Tag Archives: experience

Naughty Dog Sparks Debate; Uncharted 4: A Thief’s End Probably Not 60 FPS

Nathan Drake Uncharted 4 Graphics Comparison PS4 Exclusive RealGamerNewz

When watching the developers behind the upcoming PlayStation 4 exclusive video game Uncharted 4: A Thief’s End it becomes clear that their intentions are to bring out the best possible marriage of cinematography and gameplay. This is something Naughty Dog has a proven history at doing well with. Uncharted 2 is still hailed as possibly one of the greatest and most cinematic gameplay experiences of all time while still catering to hardcore adrenaline junkies of traditional gaming culture. Many non-gamers were able to watch and remark that it was just like watching a film, albeit with a few more moments of dying on harder difficulties. The Last of Us had a similar success as it reached into living rooms and entertained across a wide spectrum of demographics, touching the hearts of millions worldwide in the forming of a true blockbuster IP.

Naughty Dog is set to drop jaws in the world of gamers and cinematic fans once again as Uncharted 4: A Thief’s End approaches release some time this year. The studio has managed to introduce 4 times the level of graphics seen in Uncharted 3, given a Real Body Physics engine with 360 degree animation, and a healthy helping of more visual effects engines, design improvements, and minor touches that players won’t notice because they make what’s on-screen seem real.

A representative for Naughty Dog the developer behind the series is quoted below speaking about Uncharted 4: A Thief’s End and the direction the team is looking to take in terms of graphics engine prioritization.

“We’re actually above 30, but we locked it [for the demo]. We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.'” – Bruce Straley // Director of Uncharted 4

Uncharted 4 Gameplay Time

[Image Credit: PS4 Fans Make Fun of Naughty Dog’s Waffling]

We’d hate to let hype sway us, and we really can’t expect any development studio to be perfect – but at the risk of jinxing a great thing we have to admit that Naughty Dog is as close to flawless as it gets when Industry Talk finds its way to the topic of AAA development. Graphically, the game can still look impressive without being 60 frames per second. It may not look like much now, but at the time of its release Uncharted 2 was very polished and in the console segment of the market was regarded as a high technical accomplishment.

Naughty Dog not only marvels audiences with front-end releases through major Sony 1st party publishing contracts but also helped develop the tools for third party companies to make PS3 games easier during a time when the platform was struggling to gain neutral ground against Xbox 360. Mark Cerny and Sony Worldwide Studios Boss Yoshida have also expressed many times that Naughty Dog was instrumental in developing the architecture of the PlayStation 4.

So it’s with much understanding that gamers want the world, a cake, and to eat it too when talking about any Naughty Dog related project. During The Last of Us: Remastered’s development there came a point when Corrinne Yu of Naughty Dog (and ex-Halo developer) speculated taking The Last of Us above 60 frames per second on the PS4 hardware. Ultimately, gamers rejoiced when 60 Frames Per Second for TLOU:R was essentially confirmed ahead of launch by Neil Druckmann of Naughty Dog.

Nothing is new about the science behind 60 Frames Per Second, Check out this 1998 essay about it. You’ve all heard the myth that “studies ‘prove’ human eyes cannot tell the difference”, but this can simply be attributed to poorly thought out academics from a narrow point of view. The lack of evidence, is not evidence. 60 Frames Per Second is not up for debate, that’s why you won’t hear any developer worth their salt trying to sell you a 15 Frames Per Second game.

Uncharted 4 A Thief's End - RealGamerNewz PS4

It is likely that many gamers still to this day cannot see the difference between 30 Frames Per Second Vs 60 Frames Per Second. As time progresses, just as our eyes adapt and become more used to graphics of old consoles – there comes a time when the mind can process more information than traditionally expected. This is seen not just in video games, but in Sports athletes, Doctors who work under high pressure, and many other walks of life in which the connection between the optic nerve, the brain, and the eyes becomes very “in-the-moment”, rapidly processing large amounts of information with ease.

