Tag Archives: fps

Ubisoft Details Changes to Rainbow Six: Siege based on Closed Beta Feedback

Rainbow Six

Ubisoft Montreal has released an extensive list discussing the wealth of changes made to their upcoming first-person shooter. The developer took a look at the feedback from fans who had the opportunity play the closed beta last month.

“Our primary focus during this testing period was to figure out how we can improve matchmaking, and test our online infrastructure. We also paid close attention to feedback in order to fine tune gameplay elements ahead of launch.”

The many changes made to the game include, improved matchmaking, Operator tweaks increased difficulty for its co-op mode and more. Check out the full list of details below, along with new information about what to expect with Ranked and Custom matches.

Operators

operators

SHIELD OPERATORS: Reduced hipfire accuracy plus other small balancing tweaks

  • Laser sight bonus reduction will decrease the efficiency of hip firing.
  • Dispersion increased by 2.5x while hip firing with a shield equipped.
  • Dispersion further increased up to 5x while taking fire on the shield.

During the Closed Beta, players above clearance level 20+ had a kill-death ratio of 1.96 while playing shield operators, and 1.31 without. We also saw this pattern in the win-loss ratio: Blitz and Montagne have the best win-loss ratio in Attack. Reserve attackers with shields were not taken into our calculations, and Fuze was an anomaly mostly because his AK was the preferred loadout, not the shield.

The purpose behind these specific changes is to focus the shield operators on playing a support position. They are meant to provide cover to their teammates firing from behind. We will continue to review these operators, and all others, in the post-launch.

PULSE: Cardiac Sensor has been polished for greater player comfort

  • Added 3D visual Feedback on the screen with a ‘sonar style’ feel. This should increase navigational comfort for players while using Pulse. We also increased the refresh-rate of detection and accelerated the booting of the device.

Early in development there was a lot of concern over Pulse’s cardiac sensor being too effective. We made several changes to the gadget after the Closed Alpha and sure enough, our data during Closed Beta shows that Pulse is pretty evenly balanced. He’s ranked 5th (out of 7) for defense operators based on win-loss ratio, and is ranked 3rd based on K/D ratio. Still, he was one of the lesser chosen operators overall and we realized the gameplay might not be fun enough, so we added some polish.

IQ: Increased the range of detection for the EDD to 15m. We didn’t want to increase too much or else the player would detect too many gadgets at one time, making the situation difficult to read.

BANDIT: Increased damage given by electrified gadgets and reduced visual audio feedback for rival team. Opponents will need to be closer to detect. Increased damage values are not yet final.

Weapons & Gadgets

WeaponOverview_227420

416-C: Increased recoil to be on par with other rifles

Shooting Mechanics

GRIPS: Reduced recoil reduction bonus

  • During Closed Beta, adding a grip to a firearm lowered recoil by 40%. Now it is lowered by only 25%.

LASER SIGHTS: Reduced the accuracy bonus

  • During Closed Beta, laser sights gave firearms a 40% accuracy bonus, which we’ve reduced to around 23%.

These changes are meant to reduce the overall effectiveness of hipfiring, and encourage more tactical, purposeful shooting in ADS.

Terrorist Hunt

Terror

DIFFICULTY LEVEL: We’ve heightened the challenge for all difficulty levels

  • Normal: AI accuracy increased by 40%, damage increased by 5%.
  • Hard: AI accuracy at mid-range increased by about 20%, with quicker reaction times and a damage boost.
  • Realistic: Reaction time even faster. AI accuracy has been further improved based on distance and weapon used.

As mentioned in the Closed Beta Infographic, the completion percentage on Normal was 91%, Hard was 58%, and 19% for Realistic. This data is observed and balanced for 5 person teams, and we’re aiming for achieve 60%/30%/10%, respectively.

BOMBERS: Several updates to improve gameplay experience with Bombers.

  • Bomber movement outside of buildings has been limited to only one Bomber.
  • The damage curve for Bombers now diminishes the further away the player is from the source of the explosion. Explosions used to maximum damage no matter where you were in the damage radius.
  • Note: You can also use EMPs to disable the Bomber’s explosive device.
  • Teleport bug fixed.

NITRO CELLS: Damage reduced

  • Reduced damage output of Terrorist Hunt nitro cells.
  • Removed problematic nitro cell placements (couldn’t shoot it, find it, otherwise inaccessible, etc).

While carefully sweeping an area room to room is an important part of Terrorist Hunt, we found there was a lot of frustration with the number of nitro cell insta-kills. These updates are meant to provide a less frustrating, but still engaging and tense experience.

