Category Archives: Reviews

Nine Parchments Review

Rouge-lite without the random element
(4K Magic Online Co-Op Game)

Nine Parchments is something of a unique proposition for the gamers of Steam’s massive platform. In the Action RPG genre, magic wielding specifically, this new title exists as a story mode game that has been adapted to a much greater purpose.

Through a multi-run system, Nine Parchments has been developed into a Rougelite gameplay experience that has none of the fatigued randomly generated elements of the sub-genre but instead an excellent display of top quality game graphics, engine performance, elemental magic spells, enemies, unlockable characters, spells, weapons, and more.

The title doesn’t take any of the industry’s recent controversial advantages against the player but rather instead attempts to deliver the ultimate package in a full title of abundant content that’s as well balanced as it is well designed. Fun Factor takes center focus with a solid gameplay battle system to match the desirable graphics and presentation of the game, and a first foundation to what hopes to be a brand new series makes a great installment for RPG fans of many types to play and enjoy online together or solo in battle.

The main objective regardless of whether its your first story playthrough, or your fortieth, is to acquire new parchments or spell books and scrolls. 4 Difficulty Options, 32 Levels, 8 Boss Fights, Hardcore Mode, In-game rewards for hard work on higher difficulty settings such as Rare Loot, Prestige Drops, Legendary versions of Additional Unlockable Playable Characters, Spells, Wizard Hats, Wizard Staffs, Equipment, and more.

Gameplay

Enemies can get their own elemental defense, paired with a bubble / shield type defensive predisposition pertaining to the opposite elemental defense. This double negative ensnarement of magical defense causes players to need a great equipment, co-operation with each other on attack co-ordination, and a quick thinking attack and dodge move to survive it all. The game has 4 difficulty settings in total which can change the outcome of an already difficult to master charade of elemental magic attack and dodge choreography with a sinister army of beings fighting against your survival.

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Battlefield 1 Turning Tides Expansion Review

This past week the first two maps of the Battlefield 1 expansion “Turing Tides” has now released. Also a new operation, new weapons, and new assignments have been added as well. But let’s get into the meat of this latest expansion in the latest Battlefield title.

“Turning Tides” as of right now only has its first two maps out, as the other two are coming in early January when it releases outside of the premium pass. But the first map we have is “Achi Baba” which is a trench warfare heavy map. The gameplay here is probably what I would consider the most accurate to the World War I setting. As you find yourself constantly running through trenches, grenades flying around and landing in front of you. It’s very infantry focused, and one of the best maps in the game in my opinion. The other map “Cape Helles” is more fitting with the theme of the DLC. Featuring plenty of sea gameplay, with also a big mix of air and infantry based defense gameplay. This map I find a bit weaker, as the attackers really only utilize the sea gameplay, while defense is more on infantry and sky.

There are plenty of new weapons that honestly don’t add to much to the sandbox of Battlefield 1, especially compared to “In the Name of the Tsar.” I feel like the real potential of this expansion lies with the next two maps that are coming, so when they release I will update this review with those. But the infiltrator hero class has been added in this update. Which serves as a more stealth based hero character, which is very fitting for Battlefield 1 and has the potential to be one of my favorite new classes.

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Hello Neighbor Review

Hello Neighbor is a very different type of game than you may have expected. Then again, being different than what you’re probably used to is also likely what brought you here in the first place. The sense of curiosity that’s been known to kill the cat, or in this case the neighborhood vibe of a suspenseful Alfred Hitchcock film meets puzzle game and dash of Five Nights At Freddy’s fan conspiracy community sprinkled on top without the annoying parts. It’s like Five Nights At Freddy’s for adults, but it’s so much more.

This game seems to exist within its own realm and as such follows its own rules of logic. A lot of time is spent fighting with your own mental patience or lack thereof. Gamers who take a calm and calculated approach and like to pause and think before every action might beat the game quicker than those who have lots of energy.

Sometimes the right action seems so simple but any little mistake will have you running to get back to the point where you had an opportunity to test your theory. The result will just be a lot of failure and the enemy growing more prepared and aware of your thinking process. The controls and physics of the game sometimes cause problems which aren’t your fault as well.

