Tag Archives: 4K

Homeworld Remastered (PC Exclusive) – Cinematics Trailer [Presented in 4K Ultra HD Resolution]

Homeworld Remastered Collection 4K HD - RealGamerNewz - Gearbox

The 4K Ultra High Definition version of Homeworld Remastered’s Cinematic Trailer.

Developer/Publisher: Gearbox Software
Platform: Windows PC
Genre: Space strategy
Release Date: February 25, 2015
Price: $34.99 (pre-order discount in effect on Steam)

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150219 and was last modified on 20150219 .

Titanfall Review

Titanfall RealGamerNewz Review RGN

From the team that created the Medal of Honor franchise as well as the Call of Duty series comes an Xbox 360, Xbox ONE, and Windows PC multiplayer online first person shooter set to change the game. There may be those who wonder what makes Titanfall so special. From the beginning this title has been extremely hyped by the media and press and subsequently anybody who got their hands on it during the Alpha and Beta testing. I’m here to tell you why no matter what you think about the game, throw away your pre-conceived notions of what it might be and listen to the analysis of a shooting game fan who has been around since the invention of the genre. I’m here to provide just such an analysis for you in this Review.

Players take the role of Marcus Graves working with ‘Spyglass’ and the IMC. There’s also a Militia campaign giving players the other side of the coin in terms of the game’s major events. Throughout the game’s campaign players earn the ability to unlock new Titan class mechs to do combat in.

Let’s be honest, the Titanfall Campaign as it currently exists is essentially a collection of multiplayer matches made to feel like missions and given backstory featuring egos, grudges to be settled, and mettle to be tested thanks to a fairly detailed writing of the Titanfall universe’s main characters and events. Each map is introduced to the player in a cinematic manner thanks to this mode. Many players will blow through this campaign without even really learning anything about the story, but it’s nice that Respawn Entertainment does actually have one behind all of the action. This 6v6 player story mode is very similar to how Unreal Tournament presented its story mode back in the golden age of PC Gaming. Playing the Campaign also unlocks all of the Titanfall loadouts that are possible to pilot.

Although it may not have been presented the way most single player gamers may have wanted, the Titanfall IP does contain a universe capable of telling compelling stories. In this multiplayer-only entry to kick off the franchise, it’s more like bits and pieces are noticed by gamers in between Campaign mode matches which can eventually be factored into an entire story (though the game’s cutscene is pretty epic). We’d love to see this aspect of the franchise expanded, potentially in a separate standalone release that doesn’t try to re-invent the wheel and instead is single player only content.

Titanfall Review RealGamerNewz

In the only other games that have tried this multiplayer meets co-op meets narrative formula the large enemies being attacked have been controlled by the artificial intelligence. In this game the foot soldiers are controlled by players that sometimes blend in with the crowd with the artificial intelligence grunts and specters. However, the main enemies doing battle side by side as on a different playing field are essentially player controlled bosses.

The non-playable foot soldiers and human ones are easy to tell apart once you’ve been playing long enough to get into the groove and / or unlock the improved radar tech. And all of that is just a quick rush for points to go on a streak as fast as you can to unlock the Titan which is where matches are won and lost. This design takes a page out of something like League of Legends for example which sees ‘mobs’ being slain for leveling up into a greater focused PvP battle.

In this sense, Titanfall has three layers, PvP Titans vs Titans, PvE Players vs Grunt / Spectre, and a cross between Unreal Tournament, BioShock 2 Multiplayer, Quake III Arena, Call of Duty, and other classic shooters when it comes to great hit detection, virtually no lag to speak of, and most importantly – Balanced Warfare. But while it’s like these games in key ways that vets of the genre will notice, it’s also something else that shouldn’t be directly compared as a replacement for any existing game. Titanfall in many ways is a new experience and a very fine tuned one at that.