ONLINE AND MATCHMAKING

Rainbow-Six-siege

MATCHMAKING: Multiple long-term improvements

  • Thanks to all the data gathered during the Closed Beta, we have decided to remove some unnecessary complexities of the underlying matchmaking systems, while preserving our core values of matching players based on (not sorted by priority) their skill, account level, network performance and geographical location. We’re not ready to release the details until a couple more tests have been run, but we’ve seen very significant improvements in matchmaking times.

ONLINE MULTIPLAYER: Downtime between rounds reduced by about 30 seconds

  • All end-of-round reports (meter and scoreboard) are now removed. Scoreboard can be accessed from the Operator selection screen.
  • Best of 5 for unranked matches, 6 rounds + best of 3 overtime for ranked matches.
  • [Unranked Only] Objective and insertion point voting for ATK and DEF removed, and will be random. The game will communicate the spawn location during the operator loading screen.

Players felt like there was too much downtime between rounds, and these changes were made to give a more consistent game time during the course of a match.

RANKED: New Details

  • Ranked matches have voting on spawn/objective location
  • Ranked matches do NOT have Death Replays
  • Ranked matches will utilize a minimal HUD setting
    • No scoring indicators
    • No grenade indicators
    • No threat indicators
    • No reload indicators
    • No teammate outline
    • No kill confirmation marker

This is just a small sample of what the Ranked gameplay experience will look like. More details to come.

CUSTOM MATCHES: New Details

  • Will be playable on dedicated servers (in an update shortly after launch), with the following constraints:
    • Match requires 10 players in it
    • The data center that will host the game will be the closest one to the player who created the custom game session.
    • Once the lobby has been created, the server will wait a certain amount of time for it to be filled up to 10 players. If the wait duration goes above a certain limit, the custom game session will be cancelled.
    • Custom games hosted on dedicated servers will not be listed and will be accessed by invitation only, after the lobby is created.
  • Custom matches that aren’t held on dedicated servers (LAN or peer-to-peer) will be listed in a server browser.

VOTE KICK: Now only requires a majority vote to work (ex: if there are 5 players, it requires 3 votes. If there are 3 players, it requires 2).

VOIP: Push-to-Talk notifications in game switched from blinking to static when talking.

UI/UX

Ranked_228111

MENUS: Visual upgrade overhaul on all menus

  • General visual upgrades
  • When customizing weapons, you can now put them in full-screen
  • Unified Operator badges – Special color pallet by CTU with better readability. New badges based on unique gameplay aspect of each Operator.

OTHER

PROPER TERMINOLOGY: Magazines are now called magazines, and not referred to as ‘clips’.

Whew! That’s a lot of changes, hopefully all for the better. We shall see once Rainbow Six: Siege launches on December 1st for PS4, Xbox One and PC.

Source: RainbowSixBlog

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20151111 and was last modified on 20151111 .

Call of Duty: Advanced Warfare – Championship Personalization Pack Trailer [HD 1080P]

Call of Duty Advanced Warfare - Championship Personalization DLC Pack

Championship Personalization Pack Trailer of Call of Duty: Advanced Warfare.

Genre(s): First Person Shooter
Platform(s): Windows PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Activision
Developer(s): Sledgehammer Games
Release Date (NA): November 4th, 2014

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150210 and was last modified on 20150210 .

Battlefield Hardline – Open Beta Gameplay #3 [HD 1080P/60FPS]

Battlefield Beta Gameplay Footage Open RealGamerNewz

Open Beta Gameplay #3 of Battlefield Hardline Beta in 60fps.

Genre(s): First Person Shooter
Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Electronic Arts
Developer(s): Visceral Games
Release Date (NA): March 17th, 2015

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by GamersPrey GamersPrey on 20150208 and was last modified on 20150208 .

Warhammer: End Times Vermintide (PS4 / XO / PC) – Announcement Trailer [HD 1080P]

warhammer the end time vermintide realgamernewz

Announcement Trailer of Warhammer: End Times Vermintide.

Genre(s): First-Person Shooter
Platform(s): PC, PlayStation 4, Xbox One
Publisher(s): Fatshark
Developer(s): Fatshark
Release Date (NA): TBA 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150205 and was last modified on 20150205 .

Battlefield Hardline – Open Beta Bike Mowdown Gameplay Clip [HD 1080P/60FPS]

battlefield hardline ea games realgamernewz 2

Open Beta Bike Mowdown Gameplay Clip of Battlefield Hardline in 60fps.

