Tag Archives: Bethesda

Bethesda played a role in PS4 – Xbox cross-play and want it for Fallout 76

Update: Pete Hines has released a statement regarding this evolving issue. “Folks, chill. I work with a lot of devs and games for whom this is important going forward. Fallout 76 does not support crossplay, for a number of reasons. I have no idea if it ever will. But I assure you it is not on our radar right now as we focus on B.E.T.A. and launch.” leading us to believe that Sony’s move has been too little too late for Fallout after all. Bethesda’s role in bringing cross-play to the Xbox and PS4 remains, and their ultimatum on The Elder Scrolls Legends a brave move indeed. Below is our original unedited story.

Graciously the biggest gaming company of this console generation has recently announced a Beta for Fortnite cross-play between PlayStation 4, Nintendo Switch, and Xbox adding to the already supported Mobile and PC cross-play functionality. This comes off the tail of a heated debate between fans, Epic Games, Sony, the developers of Rocket League, and surprisingly Bethesda Games.

Continue reading Bethesda played a role in PS4 – Xbox cross-play and want it for Fallout 76

A Closer Look at The Elder Scrolls: Blades – Pt. 1

Combining hand-crafted and procedurally generated dungeons, ease of use elements and hardcore game design, The Elder Scrolls: Blades is a hybrid game concept bringing a fascinating RPG universe to consoles, computers, and smartphones this year.

In September 2018 The Elder Scrolls will get a brand new entry playable on the go for the first time since Nokia brick phones. With Skyrim now available on Nintendo Switch and a portable version of Oblivion cancelled from back in the PlayStation Portable days, fans have been hungry for more of the unique role playing game’s universe to fit in their pocket. Behind the scenes Bethesda Game Studios is working hard to ensure that they get this right, and it’s not viewed as just a cash-in.

Continue reading A Closer Look at The Elder Scrolls: Blades – Pt. 1

E3 2018: Recap of Todd Howard Interview w/ Geoff Keighley

As part of the YouTube Live at E3 show hosted by The Game Awards producer and games journalist Geoff Keighley fans were given further insight into the biggest projects Bethesda announced last night at their E3 2018 Showcase. In this interview topics concerning the nature of Fallout 76 gameplay and questing, Starfield’s development progress, and The Elder Scrolls VI were covered.

Continue reading E3 2018: Recap of Todd Howard Interview w/ Geoff Keighley

A Rating Given by Viewers of Bethesda Press Conference

The Elder Scrolls VI, Starfield, Fallout 76, and RAGE 2 were just a few of the announcements that Bethesda had up their sleeve for this year’s E3. Even if two of those four simply involved a name and a logo, we now know that Starfield is real and that Bethesda is hard at work figuring out how to make TES VI a true evolution over their previous games. All existing projects are receiving upgrades of varying degrees. There’s even going to be a full-fledged mobile RPG from Bethesda soon as well, The Elder Scrolls Blades. This group of announcements seems to have made E3 viewers very pleased.

Continue reading A Rating Given by Viewers of Bethesda Press Conference

E3 2018: Bethesda Press Conference – Full WrapUp & Videos

It’s finally time, fans have been waiting for so long to hear more about the recently leaked (and then confirmed) Fallout 76, as well as whatever else Bethesda has been up to. These questions and more were answered at Bethesda’s E3 2018 Press Conference which took place at 6:30 Pacific Time on Sunday June 10th, 2018 in Los Angeles.

Continue reading E3 2018: Bethesda Press Conference – Full WrapUp & Videos

Best Action Game of the Year 2017 – The Game Awards

With everything going into a very action-packed revival of The Game Awards, this was one category which as part of several  was crucially important for Geoff Keighley and peers of the game industry (over 51 media outlets and influencers voted as well as 50% weighted fan voting on many categories, with some completely chosen by fans) to get it right.  This time around it seems that The Game Awards wasn’t going to hold any punches and simply let the games rise above anything that could’ve possibly held them back.

