Tag Archives: Focus Home Interactive

Mordheim: City of the Damned – Gameplay Trailer [HD 1080P]

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Will we be damned or are we just really damned already?

Strategy | RPG | Turn-Based Games | Workshop

Early Access Page HERE

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Brian Depaul on 20141118 and was last modified on 20150419 .

The Boycott Gamer – Styx: Master of Shadows Review!

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Today gamers I am going to review Styx: Master of Shadows. This game takes place In the Tower of Akenash, where humans and elves jealously guard a strange treasure: The amber of the World Tree. Styx the Goblin Assassin’s mission is to steal the heart of the world tree, or as he calls it, “The crime of the century”. At his capacity are an astounding set of skills and tricks he can use to get to his goal, but first he must get the key from the governor.

The game play in Styx: Master of Shadows varies per gamer, for you have a couple ways to complete each mission in your own way. After completing one or more of these missions you may obtain different skills that will help you as you further your progress. Some pertaining to how silent you are, and some that make it easier to take out your enemies without detection. Throughout the game Stealth and how you use your skills is key, for if you are seen it isn’t very easy to get away let alone fight all the buggers off. How you progress through the levels is your choice, take the high path, or take the low path. You can also choose whether or not to go throughout the levels without harming a soul, or take down anyone who you deem a threat to your mission, and don’t worry, if you feel a little pacifism coming on, you will be rewarded upon completing a mission without killing anyone. And also if your those puzzlers who like a good puzzle, then this game might catch your fancy, cause from what I have seen, a couple of these puzzles actually pertain to how much you can pay attention to detail.

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Now the Graphics and atmosphere in Styx: Master of Shadows are actually very astounding. A lot of smooth and rich textures as well as dark and gloomy ones to fit each scene perfectly, whether your in the sewers or high atop the tower looking down to your next target, the scenery will always astound you. The lighting and how well each area is lit is also decently realistic, but could use some touch ups cause if I noticed a torch wasn’t lit that was, I would probably freak out haha. Now what goes good with atmosphere, Oh yeah! Music! Can’t create a good atmosphere without it. now the music in Styx: Master of Shadows is actually varied from my point of view. It could be a daunting tune if your deep in the bowels or within an enemies view, or a nice melody to welcome you to your hideout or an area where there could be a puzzle. All in all I enjoy the tunes and music that plays, it is actually very peaceful and helps me focus on the game and fits perfectly into the background.

Styx: Master of Shadows’ progression system is based on how well you do on missions, how many insignias are found in missions, time it takes for completion, how many bodies (if any) were found, and if any side objectives were completed. So you see there is many ways to earn skill points to increase Styx’s skills. The difficulty setting for this game is based on your preference, if you like the casual way pick easy mode, if you enjoy a little challenge pick medium or hard difficulty, but if your that person who enjoys a real kick in the ass, pick goblin mode. This mode is sure to test your skills because if your caught, or a dead body is found, it is instant game over. I played 3 missions with goblin mode active and i must say, it is definitely a grueling mode that definitely takes a lot of stealth and strategy.

Final Verdict: Overall Styx: Master of Shadows is definitely one of those games that will take time, but is worth it in the end, The stealth in this game is definitely something to look forward to due to the fact its all about it.

Official Trailer:

Overall Score: 8.0/10

RGN Rating: Silver Game

Developer: Cyanide Studios

Publisher: Focus Home Interactive

Available on: PC| PS4 | Xbox One

Played on: PC

Review Copy info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20141007 and was last modified on 20141007 .

Blue Estate PS4 Review

Blue Estate PS4 Review RealGamerNewz

Blue Estate is an on-rail shooter that just released for the Sony PlayStation 4 and uses the DualShock 4 controller’s built-in gyroscope (motion sensor technology) to allow players to aim their shots. This does not require the PS4 Camera. With a story that goes out of its way not to take itself too seriously, and unexpected arcade fun thrown into the midst of intense gun fights, this game is one of the better on-rail shooters seen in a very long time. There are still ways this game could have improved though, of course. One nagging feature in particular was the inability to re-calibrate the gyroscope from the Pause Menu.

During our testing we found that the controller would get off-center and no longer take our aiming even remotely the same as when we started off. This was easily fixed by re-calibrating, but required quitting out of the level to do so. Levels are also fairly extensive with unlocks only coming after the entire scene has been completed rather than allowing a checkpoint system. This is good on one hand because it stays true to the roots of Arcade gaming difficulty, but also bad at the same time because a complete run is required to unlock the next stages and this is contrary to most gaming mechanics these days which often allow a player more save of progress.

