Tag Archives: dualshock 4

Blue Estate Hits PlayStation 4 Tomorrow w/ Special DualShock 4 Controls, View HD Trailer Now

Blue Estate - PlayStation 4 - RealGamerNewz

This on rail shooter takes a daring leap into the other side of the Sony PS4’s DualShock 4 controller capability in ways that other developers have yet ton try on the next-generation console, and hopefully will lead the way for more creative experiences like this. From development studio HESAW and publisher Focus Home Interactive, and based on the coming book franchise by the same namesake, Blue Estate tells two stories with playable characters Tony Luciano and Clarence. Tony was born of a different cloth, among men of a different breed. He was taught to kill or be killed, the problem is he likes the thrill of killing just a bit too much. Clarence is set to put a stop to the madness using his training from the Navy Seals as his only ally, and yet players will view this tale of woe from both sides in first person playing as each of them.

It’s not all so melodramatic though, you should really check out the trailer below for Blue Estate which is hitting North America tomorrow and Europe the day after! There will be a 20% Off Discount for PlayStation Plus members as well so now could be a good time to get on board the gravy train if you aren’t already a member. Today’s trailer features Tony Luciano the son of mob boss Don Luciano, better known as the man who runs Los Angeles. RGN will have more info on this game as well as our impressions once we get our hands on it this week.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140623 and was last modified on 20140623 .

Sony Announces PS4 Global Sales Over 6 Million And Rising

PlayStation 4 - 6 Million Sales

Now that PlayStation 4 has had some time (about a week) to get into the hands of Japanese consumers who only had the console release just now while Americans have had it since the winter of last year. Everyone knows that stocks of PS4 units are selling still, like crazy. As promised, it appears Sony has begun to get a grip on demand by producing as many units as humanly possibly, then calling up aliens and having them produce some as well to make it even more than humanly possible – and the result is a lot of sales.

“PS4 sales cross 6 million globally”

PlayStation 4 has now sold over 6 million lifetime worldwide units, Sony announced on their official website.

There were more announcements as well included in this single statistic.

“As you’ve probably read by now, cumulative PS4 sales have now surpassed six million units worldwide following the successful launch in Japan just over a week ago. It’s truly humbling to see the rate at which gamers across the globe are choosing PS4 as their next gen console of choice. Even more exciting is what happens when gamers power up their PS4s. In the United States, more than 90% of PS4s are online, enabling gamers to connect, compete and share their greatness with friends and fellow gamers.”

Some more fun stats were released with this announcement as well:

  •  “PS4 gamers account for 20% of daily broadcasters on Twitch.”
  •  “100 million shares” (using the DualShock 4 controller’s share button to post pictures, stream live, or post videos to TwitchTV, Facebook, Twitter, and soon more including YouTube)

And another quite intriguing statement was made as well regarding video broadcasting on PS4:

“Dead Nation: Apocalypse Edition features a built-in Broadcast+ mode where you can stream your gameplay while viewers on the PS4 or a web browser influence positive and negative effects during gameplay.” – John Koller / VP of Marketing – Home Consoles and Handheld Platforms, SCEA

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140304 and was last modified on 20140304 .

Tiny Brains PS4 Review

Tiny Brains PS4 RealGamerNewz Review 2

Tiny Brains on PlayStation 4 is about the experimental procedures of a scientist who has constructed some miniature and intelligent beings. This means players take the role of four test subjects each with their own powers. Every character is needed in their own way for solving the puzzles that this strange science experiment presents them with and they are color coded. When a session has less than four people playing players can swap between different characters at will. Each is color coded to help the player remember their power and in addition to voice chat players can communicate with each other by using the DualShock 4’s touch pad to point out areas they are trying to explain. The color coding also lights up differently on each controller based on which character the player currently has selected.

The stages in Tiny Brains start off very easy and quick serving as something of a tutorial for how to navigate in the game-world and seamlessly evolve into challenging stages that have very interesting and sometimes hilarious consequences. Players will participate in puzzles that sometimes focus on speed and skill while other times demand complete co-operation such as one stage that sees players kicking and pulling a ball uphill as the board changes, similar to something out of Marble Madness from the Nintendo NES days only this time two people are trying to control one ball together. The controls of the game work as expected, which is great because sometimes the precise actions of the player will make or break their success on a given puzzle.

