Phil Spencer has been quoted as saying that “for a long time, Xbox was like the Garage of Microsoft”. His aim to re-invent the Xbox brand has begun to take shape behind-the-scenes, but will only truly be felt during the next-generation of consoles games. It takes time to make changes at major companies, Spencer inherited a mess from Don Mattrick whose infamous DRM scandal can be largely blamed for the deficit between PS4 and Xbox One this generation. Earning back the reputation of Xbox with gamers will take time. It also takes a long time for game studios to produce new games, and that’s a big part of what Phil Spencer has been initiating, exclusives for Xbox.
We Happy Few is a game that I have personally been very interested since it was shown off years ago at E3. It had that very weird feeling that a game like Bioshock can give you but was also seemingly new and unique, at least from a visual and story standpoint. It started as a Kickstarter project that gained traction fast, then was picked up by Gearbox for publishing rights. Now the game has been in early access on the Xbox preview program since mid-2016, but I have not played that build of the game, so I can’t speak on it.
I want to make people aware that is a title that the public has been able to play for quite some time. However, my review will be of the final release of We Happy Few. I have taken my time with this game and really thought about it deeply. As it is a full $60 release for a new game, some people have naturally been very wary of it. Despite my love of the visuals and story I want to make people aware of exactly how this game’s strengths and weaknesses land.
Compulsion Games will bring the nightmare of a world censored of free thought to light in We Happy Few when it launches worldwide on August 10, 2018 for PS4, Xbox, and PC platforms. Compulsion Games has previously released Contrast, which we reviewed back in 2013 mostly praising the atmosphere and narrative focus of the puzzle / platformer. Gearbox will publish the originally crowd-funded action / adventure survival title which pairs the desperation of rebelling against a powerful dystopian society with a narrative exploring the right to have individual feelings as a driving force.
A bit of information has made its way to the public through Xbox Boss Phil Spencer expressing his hopes, dreams, and potential plans for the upcoming next-generation of console gaming expected to be launched in November of 2020 or 2021. We will continue to update all information regarding the next-gen Xbox Project Scarlet platform as the next few years should be some of the most interesting in gaming history.
Editor’s Note: Project Scarlet is a code name for use during the development of the next Xbox and will probably not be the final name of the product(s) developed under this frame work. The following post includes the latest information but this project is a work-in-progress and subject to change over the next few years.
Genre(s): First Person
Publisher(s): Compulsion Games
Developer(s): Compulsion Games
Release Date (NA): TBA 2015
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150303 and was last modified on 20150303 .