It’s the reason YouTube implemented support for 60 Frames Per Second videos. You can check out an in-depth explanation talking about this, explaining everything in the first 2 minutes while visually showing off the actual Gameplay Footage of The Last of Us: Remastered in 60 Frames Per Second. Check it out below, and props to YouTuber SwingPoynt for creating the video which just happened to be a perfect example of what we’re talking about in this article.

The science explained above is how gamers who can see in 60 Frames Per Second are able to enjoy the multiplayer of The Last of Us: Remastered more and get a slightly faster gameplay experience from it. The feel and vibe we at RealGamerNewz and RGN Community readers are getting so far from the Uncharted 4 game is a bit more cinematic, and likely will not attempt to match this. Surely, for many, this is going to be looked at as a negative thing before launch is even close to ready. It doesn’t mean the game won’t be great, but it cuts out a grand aspect that many players are perhaps foolishly assuming  would be the next logical step for Uncharted as a franchise in addition to a measurement of PS4’s power.

Too Early To Jump To Conclusions:

  1. Currently, Uncharted 4: A Thief’s End runs at 37 Frames Per Second (Confirmed by EDGE via Tanya Valdez).
  2. Naughty Dog is considering capping the game at 30 Frames Per Second (via Bruce Straley of Naughty Dog).
  3. The game is not Gold yet, and is still a work in progress. This is not Finalized.
  4. The game has some of the best photo-realistic looking textures on PS4, so far.
  5. Even at 37 Frames Per Second, The Multiplayer Mode’s Gameplay Experience Can Be Sped Up In Other Ways

In the clip above, during an interview that took place this weekend on Game Informer, the two voice actors behind Nathan Drake and Sam also gave their two cents on the game’s direction as well as where they draw inspiration from for the attitude, feel, and vibe of the fourth Uncharted game and first Uncharted game on PlayStation 4.

TLOU:R was so much better because of 60 frames per second, especially the online mode. Most people appreciated the ability to switch back and forth between 30 and 60 as well, usually ending up with 30 for those who enjoyed the Story mode a second time (or for the first time). Based on everything that’s coming out of the Naughty Dog camp at this moment in time, it sadly appears that Uncharted 4 is probably not going to end up being 60 Frames Per Second.

With full fledged “Fanboy Wars” raging on once again within underground gamer communities, Naughty Dog probably doesn’t want to risk having textures that are small enough to draw ridicule to the PlayStation brand and are actually  just choosing bigger textures over more frames per second. Is it going to be Full 1080P HD, and truly True 1080P Native? Would it be possible to get the best of both worlds, with a slice in that texture size? Which would be the best looking / playing game at the end of the day? These are billion dollar questions, and the pressure on Naughty Dog surely is mounting up right now.

From the outside looking in, just making the Online Multiplayer Mode 60 Frames Per Second seems the obvious way to serve both demographics. But of course, game development is never that simple, and on this scale is surely something best left up to Naughty Dog to decide. We look forward to playing the game either way, and if players go into this expecting a movie-like experience as was delivered in Uncharted 2, I can’t imagine they’ll be let down based on what we are seeing so far. Of course, keep tracking more Uncharted 4: A Thief’s End on your favorite gaming publications, and thanks for reading RGN’s PlayStation 4 section.

Trailers / Gameplay of Uncharted 4: A Thief’s End:

Leave your own comments at the bottom of this article so Naughty Dog and Sony get to know how you feel.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150118 and was last modified on 20150118 .

PlayStation 4 – 20th Anniversary Limited Edition Announcement Trailer [HD 1080P]

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20th Anniversary Limited Edition Announcement Trailer of the PlayStation 4.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20141204 and was last modified on 20141204 .

VR Gaming News: Virtual Reality MMO XViREnt Successfully Kickstarted w/ Over $9 Thousand CAD

XViREnt - RealGamerNewz - Oculus Rift - RPG - Virtual Reality

The $8,000 CAD Kickstarter deal has been successfully funded for the new and upcoming virtual reality massively multiplayer online game heading out to Oculus Rift VR headset devices from InEvoWare Game Studios titled XViREnt. As of April 20, 2014 the campaign will be closed, meaning the game met its mark ahead of schedule. Click here to become a backer if there’s still a chance by the time you’re reading this (35 hours left at the time of post with $9,127 CAD raised).