Very careful attention has been paid to the way players come into the game. For example, once me and my partners accidentally ran underneath a ramp before it was lowered and I thought “oh, here we go, we are about to see the first glitch” since this was a newly released title and that detail may have been overlooked. I was pleasantly surprised to see that even minute points like this were perfectly remedied because we were automatically spawned to a playable area. That being said, the game is not always easy, but it is usually fun.

Tiny Brains PS4 RealGamerNewz Review 1

Early in the game players begin to experience survival waves which test their might and even more challenges are presented later on down the line. For example, one mid-way situation seen in Tiny Brains sees two players co-operating to light the gas and ignition for a stove-top burner (four or so to  be precise) and burn up chickens that are attacking a target they must defend. The other two players must help direct the enemies onto these flammable platforms and all of this must be timed nicely with the onslaught of enemies being just too much to simply stomp them all out (another attack option players get). These types of segments and mini-games are a great relief from the puzzle sessions and keep it fun and interesting while still providing a challenge. After a few puzzles players get to divert their attention to something like this and then by the time it’s over feel ready for some more puzzling stages anyways, so the pace and flow of the title are pretty good in that respect.

Graphically the game is nothing to write home about. We feel saddened by the developers’ choice to place a crazy looking filter over the title which makes everything look a bit messy and washed out. When playing back the videos using the PS4’s Share Button (shared on Facebook in compressed HD), the graphics actually don’t have this filter. The filter looks like black squiggly lines up and down and was probably added as an artistic expression but comes off as really cheesy and does a disservice to what may be vibrant colors and sharp, anti-aliased character models hiding beneath there. A simple patch could probably remove this, but we’ll see.

Tiny Brains PS4 RealGamerNewz Review 3

Multiplayer Aspect: Tiny Brains supports 1-4 multiplayer for either local or online play. Players can join up with friends, shoot over invites to people on their friends list, and even experience matchmaking sessions open to the public.

Replay Value: Fair – With plenty of trophies and the ability to play this at home with friends and family, the replay value on this game is really not bad. The challenges can get a bit tedious over time though, so this isn’t something you’ll be playing forever. That being said, it’s well worth the asking price in terms of how many hours players can expect to get out of it.

Soundtrack, Audio, Voice: Fair – The audio in Tiny Brains PS4 did not take away from the gameplay but didn’t do much to add to it either. Overall it was forgettable, but this is not problematic to the overall experience.

Tiny Brains PS4 RealGamerNewz Review 4

Final Verdict:

To the detriment of this game some sections seem to be only passable with 3-4 players. Although this is not the case and these puzzles just become much more difficult with 1-2 players it can be frustrating to experience these moments when running through as a pair of brains the huge fun factor of the game slams into a brick wall and players must quit to try again later or find more people to help out whether they like it or not. Other than this issue of difficulty pacing, the developers of Tiny Brains have shown a mastery of pulling fun factor from the puzzle genre which can sometimes be like pulling teeth for other devs. Tiny Brains is an incredibly entertaining experience well worth its asking price and will give a lot of laughs while mixing up the puzzle action with survival waves and very creative gameplay elements. Tiny Brains gets an 8.5 out of 10 making it a Silver RGN Game.

Official Trailer:

Overall Score: 8.5/10

RGN Rating: Silver Game

Developer: Spearhead Games

Publisher: 505 Games

Available On: PS4 | PS3 | 360 | PC

Played On: Sony PlayStation 4

Review Copy Info: Four digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131219 and was last modified on 20131219 .

RGN Daily News #69: Are Nintendo And Microsoft Doing Disservice To Gaming Industry w/ Wii U + Xbox ONE?

