Tag Archives: Design

Industry Talk: Mark Cerny’s Vision Finally Realized

Mark Cerny PS4 Lead System Architect

To say it has been a long time coming for Mark Cerny, who joined forces with Atari’s coin op division at the age of seventeen in 1982 making arcade games, is an understatement.

Best known in the early 80’s for (Marble Madness) designed and co-programmed by the man himself and published in 1984 by Atari, Cerny didn’t find much success with his first endeavor. At that time arcade games weren’t appreciated as they are today. He decided to leave Atari and join forces with Sega in 1985 to work on titles for Sega’s Master System. His first major hit was Sonic The Hedgehog 2 in 1992 which sold millions of copies.

He also designed and programmed the notable Kid Chameleon better known as Chameleon Kid in japan in 1991 for Sega.

Later he left Sega and joined as first member of Crystal Dynamics to develop games for the 3DO due to Sega’s ambition to compete with Nintendo’s quantity of games rather than the quality. He dabbled with 3DO and soon realized that the system itself wasn’t suitable for 2d or 3d games that satisfied his vision.

Looking elsewhere acquiring the PlayStation Japanese Dev Kit, from the main man himself Shuhei Yoshida, Mr. Cerny was one of the few US based developers that dabbled with the PlayStation tech before the console’s launch in 1994. With his vision finally realized he joined Universal Interactive Studios in 1994 to serve as Vice President later to become president. In his four years at Universal Interactive Studios he signed on Insomniac Games and Naughty Dog (the creators of Spyro The Dragon and Crash Bandicoot franchises at the time respectively). Once both of their contracts were up at Universal Cerny left to form Cerny Games Consultancy to work closer with the Sony PlayStation teams.

In the Early 99’s the first Sony PS2 prototypes were being developed. Shuhei Yoshida heard the tech was too powerful for many developers due to it’s complexity. Due to Cerny’s lengthy expertise in the gaming industry Shuhei Yoshida decided Cerny was the right man for the job to develop the tools needed for developers to easily develop for the PlayStation 2. At this time he created the beautiful engine used for Jak And Daxter and also in turn helped design Ratchet And Clank. As the PS2 was maturing Shuhei Yoshida formed the ice team short for (initiative for a common engine project) led by Mr. Cerny.

Due to all Sony’s studios working separately (to unify them) and rising costs of game development. On the verge of PS3 development Shuhei got the approval to involve the ice team due to the cell processor difficult tech. The tech was too difficult to develop for even with the ice team on board. The PS3 launched with a weak line up due to the complexity of the cell within the PS3.

After so many trials and errors in his gaming career Cerny decided to take a stand and finally realize his vision of the perfect console he had envisioned so long ago. In 2008 his vision has finally realized getting appointed as the lead system architect on the powerful PlayStation 4.

The rest will now be history.

Congrats Mr. Cerny on all you have accomplished and will accomplish.

We salute you.

  • Major Havoc (1983, arcade) — Programmer, Designer
  • Marble Madness (1984, arcade) — Programmer, Designer
  • Shooting Gallery (1987, Master System) — Programmer, Designer
  • Missile Defense 3-D (1987, Master System) — Programmer, Designer
  • Shanghai (1988, port to Master System) — Programmer
  • California Games (1989, port to Master System) — Programmer
  • Dick Tracy (1990, Genesis) — Programmer, Designer
  • Kid Chameleon (1991, Genesis) — Programmer, Designer
  • Sonic the Hedgehog 2 (1992, Genesis) — Producer
  • Crash ‘n Burn (1993, 3DO) — Programmer, Designer
  • Total Eclipse (1994, 3DO) — Programmer, Designer
  • Disruptor (1996, PlayStation) — Executive Producer, Designer
  • Crash Bandicoot (1996, PlayStation) — Executive Producer
  • Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
  • Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
  • Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
  • Spyro the Dragon 2: Ripto’s Rage! (1999, PlayStation) — Executive Producer
  • Crash Bash (2000, PlayStation) — Producer, Designer
  • Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
  • Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
  • Ratchet and Clank (2002, PS2) – Designer
  • Jak II (2003, PS2) — Programmer, Designer
  • Ratchet & Clank: Going Commando (2003, PS2) — Designer
  • Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
  • Resistance: Fall of Man (2006, PS3) — Design Consultant
  • Uncharted: Drake’s Fortune (2007, PS3) — Design Consultant
  • Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
  • Resistance 2 (2008, PS3) — Designer
  • God of War III (2010, PS3) — Design Consultant
  • Killzone 3 (2011, PS3) — Design Consultant
  • Knack (2013, PS4) – Director