Many abstract moments leave the player constantly guessing what’s going on, but that’s the genre of mystery / adventure games that have recently cropped up. There’s a huge audience for it, but if you need something like a clear narrative, gunfights, or magic spells to keep you interested – it might not be for you. Instead, Hello Neighbor is a bizarre and artistic piece of content which can drive you borderline insane with spirit like a creepypasta.

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Road Rage Review

Set in the backdrop of a martial law setting, with so many makings of a good game in place – Maximum Games manages to rush out an incomplete product for the holiday season which was perhaps just another half of a year in the oven away from a good game.

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The Legend of Zelda: Breath of the Wild – The Master Trials Review

The Legend of Zelda: Breath of the Wild – The Master Trials DLC is the first DLC apart of the Expansion Pass. It is more of a simple DLC, giving you some armor and weapons, but the main draw here is the new Master Mode and The Trial of the Sword challenge mode. The question is, is it worth the asking price?

Now the main draw is the Trial of the Sword. Which can be described as one of the best additions I have ever seen added to a game post launch. Similar to a trial in the main game on an island, Trial of the Sword takes away all of your gear and equipment, making things tense. Although your runes do remain intact. You fight through floors of enemies, going through obstacles and challenges that can make anyone want to quit. But if you stick with it and manage to conquer the Trial of the Sword, your Master Sword will have something special happen to it. Sorry no spoilers here.

Now for some of these little side add-ons here. We have the travel medallion that allows you to make your current location a place to where you teleport to. So you need to get back to a specific area later but you don’t have the correct gear? No problem use the travel medallion. The Korok Mask allows you to see Koroks and find them easier, still won’t make me find all 900 though. Misko’s Treasure is a side quest which involves you finding all of the DLC’s outfits such as Majora’s Mask. The new armor is appreciated and I am glad you have to go on quest to find them. Hero’s Path Mode lets you see the progress you have made through the world, seeing your previous footsteps, allowing some help if you get lost. Last but not least Master Mode. Which makes the game much harder. Mixes up enemy placement, adds new enemies to the world, let’s them regenerate health, and more. The game is certainly much more of a challenge which I love.

The Legend of Zelda: Breath of the Wild – The Master Trials DLC is a great addition to the game. The main draw here is the Trial of the Sword, and Master Mode, which both increase re-play ability. I am fine with the rest of the additions but once you get the armor and other little add-ons there’s not much outside of that. I would hope for the next DLC to have some more meaningful story quest, but this DLC is worth it I would say. The Master Trials gets a 8 out of 10. Now bring on Splatoon 2.

 

Rating: 8 / 10

RGN Rating: Silver
Developer: Nintendo EPD
Publisher: Nintendo
Available On: Nintendo Switch, and Wii U

Release Date: June 30th, 2017

Review Copy Info: A digital copy of this DLC was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170704 and was last modified on 20171123 .

Splatoon Review / Retrospective

Splatoon seemed like a huge risk to take when it was released. A new IP released on a platform that was not very successful, and was probably released in the worst drought of games the system had seen, the mid 2015 to 2016 stretch. Now let’s take a look back at this hit Wii U title, and see what it does right, and what it could be improved upon.

The game starts you out each time in the Inkopolis Plaza, where Callie and Marie give you reports, you can buy some weapons, clothes, etc. Even activate amiibo support and chat with other inklings. Splatoon indeed had a single player story mode, despite some people possibly missing it as I have heard online. But there is a sorta older squid character in the plaza that resides in a corner, you walk over to him, he goes down a manhole, you proceed and follow after.

The older fellow then names you Agent 3, as you must fight back against the Octarians. There is about five worlds, and you can beat the story in just a few hours. But it is fun to play, the levels are satisfying as they take full range of all of your abilities. There is some decent level design here, adding new obstacles and challenges each level to keep things fresh. Plus each worlds levels can be finished in any order, so it’s not linear and keeps options open.

The boss battles start out interesting but easy, and they pick up some speed on the later worlds. I do feel like bosses could use some work, maybe some more Koopa kid esque villains would help? The story here is fun and light but I do desire a little bit more, despite it being a game about kids shooting each other with ink.