RealGamerNewz RGN Daily 2p0 Blank

Topics Include: Shenmue 3 Day, Sony Making Gamer Movies, AC4 Glitch, And More

– Happy Shenmue Day! Shenmue 3 Production Is Now A Real Possibility

– Sony Making Movies, Uncharted, The Last of Us, Watch Dogs – Could All See Film Adaption

– Assassin’s Creed IV: Black Flag Glitch Hurting The Highly Loved 4th Entry’s Image

– Microsoft, Sony, Nintendo – The Situation Financially And Importance Of 2014 Success

– Will Miserable Xbox ONE And Wii U Sales Continue To Be Revealed?

– Xbox ONE’s User Interface Issues Are A Nightmare, Especially w/ Kinect

– Valve Refusing To Market The Steambox To Console Gamers Due To Xbox ONE’s Failed Marketing Issue?

– PlayStation 4’s DualShock 4 Has Too Low Of Battery Life

– Review Scores Don’t Reflect The Writing; Criteria From Industry Still Desperately Needed And Its Absence Damages The Business

– Boody’s View On Developers Responding To Reviews On Twitter w/ Lashing Out

– Currently Existing FTC Rules For Reviews Are Not Being Followed By Sites Big & Small

– Xbox ONE Rushed, Their True Vision Will Never Be Known

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131203 and was last modified on 20131220 .

PlayStation 4 – DualShock 4: Revolutionary, Intuitive and Precise Trailer [HD 1080P]

PS4Controller-WhiteNightmare

The DualShock 4: Revolutionary, Intuitive and Precise Trailer of PlayStation 4.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131110 and was last modified on 20131110 .

DualShock 4’s Light Bar Gets Dimmer to Indicate How Hidden You Are in THIEF

DualShock 4 Features of Thief

DualShock 4 is a controller that will add to the experiences of PlayStation 4 games. Stephane Roy, The Producer of the new game THIEF (which revives a well received franchise by the same name) indicated some of the ways that this controller will be used in the game today. One way THIEF uses the DualShock 4 which is expected to be seen in many games is that the touch pad at the top / center of the controller will allow players to navigate menus in a more intuitive way.

However, a not-so-common way the game will integrate the DualShock 4 is to make the light bar at the top of it get brighter and darker based on how stealth you are at any given time. For example, if you duck and pin to the wall against the shadows, the amount of illumination on the controller will decrease and you’ll be able to get a good feel for how hidden you really are from the enemies before it’s too late. Motion control will be used for the bow and arrow action and you can catch a lot more next-gen information regarding the PlayStation 4 version of the title at the Full Interview on PlayStation Blog here.

Thief 4 aka THIEF is expected to release on PlayStation 3, PlayStation 4, Xbox 360, Xbox ONE, and Windows PC on February 25, 2014 in North America and on February 28, 2014 in Europe and Japan. The game is being published by Square Enix and developed by Eidos Montreal.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130924 and was last modified on 20130924 .

DualShock 4’s Light Sensor Cannot Be Shut Off

DualShock 4 Light Bar Doesnt Turn Off

It’s been confirmed by Sony Computer Entertainment that the new DualShock 4 controller launching for the upcoming Sony PS4 (PlayStation 4) which launches this Holiday 2013 season will not feature an ability to shut the light sensor on the controller off. Similar to how the PS3 works, the light bar sits at the top of your controller and indicates which player it is (player one, player two, etc.).

However, the DualShock 4 also incorporates PlayStation Move technology and uses the light bar to also communicate with the (sold separately) PS4 Eye. This may be part of the reason why the feature is permanent at the time of this writing.

This is a very minor detail of a great looking next-generation launch for both Microsoft and Sony, but as the saying goes “haters gonna hate” and this is likely going to end up a detail in someone’s console war/fan-boy checklist.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130708 and was last modified on 20130708 .

Sony’s “The PlayRoom” Exclusive to PS4 Uses PS Eye 4 + DualShock 4 Together

PlayStation 4 uses an exclusive technology known as PS Eye 4 in combination with the DualShock 4 in order to present the following project. The PlayRoom will launch exclusively for PlayStation 4. It is unclear the entire scope of this video game / entertainment software hybride, check out the trailer below to get a feel for the concept and technology at work. This video also gives an insight finally to a few different ways developers may plan on implementing the DualShock 4’s touchpad.