Written by Jesus Illmind Melgoza – Admin of gamer flesh on Facebook

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jesus Melgoza on 20140509 and was last modified on 20140509 .

Fan Art: Sony NintendoStation 4 Console Concept Design

Check out this very creative fan art out there for the new Sony NintendoStation 4 releasing November Never13. Seriously though, whoever made this fan art send us an email at tips@RealGamerNewz.com to take credit for this incredible creation. A console concept design art has been created based on the new PlayStation 4’s console concept design. This is one incredibly memory-jogging fan art, cheers!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130620 and was last modified on 20130620 .

E3 2013: Xbox ONE Console Design Box Revealed

Above is the graphic art design currently being prototype by Microsoft. This is from Xbox ONE team and has been revealed alongside E3 2013 news from the Redmond company. Xbox ONE will come in a box that looks like this.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130612 and was last modified on 20130612 .

iPhone 6 May Release Sooner Than You Think

If you thought that Apple would release an iPhone 5S and wait another year before even daring to mention the words “iPhone” and “six” in the same sentence, think again. Major finance and consumer publication International Business Times reports today reveal that word around the campfire in insider circles points to the iPhone 6 being prepped for surprise release this Summer 2013 in addition to the release of a less-intense iPhone 5S.

Reasoning behind Apple’s motivation for dropping the new phone ahead of expectation is rationalized and includes a shift from Apple’s current naming system to a new, uniform way of identifying the 3 main iOS devices; iPad 5, iPhone 5, iPod 5 (and soon iPhone 6). This is to help consumers differentiate which specs they should expect with each forthcoming hardware release.

More reasons why Apple would do this continue to include investor relations, consumer demand, bottom line, and even to bring some of the design work inspired and created by Steve Jobs himself to the marketplace.

These reports also seem to line up quite interestingly with a leak that occurred the other night from a former Apple employee who urged that his own advice to the company for years was to drop the “S” naming scheme. If IBT’s intel is correct on this one, it would seem Apple has instead opted to have their cake and eat it too, by releasing the expected iPhone 5S catering to their fanbase while also testing the new naming conventions with the release of a beefier, presumably ‘better’ iPhone 6 at the same time.

RealGamerNewz has reached out to Apple for comment on this matter and at the mean time will file this in the rumors section.

[Source: International Business Times]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130408 and was last modified on 20130408 .

Why Gamers Hate On Games

Quite different than the console wars, which many view as simply an immature waste of energy and time arguing about an irrelevant factor that is always subjective and  based on preference, the war of ideas that takes place between gamers and developers whenever a game has a sizable audience is something that is worth further consideration.

Gamers have traditionally had a far away relationship with those who make them. In the past there were no “AMA’s” (Ask Me Anything live chat events on Reddit) and there was no Twitter, Facebook pages to give feedback on the games we were playing. The closest one could expect would be directly writing a letter, hoping for the best, and/or getting involved with doing journalism at Video Game Magazines.

In today’s day and age however, we are merely a few sentences and a click on the right button away from speaking directly to the creators and developers of the games we play thanks to the era of social networking, one-press blogs, and the vast majority of game-related companies now having an existing online identity to actually speak to which was proven to be a good idea by Viral Marketing experiments during the years leading up to our gradual evolution as an industry.

What happens when a game catches the interest of a gamer’s heart is that the gamer becomes very passionate about the title’s core concepts as well as their subjective interpretation of it. Final Fantasy, Resident Evil, Devil May Cry, Runescape are all examples of what happens when fans turn on the developers that make their games. So why does it happen? Why do gamers hate on games?

