Category Archives: VR

Vroom Kaboom Review

Vroom Kaboom is developed by Ratloop Games Canada and has a free to play model as well as a model where you can buy the entire game upfront. Vroom Kaboom is a tower rush game with cars that go fast and cause a lot of destruction in their wake. As cars are set on a straight path with simply trying to avoid obstacles until you reach the end while collecting mines and ammo along the way while trying to just cause as much destruction to the towers. You have a wide variety of vehicles and weapons to choose from. You can pick a basic dune buggy, a muscle car, sports car, and a decent variety of other vehicles. That’s the basic rundown, time to drive into the review.

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Borderlands 2 is coming to PSVR as fans await more Borderlands 3 info

For those who still remember the game that was first debuted as “RPG and FPS had a baby”, it might seem a bit surprising to see just how successful and popular the Borderlands series has become enduring years of success in the game industry. While fans of the genre have had no shortage of copy cats to choose from, the anticipation for Borderlands 3 information is real.

Gearbox has confirmed the third game to be in development but have remained tight lipped about it for some time, perhaps next-gen will be the time to bring out a full reveal. While waiting for that, the new opportunity to play Borderlands 2 in virtual reality has arrived. PlayStation 4’s PSVR platform is often host to timed exclusives like Fallout 4 VR and will now be the only place you can get Borderlands 2 VR for the time being.

Continue reading Borderlands 2 is coming to PSVR as fans await more Borderlands 3 info

Kickstarter VR News: Cybershoes has more than doubled funding goal on day one

An oft-ignored issue plaguing VR Gaming is the fact that cognitive dissonance between the mind and the body occurs wherein players use a thumbstick or ‘teleporting’ in order to traverse long distances. The act of travelling during a Virtual Reality game but not actually moving your feet at all can be pointed to as one of the major causes of motion sickness.

While room-scale VR solutions like HTC Vive and Vive Pro provide the ability to move around in a small box inside of your room, open world games demand much larger travel distances. For a long time it has been a competition for various treadmill-style devices to debate their way into a gamer’s household – but those are big and bulky (and usually noisy!). Now a better solution has emerged…

Continue reading Kickstarter VR News: Cybershoes has more than doubled funding goal on day one

20 new PS4 games this week as PlayStation named #3 most relevant brand in UK

It’s no secret that PlayStation 4 is one of the most successful consoles ever to hit the video games market. With over 82 million units sold as of last month, the PS4 is predicted to surpass the PS3’s life time sales and could even approach the original PlayStation’s sales of 102.5 million units by the time its finished. Of course, the highest selling console of all time is still the PlayStation 2 with over 155 million units sold, which no home console has ever come near.

PlayStation VR has also made incredible strides becoming the highest selling VR headset currently on the market, reaching 3 million units sold as of last month alongside 22 million PSVR games being sold as the platform continues to lead with some of the most well produced Virtual Reality games in existence with no signs of stopping or letting down early adopters of this new technology.

Continue reading 20 new PS4 games this week as PlayStation named #3 most relevant brand in UK

Google Chrome is now VR-Ready, here’s our impressions

A leap forward has been achieved in that now websites do not require any sort of special programming to be compatible with Virtual Reality headsets. Google Daydream and GearVR (Samsung’s current model of Mobile VR for their Galaxy smartphones) will now bring whatever you browse under your face and launch in the Google Chrome app, in Full VR.

Continue reading Google Chrome is now VR-Ready, here’s our impressions

A Closer Look at The Elder Scrolls: Blades – Pt. 1

Combining hand-crafted and procedurally generated dungeons, ease of use elements and hardcore game design, The Elder Scrolls: Blades is a hybrid game concept bringing a fascinating RPG universe to consoles, computers, and smartphones this year.

In September 2018 The Elder Scrolls will get a brand new entry playable on the go for the first time since Nokia brick phones. With Skyrim now available on Nintendo Switch and a portable version of Oblivion cancelled from back in the PlayStation Portable days, fans have been hungry for more of the unique role playing game’s universe to fit in their pocket. Behind the scenes Bethesda Game Studios is working hard to ensure that they get this right, and it’s not viewed as just a cash-in.

Continue reading A Closer Look at The Elder Scrolls: Blades – Pt. 1

NASA and Samsung team up to create A Moon For All Mankind 4D VR Experience

In commemoration to the 50th year anniversary of the Apollo missions that saw USA successfully land humans on Earth’s Moon in July 1969, NASA and Samsung have come created a new attraction available to the public in New York City from now until July 2019.

Combining the AMOLED display technology behind their Galaxy S9+ smartphone model with Gear VR, authentic astronaut training suits, and data from the Apollo program’s mapping systems, participants will get to experience their own Moon mission in an immersion-centric experience crafted from the ground up for realism. It’s called A Moon For All Mankind, or AMFAM for short.