PlayStation 4 is a next-generation game console that will launch Holiday 2013 and is already being pre-ordered around the world. Some more Sony PS4 exclusives shown so far include Killzone Shadow Fall, Infamous: Second Son, DriveClub, Knack, in addition to multi-platform next-gen games like Call of Duty: Ghosts, Battlefield 4, Destiny, and more.

The PlayStation 4 Eye Camera will be available separately from the Sony PS4 next-generation game console for a currently speculated price of $59.99 according to retailers such as Amazon and Gamestop. The DualShock 4 controller which comes with the Sony PS4 console features new touchpad control in the center of the device as well as motion sensor technology similar to what is seen in the PlayStation Sixaxis and Move currently on PS3. This game fuses those two technologies together to combine them into this:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130614 and was last modified on 20130614 .

PlayStation 4 Specs and Release Date Confirmed Again by Official PlayStation Magazine

Today the Official PlayStation Magazine sorted out the claims from the reality when it comes to what exactly PlayStation 4 will bring to the table in terms of hardware specs and even when we can expect to get our hands on the machines ourselves. Among the data compiled OPM also mentions that Killzone: Shadow Fall is “rumored” to have run with only 1.5gb of PlayStation 4 8gb GDDR5 Memory being used, seeming to suggest far more power will come out of PlayStation 4 for years to come upon release to the market.

Beyond the features OPM mentions, we at RealGamerNewz are also excited to report that our most anticipated feature will be instant game demos (no downloading required) and in-demo purchases that will download the rest of the game for you without interrupting gameplay. If this can be pulled off gracefully then we will once and for all have an end to bad shopping experiences in digital distribution stores on gaming console devices.

Release Date

  • Holiday 2013
  • (regions TBC)

DualShock 4

  • Improved latency, controls and
  • motion sensing
  • Built-in speaker, headphone jack
  • and front touchpad
  • Front-mounted light bar both signals to player and adds motion-sensing options

PlayStation 4 Eye

  • Two 1280×800 resolution cameras
  • Four microphones
  • 85º field of view

Main Processor

  • CPU x86-64 AMD “Jaguar”, eight cores
  • GPU 1.84 TFLOPS, AMD next-generation Radeon-based graphics engine

Memory

  • GDDR5 8GB

Hard Disk Drive

  • Built-in Optical Drive (read-only)
  • Blu-ray 6xCAV
  • DVD 8xCAV
  • Connectivity
  • USB 3.0
  • Ethernet
  • Wi-Fi IEEE 802.11 b/g/n
  • Bluetooth 2.1 (EDR)
  • AV output HDMI
  • Analogue-AV out
  • Optical digital output

Check out Official PlayStation Magazine’s writeup on the upcoming PlayStation 4 and be sure to follow RealGamerNewz via the links below to stay up to date on the latest PlayStation 4 and Xbox 720 news, reviews, and rumors.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130509 and was last modified on 20130509 .

RealGamerNewz Podcast: Episode #953 – April 5, 2013

RealGamerNewz Car Jump

In this week’s episode of RealGamerNewz Podcast we discuss the world’s largest hack which took place recently against Netflix. We also go over topics such as the next generation PlayStation 4’s DualShock 4 controller and possible unannounced features that may be waiting to be revealed in the title. Battlefield 3 versus Battlefield 4 reveal footage are discussed and the state of graphics in the game industry at large as well.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130405 and was last modified on 20130405 .

GDC 2013: DualShock 4 for PS4 Has Two Cameras On It, 3D Player Tracking

The upcoming PlayStation 4 from Sony has been detailed and the full specs brought further in-depth at the Game Developer Conference 2013 game media and developer industry event being held today in San Francisco, California. Click Here if you missed it. Late-breaking developments of the specs for the DualShock 4 that will replace DualShock 3 for the PlayStation 4’s main controller interface.