Genre(s): First Person Shooter
Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Electronic Arts
Developer(s): Visceral Games
Release Date (NA): March 17th, 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by GamersPrey GamersPrey on 20150204 and was last modified on 20150204 .

Battlefield Hardline – Open Beta Gameplay #1 [HD 1080P/60FPS]

Battlefield Hardline Open Beta Gameplay - RealGamerNewz

Open Beta Gameplay #1 of Battlefield Hardline in 60fps.

Genre(s): First Person Shooter
Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Electronic Arts
Developer(s): Visceral Games
Release Date (NA): March 17th, 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150203 and was last modified on 20150203 .

Dying Light Review

Dying Light Review - RealGamerNewz

Dying Light comes from Techland who has made high budget games for every platform out. They’ve also had some great experience in the survival genre making games such as the Dead Island series as well as the Call of Juarez series. Since inception as a company in 1991 Techland has opened up five offices around the world and now put their absolute best foot forward with the exemplary effort Dying Light.

Dying Light is a first person action survival horror game. The game is set in Harran where there’s been a terrible outbreak and survivors are fighting to make it up against a seemingly unstoppable threat, the infected undead. Players will take upon the role as Kyle Crane an undercover operative that works for the GRE (Global Relief Effort). Crane is sent on a mission to retrieve stolen files from a seemingly ‘bad’ guy named Rais who went against the GRE and stole a bunch of sensitive materials that contain items about the breakout. Upon arriving by plane Crane is hurt and is rescued by Jade, a local, and someone you will get to know better as the story progresses.

Dying Light has two main factions; the runners and the bandits, with everyone fighting for control of the city, and the secrets woven into the story unraveling as Dying Light continues. Players find themselves being introduced to The Tower first. This is the main stronghold in the game where most of the missions will be staged from as well as the main location where very important characters will be revealed to the player. One of the most important things that the user will always be searching for is Antizin which is a viral suppressant that acts as temporary cure to the Harran Virus. Unfortunately, Antizin is not a permanent cure though, and though rumors are one is being developed by a scientist Dr. Zere, Crane will end up working with lots of different characters in the storyline to help them in any way he can in hopes of a cure as well as staying in alive and staying in contact with the GRE. All of this goes on while the main character also has to remain undercover to not let anyone know about the files he was sent to get.

Dying Light - RealGamerNewz Zombies

To players, finding a cure and helping out the people they meet may be a very important and rewarding experience. To the main character Crane though, getting those files is the real mission, the real purpose, the only thing that matters. This successful cinematic narrative shows how video games can provide players with a moral motivation in real life while at the same time engaging as a character they just might disagree with fundamentally. This becomes more so towards the middle and end chunks of the game, but we will avoid spoiling anything in the story beyond the early moments in this Review. If you’re this far reading in, you may want to consider picking up Dying Light to find out more for yourself.

The gameplay in Dying Light is very different from what you would expect if you have played any of the Dead Island games. The core of the game revolves around always keeping Crane moving and this is thanks to the parkour movement as well as more intense encounters with enemies. Each swing feels like it has more weight, more meaning, perhaps even more importantly the statistic grind of upgrading weapons now feels equally solid and stable.

Adapting to the terrain is crucial if you want to survive in Dying Light. There are several different behaviors that players can benefit from turning into habits including transitioning from running to jumping movements like silk, gaining access to higher ground as well as garbage bags useful for breaking a long fall. Stealth becomes an optional way to avoid a lot of damage in between missions as well as keep the noise down, since the infected are attracted to loud noises. Users will find that they need to open up and secure safe houses around the city. These might range from safe places to go to if hurt to critical laboratories. Players also need to find safety and rest if they have spent all of the daytime hours to be secured from night time droves of ravenous zombies before becoming one themselves.

Getting items from crates and lockers is essential in upgrading weapons as well as making other useful items such as medkits. The combat is primarily based on melee combat, there are guns in the game, but ammo is extremely rare to find. Supply Drops are something to always be on the lookout for as they have different types of drops in them. These can be very helpful, some contain anything from Antizin to medical supplies, as well as combat items that can help you out.