Continue reading NASA and Samsung team up to create A Moon For All Mankind 4D VR Experience

Pre-E3 2018: Tetris Effect Revealed for PS4 (VR Optional)

As part of Sony’s ‘Countdown to E3’ surprise event in which they’ve vowed to reveal a new PlayStation game every day until E3, Tetris Effect has been announced for the PlayStation 4 with PS VR support as an optional part of the game’s feature list.

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The American Dream: A Samurai Punk Virtual Reality Trip (PS4 / PC) Hits Next Week

With uncertainty on the intention of this release, RGN has received an invitation to let the world know about a new Virtual Reality game that pokes fun at guns and potentially the “American Culture” the rest of the world associates USA with.

Fair enough. In a press release laden with sarcasm and faux-trademark terms like “A game for True American Patriots™” that start to make me wonder if this whole entire game is one big insult to the military-industrial complex in the states. Then again, I get the feeling it’s not that serious and just meant to be a bit of goofy fun – so I went ahead and brought it to our viewers to decide for themselves.

Continue reading The American Dream: A Samurai Punk Virtual Reality Trip (PS4 / PC) Hits Next Week

[Update: Vive Pro Announced, 2K Per Eye] HTC Vive Pro Leaked Following Vive 2 Speculations and Demand

Update: Vive Pro Announced, Built In Sound, 2K Per Eye, Wireless Sold Separately:

Below is a rumor post from before the announcement of the Vive Pro which contained rumors that the device would use 4K per Eye graphics technology. We now have the full announcement officially letting us know the following specs of the Vive Pro.

Continue reading [Update: Vive Pro Announced, 2K Per Eye] HTC Vive Pro Leaked Following Vive 2 Speculations and Demand

Why Valve Needs a “Vive 2” to Re-Spark VR Developers’ Innovation

***[UPDATE: VIVE PRO ANNOUNCED, 2K PER EYE] HTC VIVE PRO LEAKED FOLLOWING VIVE 2 SPECULATIONS AND DEMAND

VR gaming is here to stay, and evolve. However, that evolution may be moving at too fast of a rate for companies to keep up. The mainstream adoption of VR itself has been a great blessing for developers and backers of the technology this generation. Some major flaws in the first round of VR still haven’t been addressed though, and that process is painfully slow – possibly meaning VR progress will be a lot slower than we all thought.

While at times disappointing it’s still a great thing that VR has “arrived” so to speak, and now has a foundation from which to grow. What would be great to see next is for a company to release a proper package with all of the new technology advancements that have been made since the first round of hardware releases hit. Microsoft simply investing in enabling third parties to make their own headsets is interesting, but not quite the convincing brand gamers need to trust VR is headed in the right direction and invest.

Currently there are too many add-ons and not enough software on the market to justify if they’ll actually be adopted or not in a meaningful gameplay experience. We need something like an HTC Vive 2 package with support for walking in virtual reality. This could easily be done using mostly just the same parts as the existing Vive if need be – but they need to let players walk around in open worlds using the Vive Trackers which could be temporarily marketed as foot trackers or leg trackers even though they can be used for more than one purpose in-game.

Teleporting as a movement function makes players sick after a couple of hours. Thumbsticks are not ideal either. I’ve still been enjoying lots of VR games though which are built around these problems. Racing wheels and cockpit flight stick games are also great in VR. I like virtual board games too, it’s very fun and they let you play with non-vr people as well.

Millions of VR gaming headsets have been sold now between Vive and the PS4’s new Sony PlayStation VR (PSVR for short). Vive has essentially smoked Oculus, and Valve is behind it – they just didn’t want to own the fault if it failed, so they let HTC also keep their name on it. Valve and Carmack and Oculus shared all VR information until the Facebook merger with Oculus. That’s why Vive is better. Facebook is a typical corporation, but Vive and Steam VR are the embodiment of dev legends discussions manifested.

That same strength is a weakness though, because then again it’s Valve. They suck at support, and produce no content.They are lazy as hell and so slow and perfectionist too. The foot trackers already exist as an add-on but most players have no clue that one would even be needed for ideal VR experiences. If they get motion sick, they won’t even know why and just give up on VR entirely most likely.

These add-on trackers can be used for anything the developer chooses, which is actually the right approach most likely but we need way more games that are currently not done yet to release and show the industry the way they can be used. With so many VR headsets selling on the high-end, big companies are coming in late to the game and developing multi-year projects that we won’t see for a while. It’s coming though. The problem is, we still don’t know if these developers know or care about the movement problems discussed here.

To force a user to buy expensive trackers and/or dramatically ruin the game by designing it so predominantly around teleportation or crappy thumb-stick movements when it really needs to be leg gestures for walking like bending your knee slightly as if to step so you can traverse big maps in open worlds. Or, to track your feet, put you on a treadmill if you have even more money. But that’s not all marketed and supported by games yet, isn’t perfected, and even though it works at a high level players don’t know about it.