As expected, Cloud data to store your character which syncs with Origin client and EA’s Titanfall servers. This game’s action feels like a huge battle with so much going on at once. Speaking for the two platforms it’s currently available on, we can confirm Titanfall at launch has a great community of active players no matter which platform you choose. Last Titan Standing Mode is my personal favorite, but I find that CTF and Hardpoint get the most points per round for me. Attrition is fun when I just want to slow things down and take every single unit down that comes across my path. Using Auto Titan feature as a strategy also produces many fun, alternative gameplay moments and help add to the satisfying feeling of upgrading your Titan loadouts with better, more customized builds.

Titan vs Titan as a main gameplay mechanic just works and gives a level playing field for team-based combat to take place with interesting scenarios surfacing from it.

Titanfall Jon Ireson hitman0769 RealGamerNewz

Times of power-ups earned from doing lots of damage just how a titan is earned in other modes from points brings full circle the mechanics Respawn Entertainment selected for this multiplayer experience. The various game modes begin to paint the picture of what Titanfall’s core values are as a shooting game. Balanced, fast and accuracy input processing, fun, and competitive gameplay that gets the adrenaline going make up Titanfall’s secret sauce that had many gamers raving as soon as they got their hands on it.

This is also thanks to great map design. Matches feel fair and yet still possessing an ability to be mastered. Players using a Titan can crouch , boost to the side, front, or rear of itself, and uses very heavy weaponry – but can’t jump or navigate through certain areas. Soldiers can get into buildings, up to rooftops, jump up ledges almost liquidly, and run on walls.

Titanfall is the first shooter game to use the Xbox ONE Controller’s Impulse Triggers which were designed in response to Respawn Entertainment directly providing feedback to Microsoft Studios. Mechanical Keyboard + Opitcal Laser Mouse are also a great fit for this title on PC. For those looking to plug controllers into the PC the Xbox 360 Controller / DualShock 4 Controller work great (tested using ControllerMAX peripheral). Other controllers will also be compatible with the game including Xbox ONE support coming in unofficial form as well as official driver format directly from Microsoft in the near future.

As far as which control option is “better” it really comes down to preference and experience. Some players will be very experienced in both, and so it may simply matter on which type of mood they are in. Whereas other gamers prefer to remain on Keyboard / Mouse or have spent more time on console controllers and would like to use them for that reason. We are happy to report that the game feels tight playing with either input method.

Burn cards are essentially power-ups that can be awarded when a player has unlocked enough in their deck and equipped some for a particular battle. These are then used once available in-game by selecting one per spawn duration. Real world conditions of server feel in full release at launch: our experience: 1 hour of playtime from 12AM to 1AM (approx.) / getting set up (NVIDIA also put out a brand new graphics driver to coincide with the Titanfall launch). During this time the crew that we were riding with were able to play matches without a problem as seen in the Open Beta for the game. This was followed by 1 hour of downtime which most assumed was due to heavy server load caused by popularity of the multiplayer-only game upon launch. However, EA simply stated they were looking into it – then about 45 minutes later I was back in the game ranking up and having great matches without issue.

Titanfall - Multiplayer RealGamerNewz

Titanfall’s maps do feel like a good overall mix of vertical action, outdoors, indoors, and did go lengths to get creative with Titans and Soldiers both having great battle points yet the Titan’s don’t feel out of place even when things narrow down. Players can get across the map very quickly whether on foot as a Pilot or in the Titan. And although these maps are decent sized, they are not “too big” and allow for lots of fast paced action with minimal traveling to the fight. The fight is brought to you. Sound effects and Music are noteworthy and do their part to fill in the game’s atmosphere while the voice-acting sometimes leaves a little more to be desired.

GAME MODES LIST:

  • Campaign
  • Training

MULTIPLAYER MODES:

  • Attrition
  • Hardpoint
  • Last Titan Standing
  • Capture The Flag
  • Pilot Hunter
  • Variety Pack

AI might not be the smartest. Spawning is appropriate for them to be cannon fodder used as a way to win certain game modes like Attrition. These enemies spawn at key moments in the battle for example if the opposing team has not been successful re-capturing a base then Specters (or Grunts) will be spawned as enforcements.

