Tag Archives: Art

See the Art that Inspired Ninja Theory’s Hellblade in New Dev Diary

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Ninja Theory has released their second developer diary for Hellblade. Last week’s video revealed the behind-scenes process in creating the game’s teaser trailer, while this week’s focuses on some of the early art that inspired the team featuring the Art Director Stuart Adcock and more.

With Hellblade being set during the time of Vikings and Celts, the studio’s art team took a trip to the British Museum in London and visited a Viking exhibit in the hopes to gain some inspiration for the game. For Ninja Theory it wasn’t just about looking at the objects, but holding discussions about them, trying to understand the culture behind them and using them to come up with their own unique take.

You can check out some of the impressive and down right hellish (Pun intended) concept art for the game, many of which won’t make it into the final product.

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Watch the dev dairy to learn more and stay tuned at the end for a special message for experience programmers looking for work. Keep your eyes peeled on RGN for more Hellblade, including the next developer diary.

 

Hellblade will release on the PS4 as a timed exclusive.

Hellblade Dev Diary #1

New Hellblade Details

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140901 and was last modified on 20150321 .

Music Is Art… Lyrics Are Literature, Get Lost In The Flow

Music Is Art - Lyrics Are Literature

Originally posted on English Gamer Uninhibited

This post is also different in that I invite you the reader to experience literature in verbal form.

Clicking on the link indicated below will allow you to witness literature at its finest with a beat. The words expressed in this art form are both prolific and poetic. The artist isn’t shy in his use of colorful language and as such you have been warned!

Calerbah expresses himself through music effortlessly. If you are a hip hop fan or just would like to hear the flow of literature check him out.

The artists name is “Calerbah” also known as Calvin Stevenson. The song can be found here http://snd.sc/18VTwYE

“Calerbah”‘s music can be found here.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Deon Lofton on 20131203 and was last modified on 20131203 .

The Mandate – Sci-Fi RPG on Kickstarter – Gets Backstory + Art Trailers [HD]

The Mandate

Check out these trailers for The Mandate by Perihelion Interactive which is currently up on Kickstarter. The Mandate is an empire forged in space seeking to maintain order in the universe as mankind has long since colonized space and fringe worlds have began to rebel against the government that dominates them. You are in the shoes of a character who was imprisoned for crimes against The Mandate but is being given a chance to redeem himself if he can take bring these worlds back to compliance.

Allegiance being dropped from The Mandate is not the only problem being faced though, as gates responsible for space travel between massive distances are being rendered useless in an act of sabotage that may very well threaten mankind’s space-bound way of life. $500,000 is needed by Monday Dec 2, 1:00am EST and you can help out by donating at The Mandate’s Kickstarter Page.

The Mandate Screenshot

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131004 and was last modified on 20131004 .

How Storytelling in Film is Inferior to Games Despite Spielberg and Lucas: “Games Aren’t Art” Comments Surfacing Again

Lucas Helps Spielberg Shake Down Master Chief for Profit

After simultaneously being responsible for some of the film industry’s most impressive achievements, and its most trash films of all time, snob-extraordinaire Steven Spielberg and tax-evasion sell-out George Lucas have decided that they learned nothing from the words of the now passed Roger Ebert. After failing to keep the interest of the film community at large (or in Lucas case failing to pay his taxes after the ‘financial cliff’ and instead opting to sell off Star Wars to Disney) the two film legends have decided to consider moving on to television as their new medium.

Most notably, Steven Spielberg is riding the coattails of one of the video games industry’s most successful franchises of all time by creating the Halo television series which will debut exclusively on Microsoft’s next-generation video game console and entertainment platform the Xbox ONE. But that didn’t stop him from jumping in with George Lucas (creator of the entire Star Wars universe, though not the owner of any of it) from defaming the entire video game industry with comments of exorbitant ignorance and hypocritical thinking only achievable by the most mentally disturbed, insane of human beings.

At the opening to the School of Cinematic Arts the two filmmakers claimed “video games can’t tell a story”, “can’t create characters we care about”, and that essentially they are not “Art”. Despite the increasingly trash films that their industry is putting out and the failure to match the revenue of the video games industry, the two feel that it just simply isn’t the happening thing. Rather than talk about something positive and something that they actually know about, the two yammered on as if just to hear the sound of their own voices as they continued to slander the industry they have both seen immense profits from through various avenues.