XViREnt is a fantasy themed MMO that will be free-to-play with various classes including Vampire, Werewolf / Lycanthrope, “Agent” Class, “Inquisitor” Class, and more. Of course this MMO has many RPG elements listed including Careers, Experience, Skills, and Superpowers. UGC (User Generated Content) allows players to create their own character, go on their own quests, and perform their own missions, craft their own worlds, and even spawn their own custom creatures. Teased at the end of the preview / pitch video for this game is an advanced feature of Alter Ego to Super Ego Conversion.

Take a look at the Kickstarter Pitch / Preview Demonstration of this Work In Progress:

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140419 and was last modified on 20140419 .

HitmanTV Podcast: “I’m Racist… Against Stupid People”

HitmanTV Podcast

RealGamerNewz.com is the next-generation video game news and reviews website responsible for hosting the only uncensored gaming media on the net!

In the following show I bring my expertise from over 22 years of gaming and authoring over 3,000 living online documents detailing the international video games industry to the table and touch on some risky topics. I speak about my opinions and divulge many pieces of information that a lot of reporters in this industry might be scared to release, and a lot of gamers might be too stubborn to believe.

Some of the topics I’ll touch on in this show include the industry’s push for DRM, and why it exists in the first place. While many gamers believe that DRM exists to rob them of their rights, the facts are plain to see. Game companies are closing down all around us, and while no game company can successfully prove that used games or piracy are causing this (because they are not the only factor) blocking these actions to some extent is meant to be a temporary band-aid fix to the suffering the industry is going through which can only be blamed on a huge list of many factors, not one single factor such as used games.

The trend of gamers taking their experiences in military shooters to unrealistic levels by enlisting based on their skills in a video game is also discussed, with much thanks and respect given to our real life troops and veterans. Reality and fantasy should never be mixed in this way. The importance of Dedicated Servers in First Person Shooters and the foolishness of turning your back on a brand because of a mainstream agenda are highlighted while marketing campaigns from some of the top First Person Shooters in the video games industry are analyzed. I look forward to the feedback of my fans, peers, and critics, and thank you in advance for the time you spent reading and watching this piece.

“I’m Racist… Against Stupid People” featuring Jon Ireson AKA Hitman0769 – Gamer for over 22 years and author of over 3,000 living online documents detailing the international video games industry.

TOPICS INCLUDE

  • #1 – Battlefield 4’s Marketing Campaign Is A Complete Joke; DICE is Laughing At You
  • #2 – Call Of Duty Fans That Buy PS4 Are Foolish
  • #3 – FPS Games Are Not Realistic And Have Nothing To Do With Real Life Army Experience
  • #4 – You Supported Piracy Instead Of Gaming By Protesting Next-Gen DRM

If the version of the video above does not work, try the YT version below!

***Editor’s NOTE: Jon’s views are his own and may or may not represent those of RealGamerNewz and the rest of their staff. This article will not be taken down for any reason(s) citing the 1st Amendment of the United States of America. Thanks, -RGN Staff

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130823 and was last modified on 20130825 .

Space Hulk Pre-Purchase Now Available on Steam

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Space Hulk is a turn based strategy game that is recreating the classic board game based on the Warhammer 40,000 Universe. Space Hulk can be experienced in both single player and multiplayer, it can be played cross-platform between PC, Mac, and iOS. Space Hulk can be pre-purchased on Steam for $29.99 and receive an exclusive banner pole for showing off in multiplayer and you will also receive a Hive Fleet Kraken Genestealer Skin which can be used during the single player campaign. Space Hulk can be picked up when it comes out on August 15, 2013.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20130726 and was last modified on 20130726 .

