Category Archives: Market Research

Sony outlines PlayStation’s future and trends in the video game industry

Recent events in which Sony revealed more information including investor relations meetings in Japan have had a few inappropriate but understandable reactions and this article aims to address some of these industry talking points from a market research angle. While many have taken the most honest statement from Sony out of context and ran with it, the fears of its PlayStation brand being put to rest ahead of schedule are largely unfounded and the product of a general misunderstanding of the strategies that were discussed in these meetings.

Continue reading Sony outlines PlayStation’s future and trends in the video game industry

South Korea punishes game companies for lootboxes with ₩1 Billion Won ($945,200 US Dollars) in fines

With governments around the world finally picking up the slack on their tech knowledge and holding corporate giants accountable for data breaches as well as predatory, anti-consumer practices, South Korea joins the United Kingdom, United States of America, Belgium, and Australia in educating their politicians and going after those tech companies which abuse their power.

An investigation has began to expand in the video games sector of corporate crime as reported by outlets in the sovereign nation just south of the famous conflict zone and they aren’t taking lightly to lootboxes in which players wager money against a desired outcome.

Continue reading South Korea punishes game companies for lootboxes with ₩1 Billion Won ($945,200 US Dollars) in fines

PUBG is married to China, smaller map coming, and creator regrets bad mouthing Fortnite

For many battle royale players around the world, PlayerUnknown Battlegrounds remains the game of choice. Enjoying its new home with over 5 million registered players on the Xbox ONE game console in USA, Europe, Canada, etc., PUBG is remaining a household name and changing itself for the better. A smaller 16km² map will soon release giving quicker paced rounds to players.

But not all of the changes happening to PUBG are what you’d expect, and the direction of the game is not really aimed at pleasing its western world audience. When the reality of this game is analyzed it becomes more obvious that China is PUBG’s area of focus, and with good reason.

Continue reading PUBG is married to China, smaller map coming, and creator regrets bad mouthing Fortnite

Ubisoft Escapes Hostile Takeover Attempt by Vivendi, Enters Tencent Partnership

A few years back you may recall hearing about Vivendi attempting to buy enough shares in Ubisoft to essentially assume complete control over the well-known video game publishing house and group of development studios. In 2013 RealGamerNewZ reported about Vivendi refusing Activision Blizzard’s desires to separate from them with complaints to courts in USA that all of their profits from titles like Call of Duty and World of Warcraft didn’t even get put to good use but instead was needed for old Vivendi debts numbering above USD$ 17 billion the game company had nothing to do with.

Today, a large group of announcements was made by Ubisoft PR regarding the way this situation has changed recently and how it will play out across the next few years. Investors and gamers alike will be happy to hear that Vivendi appears to be backing off from their original ambitions and Ubisoft is regaining control of itself with new goals to avoid something like this happening again.

Continue reading Ubisoft Escapes Hostile Takeover Attempt by Vivendi, Enters Tencent Partnership

Steam is still completely broken, and it’s ruining PC Gaming

Valve’s once respected ‘hands-off’ approach to the management of the largest storefront in the world for PC Games has become nothing more than a symbol of laziness and negligence.

The once exclusive, prestigious club of games that had been chosen for syndication on the incredibly convenient and reliable service which lets you download your games anywhere has become swamped year over year without trash games, unfinished games, literally copy and pasted tutorials pretending to be games (Valve called them ‘Fake Games’ but didn’t get rid of any), and even game listings that are missing files of any kind (wow).

Shouts out to Statista for the Chart

Steam became a joke in recent years for allowing terrible, half-baked games like The Slaughtering GroundsDay One: Garry’s Incident,  and Guise of the Wolf; all of which were so bad that their creators attempted to censor and sue critics like Jim Sterling and TotalBiscuit who dared to give players a warning not to buy them. Pathetically, one of these three games has not even been removed from Steam to this day even though each had its own mega-scandal during the 2013-2014 time period.

During the initial days of Steam’s downfall, a program called Steam Greenlight was introduced as a way for indie game developers to get their titles on the platform. The reason for this action was that Valve became too negligent to continue actually curating the games that deserved to be on their service after a massive flood of wanna-be indie devs began chasing after the success witnessed in 2010-2012 by indie titles on Steam such as Super Meat Boy, The Binding of Isaac, Castle Crashers, and so on.

These titles remind us of a better time in which PC Gaming was represented well by cream of the crop indie games that made it the cutting edge of gameplay design and the envy of console owners. Steam made PC seem like a great place for gamers to play more games with less focus on graphics and generic styles but instead more focus on fun factor, gameplay quality, and innovation.

Continue reading Steam is still completely broken, and it’s ruining PC Gaming

Entertainment Software Association Condemns World Health Organization’s “Gaming Addiction: Mental Illness” Ruling

According to the ESA (comprised of various video game interests) the WHO has actually not finalized their ruling of Video Games Addiction as a Mental Illness. Entertainment Software Association member companies currently has its own inner-battles going on due to the recent Lootbox debate where governments are categorizing games containing Lootbox Micro-transactions as Gambling therefore subject to legal regulations.