Rather than continue taking shots back however, allow me to explain why these two guys (bless them) are wrong, and hopefully if they end up reading this and actually acknowledging it within their mental stratosphere of self-important thinking it could even impact their future views and beliefs regarding the incredible video games industry which has not only surpassed film in revenues but also is actually more art than film will ever be.

George Lucas

You may be wondering, what is he going on about? Games are certainly a respectable art, but more art than film? Has this guy lost it?

No.

The fact is that in order to digest a film, you are constantly barraged with subliminal principles and perceptions of reality woven between the lines of the action taking place during the piece. In other words, if you want to be able to enjoy a film you have to be able to accept that “it’s just a film” and ignore any complete failures the filmmakers behind it have made in drawing parallels between the film and reality. In other words, if I say something but in order to even contemplate what I had said you’d have to first accept certain things for the sake of argument, than that is automatically a perspective-based discussion which does not take into account all possibilities of a situation. Film does this which is why it’s inferior to video games at storytelling. Video games are quantum in nature, so they are capable of telling the story better as they can encompass multiple perspectives of any given scenario therefore allowing for a more alive, complex, deep, meaningful, and most importantly realistic story.

For example, in many films we see characters existing in a world like AVATAR where we see two sides to their struggle. There’s the side which most humans end up on which is an invader attitude that they have a right to conquer this planet that they’ve stumbled upon, and there’s the side which most of the aliens on that planet believe in which is that the natural order must be sacred. In order to even watch this film correctly, you have to accept that it’s “just a film” and therefore 98% of the characters are going to fall into one of those two categories. But that’s not really how it works in real life. In real life we are all individuals, there are millions if not trillions of ways that you can perceive a given situation and as such we would all fall into our own individual and unique category about how we felt about things until meeting with each other’s thoughts in community discussion to express those.

Film is incapable of expressing this given its small scope, short runtimes, and lack of interactivity. The viewer is submitted to watching these two sides play out their struggle for dominance, without ever being presented with a look at some of the other perceptions the characters might have. This lack of depth has been addressed, and thanks to games like the Mass Effect series we are actually now seeing how the storytelling process is going to be changed forever thanks to video games. It’s becoming to the point where virtual reality will absolutely replace film and video games (read: eventually, in the long term) and the storytelling of each experience will be completely individual-based with no preset caveats or doctrines being forced down your throat in order to understand or appreciate a scene. Instead the evolution of entertainment we are experiencing, which has already started to take place thanks to video games, sees the world filled with an ever-increasing number of perspectives which can be felt leading to infinitely more deep characters and experiences that are capable of representing the human emotion and existence on astronomically more impressive levels than film could ever dream of.

I humbly await the response of gamers, film fans, and entertainment lovers / creators worldwide if you see it worthy to debate this issue further. If this article receives little to no response I will assume that we are all in agreement that film could never come close to the storytelling possible with video games.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130722 and was last modified on 20130722 .

MegaMan Unlimited: A Fan Made MegaMan Game Being Hosted by MegaPhil X

MegaMan Unlimited 2013

Fan-made games have often been some of the most amazing (albeit short-lived) releases in video game history. They’ve also been some of the most underground and hard to find if a corporate giant decides to erase them from the public internet. MegaMan Unlimited is the latest that the gaming world has caught wind of. Even if you are only vaguely interested in the series and title, you owe it to yourself to grab a copy now since MegaPhil X may or may not have been sanctioned by Capcom to do this free-to-play and free-to-distribute content. Capcom is usually pretty awesome about community relations, but just in case click HERE and download now. Some of the game’s features include:

-8 action-packed Robot Masters stages.
-1 secret Robot Master stage.
-9 special weapons + 2 abilities for Rush.
-A set of 4 final stages
-An item shop where Megaman can purchase items using gathered Bolts.
-A data save & load function

Much respect to everyone who worked on this project and endured its 5 year development cycle! You are an inspiration to all indie developers, gamers, fans, and everything in between. Check out the trailer below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130715 and was last modified on 20130715 .

Hotline Miami Fan Art is Sizzling Hot

Hotline Miami Fan Art

Check out the following Hotline Miami Fan Art created by Paul Scott who can be found at his website www.draculaisstillathreat.com as well as Facebook and DeviantArt. We came across his stuff and had to share. If you haven’t gotten a chance yet definitely read our Full Hotline Miami Review for the latest PlayStation 3 and PlayStation Vita game to blow our minds for just ten bucks. True gamers unite! Check out Paul’s stuff and shoot him over a message if you’re looking for an artist with an impressive portfolio.