Vive looks good, it’s trippy, and it’s fun. The games that do exist are pretty interesting, all they need is to say “Here’s a Vive 2, Here’s PSVR 2 when PS5 comes, or PS4 Ultra rather” – since the PS4 Pro doesn’t do Ultra settings textures like my PC still. SO that’s the next logical step I think for them. PS4 Pro is good, I love it, but it’s got that console blur mask going on and less detail. Exclusive games are the ones that really make the difference, even with less spec due to more money and care being spent. That’s why gamers love Sony, they hire talent.

PSVR 2 to up the quality and get foot trackers involved, get rid of the Move and PS4 Camera for better controllers and tracking units, require the PS4 Ultra console if necessary for the extra high resolution and tracking accuracy. This is a likely course of action for Sony – but will be a way harder road. They need a Vive 2 to first show them the right direction.

Complete backwards compatibility and catering to the existing Vive and PSVR userbase in ways that make them feel appreciated would be absolutely crucial to avoid souring the market and ruining the momentum of sales of course.

It would still only be a small step up from what we already have now, but with a more uniform understanding for the consumer and developers of VR games that players need to virtually explore and stop f****ing teleporting! Of course, slightly better resolutions and whatever latest controllers they want to shove at us are acceptable evils to bring this progress forward. The headset can upgrade a lot but I think they’ve finally reached a place where it’s going to stay on the market and evolve, and that’s exciting.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20171229 and was last modified on 20180109 .

Monster of the Deep: Final Fantasy XV Now Available for PS4 VR

Monster of the Deep - Final Fantasy XV Available Now #PS4VR 2

Fishing in Final Fantasy XV turned to a full fledged side-game which has now been fully realized for PlayStation 4 and PlayStation 4 Pro owners of the FFXV fanbase.

Continue reading Monster of the Deep: Final Fantasy XV Now Available for PS4 VR

Mario Kart: Arcade GP VR Announced

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Bandai Namco, who makes the Arcade verisons of Mario Kart, has announced a new title. Mario Kart: Arcade GP VR. The game will be running on HTC Vive and will be playable at the Tokyo Game Show next month, along with London and other VR locations throughout the year. We don’t know if this will be some widespread release in Arcades, or even if it will touch the HTC Vive’s online platform. But it looks awesome and could be a sign of things to come.

Continue reading Mario Kart: Arcade GP VR Announced

HTC Vive for $749 w/ Free Games & $50 Steam Card in Steam Summer Sale 2017

HTC Vive - VR Gaming - Steam Summer Sale 2017

If you’ve got the carpet room and the gaming computer to run a virtual reality gaming experience this is probably the best price for the leading VR Gaming platform HTC Vive (until the next Black Friday). The deal is available through the HTC Vive’s official online website (see below) via a link inside of Steam as Valve and HTC remain strong in their SteamVR partnership. During the Steam Summer Sale 2017, for $749 USD ($50 off the regular $799 price) gamers can get into the virtual world with 1 HTC Vive HMD (Head-Mounted Display aka the “VR Headset” itself), 2 HTC Vive Base Stations, 2 HTC Vive Motion-Tracked Controllers, 1 full HDMI box kit  with all necessary high quality hdmi wires, usb, data, power supplies, face size adjustment foam inserts, and more in addition to a bonus $50 Steam Gift Card to be spent on tons of games during the crazy Steam Summer 2017 sale seeing full retail games going for half off or less. *Price is in US Dollars and deal is region-specific to the HTC America Online Store.

1 Free Month of Viveport is also included, allowing digital rentals for 5 games per month in a selection including the following, and more:

Steam Summer Sale - HTC Vive 2017

HTC Vive – Buy Now – Steam Summer Sale 2017

Here’s some more Info on Viveport, now that the dust has settled and the service is beginning to mature:

“Pick Your Titles; As a subscriber, you get to select 5 titles per subscription period. Add 5 titles-]” “[Keep your titles, or change your selections within the first 3 day(s) of your next subscription period.”

Questions? Visit https://community.viveport.com

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20170704 and was last modified on 20170704 .

Ancient Amuletor PSVR Launch Trailer

ancient-amuletor-listing-thumb-01-ps4-us-29mar17
“To celebrate the launch, players can take advantage of a special promotion for the next month with a 20% discount for PlayStation®Plus subscribers and a 5% discount** for all players.

Created for VR by developer TiGames using Unreal Engine 4, Ancient Amuletor is a pick-up-and-play action tower defense game that throws players into the ancient world to battle challenging waves of magical creatures, monsters and more. From Egypt to Rome and beyond, Ancient Amuletor’s larger-than-life characters and environments are brought to life with beautiful color and comic-inspired art design.

Fight against the forces of legend alone in single-player, or team up with up to two friends in online cooperative play. There are four powerful heroes to choose from, including the gunner, puppeteer, archer and mage, each offering its own unique play style.

A free single-player demo featuring the rapid-fire archer and spell-wielding mage is available now.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20170626 and was last modified on 20170626 .