In a statement made by the ESA as their official reply to a draft created by the World Health Organization classifying gaming addiction as a disease, ESA said this;

“Just like avid sports fans and consumers of all forms of engaging entertainment, gamers are passionate and dedicated with their time. Having captivated gamers for more than four decades, more than 2 billion people around the world enjoy video games.

The World Health Organization knows that common sense and objective research prove video games are not addictive, and, putting that official label on them recklessly trivializes real mental health issues like depression and social anxiety disorder, which deserve treatment and the full attention of the medical community.

We strongly encourage the WHO to reverse direction on its proposed action.”

Sure, the ESA has a lot to say now that the World Health Organization is stepping in, but they can blame themselves for allowing what prompted this to happen-

The Lootbox Gambling Video Game Scandal of 2017.

All of this is hot off the heals of a multi-million dollar scandal costing billions in shareholder displacement as Disney wars with EA Games over their recent Star Wars Gambling fiasco involving investigation from the FTC and prompting legislators to organize. Legal questions begin to arise when titles are using players as funnels for cash in unrealistic systems designed to deceive and betray false sense of secure investment and trust in the art medium of video games.

Meanwhile, what’s left of the original Halo creators at their shell of a company (now owned by Activision and still called Bungie) has seen another high profile sci-fi fantasy online action shooter video game lying to players about the odds of obtaining experience, level ups, and rewards for their time put in. These systems of course, have been designed to be predatory for gamers of all ages in forcing them to pay to proceed in their games of choice rather than just play them.

Even worse, to pay for a “chance” to succeed and gain the items they need, but like a slot machine – there’s no guarantee they’ll win. Odds are not advertised, and behind-the-scenes scam systems have been patented by Activision themselves to deliberately trick players into illusions of gameplay experiences designed to get them paying more.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20171229 and was last modified on 20171230 .

Exposed: Activision Blizzard Caught Stealing XP from Players in Destiny 2… AGAIN!

In the past few weeks leading up to the Christmas shopping season, large gaming companies continue to experience expensive scandals and bad PR. Activision Blizzard has in the recent past been revealed to have had a patent for manipulating matchmaking services in order to produce a false illusion of in-game purchases making the player win more often. In reality, players are just matched up against someone who will beat them – unless they pay to win.

[Activision Patent Matchmaking Pay To Win – Presumably for Call of Duty 2018] :Alt Source:

Fast forward to this month, the patent may have further reaching consequences than originally thought. Destiny 2, released in early September of this year, has reportedly (update: admitted by Bungie) created a video game experience that hides an XP downscale the longer a person plays. In the complete opposite tradition of RPG elements like experience actually go down over time instead of up.

If a player kept playing the same missions repeatedly – they would be earning less per mission as Destiny 2 progresses on. This is especially illogical since later missions will require more leveled up characters, and is essentially just an attempt to force players to play every day for a new set of mundane tasks handed down rather than play their own way. Not to mention the issue of loot-boxes, which we will discuss soon.

It took nearly 10 weeks for this to be discovered by gamers. What other franchises are effected by this greed-driven logic? Which beloved game franchise will be tarnished next?

Continue reading Exposed: Activision Blizzard Caught Stealing XP from Players in Destiny 2… AGAIN!

Nintendo Switch has sold out in just 8 Minutes on My Nintendo

Nintendo-Switch-Joy-Cons-in-Grip

On My Nintendo.com the Nintendo Switch has sold out, in only 8 minutes. The Nintendo Switch has been constantly sold out as fast as possible, whenever it gets into stock again. Let’s hope you are one of the lucky ones to get your hands on of these Switch’s. Nintendo promises to up production for the Switch starting soon, so let’s hope.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20170703 and was last modified on 20170703 .

Crash Bandicoot hits the top of the UK Sales Charts

crash-bandicoot-n-sane-trilogy-screen-04-us-03dec16

From Chart-Track you find the recently remade trilogy of Crash Bandicoot sitting at the top. Showing their is still a huge audience for this style of game. I am happy that it has sold well, and we should have our review up soon so stay tuned for that.

 

  1. Crash Bandicoot N. Sane Trilogy
  2. Micro Machines: World Series
  3. Grand Theft Auto V
  4. Forza Horizon 3
  5. FIFA 17
  6. Overwatch
  7. Elite: Dangerous
  8. Mario Kart 8 Deluxe
  9. Dirt 4
  10. Rocket League

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20170703 and was last modified on 20170703 .

Crash Bandicoot N.Sane Trilogy is the biggest Single Platform Launch of the Year

crash8

The Crash Bandicoot N.Sane Trilogy is surprising everyone, being the best selling single platform game this year. Outselling games like Horizon Zero Dawn and The Legend of Zelda: Breath of the Wild. The only game it’s behind is Ghost Recon Wildlands, which is multiplat. Congrats to our lovable Crash Bandicoot, our review will up soon so keep an eye out for that!

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20170703 and was last modified on 20170703 .