The sound effects and soundtrack to this game are not exactly my taste, but they serve the purpose and fit the role well enough. It feels like these are just background elements though when it could have made a big difference if brought to the forefront of the experience more – since I did sort of expect that from a title that is relying largely on its eccentric main character. Tony Luciano is a really strange man, and he should have been given some cooler, stranger tunes to kill to. That being said, much respect to the developers for what they did end up orchestrating in this department.

The DualShock 4 is used to aim and shoot in a very simple way that allows fast paced playing without as much time spent on walking and more time spent on just getting the headshots required to survive. Challenge comes into play in the fact that so many non-playable characters are trying to kill you, and you can only hit so many before that reload is required. The touch pad is used to open doors, grab health kits, and do other stuff like get Tony’s hair out of his face. There’s also local co-operative play in this game for those who have two DualShock 4’s and want to join in the shooting together.

Blue Estate is based on the Comic Book series by the same name, created by Viktor Kalvachev.

Blue Estate

Final Verdict:

Blue Estate is definitely a step in the right direction for on-rail shooters as well as a great example of how DualShock 4’s full capabilities can be utilized. Just imagine how much more accurate it would have been though, if the PS4 Camera was involved. Not to mention, imagine the increased Replay Value if the title had a better auto-save system. The inability to re-calibrate aiming really hurts this title in the end – and makes it hard to recommend to others. If you are the type of gamer that remembers the old school Arcade games and are up for a challenge against artificial difficulty (the gyroscope becoming tangled with whatever dark matter atoms hold this universe together) then this is a title for you. If you didn’t understand that last sentence, you may want to check out our Video Review and see for yourself before deciding.

Video Review:

Overall Score: 7 / 10

RGN Rating: Bronze Game

Publisher: Focus Home Interactive

Developer: HeSaw

PlayStation Store Gift Card

Available On: PC | PS4

Played On: Sony PlayStation 4

Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140627 and was last modified on 20140701 .

Space Hulk: Deathwing (PS4 / XO / PC) – Summer Trailer [HD 1080P]

Space Hulk Death Wing

The first person shooter known as Space Hulk: Deathwing developed by Streum On Studio for publisher Focus Home Interactive got a brand new Summer Trailer today in Full 1080P High Definition. This game currently has no release date but is expected to drop next year for Windows PC, PlayStation 4 and Xbox ONE.

Sony PlayStation 4 DualShock 4 Bundle

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140627 and was last modified on 20140701 .

Blue Estate Hits PlayStation 4 Tomorrow w/ Special DualShock 4 Controls, View HD Trailer Now

Blue Estate - PlayStation 4 - RealGamerNewz

This on rail shooter takes a daring leap into the other side of the Sony PS4’s DualShock 4 controller capability in ways that other developers have yet ton try on the next-generation console, and hopefully will lead the way for more creative experiences like this. From development studio HESAW and publisher Focus Home Interactive, and based on the coming book franchise by the same namesake, Blue Estate tells two stories with playable characters Tony Luciano and Clarence. Tony was born of a different cloth, among men of a different breed. He was taught to kill or be killed, the problem is he likes the thrill of killing just a bit too much. Clarence is set to put a stop to the madness using his training from the Navy Seals as his only ally, and yet players will view this tale of woe from both sides in first person playing as each of them.

It’s not all so melodramatic though, you should really check out the trailer below for Blue Estate which is hitting North America tomorrow and Europe the day after! There will be a 20% Off Discount for PlayStation Plus members as well so now could be a good time to get on board the gravy train if you aren’t already a member. Today’s trailer features Tony Luciano the son of mob boss Don Luciano, better known as the man who runs Los Angeles. RGN will have more info on this game as well as our impressions once we get our hands on it this week.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140623 and was last modified on 20140623 .

Space Run Review

Space Run Review RealGamerNewz

Space Run is developed by Passtech Games out of Lyon, France. This is their first game on Steam and is shooting to be a real success. It’s being published by Focus Home Interactive. They have published titles such as; Bound by Flame, Wargame Red Dragon, Contrast, and Farming Simulator so they know a good game when they see one. The year is 2525 and Space was  the final frontier, well not anymore now that space is heavily filled with all kinds of danger such as; greedy space pirates, gigantic asteroids, hostile aliens, space monsters, and anomalies. The user will start the game playing as Captain Buck Mann a real hot shot pilot. A little bit about Buck? Well to start he doesn’t have a buck to his name, he has a gambling problem always deciding to bet on the wrong team or the wrong thing at the wrong time and owes a lot of money to the wrong people.