There was even a jab made at EA by the award’s presenter, who claimed he needed to pay a micro-transaction on his mobile device before he was able to see the winner in his envelope. This was followed up by a statement claiming that micro-transactions are “really stupid” echoing the beliefs of gamers worldwide.

Since the release of the game most fans have taken to a liking the reboot of the Wolfenstein franchise started a short while back. With Wolfenstein II: The New Colossus timing was great for a single-player focused shooter to enter the realm and succeed.

Currently 50% off on Steam as part of The Game Awards 2017 Sales across all major gaming platforms, Wolfenstein II: The New Colossus has won Best Action Game of the Year 2017. The title developed by MachineGames on id Tech 6 game engine and available on PC, PS4, Xbox, as well as Nintendo Switch beat out nominees such as Destiny 2, Cuphead, Nioh, and more. Check out 30 minutes of raw, high quality, unedited footage of the game’s Ausmerzer chapter by clicking to read more below.

Continue reading Best Action Game of the Year 2017 – The Game Awards

Doom Update 6.66

Recently Bethesda put out update for Doom which came out just over a year ago. The update to the game has dropped the season pass, so now users get all the multiplayer content. In the three multiplayer packs that are now included have, nine awesome maps, three new guns, new equipment, armor sets, as well as three additional playable demons. This is really huge that Bethesda has done this and hope more companies continue to ditch the season passes in the future. One of the big changes coming to in game multiplayer is the new progression system for unlocking: guns, equipment, and demons has changed to a specific leveling system. So before the system for unlocking all this was completely random and now it will be easier to work for the customization items in game that the user wants. If you have been playing the game since launch and already have these items don’t worry you can keep these items and still use the new progression system, or reset all your items. Veteran players will be receiving a special badge to recognize their previous in game experience, and if your one of the elite users that have achieved max Slayer level you will receive a special Slayer badge.

Before in multiplayer the developer had a hack module system and that is gone with the new update and being replaced by the new Runes system. The nice thing with the Rune system is the ability to be like perks so don’t have to be activated and don’t expire, so the user can add runes as part of the player loadout. Bethesda has also made other multiplayer changes and these can be seen in the new update.

To celebrate all the new changes to Doom the developer is having a free weekend for the game starting at 11:00 AM Central Time on Thursday July 20th and going till 11:00 PM Sunday July 23rd this is on Xbox One. For users on PS4 it starts at 11:00 AM Central Time on Thursday July 27th and goes till 11:00 PM on Sunday July 30th. For users on Steam the event starts at 12:00 PM Central Time on Thursday July 20th and goes through 3:00 PM Central Time on Sunday July 23rd. During this free game time users will be able to play through the first two campaign levels as well as take in multiplayer and SnapMap. If your on the edge still the game will be on sale during the free weekend for $14.99 and that is a great deal for an amazing campaign as well as a newly updated multiplayer with new maps, guns, demons and more. This also includes the amazing SnapMap where users can create and download all kinds of new game modes as well as new ways to enjoy defeating demons. DOOM_6.66_Update_730x411

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20170721 and was last modified on 20170721 .

What Bethesda’s Creation Club means

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As we all know by now, at E3 Bethesda announced their new system Creation Club. Which provides new paid content for Fallout 4 and The Elder Scrolls V: Skyrim Special Edition. Or how Bethesda put’s it from their own Creation Club page “Creation Club is a collection of all-new content for both Fallout 4 and Skyrim. It features new items, abilities, and gameplay created by Bethesda Games Studios and outside development partners including the best community creators. Creation Club content is fully curated and compatible with the main game and official add-ons.”

The way I see this is more of a lie. They are claiming these are more like DLC or Expansions, but they are having modders release this content. They are selling people mods. Now I don’t see the biggest issue with it, aside from them lying about it. As long as the mods are up to par with “DLC quality content.” From the launch lineup I would not say it is quality or worth your hard earned cash. As it is mainly weapons and apparel you can just download for free elsewhere. The content the Creation Club can provide is “Weapons, Apparel, World, Characters, Creatures, and Gameplay.”