Graphics (on PC depends on the parts you have. We were playing on a mid-range machine with 1080P @ 60 frames per second no problem. The game’s settings menu also lists that resolution as “native”. Other players are able to play in higher resolutions if they have a 4K display to go along with their machine.

There’s been an issue of people not playing multiplayer FPS “the right way” lately in the industry and Titanfall manages to bring back that community feel of working while hanging out and getting in the zone among peers. The community of players embracing Titanfall is mostly made up of hardcore fans who desire mature gaming sessions with tactical adult battles simulating fun and advanced war conditions. This is satisfied in full by this game and is likely the main reason it’s pulling a large draw right now. If you’re sick of the way COD / BF teammates / opponents play as if they are a lone wolf on their own team – You might be a Titan.

Create and Destroy

The one negative point: Titanfall is tied to EA / Respawn for better or for worse via connecting to Origin login servers and these virtually lag-free Xbox LIVE (MS Azure) Servers. However, if some day Titanfall is to be “sunset” as MMO devs call it or ‘shut down’ as most gamers call it then hypothetically one would hope EA / Respawn make this title freely open for hosting without an issue for those who would still run their own servers for the game. Of course, this is a double edged sword as seen with the Battlefield’s experiments in console server rentals in place of dedicated servers. For now, EA / Respawn have the access they need to at least attempt to deal with any cheating and lag issues that arise during the title’s peak life cycle.

Final Verdict:

Overall, Titanfall is innovative in its own ways without attempting to fix what isn’t broken about online gaming. With a focus on quick action and its fun gameplay based on skills, Titanfall is a finely tuned 6 versus 6 multiplayer experience. Microsoft’s Azure Cloud Servers (now part of Xbox LIVE) host the Windows PC and Xbox ONE versions of the game both and do so with no lag whatsoever as mentioned above in our detailed Review. The bullet collision is great in this game, and that matters since it is highly competitive with more damage being dealt per bullet than in other shooters.

Any gamer strongly versed in the First Person Shooter genre owes it to themselves to get a copy of this game. Designed based around the staple characteristics from titles of the past, but with completely new gameplay experiences Titanfall is a must-have multiplayer game. RealGamerNewz awards Titanfall a 9.5 out of 10 making it an RGN Platinum Game.

Official Trailer:

Developer: Respawn Entertainment

Publisher: EA Games

Platforms: PC | Xbox ONE | Xbox 360

Available Now On GamersGate

Played On: Windows PC

Review Copy Info: A digital deluxe copy and a digital standard copy of this game were provided to RealGamerNewz by the vendor for the purpose of this Review. Additional copies of Titanfall were also purchased by the RealGamerNewz team for the multiplayer and multiplatform purposes of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140314 and was last modified on 20150226 .

RGN Podcast: Sony Bringing Virtual Reality Headset To Both PS4 + PC [Specs, Price, + Info Here]

RGN Podcast - September 27

– Exact specs for Sony’s two models (based on pre-existing HMZ-T1 + HMZ-T3W) of their upcoming Virtual Reality Headset

– Currently Wearable HDTV Technology Discussed

– Platform Support Includes Both Steam and PlayStation 4 Games

– Price Range, Graphics Format Support, 3D + 4K Support, HDMI Ports Discussed

– PlayStation 4 Eye Required To Use Virtual Headset On PS4

– OLED Technology and Release Date Window Discussed

– And More [Listen / Watch Show Below]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Wilson S on 20131222 and was last modified on 20131222 .

DriveClub (PS4 Exclusive) – Time Trial at Night Gameplay [4K Gameplay Trailer]

DriveClub 4K Trailer RealGamerNewz

The Time Trial at Night Gameplay of DriveClub (PS4 Exclusive) displayed in 4K HD (3072P) by switching to the “Original” quality setting *for those with a 4K display* or view it in Full 1080P High Definition just by pressing play below.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20130913 and was last modified on 20130913 .