The real core of Splatoon has to be the community and it’s online 4v4 multiplayer. The basic gameplay here is shooter or hitting with guns and melee weapons, you can be a kid or a squid. Squids can travel fast through ink, and kids move slower but can attack and defend themselves. Before we continue the game can be played offline in 1v1 battles in the Dojo, but this feature is severely lacking, and I do desire at least some local multiplayer functions. But the online is something that is very fresh and enjoyable to go back and play to this date.

You have a basic setup here, Player Matches and Ranked Matches. With player matches being free battle, and ranked matches having a C- to A+ ranking system. Of course you can play with your online friends in each type of match, even hosting private lobbies for your friends. Now we have 3 game modes here, Tower Control, which is very self explanatory. Rain Maker is like reverse capture the flag, with you obtaining a weapon called the Rain Maker and carrying into the enemy teams base.

Turf War is the clear core of the title, having you simply cover as much of the map as possible with ink to win. There was also events called Splatfest, which were the truth life and core of the game and community. The Squid Sisters Callie and Marie would host these events and allow players to decide which team they would want to be on. You could pick, Pokemon Red or Pokemon Blue Team, Team Autobots and Team Decepticons, and the final Splatfest had Team Callie and Team Marie. The Splatfest would make the maps and plaza all night time, ending with concerts from Callie and Marie. This feature was great but I could see some improvements made to it, just to lighten things up.

Splatoon was of course a Wii U title, which had some technical heners to it as it was basically just a Xbox 360 and PS3. The game runs at 720p and 60fps, but the vibrant colors make things fine to nice to look at. The game never really drops frames and runs very smooth, which is key for multiplayer focused titles. The art style is wonderful, having this ultra weird Japan feel, yet feeling so lively and fun, making you feel like a kid again. The music does the same thing, just being upbeat and trying some weird things out with sounds, which works. You play the game with the gamepad, which actually works here, as when you look down you can see your map and tap it to go places or back to the spawn, and see how much of the map is splatted.

Splatoon was a risked that paid off. Being one of the top selling games on Wii U, and one of the most played multiplayer games of the past few years it is nothing short of a success. Sure it’s not perfect, a expanded story mode would help, more modes, more customization, etc. But it’s a hell of a lot of fun. I give Splatoon an 8 out of 10.

Rating: 8 / 10

RGN Rating: Silver Game
Developer: Nintendo EAD
Publisher: Nintendo
Available On: Wii U

Release Date: May 29th, 2015

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170628 and was last modified on 20171123 .

Puyo Puyo Tetris Review

Puyo Puyo Tetris is a nice crossover of Puyo and Tetris, developed by Sonic Team of all developer teams. This puzzle game hits many different platforms, but today we will be taking a look primarily at the Nintendo Switch version. I mean hey, who doesn’t play Tetris? Or Puyo?

Puyo Puyo Tetris, could have been a small little simple puzzle crossover game. But Sonic Team decided to go even beyond what it could have been. Including many different modes, and even a story mode. When you start up the game, the title menu will give you four options. Main Menu, for the bulk of what the title offers, or you can jump straight into Tetris, Puyo Puyo, or Fusion, which is the new versus crossover mode. The game has a Solo Arcade mode, which has single player modes, where you tackle CPU, and even do some special challenges.

Multiplayer Arcade is essentially the same thing, but with your friends in local multiplayer with up to four friends in split screen or local wireless with another Switch. Arcade branches off into various different modes. Versus is the basic mode, just a simple classic versus match against computers or friends. Swap is an interesting one, you can play two separate games at once, with the new different games swapping out randomly.

This can make for some chaotic fun. Party mode features items and infinite lives, staying true it’s name. Fusion is having a board with Puyos and Tetris raining down at the same time. Big Bang mode allows you to attack other players by clearing preset Tetris or Puyo as fast as you possibly can. Puyo Puyo Tetris also has some Lessons, which gives you some tips on how to play both games, and fusion. Which is good for the western crowd unfamiliar with Puyo Puyo. Of course the title also allows Online play.

Having simple free play mode, joining your friends online, watching your saved replays of good games. Then we have Public League which is ranked play, featuring leader boards and a ranking system. The online is more in depth than you would expect to be for a title like this.

Adventure mode is the game’s story mode. Featuring several different acts, with several playable characters, switching between Tetris and Puyo Puyo. It starts out easy enough, but the more levels in an act, and the more acts you go through, the more of a challenge it becomes, which is nice.