Weapons, Apparel, Creatures, and Characters speak for themselves. But World is more akin to locations, like new maps, some added foliage, so maybe some texture updates, and even simple decorations. Gameplay is explained as “New types of gameplay like survival mode, etc.” So maybe some actual new additions, Fallout Kart Racing?

Now the content that should be produced, should be something like expansions, think the Dragonborn Expansion, which adds a new location, new storyline, new weapons, outfits, gameplay features, etc. That is what Bethesda should offer, instead of a new gun or sword by themselves for $1.99. As of now we can’t say how it will turn out, but if they are going to do this, and the content creators are going to get paid to produce high quality content, then we as consumers need to hold them to an example of producing good “DLC” (Mods).

I am all for this if it is genuine content that continues the life of games people love like Fallout 4 and Skyrim. But this could set a awful precedent in the industry if mishandled like Bethesda’s previous attempt at paid mods. One of the biggest things was they were not curated mods, this time they are, or least should be, since the modders/content creators will be paid and employees after they apply for the Creation Club, and are accepted. Let’s just hope they can manage this, and their store won’t be filled with paid horse armor that’s purely cosmetic.

Homepage for the Creation Club: https://creationclub.bethesda.net/en

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170615 and was last modified on 20170615 .

The Elder Scrolls Online still features a Subscription Model

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Many Elder Scrolls fans on consoles were delighted to hear that Bethesda’s Elder Scrolls Online: Tamriel Unlimited would be dropping the MMO subscription model. This means that they don’t have to pay a monthly fee — on top of already paying full price for the game, in order to keep playing. While it doesn’t seem to be an issue with many PC gamers, PlayStation and Xbox owners have to subscribe to PS Plus and Xbox Live Gold if they want to play most game’s online, so their excitement over the matter is understandable.

It turns of the game still has a subscription model after all, at least where its DLC is concerned. Elder Scrolls Online features a service called ESO Plus, which functions similarly to Sony’s PlayStation Plus.

“ESO Plus is our premium membership service. Sign up now to receive in-game benefits that let you get the most out of your journeys in Tamriel. Members receive increased experience, faster crafting progression, and bonus gold along with access to all available DLC Game Packs and a monthly allotment of 1500 Crowns (total membership amount of crowns given at time of purchase) to spend in the in-game store on pets, mounts, costumes, and much more. ESO Plus is the best way to see everything ESO has to offer! Please note that access to DLC Game Packs granted by ESO Plus is only available while your membership remains active.”

That last sentence is a real kicker. Unlike Season Passes which ask for a one time payment in order to access downloadable content for a discounted price, ESO Plus requires players to pay $15 every month, otherwise they won’t be able to play whatever DLC they own. Also there doesn’t seem to be any indication of any DLC being released separately, meaning the Plus service will be your only means of acquiring on extra content.

Keep in mind it is optional and there is still the base game, which can be played without having to subscribe. Still, I can’t imagine this will sit well with many of the fans.

How do you feel about DLC being locked behind a subscription fee? Will you skip Elder Scrolls Online’s bonus content, or will you avoid the game completely? Sound off.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150614 and was last modified on 20150614 .

Wolfenstein: The Old Blood Getting a Physical Release Next Month

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Bethesda has announced that players will be able to get their hands on a retail copy of Wolfenstein: The Old Blood starting July 21st.

For those who are unaware, The Old Blood was released digitally last month for PC and current gen consoles, as a standalone prequel to last year’s Wolfenstein: The New Order. Set in 1946, TOB features protagonist B.J. Blazkowicz in a two-part mission, infiltrating Bavaria to put an end to the Nazi menace.

Official Plot details:

“Part one of Wolfenstein: The Old Blood – Rudi Jäger and the Den of Wolves – pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound. In part two – The Dark Secrets of Helga Von Schabbs – our hero’s search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power.”

You can pre-order Wolfenstein: The Old Blood at your favorite retailer starting today.

 

Source: Bethblog

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150608 and was last modified on 20150608 .

Fallout 4 Officially Announced with Trailer

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The countdown clock has expired and Bethesda has dropped a trailer revealing Fallout 4. The cinematic trailer shows a post-apocalyptic Boston, as well as flashbacks to when everything started to fall apart.

