Tag Archives: are lootboxes gambling?

South Korea punishes game companies for lootboxes with ₩1 Billion Won ($945,200 US Dollars) in fines

With governments around the world finally picking up the slack on their tech knowledge and holding corporate giants accountable for data breaches as well as predatory, anti-consumer practices, South Korea joins the United Kingdom, United States of America, Belgium, and Australia in educating their politicians and going after those tech companies which abuse their power.

An investigation has began to expand in the video games sector of corporate crime as reported by outlets in the sovereign nation just south of the famous conflict zone and they aren’t taking lightly to lootboxes in which players wager money against a desired outcome.

Continue reading South Korea punishes game companies for lootboxes with ₩1 Billion Won ($945,200 US Dollars) in fines

Ex-PlayStation CEO Jack Tretton working against gamers, How the mighty have fallen

Perhaps those politely written goodbyes from Sony and Jack Tretton four years ago were not all that genuine. We don’t know what really led to the end of Jack’s reign as PlayStation CEO for Sony. Helping turn around the PlayStation 3 through serving gamers and re-branding the console with tons of pro-consumer moves and solid game studio investments, perhaps the executive behind those well written speeches got sick of all that customer service. Instead, Jack Tretton now joins a group of vultures in predatory practices against gamers on the board of directors at a company called Scientific Revenue which offers to get players spending double the usual amount on in-game purchases, lootboxes, micro-transactions, DLC, and more.

Continue reading Ex-PlayStation CEO Jack Tretton working against gamers, How the mighty have fallen

Entertainment Software Association Condemns World Health Organization’s “Gaming Addiction: Mental Illness” Ruling

According to the ESA (comprised of various video game interests) the WHO has actually not finalized their ruling of Video Games Addiction as a Mental Illness. Entertainment Software Association member companies currently has its own inner-battles going on due to the recent Lootbox debate where governments are categorizing games containing Lootbox Micro-transactions as Gambling therefore subject to legal regulations.

In a statement made by the ESA as their official reply to a draft created by the World Health Organization classifying gaming addiction as a disease, ESA said this;

“Just like avid sports fans and consumers of all forms of engaging entertainment, gamers are passionate and dedicated with their time. Having captivated gamers for more than four decades, more than 2 billion people around the world enjoy video games.

The World Health Organization knows that common sense and objective research prove video games are not addictive, and, putting that official label on them recklessly trivializes real mental health issues like depression and social anxiety disorder, which deserve treatment and the full attention of the medical community.

We strongly encourage the WHO to reverse direction on its proposed action.”

Sure, the ESA has a lot to say now that the World Health Organization is stepping in, but they can blame themselves for allowing what prompted this to happen-

The Lootbox Gambling Video Game Scandal of 2017.

All of this is hot off the heals of a multi-million dollar scandal costing billions in shareholder displacement as Disney wars with EA Games over their recent Star Wars Gambling fiasco involving investigation from the FTC and prompting legislators to organize. Legal questions begin to arise when titles are using players as funnels for cash in unrealistic systems designed to deceive and betray false sense of secure investment and trust in the art medium of video games.

Meanwhile, what’s left of the original Halo creators at their shell of a company (now owned by Activision and still called Bungie) has seen another high profile sci-fi fantasy online action shooter video game lying to players about the odds of obtaining experience, level ups, and rewards for their time put in. These systems of course, have been designed to be predatory for gamers of all ages in forcing them to pay to proceed in their games of choice rather than just play them.

Even worse, to pay for a “chance” to succeed and gain the items they need, but like a slot machine – there’s no guarantee they’ll win. Odds are not advertised, and behind-the-scenes scam systems have been patented by Activision themselves to deliberately trick players into illusions of gameplay experiences designed to get them paying more.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20171229 and was last modified on 20171230 .