Don’t expect too much of a mix up from the multiplayer gameplay, but the Adventure mode helps you learn some of the basic mechanics of Puyo Puyo Tetris. The story here is fun and lighthearted. Clearly in the style of a Saturday morning cartoon mixed with an anime flavor. The setup is basically that multiverse portals have mixed over, causing Tetris and Puyo Puyo going into different words, Ringo and Tee meet each other, and exchange in the first Puyo Puyo Tetris battle. The game does take it’s time to tell it’s story, despite just being a puzzle game, which I did enjoy. It’s one of those games you just need to play yourself.

Puyo Puyo Tetris of course runs at 1080p 60fps in TV mode, and 720p 60 fps in handheld mode. No surprise to anyone there. I like the sprite animation of the game, it’s a nice mix between eastern anime style art, and western animation art. At least that is how I see it. It’s pleasant to look at, and puts you in a good mode. The music is happy and cherry, and always conveys a tone of having fun, regardless if you are sitting on your couch, your sitting in the lobby at university.

Puyo Puyo Tetris is a game I enjoyed more than I expected I would. It’s fun, and gives us a great crossover between Puyo Puyo and Tetris. Being probably the best Tetris game in a long while. I give Puyo Puyo Tetris a 8 out of 10. This will be a game I play for countless years while sitting and waiting in for a bus, or a train.

 

 

Rating:  8/ 10

RGN Rating: Silver
Developer: Sonic Team
Publisher: SEGA
Available On: Nintendo Switch, Nintendo 3ds, PS4, PS3, PS Vita, Xbox One, and Wii U.

Release Date: April 25th, 2017

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170622 and was last modified on 20171123 .

Ultra Street Fighter II: The Final Challengers Review

CAPCOM has recently brought back Street Fighter II for seemingly the final time, in Ultra Street Fighter II: The Final Challengers. An attempt to back into some nostalgia and bring back the classic that helped define the series to a new generation of Nintendo and the 30th Anniversary of Street Fighter.

Ultra Street Fighter II: The Final Challengers has a what you would expect from a basic fighting game in 2017. It has an basic Arcade mode which you go through, fight other fighters, fight a final boss, Bison in this case, and end with a story cutscene for the character. The Arcade mode is classic Street Fighter Arcade mode so it’s fun of course. It has a basic versus mode for offline and online where you can fight with your buddy on the couch, and some dude across the world in Italy.

The online does feature ranked matches and player matches. But I suggest playing player matches as the netcode is awful here and you’ll lose rank just because the game will lag out. There is a Buddy Battle mode where you and a friend can play together and fight enemies in a 2 on 1 scenario, it’s rather some decent fun. The core gameplay here is of course great, it’s Street Fighter II after all, and I do enjoy playing it, Cammy is my main in these Street Fighter games. It’s for sure a solid fighting experience, but playing it again, I can see there is not much room for experimenting with combos and such.

Then we come to the actual new mode to this game, Way of the Hado. This a mode based entirely on motion controls with the joycons. You play as Ryu in a sort of 1 on 100 feel of game type, with stage battles, and of course endless battle mode. You can do all of Ryu’s basic moves such as Hadoken, Shoryuken, and even do simple things such as blocking. It is okay, I think the idea here is solid but it get’s old really fast since you only play as Ryu, they should have included other characters like Ken, Cammy, and Chun-Li. It’s clear this was put in the title to say they had something new in order to justify the price. Two new characters were added in the form of Evil Ryu and Violent Ken, but honestly they are just buffed versions of Ryu and Ken, so not worth really talking about.

The game runs at 1080p 60 fps in TV mode, and 720p 60fps in handheld mode, as is the case with most Switch games. It is not a graphically impressive game, even the sprite work I don’t consider anything amazing, but the game allows you to switch between the redone graphics, and the classic arcade style graphics, which of course I prefer the classic style. Way of the Hado uses it’s own graphics style as well, which looks exactly like Street Fighter V, but with toned down effects likely due to the mode just being tossed in there for the sake of it.

The game doesn’t really do much different from the Street Fighter II re release on the PS3, and 360 in terms of content and additions. You can play the game with a split joycon, or a pro controller setup, no fight stick support as of yet. Way of the Hado of course uses both joycons for motion controls, and these motion controls do work mostly flawlessly. The game’s soundtrack is classic Street Fighter II, they did do some remixes of the classic tracks for this version of the game, which is greatly appreciated.