Buck is the best pilot in the galaxy, if not the whole universe, I mean come on – he once flew for the famous Earth Force and was really big in the space racing scene. Buck doesn’t fly alone though, he is accompanied by his android Adaam-12 who is a snarky robot that pretty much knows everything or at least everything that he is programmed to know. Buck and Adaam-12 have two mottos – “Fast Safe Delivery” and “When you need it there yesterday”. The two don’t ask any questions about the cargo, the only thing they ask is how much does the job pay. The cargo in Space Run varies by the company. There’s five different companies and all of them are really different. They are; Big Cargo, Nuclear Star, VIP travel, Out of this World, and AI Squared. All of these companies have small back-stories that are there as filler for the game in the form of dialogue before taking any of the jobs and is a nice touch for an indie studio to have provided.

Space Run is a real time strategy game and the point of it is to deliver product for the customer from one end of the level to the other. This seems like a fairly simple idea, and Space Run sticks to it. The ship that the user controls gives players access to the weapons on the ship and all the things that are working on the ship they won’t be controlling the ship itself its set to go straight since the game runs from left to right its a side scroller, the user can move the camera so that they can attack units better or adjust their units as they see needed. Cargo is very precise in Space Run so the user will need to build up an arsenal to protect their load from all kinds of in game hazards such as pirates, asteroids, aliens, and monsters.

Space Run RealGamerNewz Review

Some of these modules include; Laser cannon, Missile launcher, Twin Blasters, and Rocket Battery. Each of these items can be upgraded in three tiers and this is done over time by getting in game currency and spending the currency to upgrade, in addition to these weapons there is additional weapons that are unlocked in the weapon tree all depends on the user play style. There is also defensive modules such as force field and ion cannon they also can be upgraded and lastly the utility modules which include; Space Thrusters, Power Generators, and High Drive Boosters. All of these modules keep the skill tree system fresh and allow freedom to the user to play the way they want to play.

The characters in the game are filler at best. Most of them give you a few dialogue moments but really don’t seem to add much to the experience. The enemies on-screen get more and more difficult with time starting with basic asteroids and enemy ships and getting harder and harder as the game progresses. When flying on the track the user will be timed because the faster they complete the job the more money they will make. During flight, the user will start out with one booster engine and all the cargo, and have to add more parts to their ship as they progress in the mission.

The user will blow up enemies and collect the currency which resembles golden hex bits in space and this is the currency during the mission which will allow the user to build new units, repair units, use special abilities of each unit, and re-orientated units so that they are aimed towards the correct position so that they can attack the enemy units efficiently.

Unfortunately, most of the time the game didn’t seem to pump players with enough resources to build quickly meaning it was very difficult to do enough damage to the enemy. The best solution that was found was to go back and do earlier missions and repeat them several times to earn up currency to complete missions with the next company.

Final Verdict:

Space Run is a great first game for developer Passtech Games who have brought forth a great amount of content in the game with plenty of gameplay to suit any RTS fan on the market looking to defend of space pirates. There is still a lot to improve on. The camera seems to be finicky at times and not having the ability to zoom in and out of your ship is really aggravating. A lot of time can be put into Space Run though, which gives it a medium replay ability depending on how much the user wants to put into switching their strategy as they go into battle.

Official Trailer:

Official Gameplay Trailer:

Overall Score: 7.5 / 10

RGN Rating: Bronze Game

Developer: Passtech Games

Publisher: Focus Home Interactive

Available On: Windows PC

Review Copy Info: Three digital copies of this game were provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20140613 and was last modified on 20140613 .

Wargame: Red Dragon Review

WarGame Red Dragon RealGamerNewz Review

Wargame: Red Dragon is developed by Eugen Systems they are no strangers to making tactile RTS games with the inclusion of the Wargame Franchise and Ruse they definitely know what they are doing when it comes to war-games. Wargame: Red Dragon is also published by Focus Home Interactive which has published games such as the recently released Bound by Flame, Farming simulator, and Contrast. The Campaign for Wargame: Red Dragon is quite intense consisting of 5 separate campaigns they are: Buscan Pocket, Bear vs Dragon, Pearl of the Orient, Climb Mount Narodnaia, and Second Korean War. All of the missions take place over in Asia and involve several factions including; Japan, China, North Korea, South Korea, Australia, New Zealand, and the Soviet Union. All of this takes place during an alternate Cold War ranging from 1979 to 1992, the story is told through clips at the beginning of the each of the campaigns by video’s that have been made for this purpose they do a decent job at setting the stage for the gameplay but not a necessity really, also there are bit of dialog that will be found in each mission from your commanding officers or others on the battlefield.