Dead Rising 3 Producer Impressed Xbox ONE’s Fluid Experience

Dead Rising 3 Xbox ONE Exclusive Day ONE

Jobbing Ed Norton, the Executive Producer behind Dead Rising 3, brings his impressions of the Kinect experience on Xbox ONE stating that it’s “like nothing ever seen”. The integration of Kinect with Microsoft’s upcoming Xbox ONE debuting this Holiday 2013 will revolutionize the user interface of gaming as you will be able to do a lot with your voice and just by moving slightly (thanks to a more precise tracking system, less verbose interaction is required) and people sitting around with you can even join in by grabbing your phone through Xbox SmartGlass to drop air-strikes down on zombies in-game.

Just as Xbox 360 gained praise, hype, and popularity for its fluid, all-in-one gamer experience and fully integrated interface, it appears Xbox ONE will have a chance to win many fans by doing the same. Take a look at the following trailer released by Microsoft Game Studios:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130715 and was last modified on 20130715 .

Knack PlayStation 4 Gameplay Footage

Knack PS4 Gameplay Footage

If you haven’t had a chance to check it out yet, Knack for PlayStation 4 is a game from Mark Cerny that will hit the Sony PS4 exclusively. Knack is a platformer that thus far looks like the originality of the indie genre and the action of a full featured release rolled up into one. Knack is being developed by the Sony Computer Entertainment Japan Studio and being directed by Mark Cerny. The game will feature single player experience as well as an online multiplayer mode. You can only get Knack on PS4, and it releases officially in North America and Europe at the end of this year.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130703 and was last modified on 20130703 .

Call of Duty: Ghosts ‘Free Fall’ Pre-Order Bonus Multiplayer Map Features ‘Constantly Changing Environment’

Call of Duty Ghosts Free Fall Bonus Pre Order DLC

If you’re pre-ordered for the upcoming November 5, 2013 Call of Duty: Ghosts from Infinity Ward and Activision (set to launch on PS3 / 360 as well as PS4 / XO and on the PC and Wii U) then you’ll be one of the gamers receiving the Free Fall multiplayer bonus map. This map which will be likely made available as DLC and/or part of a Season Pass deal on Ghosts DLC content will be given to pre-order purchasers. The details released with this map paint the picture of our next-generation Call of Duty experience being ushered in with COD: Ghosts. This dynamic map will feature a ‘Constantly Changing Environment’ forcing players to play the game in new, more tactical ways. This is in addition to a slew of gameplay renovations that are meant to set the game in a whole new direction. Take a look at the excerpt from the official Activision press release below:

“As an example of just one of Call of Duty: Ghosts’ new dynamic map events, Free Fall drops players into a shattered skyscraper on the brink of collapse. Sideways staircases climb into the night sky, elevator shafts run along the ground, and what were once windows now form a terrifying glass floor, hundreds of feet above the city streets. Free Fall’s close-quarters combat and frenetic action are then thrown into overdrive as the ruined skyscraper continues to fall throughout the match. With every drop, the accompanying shockwaves cause further destruction, disrupting sightlines and constantly evolving paths and chokepoints as the map changes in real-time.”

“Dynamic map events change the way players approach the game, and Free Fall does a great job illustrating this new mechanic,” said Mark Rubin, executive producer at Infinity Ward. “As the match progresses, the geometry of the world continues to change and players need to adjust on the fly or else. It’s a really fun new feature that adds layers of strategy and constantly evolving gameplay options for players. And this is just one of the many new approaches we’re putting into Ghosts’ multiplayer across the board. There’s so much more that we look forward to sharing in the weeks to come.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130702 and was last modified on 20130702 .

State of Decay Sales Numbers Are In, They Are Decent

State of Decay sales numbers are in. For an XBLA game this title is doing big numbers, over 500,000 sales have been achieved thus far and it’s already being christened with rewards by its creators. State of Decay will receive a new Sandbox mode further expanding the freedom-based zombie survival gameplay experience currently offered only on the Xbox 360. There will also be a Windows PC version of the game planned and released to commemorate its success thus far. It will be interesting to see now if the game will continually be expanded or if a sequel will come to fruition instead.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130619 and was last modified on 20130619 .