RGN Daily News #39: Digital Brings New Golden Age of Gaming

Digital Brings New Golden Age of Gaming

In this podcast me and the Editor-In-Chief of RealGamerNewz.com Jon Ireson sat down to put together RGN Daily News #39 which focuses on the rebirth of video game entertainment back to the golden days when there were more good games than you had time to choose from.

Main Topics:

-Proof Digital Games Are Better and Cheaper

-PlayStation 4 Technology Overview

-Activision Working on $20 NEW IP’s for Next Gen

-Hotline Miami Is An Example Of Good Things To Come

-10/10 Game for $9.99 on PS3 & PS Vita

-Digital Brings New Golden Age of Gaming

Extra Topics Include:

-Sony Using FreeBSD Linux (Unix)

-What this means for gamers

-Sony and AMD Made their own graphics driver

-8 Cores Jaguar

-8 GB RAM

-4K VIDEO OUTPUT FOR MOVIES

-UPSCALING FOR GAMES IN FUTURE? POSSIBLY NOT, BUT STILL A POTENTIAL

-Removable Laptop Hard Drive

 

-Sony PlayStation Network 2.0

-Indie-friendly Game Store with Some Amount of Self-Publishing

-PlayStation Cloud Instant Full Game Trials

-Download Games While Playing Them

-Pause Games by Powering Off

-Automatic Gameplay Video Encoding/Decoding for Seamless Livestreaming and Rendering of Gameplay Footage.

-Play Any Region PS4 Game Anywhere In the World

-Import-friendly

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Wilson S on 20130626 and was last modified on 20131220 .

Will Call of Duty Ghosts Change the Industry [RGN Podcast]

RealGamerNewz Podcast

On this week’s episode of the RealGamerNewz Podcast the crew gets together to discuss the new Call of Duty Ghosts title heading for full world premiere this May 21, 2013 at the Next Generation Xbox event in which Xbox 720 will be revealed once and for all. We also get into deep discussion about when graphics resolutions such as 4K may become mainstream eventuality on PC gaming as well as the potency and potential of next generation PlayStation 4 and Xbox 720 game hardware lifespan and enjoyability. Other topics included: Battlefield 4, Oculus Rift, Respawn Entertainment, Next Gen Console Wars, Bungie’s Destiny, and more.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130503 and was last modified on 20130503 .

Battlefield 4 “In-Game Footage” Fake: Does Not Represent Next Gen Gaming

Unfortunately today we have reports that our own Tristan Werbe called it in the air when he saw the Battlefield 4 trailer as an exaggerated display of graphics that won’t be achievable on next-generation gaming systems. Just like with Battlefield 3, DICE and EA Games have advertised a game that does not exist with Battlefield 4’s tech demo which they claim was “Pre-Alpha In-Game Footage”.

GamingBolt has brought reports that the game shown as Battlefield 4 was running at 3K native graphics at 60 frames per second. For those of you unaware, 3K resembles graphics about three times as defined as 1080p, hence the name.

Reports from Sony on the capabilities of PlayStation 4 (the only currently announced next-generation platform) bring us the sad news that PS4 will not support 4K native graphics. It’s highly unlikely we will see the device support the game you were shown by DICE and EA Games at the 3K / 60fps graphical level. Many other publishers and developers will continue to practice this art of deception, and have been doing so to the gaming industry for many years.

[Source: GamingBolt]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130330 and was last modified on 20130330 .

Sony Confirms 4K (Quadruple High Definition) Movies For PlayStation 4

With the new format of television starting to gain popularity in the high-end market and planned to be introduced to the mid-stream and main-stream markets over the next few years, 4K (also can be explained as Quadruple High Definition) is going to be supported on next generation consoles but may not be heavily advertised as to avoid scaring off potential customers who don’t want to hear about the possibility of upgrading their television in the next generation console lifecycle.