Ultra Street Fighter II: The Final Challengers is a game that’s fun for a few hours, then you realize there isn’t much to it. The game is 20 years old, and they should have done a full out remake and went through the trouble of adding some more worthy features, and expanding Way of the Hado mode.If the game cost like $15 or $20 I would be much more lenient, but it cost $40, which is highway robbery. I give Ultra Street Fighter II: The Final Challengers a 5 out of 10.

Rating: 5 / 10

RGN Rating: $20 too much
Developer: CAPCOM
Publisher: CAPCOM
Available On: Nintendo Switch

Release Date: May 26th, 2017

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170621 and was last modified on 20171123 .

Injustice 2 Review

Injustice 2 is the sequel to 2013’s top fighting game, Injustice God’s Among Us. Featuring a large cast of people’s favorite DC characters such as Batman, Superman, Swap Thing, Harley Quinn, and Wonder Woman. Expanding upon some of the first games mechanics, and making iterations to the formula, does Injustice 2 offer a premiere pro fighting experience?

Injustice 2 expands upon many of the first games features and mechanics, taking some lessons from their last game Mortal Kombat X. Also plenty of new features have been added, such as the brand new gear system. The gear system works as the games skins, while also having their own stats such as strength and speed added. Allowing for you to play more in your own style. Of course the game has a leveling system for these characters, the max being 20.

The more levels you go the more access to new gear you can obtain. The gear system in this game is revolutionary for fighting games, no more DLC skins, now what you wear matters and changes how you look. There is also premiere skins in the game such as Power Girl and Mister Freeze, that are different characters that take the place of Supergirl and Captain Cold. These are great additions as instead of making new characters that would be clones, you can make these skins to boot.

The gear you get from boxes which you gain from in game currency or can purchase with real world money. It’s bad that micro transactions have made their into this title, but it’s easy to unlock boxes and get skins and gear so I don’t mind it as much. The game also features day 1 DLC with Darkseid which I hate so I did not get a chance to play as him.

Injustice 2 builds upon the traits introduced in the first game. For example, Supergirls trait is her heat vision, which you tap the trait button and she will use it as a projectile attack. You can even use her trait in the form of combos based on how charged her trait is. Black Canary can scream, depending on the charge of it, will depend on how long it’ll stun enemies.

A lot of the returning characters play very similar, Green Lantern especially. But Harley Quinn has some big changes, more agile, a new trait that uses her pet Hynias as sort of moving projectile. Batman and Superman are the two characters you should start with, as they are all around fighters that use a wide variety of combos and styles. The combo system is of course very similar and varies between characters, it does feel more fluid and similar to Mortal Kombat X, which is a good thing.

The story of Injustice 2 picks up several years after Injustice: Gods Among Us. Superman is still in jail and Batman is moving into a sort of watcher, trying to stop threats before they even, control from the shadows. Meanwhile Supergirl is in hiding, being naive of the truth of this world, and Braniac is hatching his scheme to collect Earth. I find the plot a great continuation of the first game, I would say it is on par, not better or worse, on par. Which is great, it tells the next chapter of this story and goes in a very satisfying direction. Braniac makes for a great villain, being this powerful alien, splitting Batman and Superman yet again on how to deal with his threat. Characters like Harley Quinn get a big chance to shine, while some characters like Doctor Fate and Swamp Thing are so underused you wonder why they even bothered using them in the plot at all. I am excited to see what they do with Injustice 3, since this game has multiple endings. I am curious to see what they go with.

Injustice 2 is a very good looking fighting game. Featuring very detailed models, and fluid colorful environments. The facial animations are not the best and feel a bit off from time to time, mainly in the story mode. It doesn’t bother me too much, and is less noticeable with a character like Batman naturally. The game constantly runs at a smooth 60 frames per second and 1080p on PlayStation 4 and Xbox One. Using a controller works fine, mainly the PS4 controller, but you are better off with a fighting stick if you have enough cash to purchase yourself one.