Gameplay for Wargame: Red Dragon is very tactile system based on realism and real units. When thrusted into the action the game revolves around holding and controlling zones on very large maps. At the start of each match the user is assigned a set of units and each of these are worth so many command points, part of the hud shows how many command points are available to spend on units and as the user continues to dominate the battlefield they are given more command points to add more units. Now for units wow there is a whole slew of units ranging from; soldiers, tanks, ground vehicles, planes, choppers, and of course full naval units. Now this has a learning curve to how each unit works in battle and that will take some time in battle to figure out all the quirks of each unit. It can be very frustrating trying to learn how what units do what and how they do best in battle since battles can get very intense very quickly. The Controls for the game are very basic were navigating the map can be done with W, A, S, D and the rest is done with the mouse.

Wargame Red Dragon - PC

The Graphics for Wargame: Red Dragon are absolutely stunning this thing runs like a beast on most rigs, the amount of settings and graphic detail really is where this game shines. Being able to zoom all the way in and see the huge level of detail on every unit and the terrain is really a huge selling point to Wargame: Red Dragon also by selecting a unit and pressing i all the stats will come up on that unit which is really a great way to learn the units in the game. There is a little bit of slowdown when the screen fills up with units but that is to be expected and it all varies on the users graphics settings. The multiplayer community is really on this game and is willing to either help or dominate the game as fast as possibly so the typical multiplayer community out there and i find that this community is really hardcore into the game so there will be servers up for a long time and no shortage of finding a game online. I would have to say the hardest part about playing online with others is the learning curve since there is no exact matching system and you can join a game where you stand no chance of even winning.

Final Verdict:

Wargame: Red Dragon is a great game in the Wargame franchise it is a bit of a niche game, the gameplay really has a lot to offer with a huge learning curve if the user wants to learn every unit in the game. The graphics the game has to offer are gorgeous and always a great addition to the game. One of the biggest gripes about the game is the missing tutorial in the game there is one but its only text based and really leaves a lot to be desired when trying to learn the game or being new to the franchise i feel this would be much better with a walkthrough tutorial which really only can be found in the game by trial and error. All in all Wargame: Red Dragon is a great title and while it may have a steep learning curve it still is a great addition to the Strategy market of PC Gaming.

Official Trailer:

Overall Score: 7.5 / 10

RGN Rating: Bronze Game

Developer: Eugen Systems

Publisher: Focus Home Interactive

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20140514 and was last modified on 20140514 .

Bound By Flame PS4 Review

Bound By Flame PS4 RealGamerNewz Review

Bound By Flame is the Action RPG for the next-gen gamer, and PlayStation 4 owners won’t want to miss out on this one. Already being compared to heavyweight titles in the genre, this Spiders developed title delivers its own flavor of swordplay to the industry and carves out more room within the niche market of hardcore dungeon difficulty video games.

We’d also like to take a moment to commend the development studio Spiders for their efforts to introduce unique tactics that can be utilized such as having bosses help you take out opponents before taking the battle down between the two of you, as well as the Bound By Flame’s great soundtrack, tense and entertaining adult language, conflict, and crews in the fantasy world setting. Dialogue and path choices made by the player branch out giving the game a bit of added depth to the experience. Beyond that, entire events in the game will be altered based on decisions to do with the storyline and the fate of the people you’ll meet throughout your journey.

in terms of the gameplay, Bound By Flame doesn’t disappoint. After a few introductory ‘kills’ and some getting used to the feel of the controls this game’s combat system truly shines. Falling somewhere comfortably in the middle between the typically polar brutal or easy games in its genre. Instead, Bound By Flame (perhaps unexpectedly) provides a polished and refined live action battle system that is rich with replay value and customizability but more importantly just feels right.

Bound By Flame RealGamerNewz

The heads-up displays featured in this game provide what feels like a much more tactical and advanced experience in contrast to other hud-less titles. Similarly, the intricate and quality precision of the battle system allows a more traditional Action RPG feel based on skills and fun factor reversing a recent trend focusing on exact button press timing and extreme artificial difficulty.

Some points were dropped due to a small amount of screen tearing during some of the story cutscenes in the beginning of the title but when you’re actually playing gameplay the frame rate and engine performance is totally solid. this can probably be fixed in a patch, and doesn’t effect gameplay at this time. The main playable character speaks, and the story is pretty decent. You’ll notice that no matter what you type in your name as, your character is referred to by the same name out loud. This is a bit weird at first, but not really a problem since the story is fleshed out. Perhaps the character naming exists just to identify multiple save files for various play-throughs at any given time? Who knows.