 

Fallout 4 will release on PS4, Xbox One and PC. Fans can expect to see more on June 14, during Bethesda’s E3 panel.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150603 and was last modified on 20150603 .

Bethesda Teases New Fallout Reveal for Tomorrow

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No it isn’t a hoax, a new Fallout title is definitely on its way. Bethesda all but confirmed when they revealed a new site this morning. This features a countdown clock set to expire on June 3rd, at 10am EST.

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Stay tuned.

Source: Bethesda, via: GameInformer

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150602 and was last modified on 20150602 .

Witness The Keeper in Action in The Official Gameplay Trailer for The Executioner

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The third and final DLC for The Evil Within is almost upon us. To whet the fans’ appetities, Bethesda has released an official gameplay trailer — featuring The Keeper as he sets traps, chainsaws, smashes and curb stomps his way through a variety of grotesque enemies.

Unlike the main game and the previous two DLCs, The Executioner will be playable in first-person.

 

In case you missed it the DLC’s trophies have gone live.

The Evil Within: The Executioner will release on May 26, 2015 for PS4, PS3, Xbox One, Xbox 360 and PC. You will be able to purchase it separately for $4.99, or as part of the game’s season pass — along with The Assignment (Review) and The Consequence (Review), for $19.99.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150520 and was last modified on 20150527 .

The Evil Within’s Final DLC to Release in Two Weeks

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While the previous DLCs for The Evil Within placed players in the heels of Juli Kidman, the third and final DLC will see them experience the game from two new perspectives; as the dangerous Keeper and in first-person.

Yes, you’ve read that correctly. Bethesda has released a 15 second teaser showcasing first-person gameplay, as the Keeper smashed and chainsaws his way through the opposition. The official description is below:

“In the final DLC for The Evil Within’s DLC, open the safe door and see the action through the eyes (???) of the menacing Keeper. Experience his power and brutality in first person as you square off against  most iconic adversaries of The Evil Within.”

 

The Evil Within: The Executioner will release on May 26, 2015 for PS4, PS3, Xbox One, Xbox 360 and PC. You will be able to purchase it separately for $9.99, or as part of the game’s season pass — along with The Assignment and The Consequence, for $19.99.

Source: Bethblog

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150512 and was last modified on 20150512 .

Valve Removes Paid Mods From Steam & Issues Refunds to All Skyrim Mod Customers

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In a quick turnaround move, Valve has decided to temporarily end the Paid Mods Feature on Steam Workshop. We’ve previously spoke about it at length and even how Paid Mods might play a role in Valve’s Vision for the Future but perhaps for the best, the company who has been the leader in digital distribution of video games software on the Windows PC, Mac OS X, and Linux platforms has decided that the launch of this feature went so poorly it was best to roll it back. Anyone who purchased a Skyrim Mod will be refunded in full (presumably through Steam Wallet credits though) and Bethesda alongside Valve agree that the critics of the service were right about the way things were being done incorrectly. That being said, Valve hasn’t totally sworn off Paid Mods for life, and more likely than not will find a more acceptable way to introduce them.

Large amounts of protesting helped lead to this decision both in the comments sections of Nexus Mod Manager, Steam itself, and of course the infamous “High Fidelity Horse Genitals” mod being sold for $99.99 alongside other not-so-sincere modding efforts designed to express contempt for Valve’s abrupt transition into allowing Paid Mods for Skyrim. Gabe Newell himself also recently did his due diligence in speaking about the feature in a Reddit “Ask Me Anything” which was mostly met with misunderstanding, trolling, and negative response to the feature. Among the many interesting statements made during that segment was one in particular I found interesting in which Newell described angering the mobs of the Internet as costing more money than the Paid Mods in Skyrim were actually netting Valve in profit.

Valve’s Official Statement to the Gaming Community:

“We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.

Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.”

[Some Info Sourced: Valve’s Public Statement on Steam’s Official Blog]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150428 and was last modified on 20150428 .