The DualShock 4 controller will reportedly feature stereo camera functionality for 3D Position Tracking of players. The DualShock 4 also contains an LED light bar, headphone jack, multi-touch screen in the center of the controller, 3-axis accelerometer, and 3-axis gyroscope. [Source: Yahoo / BGR News]

RealGamerNewz has reached out to Sony for confirmation / denial of this news report.

Already known information revealed previous to this event: Not only will the device feature the standard X, Square, Triangle, Circle, L1/L2/L3, R1/R2/R3, and Start buttons there will also be the PS Button and a Share button.

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130329 and was last modified on 20130329 .

Full PlayStation 4 Specs Confirm PS4 Cross-Game Chat, In-Game Video Capture / Streaming, and more

The following data is released to the public by Sony Computer Entertainment relating to the PlayStation 4 ( PS4 ) full and complete specifications ( specs ) as well as details concerning cross-game chat, in-game web browser, GDDR5 memory, in-game video capture, streaming, and more. Consider this post for redundancy and as a service to those gamers looking to find the full specs of Sony’s upcoming PS4 to be released in Holiday 2013.

“SONY COMPUTER ENTERTAINMENT INC. INTRODUCES
PLAYSTATION®4 (PS4™)

PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization,
Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough
Gaming Experiences and Completely New Ways to Play

Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season.

Gamer Focused, Developer Inspired

PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.

PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN).

The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.

The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance.

The end result for gamers is new games with rich, high-fidelity graphics and deeply immersive experiences that shatter expectations.

Shared Game Experiences

Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay.

For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game—the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.

PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.

Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.

PS4 Second Screens

PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive dual analog sticks over Wi-Fi networks*1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita*2.

A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an
adventure game, purchase PS4 games while away from home and download it directly to the console at home, or remotely watch other gamers playing on their devices.

Immediate Gameplay

PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the
past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.

PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.

Personalized, Curated Content

On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.

Gaming in the Cloud

Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.

By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love.

PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

###

*1 Depending on network environment or titles, users may not be able to play games outside comfortably.
*2 Exept games that require peripherals such as PlayStation®4 Eye .
*3 Depending on the version of OS or other conditions, users cannot use the application.
*4 Number as of December 31st , 2012
*5 Number as of February 19st , 2013
*6 Number as of December 31st , 2012, including free trials.

< PlayStation®4 Technical Specifications >

  • Main Processor: Single-chip custom processor
  • CPU: x86-64 AMD “Jaguar”, 8 cores
  • GPU: 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
  • Memory: GDDR5 8GB
  • Hard Disk Drive: Built-in
  • Optical Drive: (read only) BD (Blu-Ray) 6xCAV / DVD 8xCAV
  • I/O: Super-Speed USB (USB 3.0) 、AUX
  • Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
  • Wireless: IEEE 802.11 b/g/n (Wifi), Bluetooth® 2.1 (EDR)
  • AV output: HDMI, Analog-AV out, Digital Output (optical)
  • *Specifications are subject to change without notice.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130307 and was last modified on 20130307 .

Xbox 720 Will End RROD Reputation [RealGamerNewz.com Podcast]

In the following episode of RealGamerNewz the crew meets up with a few friends to discuss the next generation of gaming as well as some upcoming titles and the absence of certain other titles from PlayStation 4’s heavyweight debut.

Published on Feb 24, 2013

– Intro
– PS4 Specs + Functionality, DualShock 4 Specs
– Microsoft Xbox 720: When? What? How?
– Will Modern Warfare 4 Compete With Battlefield 4?
– Respawn’s New Title Absent From PS4 Debut
– Destiny Impressions + Info
– Xbox 720 Will End RROD Reputation
– Xbox 720, Kinect 2, DualShock 4, PS4, PS Eye 4
– Virtual Reality: 3D, HD, 4K, 3D Cameras, PS Move

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130224 and was last modified on 20131011 .