It’s because they want to see them evolve beyond what is technically possible and/or thought of yet by developers. In other words, they see a higher potential for the game which, in their belief, developers may be failing miserably to live up to. You may not be familiar with the odd title out mentioned on that list, Runescape. When analyzing the return of “2007 mode” for the game, which lets you play the MMORPG exactly how it was in 2007 before changes that were heavily protested took place forever changing the game. Runescape is a lesson in what happens when a game becomes so loved that design changes to its core are met with hatred and resistance.

The original creation of a game is what gamers fall in love with and developers often take liberties in the way a game plays which are met with contempt by gamers who already have become enamored by the pre-existing functionality of a title.

Final Fantasy and Resident Evil have both seen this response from the gaming community as well and it is well documented. Resident Evil fans typically find enjoyment in the new titles RE4 and RE5 while at the same time being thoroughly outraged at times that the titles no longer posses as much influence from the Survival and Horror genres in recent days but instead resemble more of an Action title. Many demand a remake for Resident Evil 2 as its being heralded as the best in the series despite the fact its lacking major technological enhancements brought forth by future incarnations.

Final Fantasy fans demand the return of towns, open world gameplay, and some even demand a remake for Final Fantasy 7 the game most of the world will concede to being the best representative of the Final Fantasy 7 series. Despite the fact that Final Fantasy 6 was the title that culminated all of its old school heritage in 2D, Final Fantasy 7 which is 3D is regarded as the fan favorite because of the explosion of popularity and nearly one hundred percent customer satisfaction from RPG lovers. You can currently pick up the original Resident Evil 1: Director’s Cut, RE2, and RE3: Nemesis on the PlayStation Store as well as nearly every Final Fantasy title from the first to a high definition Final Fantasy X coming soon.

It would be a shame to say that once gamers fall in love with the mechanics of a game being a certain way, we should not change it too drastically. There will be a game out there that proves we can evolve gameplay without losing its core values. Until then, we should understand that hating on games for the decisions developers take is not going to get us very far. Appealing to change their minds only makes your opinionated design rise to the forefront which may or may not please all fans, since we all have our own idea of how the game would be best designed. Furthermore, we need to find what’s best about a game in the first place instead of jumping the gun on what’s negative about it. Most games no matter how terrible you may think they are, have at least something that is enjoyable. Gamers hate on games because they know their potential is to be even greater.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130317 and was last modified on 20130317 .

PS4 News: PlayStation 4 Architecture And Conceptual Design Video

Sony Worldwide Studios and their partners, both first part, third party, and even everything in between discuss the way the PlayStation 4 came together. Sony and its game development partners have focused on a new way of making games that will produce higher quality experiences.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130221 and was last modified on 20130221 .

Snooki from MTV Jersey Shore making more Games, Apps Genius acquires contract and engine for her

Snooki from Jersey Shore does more than just party. These days she is getting her hands into something a little closer to your hearts, video games. Today at 7:20 AM (Eastern US Time) Apps Genius has announced their agreement (which was signed on October 2011) is progressing with Snooki for a puzzle-inspired game as well as eight games to come following.

Apps Genius will be in charge of creating and releasing the games for Jersey Shore star Snooki. The first of these titles is planned for release in the near future. Apps Genius acquired a new game engine to design more games for her under the continuing of their contract.

You can also check out some pics below from “Snookify Me Lite” (currently available now for download).

“Adam Kotkin, CEO of Apps Genius, stated: “Our acquisition stems from the first of several relationships that were founded at the Game Developers Conference 2012 in San Francisco last month. Having obtained the rights to this game, we intend to share it with “Snooki” and modify it according to her input in order to make it her very own. I am confident that all of “Snooki’s” fans who enjoyed our previously released apps, “Snooki’s Match Game” and “Snookify Me!”, will find this new game, just as addictive and fun as those earlier apps.” — Excerpt from the Official Press Release.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20120416 and was last modified on 20120416 .