However, just like High Definition slowly took over so will the 4K format. Sony is already prepared for this, and likely other console manufacturers announcing consoles soon as well. Not only will games receive some sort of 4K support, yet-to-be-announced, but there will also be films in 4K. In fact, much like the 3D and HD formats, the films, television, and sports have already been being recorded in 4K for a long time now and studios already have the content to be released.

Sony will offer a service to either provide streaming and/or downloading of 4K videos (movies, sports, and television programs) on their PlayStation 4 console making it destined to be one of the most popular 4K devices (just as PlayStation 4 introduced Blu Ray HD). By the time consumers are aware of 4K they will likely already have a device and titles for that device which support the new Quad HD format, thanks to the  next generation of gaming.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130301 and was last modified on 20130301 .

PlayStation 4 / Kinect 2 Another Step Towards Virtual Reality

PlayStation 4 has shown itself to be quite the console for lifelong gamers to experience innovation through. From its instant on philosophy of playing games immediately after purchasing (via cloud streaming while the rest of it downloads to your console) to its ability to buy and stream/download additional content for titles without stopping the gameplay.

The support for discs and used games is still existent in the PlayStation 4’s current plans, and there’s a lot more still being revealed for the system.

Perhaps one of the most talked about specifications of the PlayStation 4 is the Move technology that is built-in to the new DualShock 4 controller. This is something like the Six Axis technology in the PlayStation 3 controller, but on a whole new level. There is also the light on the DualShock 4 that has many talking (both negatively aesthetically for those who find it ugly, to speculatively for those unsure of its purpose).

The light on the DualShock 4 will in fact provide a tracking system for the gamer’s physical location in real life. PlayStation 4’s “PlayStation Eye 4” will be used for gamers playing Move titles on the PS4 but it will also track the gamer against their environment with the DualShock 4.

The ability to know where a gamer will be able to produce virtual reality-like conditions. Beyond what the PlayStation Move has produced us in gaming experiences, it is not completely out of the question to expect DualShock 4 to take us further. It may be true that there are some experiences that are best suited for the Move or a couple of Moves (one in each hand), thus prolonging its life cycle well into the future with PS4. However, there are definitely also experiences that should be played with the DualShock 4 optimally as well.

The currently unrevealed Microsoft Xbox 720’s Kinect 2.0 will use similar technology to Xbox 360’s Kinect and PlayStation 4’s Eye 4 to bring experiences to a new place. Microsoft has said to be working on the concept of Virtual Reality-like games for some time now, experimenting with their 3D Camera before most other game companies were prepared to go mainstream with the technology.

However, it remains to be seen which titles will be developed for the platform, whereas PlayStation 4 has a very healthy roster of upcoming titles right now that can be enhanced with this functionality.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130224 and was last modified on 20130225 .

Xbox 720 Will End RROD Reputation [RealGamerNewz.com Podcast]

In the following episode of RealGamerNewz the crew meets up with a few friends to discuss the next generation of gaming as well as some upcoming titles and the absence of certain other titles from PlayStation 4’s heavyweight debut.

Published on Feb 24, 2013

– Intro
– PS4 Specs + Functionality, DualShock 4 Specs
– Microsoft Xbox 720: When? What? How?
– Will Modern Warfare 4 Compete With Battlefield 4?
– Respawn’s New Title Absent From PS4 Debut
– Destiny Impressions + Info
– Xbox 720 Will End RROD Reputation
– Xbox 720, Kinect 2, DualShock 4, PS4, PS Eye 4
– Virtual Reality: 3D, HD, 4K, 3D Cameras, PS Move

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130224 and was last modified on 20131011 .

PS4 News: Battlefield 4 Incognito At PlayStation 4 Event

Although you may not have seen nor heard anything about the upcoming next generation DICE game Battlefield 4 at Sony’s recent PlayStation 4 reveal event, it was incognito. Developers hosted private, behind-the-booth proceedings with select individuals who were reportedly seen and/or given a demonstration of the cinematics and gameplay the title has to offer.

