Supermassive Games’ upcoming interactive horror game Until Dawn, is all about providing the player with choices but the results can be disastrous. The newly released ‘Aftermath’ trailer focuses on the Butterfly Effect mechanic and how it alters the game’s story.
“The way we have implemented this system in game means there are thousands of potential branches to every player’s individual story. Some of your decisions might appear to be inconsequential – a conversation choice that makes a character come across as a bit of an ass, for example – but if you’d made a different choice that character might have ended up the hero. Everything you choose can affect how other characters react, potentially with dire consequences. Some choices are more obvious but much more difficult, like choosing which friend will live and which will die,” Tim Hodges Product Manager, SCEE
Every decision you make can have an immediate or long-term impact on the story. According to Hodges you won’t always know what they will be, until after you’ve made your choice. “It was important to us that players shouldn’t second guess their path through the story of Until Dawn. It’s only after you’ve made a decision that you’ll find out the consequences of that choice, sometimes only hours later.”
Until Dawn will launch of August 25, exclusively for the PlayStation 4.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150806 and was last modified on 20150806 .
Some people still do not understand the big time plot twist at the end of BioShock Infinite. As there are many ideas floating around I am here to dissect it for you and give a good sense of what it meant and what really meant.
###SPOILERS###…….WARNING MAJOR SPOILERS FOR BIOSHOCK INFINITE ARE BELOW ONLY LOOK IF YOU HAVE COMPLETED THE GAME.
If your still reading then hopefully you have completed BioShock Infinite if not then don’t get mad at me. Now this is the explanation listed below
How Booker is also Comstock: In alternative reality’s Booker was baptized and took a new name and Comstock must have either went back in time or went to different reality’s to get Anna while Booker loses his memory due to the shock and does not gain them back for years. Comstock seems to know everything Booker does because he is him possibly even the same age despite an older appearance.
How Elizabeth is Anna Bookers long lost daughter and why cant Booker remember: She is daughter because he sold her to Comstock to wipe away the debt but then regretted it. Booker might have blocked it so far from his mind he forgot all about it but it was still there. It also could have been an affect of the reality, time, and space tears that were created. This quote does sum it all up though “The mind of the subject will desperately struggle to create memories where none exist” but that can be taken in many different ways. Another possibility is that the ending or the game in general is all a dream or a trick but doubtful.
Why Booker must die: He must die to “wipe away the debt”. In other words he must die to save the world cause somehow it always gets destroyed cause he never dies at the place where he becomes Comstock in certain reality’s. He saves himself and his daughter as he learned to be a father in the game without knowing it.
The after credits scene: The short clip where he goes to check to see if Anna is in the crib can be taken in many different ways. It could be explained in future DLC or future games. Or it could mean he finally gets to become a father or she is not in the crib maybe one day we will find out.
I hope everyone found this helpful if there are other questions please ask in the comments section.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130328 and was last modified on 20130329 .
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