HotlineMiamiBiker HotlineMiamiBurning HotlineMiamiCar HotlineMiamiJacket HotlineMiamiMSPaint HotlineMiamiRichter HotlineMiamiPixel

To have your art featured on RealGamerNewz contact tips@realgamernewz.com

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130630 and was last modified on 20130630 .

E3 2013: Xbox ONE Console Design Box Revealed

Above is the graphic art design currently being prototype by Microsoft. This is from Xbox ONE team and has been revealed alongside E3 2013 news from the Redmond company. Xbox ONE will come in a box that looks like this.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130612 and was last modified on 20130612 .

Quantum Break Cover Art Reveal

Quantum Break is a Microsoft XO (Xbox ONE) Exclusive New IP being created by the developers of Alan Wake and the image above has been revealed today as the game’s key art, or essentially the box art prototype.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130530 and was last modified on 20130530 .

Saints Row IV Commander in Chief Edition Box Art

Check out the following Saints Row IV Box Art released by Deep Silver and Volition for the Saints Row IV Commander in Chief Edition set to release on PlayStation 3, Xbox 360, and PC on August 20, 2013 in North America as well as a few days later August 23, 2013 in Europe.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130524 and was last modified on 20130524 .

Fox News Jumps on DICE for Attention from Anti-Gun Crowd, Ignores Blatant Statistics

In a deceptively “bloggish” looking post from Fox News yesterday the mainstream public was made aware of the decision for EA and DICE’s upcoming title Battlefield 4 to forgo using real world gun licensing for rifles such as the AK-47 and MP5 (among many, many others). This practice of licensing real world guns to enhance realism in missions saving the world from terrorists, demons, or just plain old evil and corruption overall (as with any hollywood film of similar nature) has been an industry staple for well over half of gaming’s legitimized existence.

In their report (found here), Fox News somehow manages to make it sound as if Battlefield 4’s removal of real life gun licenses is somehow a political conspiracy against anti- pro-gun lobbyist groups such as the NRA. Unsurprisingly, EA Games has stated that this has nothing to do with the decision, much like choosing whether or not to use NFL licenses has nothing to do with a strike or ban on football debate, but rather is a business decision in an overarching economic fiscal planning as EA’s many investors will surely demand.

I for one would like to know what kind of country this is turning into when gunmakers and game developers are under fire more than the individuals harvesting hate when there isn’t any causing negative environments in which kids are killing kids instead of acting like the other 99.999% of “normal” people in society and playing video games to escape reality, not interpret it.

A recent response from the gaming community including a female gaming commentator, who normally is a great speaker, in this case ended up blurting out knee-jerk reactions to certain media outlets that turned on gaming and could have been better spoken through hard hitting evidence such as the FBI’s statistics proving once and for all that violent crimes decrease during major video game events such as PlayStation 2’s release as well as open-world crime shooter Grand Theft Auto III. Perhaps her passion got the best of her, and we all know how that can feel, after all this is not the first time gamers have had to defend their favorite Art Medium from being stripped of its First Amendment Rights (shouts out to ECA for fighting to keep games 1st Amendment Free Speech).

If gaming causes violence without any statistical representation of any kind then I guess it’s not so far fetched for us to believe FBI data provided on their website and reported by past gaming sites that correlate a decrease in violence with open-world crime game series GTA’s non-yearly release as well as major industry events like PlayStation 2’s release. If one would like to put this argument for the test once and for all we do have two open-world crime shooters releasing this year (Saints Row IV and Grand Theft Auto V) as well as two new gaming platforms (Xbox 720 and PlayStation 4) signifying the major industry event of Sony and Microsoft entering the next generation.

At the end of the day this kind of correlation can neither be proven nor denied at such basic parameters, and would need to include many many more factors before games should even be applied to the conversation at all. But if videogames are going to be considered then the argument for and counter-argument against their respective final-blow conclusion as blame holders will be over before it starts.