Improvements have been made on the core mechanics expected in the game, such as grabbing items just by one button tap which results in the character quickly kicking in a chest and instantly adding the items to inventory, crafting equipment such as traps and potions on the fly, and switching between skill-sets that cater to attacking enemies with different ways – just a few examples of how optimized features replace incumbent ‘hang-ups’ of recent titles (such as waiting for animations that repeat many times throughout the game).

Bound By Flame Jon Ireson RealGamerNewz

Players are encouraged to select a difficulty that best suits the play-style they intend to use. For example, foraging for lots of items and facing brutal odds is reserved for a higher mode while the game can also be played with a lower degree of complexity and resistance. Collecting materials and crafting will be essential either way, but coming up with almost nothing in terms of item accumulation really forces the skill factor on battles and produces the intensity that this title’s genre has now become known for in the modern age of video games.

Graphically the game is great to look at. On the PlayStation 4 Spiders has shown that they are capable of producing good visuals. The textures and art inspired for each zone feels different and the presentation of enemies during battle gives something the eyes enjoy scanning rapidly during fast-paced gameplay. Combat in the fantasy genre doesn’t always get the best pixel counts either, so it was appreciated that Bound By Flame kept a visually appealing front-end to what results in a thoroughly enjoyable leveling system.

Introductions, tutorials, and thinks of that nature are always a chore. Bound By Flame provides something of a ‘go-there, get-this, talk to that guy’ introductory section that may drive some players away. As a rule of thumb, developers should make a point to start off Action games – with Action. However, I heed you not to hesitate in pushing passed this formality because it fails to represent the clamoring fights that await in the actual game. Moves may also appear primitive or basic at first, but new animation, battle timing, and moves are added to the game regularly as players progress and select which areas of gameplay need improving. This can potentially change an entire play-through and customize Bound By Flame for any play-style.

Bound By Flame RGN

In Bound By Flame players take the role of a character who is literally Bound By Flame. The demonic presence of fire within the very spirit of the player threatens to escape and while trying to contain it must be utilized in battle through various magical moves such as throwing fireballs, setting weapons on fire, and using shields made of flame. As the game progresses forth, our travelling character begins to evolve and gain new abilities with more gameplay elements being fed into the experience at a steady pace keeping the feel of the game fresh and fun.

Official Combat Gameplay Trailer:

Final Verdict:

Bound By Flame is a must-have next-generation game, point blank. Perhaps with a few more tweaks and the addition of co-operative play Bound By Flame could have been a perfect Diamond Game. This Action RPG surprised us and blew away our expectations with a focus on integrating traditionally expected quality into the emerging sub-genre of brutally difficult fantasy combat titles. Spiders and Focus Home Interactive have out-done themselves and we hope to see developers re-think projects currently brewing to make games that are more like this! RealGamerNewz rates Bound By Flame a 9.4 out of 10 making it an RGN Gold Game.

Overall Score: 9.4 / 10

RGN Rating: Gold Game

Publisher: Focus Home Interactive

Developer: Spiders

Played On: Sony PlayStation 4

Available On: PS4 | PS3 | 360 | PC

Review Copy Info: A physical copy of this game was provided to RealGamerNewz in advance of release by the publisher for the purpose of this review.

Bound By Flame RealGamerNewz Review

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140509 and was last modified on 20140509 .

Bound By Flame (PS4 / PS3 / 360 / PC) – Launch Trailer (Available This Week)

Bound By Flame PS4 - RealGamerNewz - Hero Screenshots

The launch trailer for Bound By Flame releasing this week from developer SPIDERS and publisher Focus Home Interactive is presented below. This game will be available for PlayStation 4, PlayStation 3, Xbox 360, and Windows PC.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140505 and was last modified on 20140505 .

Bound By Flame Soundtrack Composed by Olivier Derivière (Composer of Assassin’s Creed IV) w/ New Trailer

Bound By Flame - Music Trailer

Bound By Flame hits PlayStation 4 as well as PC, PlayStation 3, and Xbox 360 next month (May 9, 2014 to be exact) and today publisher Focus Home Interactive and development studio Spiders who are behind the upcoming Action RPG have released the following Full 1080P High Definition Music Trailer.

For those keeping tabs, Olivier Derivière has worked on such titles as Remember Me and Assassin’s Creed IV and has now composed the Bound By Flame Soundtrack. Iré is a singer being featured in the soundtrack as well who takes part in this creative process. Below today’s Bound By Flame Music Trailer you will find links to more work from the composer.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140425 and was last modified on 20140425 .