Dying Light - Night Time Gameplay - RealGamerNewz

One of the biggest gameplay elements put into Dying Light is the day and night cycle. This essentially makes the experience and is a game-changer for the survival genre overall. In the daylight, it’s easy to find your way around and zombies can be difficult but are overall not too hard to take down. When the sun goes down though, and the night comes, zombies become twice as strong and can overtake even the most skilled player. There are several that also have increased powers at night, for example the ones called volatiles. Volatiles can bite and attack quickly so your best case scenario is to run as fast as you can or if they get close hit them with UV light to stun them and then continue to run. These creatures can of course be killed, but players will want to be wary of large hordes grouping up on them at one time. One of the most important keys of mastering Dying Light, and a noticeable upgrade from the Dead Island formula is that the RPG skills now come in three categories: Survivor, Agility, and Power. Each of these skills will be upgraded as the game continues and this is where the user can really tailor the experience to the way they enjoy playing.

Controls for Dying Light feel fluid and easy to get used to, since during the review process both the Xbox One and PS4 versions were being played. I could compare the two for controls. On Xbox One the button mapping for Dying Light didn’t seem the best. The PS4 has the same layout on the buttons, but it feels a bit more natural for the platform if it weren’t for minor touches such as the touchpad on the controller having one of the most annoying implementations and essentially holding it back from greatness. Since this would always get hit by mistake mid-combat. The PC Version also supports keyboard and mouse or controllers and our Editor-In-Chief Jon Ireson says he enjoys the PC Version with his Xbox One controller plugged in (no charge kit adapter required, just download the free drivers from Microsoft Official Website) and sees no major issues with the controls. The new parkour system is great as well, and is integrated in a way that works very well with the gameplay and artificial intelligence zombies display.

Characters in Dying Light all have different back-stories that can be found out by either paying close attention to the main missions and/or during completion of the game’s many side-quests. Major characters of course include Kyle Crane, Jade Aldemir, Rais, Brecken, Rahim Aldemir, and Dr. Zere. In addition to these characters there are additional characters with quests that can be completed to receive additional skill points as well as to help players ultimately find more loot.

Dying Light - RealGamerNewz Xbox PC PS4 - Review

If I haven’t mentioned it before, Graphics in Dying Light are downright gorgeous. Everything from the high landscapes to the detail in the buildings as well as the character models are expertly sculpted, textured, and detailed – especially the infected. Enemy Design is interesting and gives enough push to the genre to feel fresh and new. In terms of engine performance, the game operates around 30 frames per second on console (occasionally reaching higher) while performing 35 – 45 on most current-gen, low-end to average gaming computers. This is complained about by some, but looks crystal clear the majority of the time and shouldn’t hold you back from enjoying this great game. That being said, there are a small amount of frame dip moments in the game and a few technical issues were encountered. For the most part, these didn’t hinder the gameplay experience overall and only costed a few moments of time compared to the tens of hours of fun achievable with the game. For the record though, Dying Light has crashed twice on the Xbox One, once during the tutorial in which the character jumped off the map and then floated in the air, and once more when the character got stuck in a wall while free climbing. But, these are not major issues, and only happened a rare amount of times. I haven’t had any of these issues on the PS4 as of yet. Techland also confirmed that they will be re-enabling mods in the PC Version of the game and that they were only temporarily taken away from the community in order to quell cheating issues in PvP mode.

Dying Light does have a co-op option in the game and nothing is better than joining a buddy and slaying lots of zombies together. There is also “Be The Zombie” mode that has been added to the game where it’s zombies vs humans, part of the player base plays as humans and the others play as Night Hunters. The Night Hunters are of course a breed of very intelligent infected. After a small tutorial is provided for players to learn how to move incredibly fast and agile, they are shown that their weakness is the UV light. I’m looking forward to continuing to play this mode a lot more with my group of friends in the near future.

Final Verdict:

Dying Light has to be one of the best games in the survival horror genre. With lots to do in this bloody city, there’s never a boring moment. Lots of quests seem to repeat the same themes, but if users get sick of that there is a lot of areas to just explore and lots of infected to kill. Dying Light has a very high replay-ability factor especially with or without the DLC being added from the Season Pass in the next couple of months. Upgrading and crafting weapons while experiencing a cinematic survival experience gave us hope for Techland’s future endeavors and we hope Dying Light has now been birthed into a franchise we see evolve in major ways going forward. Techland has introduced a new level for others to reach for in the industry making anything to do with the undead. Dying Light is a must play.

Official Trailer:

Official Gameplay / Dev Diary Livestream Replay:

Your First Week in Harran:

“Be the Zombie” PvP Multiplayer:

Overall Score: 8.5 / 10

RGN Rating: Silver Game

Developer: Techland

Publisher: Warner Bros. Interactive Entertainment

Available On: PS4 | XO | PC | Linux

Played On: Sony PlayStation 4, Microsoft Xbox One, