Tag Archives: Action games

Best Buy leaks Platinum’s Newest Game, Transformers: Devastation

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Best Buy Canada let the cat out of the bag earlier today, when they revealed the listing for a brand new Transformers title from Bayonetta developer PlatinumGames. Based on the look of Transformers: Devastation, Activision appears to be moving away from the universe established by High Moon Studios with the Cybertron games.

Official Overview

Face off against Megatron and battle it out with the Decepticons in Transformers Devestation. Equipped with fast action capabilities, this game allows for instant robot to vehicle attacks, slam downs, counterattacks, and infinite combos for a unique master combat system. Five difficulty levels also deliver hours of intense gameplay.

More details

  • Autobots face off against the Decepticons when Megatron discovers a way to harness the enormous power of plasma energy to cyberform Earth
  • PlatinumGames signature fast action allows instant robot to vehicle attacks, slam downs, counterattacks, and infinite combos for a unique master combat system
  • Features 5 playable Autobots including Optimus Prime, Bubblebee, Sideswipe, Wheeljack, and Grimlock
  • A deep customization system and 5 difficulty levels with overhauls in enemy composition deliver hours of intense gameplay
  • Actors from the original TV series reprising their roles include Peter Cullen (Optimus Prime), Dan Gilvezan (Bubblebee), Frank Welker (Megatron and Soundwave), and more

Transformers: Devastation is slated for an October 6, 2015 release, for PS4, PS3, Xbox One and Xbox 360. Check out the screenshots and box art below.

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Source: Dualshockers, via NeoGAF and BestBuy CA

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150613 and was last modified on 20150613 .

Check out the Afro Samurai 2: Revenge of Kuma Reveal Trailer

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The official trailer for Redacted Studio’s Afro Samurai 2 has been revealed. The story picks up directly after the events of the first game, which follows one of Afro’s closest friends Jinno aka Kuma, on a quest to kill Afro, who he blames for the death of their friends and family.

If you are in attendance at E3 next week, you can check out the Versus Evil booth in the West Hall to see more of the game in action.

Afro Samurai 2: Revenge of Kuma will release later this year for PS4, Xbox One and PC.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150612 and was last modified on 20150612 .

Death Rides Again; Darksiders 2: Deathinitive Edition Officially Revealed

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Yesterday Nordic games announced that Darksiders 2: Deathinitive Edition would be making its way to current-gen consoles later this year. The game will feature upgraded visuals, all of its DLC, reworked balancing of its loot distribution and more.

The game stars Death, one of the lengendary Four Horseman and the most feared. After being awakened by the End of Days, he sets out to restore all life on Earth and clear the name of his brother War, who was framed for mankind’s destruction in the original Darksiders.

  • Play Death: Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond Heaven and Hell
  • Epic Universe: Unlike anything the player has seen before, delivered in the unique style of Joe Mad
  • Heaven/Hell: Explore startling gameworld environments reminiscent of heaven and hell
  • Player Choice & Customization: Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death
  • Replay-ability: Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations
  • Traversal: Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before

The full list of what you’ll get with the Deathinitive Edition:

  • Darksiders 2 with All DLCs* included and integrated into the game, offering a total playtime of more than 30 hours
    *(Maker Armor Set, The Abyssal Forge, The Demon Lord Belial, Death Rides, Angel of Death, Deadly Despair, Shadow of Death, Mortis Pack, Rusanov’s Axe, Van Der Schmash Hammer, Fletcher’s Crow Hammer, Mace Maximus, Argul’s Tomb)
  • Improved Graphic Render Engine for higher visual quality especially in terms of lighting and shadows
  • Improved and reworked level, character and environment graphics
  • Running in native 1080p resolution
  • Reworked and tuned game balancing and loot distribution

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The Darksiders games were once the property of publisher THQ, before the company filed for bankruptcy. Nordic Games later acquired the the rights to the series.

“We took over the franchise roughly 2 years ago and thought about the next chapter for Darksiders ever since then. Naturally (and extremely excitedly!), there will be a large-scale project based on Darksiders, but for now it is very important for us to take care of the existing games and make those available to a broader audience. Bringing Darksiders 2 to current gen was a logical step for us and the team at Gunfire Games know their trade inside-out, so we easily and quickly had lots of ideas that we wanted to realise for this specific edition,” explains Reinhard Pollice, Business & Product Development Director at Nordic Games.

Gunfire Games are handling the development of the Deathinitive Edition. Almost half of their staff are former workers at Vigil Games, the studio who orginally developed the Darksiders games.

“It feels good to be working on Darksiders again, after a couple of years of hiatus”, comments David Adams, founder and president of Gunfire Games. “This project is a great opportunity for us to pick up where we left off two years ago and dig deeper into the game, which is close to all our hearts. Bringing the definitive Darksiders 2 experience to life is something that we hope a lot of people will enjoy and look forward to.”

Darksiders 2: Deathinitive Edition will release this winter for PS4 and Xbox One.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150612 and was last modified on 20150612 .

[Update #2] Ninja Theory Announces DmC: Definitive Edition for March 2015 Release

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Updated with announcement trailer.

 

Update: Capcom has released more info on the game including a $39.99 price tag and some screens.

60fps framerate, 1080p resolution on both SKUs.

-Rebalanced, repolished gameplay – Ninja Theory has thoroughly examined the entire game and nearly two years of user feedback, and has made it tighter than ever. This includes bug fixes, rebalanced combat elements, enemy behavior, the Style system, and even new settings like an optional manual lock-on.

-All DLC from the last-gen version of DmC, including costumes, weapon skins, the pre-order bonus items (Item Finder, Orb Harvester), and of course, the “Vergil’s Downfall” campaign—hours of new gameplay starring Dante’s badass brother, Vergil.

-New “Bloody Palace” mode for Vergil – By popular demand, Vergil will now have his own Bloody Palace mode, featuring sixty waves of stylish madness. As an added bonus, the timer in Bloody Palace mode (for both characters) is now a toggle-able setting.

-Turbo Mode – A perennial favorite of the Devil May Cry franchise, this mode gives a 20% speed boost to all gameplay, upgrading the game’s tempo from Adagio to—wait for it—Andante. Pretty proud of that one.

-Hardcore Mode – Designed for those looking for a classic, hardcore challenge, this setting can be toggled on and off between stages, and will affect various aspects of the game, such as Devil Trigger, AI, and the Style system.

-Gods Must Die difficulty level – Unlocked after beating Dante Must Die, this mode is insanely hard, with all enemies spawning in Devil Trigger and dealing 2.5x the normal damage. Plus: no items allowed!

-Must Style mode – For the masochistic, this mode requires that players achieve an S style rank or higher in order to deal damage to enemies.  

-New costumes for Dante and Vergil celebrating the Devil May Cry legacy.

-Updated trophies/achievements to account for the new modes.

-New leaderboards for Hardcore Mode and Vergil’s Bloody Palace. 

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Original Story as follows.

Last week developer Ninja Theory announced that they had another project in the works, besides Hellblade. Now they have revealed that the definitive edition for their DMC: Devil May Cry title will heading to current gen consoles on March 17, 2015. It will run at 60 frames per second in full 1080p and included the Vergil Bloody Palace DLC, the ability to manually lock on to targets and more.

Stay tuned for more info.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20141215 and was last modified on 20141215 .

[Update] Devil May Cry 4: Special Edition Coming to PS4 and Xbox One Next Year

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Update: Capcom released the announcement trailer for DmC: Definitive Edition. Watching it to the end reveals that DMC 4: SE will feature Dante’s twin brother Vergil.

 

On top of their announcement of the Definitive Edition of the Devil May Cry reboot, Capcom has also announced a special edition for the critically acclaimed Devil May Cry 4 for PS4 and Xbox One.

“we are indeed also confirming the existence of Devil May Cry 4: Special Edition, which is apparently coming to PlayStation 4 and Xbox One next summer (2015) and has something to do with that blue guy. Not sure what, exactly. Guess you’ll all just have to start guessing. ;D”

Devil May Cry 4 was the last DMC title to be developed by Capcom before Ninja Theory took over for the reboot. This is a great news for fans of the original Dante and Nero– DMC4’s main protagonist, even though many are asking for a Devil May Cry 5.

Capcom promises a teaser on the game at some point, so stay tuned.

Source: Capcom

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Ninja Theory Teases Next Project

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Ninja Theory the developer behind Heavenly Sword, DMC: Devil may Cry and the upcoming Hellblade, sent out a tweet stating they have cool news on another project. Which they will share on Monday.

Let the speculation begin.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20141211 and was last modified on 20141211 .

Hellblade’s Newest Dev Diary Focuses on Gameplay

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Independent game studio Ninja Theory has released their sixth developer diary for their upcoming title, Hellblade. The focus this time around is on the game’s camera, controls and combat.

Watch the video below to learn why the team chose to go with an over the shoulder camera similar to third-person shooters and how they are designing Hellblade’s hardcore, skill-based combat system. It seems Ninja Theory plan on delivering a truly challenging experience, when it comes to combat.


Hellblade is set to launch next year as a timed exclusive for PS4. Stay tuned for more details.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20141110 and was last modified on 20150321 .

Middle-earth: Shadow of Mordor Review

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Middle-earth: Shadow of Mordor is third-person, open world action adventure game from Monolith Productions, set in The Lord of the Rings universe. This title isn’t a movie tie-in however, you won’t be going there and back again as Bilbo Baggins and journeying to deliver the one ring to the fire of Mount Doom as Frodo. No this is a brand new tale that takes place during the events of The Hobbit and LotR sagas.

You play as Talion, a Gondorian Ranger stationed at the Black Gate. When the forces of the Dark Lord Sauron — lead by his Black Captains, attack the gate, everyone is killed including Talion and his family. The fallen ranger awakens to find himself not only banished from death but also bound to a mysterious amnesiac wraith. Turns out the Black Hand is to blame for their predicament, casting the curse that binds them together. Upon learning this, Talion sets out to kill the one responsible, break the curse and claim his vengeance.

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Talion

Unfortunately an army of Uruks and all manner of beasts stand between Talion as his goal. Luckily the ranger is well equipped for battle. Armed with the sword Urfael, players will engage the enemy in melee combat similar to the free-flow system made popular by the recent Batman games. Though instead of takedowns, players can perform a variety of brutal executions. From impaling enemies to decapitating them, Mordor’s combat is sure to make your jaw drop on separate occasions. The wraith’s bow Azkar, is ideal for quietly taking out the opposition from a distance. If you want to go loud however, it is also great for blowing things up because it wouldn’t be an action game without glorious explosions. Players can get up close and personal with their stealth kills or ground executions using the dagger, Acharn.

Shadow of Mordor is a challenging game and you won’t last very long by mashing the attack button over and over again. Expect to die or flee often as the Uruks are a tough bunch and you will often find yourself outnumbered by a great deal. The Uruk Captains also add another layer of challenge with each of them having their own combinations of strengths and weaknesses. One Captain could be weak against stealth attacks but invulnerable to ranged, making the bow ineffective and requiring Talion to get in close for the kill. Another could be invulnerable to both stealth and ranged attacks but also afraid of Caragors (Four legged dog monsters). Setting a few loose in his vicinity will strike fear in his heart making him easier to kill. This game is just as much about planning strategies, as it is about killing your foe.

The nemesis system is by far SoM’s standout feature. This innovative mechanic remembers player encounters with Talion’s enemies and alters the way they interact with him later on. The Uruk who manages to land the killing blow, will be rewarded with a promotion and remind you of his feat the next time you come across him. A badly wounded Uruk who successfully manages to escape your wrath, will vow his vengeance for the pain you caused. Just don’t expect your follow up encounter to get any easier, as he will have gotten stronger with even more strengths and less weaknesses. Once again, strategically planning your battles is the key to success.

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No Mercy!

The Uruks have their own hierarchy system within Mordor and are constantly looking for ways to move up the ranks and increase in power. Taking advantage of these power struggles to weaken Sauron’s army, further enhances the fun factor of the nemesis system. Interrupting duels, thwarting executions and so on, is incredibly addicting. For every high ranking Uruk, you defeat, another takes his place and you may find yourself spending hours upon hours just traversing through the game’s open world messing with their chain of command. Especially once you unlock the wraith’s ability to brand the enemy, which allows you to take control of enemy Uruks and bend them to your will.

Fans of RPG elements in their games will be happy to learn that SoM features an impressive progression and upgrade system. Players can level up by earning XP for every kill and completed mission. Each new level rewards you with a skill point which can then be spent on helpful and devastating new abilities. With Mirian, players can increase Talion’s attributes, such as his overall health and unlock additional runes slots for his weapons. Fallen Captains and War chiefs will drop these runes, magical items that provide a variety of enhancements to each weapons stats — such as increased damage while riding a beast, once equipped. The stronger your defeated opponent was, the more powerful the rune. What runes you are rewarded with is randomized, so no two players feature the exact same weapon loadout. Combine that with the randomization of the Uruk’s names, strengths and weaknesses, and you have a gaming experience that will be unique for each player.

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“Nan iChir Gelair!” Which probably means you’re f**ked in Elvish.

As mentioned before, Shadow of Mordor is an open-world title. That means players have the freedom to tackle each mission whenever they want. They can assault an enemy stronghold from any angle or just screw around with the nemesis system. There are also a plethora of mostly fun side quests to complete that range from liberating human slaves to collecting various plants (Which is boring by the way).

The world of Mordor, is rather bleak but impressive to look at and the same can be said for its characters. The Uruks are highly detailed, everything from their armor to the hideous scars on their grotesque faces are expertly done. Not to take anything away from Talion’s design but from an artistic standpoint, one would say they look better than the game’s protagonist. The wonderful sound design help invoke the tone of the LotR films.

Shadow of Mordor is ultimately a revenge tale that is told across twenty story missions, each one varying in its objective. The actual plot is entertaining and benefits from well written dialogue and great voice acting. It just pales in comparison to the game’s combat and nemesis system. This title’s biggest annoyance however are its disappointing boss battles, with the final showdown being the worst of the bunch. You know the great feeling you get after you’ve defeated a tough yet fun final boss? Yeah you probably won’t feel that in this game. The impact of the game’s final scene was lessened due to the sour taste it left in my mouth. At least, until the final line was spoken. Players will be glad to know that they can keep exploring Mordor even after the credits roll, allowing you to finish off any remaining quests or mess around with the nemesis system some more.

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Bleak but impressive!

Final Verdict:

Despite the disappointing boss battles and a story that is somewhat overshadowed by gameplay, Middle-earth: Shadow of Mordor is an amazing experience. There’s plenty to do in its impressive open-world. Combat is incredibly brutal and fun. The nemesis system is by far one of the coolest game mechanics out there and helps this title truly standout among the rest of its genre. Fans would do well to pick up this GOTY contender.

Official Trailer:

 

Overall Score: 9.5/10

RGN Rating: Platinum Game

Developer: Monolith Productions

Publisher: Warner Bros. Interactive Entertainment

Available on: PS4 | PC | Xbox One | Coming to Xbox 360 and PS3 November 18, 2014

Played on: Sony’s PlayStation 4

Review copy info: A physical copy of the game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20141021 and was last modified on 20141027 .

The Boycott Gamer – Styx: Master of Shadows Review!

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Today gamers I am going to review Styx: Master of Shadows. This game takes place In the Tower of Akenash, where humans and elves jealously guard a strange treasure: The amber of the World Tree. Styx the Goblin Assassin’s mission is to steal the heart of the world tree, or as he calls it, “The crime of the century”. At his capacity are an astounding set of skills and tricks he can use to get to his goal, but first he must get the key from the governor.

The game play in Styx: Master of Shadows varies per gamer, for you have a couple ways to complete each mission in your own way. After completing one or more of these missions you may obtain different skills that will help you as you further your progress. Some pertaining to how silent you are, and some that make it easier to take out your enemies without detection. Throughout the game Stealth and how you use your skills is key, for if you are seen it isn’t very easy to get away let alone fight all the buggers off. How you progress through the levels is your choice, take the high path, or take the low path. You can also choose whether or not to go throughout the levels without harming a soul, or take down anyone who you deem a threat to your mission, and don’t worry, if you feel a little pacifism coming on, you will be rewarded upon completing a mission without killing anyone. And also if your those puzzlers who like a good puzzle, then this game might catch your fancy, cause from what I have seen, a couple of these puzzles actually pertain to how much you can pay attention to detail.

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Now the Graphics and atmosphere in Styx: Master of Shadows are actually very astounding. A lot of smooth and rich textures as well as dark and gloomy ones to fit each scene perfectly, whether your in the sewers or high atop the tower looking down to your next target, the scenery will always astound you. The lighting and how well each area is lit is also decently realistic, but could use some touch ups cause if I noticed a torch wasn’t lit that was, I would probably freak out haha. Now what goes good with atmosphere, Oh yeah! Music! Can’t create a good atmosphere without it. now the music in Styx: Master of Shadows is actually varied from my point of view. It could be a daunting tune if your deep in the bowels or within an enemies view, or a nice melody to welcome you to your hideout or an area where there could be a puzzle. All in all I enjoy the tunes and music that plays, it is actually very peaceful and helps me focus on the game and fits perfectly into the background.

Styx: Master of Shadows’ progression system is based on how well you do on missions, how many insignias are found in missions, time it takes for completion, how many bodies (if any) were found, and if any side objectives were completed. So you see there is many ways to earn skill points to increase Styx’s skills. The difficulty setting for this game is based on your preference, if you like the casual way pick easy mode, if you enjoy a little challenge pick medium or hard difficulty, but if your that person who enjoys a real kick in the ass, pick goblin mode. This mode is sure to test your skills because if your caught, or a dead body is found, it is instant game over. I played 3 missions with goblin mode active and i must say, it is definitely a grueling mode that definitely takes a lot of stealth and strategy.

Final Verdict: Overall Styx: Master of Shadows is definitely one of those games that will take time, but is worth it in the end, The stealth in this game is definitely something to look forward to due to the fact its all about it.

Official Trailer:

Overall Score: 8.0/10

RGN Rating: Silver Game

Developer: Cyanide Studios

Publisher: Focus Home Interactive

Available on: PC| PS4 | Xbox One

Played on: PC

Review Copy info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20141007 and was last modified on 20141007 .

Hellblade is Not a Sequel To Heavenly Sword

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During Sony’s Press event at Gamescom 2014, Ninja Theory’s Hellblade was revealed. After seeing the gorgeous trailer, many fans of NT’s 2007 PS3 exclusive action title Heavenly Sword, either suspected or flat out thought the two were connected. This was due in large part to the look of the game’s mysterious main protagonist; many (Including myself) saw a resemblance between her and the young girl named Kai because of her eyes and face paint. Hellblade’s protagonist sort of looks like an older, battle hardened version of Kai. There are other factors such as the titles; Heavenly Sword, Hellblade but the character was the main one.

Note* Don’t ever google or bing Kai by itself, make sure to put Heavenly Sword in the search as well…trust me.

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Kai from Heavenly Sword

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Hellblade’s protag

Ultimately there is no connection as Hellblade is a brand new IP and not a sequel to Heavenly Sword. The protagonist is not an older Kai but a brand new character named Senua. Ninja Theory’s twitter page tweeted out the info in response to fan inquires.

While this may be somewhat disappointing to hear for fans of Heavenly Sword who are still anticipating a sequel, this is also great to see the developer working on new material. Especially when the industry is flooded with sequels as it is. With Ninja Theory’s impressive pedigree (Heavenly Sword, Enslaved and DMC: Devil May Cry), fans still have plenty reason to be excited for Hellblade.

 

Hellblade is a timed exclusive for PS4 but will find its way to other platforms later on.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140814 and was last modified on 20140814 .

Check Out 15 Minutes of PlatinumGames’ The Legend of Korra Gameplay

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It was revealed a few weeks ago that Activision would be publishing a game based on Nickelodeon’s The Legend of Korra cartoon series with PlatinumGames developing. The announcement came alongside a teaser trailer that showed no gameplay at all but a scene from the show.

Platinum finally debuted gameplay footage at this year’s San Diego Comic-Con which has been edited and uploaded by AllGamesBeta. The combat looks pretty good so far and if there’s one thing the developer does very well, if not better than most, is combat. They seem to have captured the show’s element bending style of fighting. Here’s hoping the plot (Which takes place during Seasons 2 and 3) holds up and the mini-games aren’t simple distractions.

 

The Legend of Korra launches later this year for digital download on PS3, PS4, Xbox 360, Xbox One and PC.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140726 and was last modified on 20141018 .

Watch Dogs Breaks Pre-order Records

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Watch Dogs is now Ubisoft’s most pre-ordered new IP in its history, according to an official post on the company’s blog. It is also the publisher’s second highest pre-ordered game of all time, and the most pre-ordered new IP in the entire industry this year thus far. Ubisoft’s Senior Vice President of Sales and Marketing, Tony Key had this to say:

“These strong pre-orders are a clear indication of players’ anticipation and excitement for Watch Dogs. “The teams have worked tirelessly to ensure that players will enjoy a top quality game with enormous scope, and we can’t wait to get the game into their hands”

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Watch Dogs Dedsec Edition; one of the many special editions(9 in total) available for pre-order.

“There is massive buzz in all of our stores around Watch Dogs,” explains Bob Puzon, Senior Vice President of Merchandising at GameStop. “Based on the current level of customer pre-orders we have received, Watch Dogs is the highest pre-ordered next-gen title to date and most pre-ordered new IP of the year.”

The blog also mentions that Watch Dogs has gone “gold”, which basically means that the game is on track for its May 27th release for PC, PS3, PS4, Xbox 360 and Xbox One. The Wii U version is still being worked on and is set for a later release sometime this year.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140516 and was last modified on 20140516 .

Ubisoft: Watch_Dogs Looks ‘identical’ on PS4 and Xbox One

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According to Ubisoft’s animation director Colin Graham, their upcoming open world action title Watch_Dogs will look “identical” on both PS4 and Xbox One.

Speaking to VideoGamer, Graham also explained why the PS4 version was the only one available to the media for hands on previews/demos.

“We have a partnership with Sony to promote this game. That’s why we’re here showing it this way.”

Graham went on to discuss why he believes the players’ TVs will have a bigger impact on the game’s visuals than the consoles themselves.

“The Xbox One version is good. I check it on the floor a lot. Animation-wise it’s identical, absolutely identical. I know people talk about that a lot… But I can’t tell the difference when I go on the floor. I have to look at the consoles because the TVs make a bigger difference in terms of what you see on somebody’s machine. Is it calibrated correctly? Is it the resolution of the TV? Which kind of TV is it? I actually can’t tell the difference on those two [consoles]. As far as I can see they’re identical.”

“And on the assets side where we work, they’re absolutely identical. It’s completely transparent to us. The only difference is the icon on the screen.”

Earlier this month cinematics animation lead Lars Bonde, stated that the PS4 version will run in full HD 1080P resolution while the Xbox One’s version resolution has not been confirmed. There are rumors suggesting it runs at 920p.

In case you missed it earlier here is a video walkthrough of the game’s 3 multiplayer modes.

 

Watch_Dogs will launch on May 27th for the aforementioned platforms as well as PS3, Xbox 360 and PC. The Wii U version will see a release at a later date.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140424 and was last modified on 20140424 .