Injustice 2 is one of the best fighting games in a long time. Giving me a true DC cinematic experience that’s fresh, fluid and fun. I feel very happy to have had a chance to play this at the start of it’s life, and plan on reviewing every fighter pack as they release. The question is Batman or Superman? I give Injustice 2 a 9 out of 10, every battle defines you.

 

 

 

Rating: 9 / 10

RGN Rating: Gold Game
Developer: NetherRealm Studios
Publisher: Warner Bros. Interactive Entertainment
Available On: PlayStation 4, Xbox One, and PC.

Release Date: May 16th, 2017

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170620 and was last modified on 20171123 .

ARMS Review

ARMS is the new big fighting game IP from Nintendo, featuring a fresh unique take on the genre. Featuring weird people with stretching arms that fight in huge stadiums while beating the crap out of each other. Is Nintendo going forth and keeping up it’s success with new IP and it’s games in general?

ARMS features diverse cast of characters, ranging from Master Mummy, a literal Mummy, to a girl in a giant mech suit, to Helix, literal DNA. All of these characters have their own starting Arms, and abilities. For example, Helix can stretch his body to be really big, small, and go side to side, making him one of the hardest enemies to hit. Master Mummy can self heal while blocking, slowly, but he surely can. Of course size differences among them make a difference. I’d say the most unique character is probably Byte and Barq, since the robots robot dog runs around and can punch other players, I can see how this would be considered cheap in the competitive scene, but it’s just so fun.

Arms is the main mechanic of the title, featuring different types of Arms such as regular boxing gloves, giant balls, and even missiles and lasers you can shoot. The variety in mixing Arms combinations with the various characters is incredible, the system is so deep that you can create a unique feeling Spring Girl like I did, instead of the vanilla options. The game at the surface level can be played like a fun party game, even featuring modes like hoops and volleyball, but at it’s core it is much deeper than it. The game’s competitive online mode is where the game truly shines, you against one other person who understand some of the workings of the game, such as twisting your Arms, and dodging at the right moment. The mechanics here are surface level enough for everyone, but deep enough for those desiring to challenge themselves.

The game modes featured here is Grand Prix, which is a basic arcade later of fighting, or even playing volleyball, with 9 fighters, than fighting the game’s final boss Max Brass for the ARMS title. It has various different difficulty’s and adds for some variety. There is also online social, and local multiplayer, with up to four players which is amazing. You can play just normal fights, hoops, volleyball, target smash, and a boss fight like mode, where everyone fights a giant boss. A 1 on 100 mode is also available to hone your skills against plenty of fighters. The modes offer enough fun variety, regardless if you are playing by yourself, online with friends or randoms, or with your buddy with a split joycon on the couch. ARMS has all the options and more for a fighting game. My favorite mode of course is playing the competitive mode, as I feel like I am playing against people with a similar level of skill, and I have lost a lot of games, but also have won a lot. Using the motion controls can wear you down as you constantly move, but it makes me feel like I have absolute control over my movements and actions while playing competitive.

ARMS runs at 1080 60 fps in TV mode and 720p 60 fps in handheld mode. Now I noticed at some points when you are playing split screen with more than three players, the framerate does take some dips into the 50s and 40s, which can be pretty jarring, but it doesn’t happen ever when you are playing by yourself. The graphics are very anime and cartoony like, they look great. Some nice lighting effects, and the look of the title is just satisfying. When you hit something the sound effects are just satisfying and let you know what you have hit, feeling like a classic comic punch mixed with a real punch. ARMS has the most control options out of any Nintendo Switch game yet. You can play with a pro controller, handheld mode, joycons in grip, joycons loose, split joycons. Then there is the big control option, the motion controls. Which for once I agree is the best way to play the game, making you feel one with your character as you move back and forth, and punch and twist your arms, it is crazy to me how good playing the game like that feels.

ARMS is showing the continuing success of Nintendo with their new IP and their Nintendo Switch platform. ARMS takes full advantage of all features and possible control options of the Switch, making it accessible enough for everyone, but having enough depth for competitive players. I can’t wait to see the continuing support of the game through free DLC. I give ARMS a 9 out of 10, please don’t hit me.

 

Rating: 9 / 10

RGN Rating: Gold Game
Developer: Nintendo EPD
Publisher: Nintendo
Available On: Nintendo Switch

Release Date: June 16th, 2017

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170620 and was last modified on 20170620 .