The statistics speak for themselves at this time and defend what is obviously an inanimate object and art medium of expression protected by the constitution just as much as any major film of equal production value and nature. Instead of taking a media offensive against video games the law enforcement and government agencies need to get their nose out of our 1st Amendment Protected Free Speech media and concentrate on learning why psychological situations are leading to needless killings. Stop the killer, don’t punish the billions of non-killers living amongst them.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130509 and was last modified on 20130509 .

New Grand Theft Auto V Art Released by Rockstar Games

New Grand Theft Auto V content has  been released today. Here you will find all of the latest and greatest Grand Theft Auto V news by following our GTA V section. Look below to see the gallery of new images released today by Rockstar Games. GTA V releases September 17, 2013 for Xbox 360 and PlayStation 3.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130416 and was last modified on 20130416 .

Roger Ebert, 1942-2013

Sad news today as The Chicago-Sun Times reported the death of Pulitzer Prize winning film-journalist and critic Roger Ebert. The Times released the news via its Twitter account, “It is with a heavy heart we report that legendary film critic Roger Ebert has passed away.” The news is at once sudden and yet also not unforeseen, as it comes only a day after Ebert announced a “leave of presence,” in which his writing would be significantly reduced to undergo radiation treatment after being diagnosed with recurrent cancer.

He’d been fighting the disease since 2002, which had taken his jaw and his ability to speak. However, he never lost his spirit, and his writing continued to be as prodigious as ever.  Film criticism has lost a titan, and his absence in the landscape of cinema will never be filled.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Samuel Woodruff on 20130404 and was last modified on 20130405 .

Battlefield 4 Promotional Art Uncovered: Real or Not, BF4 is Coming Soon

In the latest developments concerning Battlefield 4, this rumored promotional art is supposed to represent the title from DICE and EA. As we reported Battlefield 4 has already been shown behind closed doors and is currently being promoted for the PlayStation 4 and “next gen consoles” as well as PC. It’s likely that the title will be much more lifelike in graphics on the PlayStation 4 and that’s definitely what this promotional art (whether real or not) is trying to convey.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130317 and was last modified on 20130317 .

Mass Effect 3 Art Contest Being Hosted by BioWare for Fans

“BioWare is developing a multiplayer mode for Mass Effect 3 and is currently hosting a Community Art Contest that allows players to create and submit their own art. The goal is to create unique banners that will be introduced on this upcoming multiplayer/challenge mode.”

“If you’ve been playing a lot of multiplayer since the release of Mass Effect 3: Retaliation, chances are that you’ve already gotten yourself a sizeable collection of in-game banners. As proud of those accomplishments as you are, have you ever thought about how cool it would be to create a banner of your own? Well, wonder no more!

How would you like to create a multiplayer banner and have your design featured in Mass Effect 3? If the answer to that question is, “yes,” then here are a few details that you’ll need to get started:

IMPORTANT: Before participating in the Mass Effect 3 Community Art Contest, please read the Official Contest Rules.  You will have to acknowledge and accept these rules when you email your submission. 

  • The contest begins on February 15, 2013 at 12PM GMT, and submissions will be accepted until February 22, 2013 at 6PM GMT.
  • Pick your favorite Mass Effect 3 multiplayer challenge and use that as the inspiration for your own design. If obtaining N7 Mastery was your crowning achievement, create a banner that you feel best captures that pride.  Please note that weekend operation challenges do not apply for this contest.
  • Multiplayer banners are should be 512 pixels x 128 pixels. Click here to download our banner template. Please submit in .jpg .bmp, .gif, .psd, or .png file format only.
  • Email your submissions along with your full name, birthdate, country and the name of the Mass Effect 3 multiplayer challenge that inspired your artwork to community@bioware.com.  All email submissions must also include an active acknowledgement and acceptance of the contest rules with the statement “I have read and accept the Mass Effect 3 Community Art Contest Official Rules.”  No exceptions.
  • All submissions will be voted on by the BioWare team from February 22, 2013 12PM GMT to February 26, 2013 at 6PM GMT.  Each submission will be based on creativity, originality, and accuracy to the Mass Effect 3 challenge it was inspired by.   BioWare will select 5 winners and include their artwork in-game as a multiplayer banner.

Looking for inspiration? Look no further than the existing banners that have been awarded in multiplayer.  The volus have always had a natural affinity for biotics.  Think you can create something better for the Biotic Mastery Challenge, then submit your design to us!”

BioWare via [UniGameSity]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130217 and was last modified on 20130217 .