Fans of the series who can’t stand waiting need not fret as we already have confirmation from a RealGamerNewz gamer who uses the new 4K (Quadruple High Definition) format on Battlefield 3 and is able to see lifelike war experiences via upscaling and says the technology will become available soon for reasonable cost. The game upscaled beyond 1080p is said to look incredible on consoles reaching a resolution of upwards 4000p.

PlayStation 4 will utilize this very same format and Battlefield 4 will be in a higher native resolution than previously possible on console games thanks to the 4K format and the power/ram of the new PS4. It should be exciting to finally see what has traditionally been a “best on PC” title to finally bridge the gap in realism without sacrificing performance.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130222 and was last modified on 20130222 .

PlayStation 4 Will Take 3D HD to the Next Level

Earlier in this current console generation of the video game industry it was brought to light that the PlayStation 3 and Xbox 360 fail to adhere to the HDMI 1.4 standards required for the true quality of stereoscopic 3d hd streaming. PlayStation 4‘s impending announcement has many wondering if the 3D standard will be forgotten once again until mid-lifecycle for the machine.

This remains to be seen but one thing is for sure, the HDMI 1.4a port said to be on the machine will bring its output levels to never before seen visual performance from a console. This may work with existing 3D Blu Ray’s as well as later media.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130217 and was last modified on 20130217 .

Will Steam’s Nex Gen Console Compete w/ PS4 & Xbox 720?

Steam has all but revealed they are working on what is said to be a state-of-the art home video game console set to compete with the industry at large. Does this mean Steam will go up against Sony and Microsoft’s upcoming creations, currently dubbed PlayStation 4 and Xbox 720? If so, what exactly could this entail?

1. Graphics and Gameplay – The graphical and gameplay of Steam’s console will depend on the parts that are included in the SDK kits as well as consumer finished units. If you don’t have the power you can’t do certain things, as Nintendo’s limitations in hardware have taught us along the way. If Steam is meant to compete with the Xbox 720 and PlayStation 4 then it will have to be rocking multiple core processing units and serious graphics setups.

2. Online Infastructure – Steam’s network of social and competitive gaming already exists on the PC and is a huge hit bridging the gap from players on Desktops, Laptops, even Macs together for gaming. This online infastructure can be a huge plus for Steam. Imagine being able to play against friends on other platforms. If this feature is not put to good use it will perhaps be harder for Steam to stand out and compete with the strength of existing brands PSN and XBL (PlayStation Network and Xbox Live).

3. Quad HD and 3D HD – Will the Steambox take advantage of the fact that many of Steam’s computer games (in its digital retail marketplace) already utilize high graphics resolutions and 3D capabilities? This will surely be a great selling point, as if to say that you have the PC graphics without using the PC! With the coming standardization of HDMI 1.4a through next generation hardware this will have to remain cutting edge. The Quad HD standard in the not-too-distant future (better known as 4K) will also need to be implemented with this machine at some point as well.

4. Exclusives – Indie titles, PC classics, up and coming exclusives otherwise relegated to the Steam PC experience will have to shine their hardest as a Steam home console would be in need of many exclusive experiences to compell people away from their existing third party and exclusive content. Valve has an advantage here because they utilize smart business practices of hiring mod developers from within their own game communities. If they are willing to take risks, invest in upcoming technologies such as User Generated Content, not only could they come away with some pretty amazing and unique games but also the online environment could be full of creativity.

5. Third Party Support – With a huge existing relationship with many publishers and developers already, one might think third party support for a Steambox would be a no brainer. However, this is where it’s going to get tricky. Just getting games to release on your system isn’t enough anymore. As seen in the current generation of PS3 / 360 / Wii U there needs to be some sort of exclusive content offering, and/or exclusive spin-off titles and approaches to development to allure the consumer into a unique feeling product. Valve will have to think long and hard about exactly how they want their brand to feel and function before releasing their next generation console and they will want to have a natural fit for developers eager to participate in Steam’s movement.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130217 and was last modified on 20130217 .