Stop Complaining: PlayStation 4 Doesn’t Need DualShock 3 Support

Somehow some gamers who are likely already preconditioned to be anti-Sony next generation (for whatever reasons) in the first place have found a minuscule detail to nag about the PlayStation 4. Unfortunately somebody forgot to give the scarecrow making these articles a brain. The complaint going around is that DualShock 3 controllers will not work on the PlayStation 4. Guess what, neither did the original Xbox controllers in the Xbox 360. The PlayStation 2 controller did not work in the PlayStation 3, and the PlayStation 1 controller did not work in the PlayStation 2 for PlayStation 2 games.

If anybody is really shocked by this then you simply need to do one thing, laugh out loud. This is a very silly thing to complain about. Sony has confirmed they won’t ban used games, they will not be digital-only they will still use physical media while at the same time utilizing the latest in cloud storage, download networks, and streaming gameplay and full game trials technology at the same time. The major bullet was dodged there for gamers fearing a new world order, dystopian video game industry being debuted alongside PlayStation 4.

My argument to gamers has always been, when you get a new system you are doing so to experience the new experience of the system and the games. I don’t want to play PlayStation 3 games on a PlayStation 4, I want to play PlayStation 4 games on it. If you don’t want to let go of the past, then don’t. There is no law against keeping your PlayStation 3 and its game collection.

The PlayStation 4’s DualShock 4 quite obviously makes the DualShock 3 controller obsolete and therefore not suitable for PS4 use. The entire user interface of PS4 is designed differently. You will now have a button on your controller to instantly suspend the power of your PS4 (similar to PSP days) and pick up right where you left off whenever you get back while saving power at the same time. You will also have a button for sharing.

Not to mention, nobody knows exactly how the touch bar will work with the operating system on the PlayStation 4 either. Gamers are wrong to assume a DualShock 3 would be somehow suitable to take its place. This is not Nintendo people where we hold back technological innovation for the sake of nostalgia. It has been nearly a decade for the PlayStation 3’s life cycle, let’s welcome its successor PlayStation 4 with a bit more open arms than the grueling abuse from a corrupt media seen for PS3.

UPDATE 12:47pm EST:

To gamers who insist on DualShock 3 Support on PlayStation 4, here’s the scenario of what would probably happen if Sony caved in to DS3 demands:

You would end up with developers not giving you the DualShock 4 innovation they could because you all ended up using old controllers so they don’t care to give you the higher experience if you don’t care to take innovation serious.

Look up the changes from DualShock 2 to DualShock 3. It was more than just becoming wireless. There was an increase in how many angles it can detect you controlling from. Who’s to say what crucial upgrades the DualShock 4 contains that all PlayStation 4 games will be programmed for?

If you would have used a DualShock 1 in the PlayStation 2 then you wouldn’t even be able to control a character correctly in a simple game of basketball because you’d be stuck to only about 9 directions you can aim the character to walk in.

UPDATE 1:29pm EST:

From Shuhei Yoshida on the PSBlog:

“On the front side of DUALSHOCK 4 is a light bar with LED that illuminate in various colors to match the color of the character in a game as a simple way to identify players. The colors can also provide useful information to players, such as when their character has taken damage during a game. DUALSHOCK 4 was developed alongside a second peripheral, a dual camera which can sense the depth of the environment in front of it and also track the 3D location of the controller via its light bar. The new camera incorporates four microphones capable of accurate sound detection and source origination, and it will support the PlayStation Move motion controller with more precision than ever before.”

(thanks FunAndGun)

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130222 and was last modified on 20130222 .

PlayStation 4 Podcast: Sony PS4 Event (Full Show WrapUp)

Sony’s PlayStation 4 event unveiling was epic. You can catch all the news and impressions to the tech demoes, game releases, release dates, updates, and announcements on this RealGamerNewz Full Show WrapUp Podcast of the PlayStation 4 event.

  • PlayStation 4 Revealed, Detailed
  • DualShock 4 Revealed, Detailed
  • Full List of PlayStation 4 Games Shown and Developers Presenting
  • Full List of PlayStation 4 Game Engines and Tech Demoes Shown
  • Impressions, Reactions, Interpretations

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130221 and was last modified on 20130221 .