for indie game developers to get their titles on the platform. The reason for this action was that Valve became too negligent to continue actually curating the games that deserved to be on their service after a massive flood of wanna-be indie devs began chasing after the success witnessed in 2010-2012 by indie titles on Steam such as Super Meat Boy, The Binding of Isaac, Castle Crashers, and so on.

These titles remind us of a better time in which PC Gaming was represented well by cream of the crop indie games that made it the cutting edge of gameplay design and the envy of console owners. Steam made PC seem like a great place for gamers to play more games with less focus on graphics and generic styles but instead more focus on fun factor, gameplay quality, and innovation.

Continue reading Steam is still completely broken, and it’s ruining PC Gaming

Ubisoft Escapes Hostile Takeover Attempt by Vivendi, Enters Tencent Partnership

A few years back you may recall hearing about Vivendi attempting to buy enough shares in Ubisoft to essentially assume complete control over the well-known video game publishing house and group of development studios. In 2013 RealGamerNewZ reported about Vivendi refusing Activision Blizzard’s desires to separate from them with complaints to courts in USA that all of their profits from titles like Call of Duty and World of Warcraft didn’t even get put to good use but instead was needed for old Vivendi debts numbering above USD$ 17 billion the game company had nothing to do with.

Today, a large group of announcements was made by Ubisoft PR regarding the way this situation has changed recently and how it will play out across the next few years. Investors and gamers alike will be happy to hear that Vivendi appears to be backing off from their original ambitions and Ubisoft is regaining control of itself with new goals to avoid something like this happening again.

Continue reading Ubisoft Escapes Hostile Takeover Attempt by Vivendi, Enters Tencent Partnership

Entertainment Software Association Condemns World Health Organization’s “Gaming Addiction: Mental Illness” Ruling

According to the ESA (comprised of various video game interests) the WHO has actually not finalized their ruling of Video Games Addiction as a Mental Illness. Entertainment Software Association member companies currently has its own inner-battles going on due to the recent Lootbox debate where governments are categorizing games containing Lootbox Micro-transactions as Gambling therefore subject to legal regulations.

In a statement made by the ESA as their official reply to a draft created by the World Health Organization classifying gaming addiction as a disease, ESA said this;

“Just like avid sports fans and consumers of all forms of engaging entertainment, gamers are passionate and dedicated with their time. Having captivated gamers for more than four decades, more than 2 billion people around the world enjoy video games.

The World Health Organization knows that common sense and objective research prove video games are not addictive, and, putting that official label on them recklessly trivializes real mental health issues like depression and social anxiety disorder, which deserve treatment and the full attention of the medical community.

We strongly encourage the WHO to reverse direction on its proposed action.”

Sure, the ESA has a lot to say now that the World Health Organization is stepping in, but they can blame themselves for allowing what prompted this to happen-

The Lootbox Gambling Video Game Scandal of 2017.

All of this is hot off the heals of a multi-million dollar scandal costing billions in shareholder displacement as Disney wars with EA Games over their recent Star Wars Gambling fiasco involving investigation from the FTC and prompting legislators to organize. Legal questions begin to arise when titles are using players as funnels for cash in unrealistic systems designed to deceive and betray false sense of secure investment and trust in the art medium of video games.

Meanwhile, what’s left of the original Halo creators at their shell of a company (now owned by Activision and still called Bungie) has seen another high profile sci-fi fantasy online action shooter video game lying to players about the odds of obtaining experience, level ups, and rewards for their time put in. These systems of course, have been designed to be predatory for gamers of all ages in forcing them to pay to proceed in their games of choice rather than just play them.

Even worse, to pay for a “chance” to succeed and gain the items they need, but like a slot machine – there’s no guarantee they’ll win. Odds are not advertised, and behind-the-scenes scam systems have been patented by Activision themselves to deliberately trick players into illusions of gameplay experiences designed to get them paying more.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20171229 and was last modified on 20171230 .

Exposed: Activision Blizzard Caught Stealing XP from Players in Destiny 2… AGAIN!

In the past few weeks leading up to the Christmas shopping season, large gaming companies continue to experience expensive scandals and bad PR. Activision Blizzard has in the recent past been revealed to have had a patent for manipulating matchmaking services in order to produce a false illusion of in-game purchases making the player win more often. In reality, players are just matched up against someone who will beat them – unless they pay to win.

[Activision Patent Matchmaking Pay To Win – Presumably for Call of Duty 2018] :Alt Source:

Fast forward to this month, the patent may have further reaching consequences than originally thought. Destiny 2, released in early September of this year, has reportedly (update: admitted by Bungie) created a video game experience that hides an XP downscale the longer a person plays. In the complete opposite tradition of RPG elements like experience actually go down over time instead of up.

If a player kept playing the same missions repeatedly – they would be earning less per mission as Destiny 2 progresses on. This is especially illogical since later missions will require more leveled up characters, and is essentially just an attempt to force players to play every day for a new set of mundane tasks handed down rather than play their own way. Not to mention the issue of loot-boxes, which we will discuss soon.

It took nearly 10 weeks for this to be discovered by gamers. What other franchises are effected by this greed-driven logic? Which beloved game franchise will be tarnished next?

Continue reading Exposed: Activision Blizzard Caught Stealing XP from Players in Destiny 2… AGAIN!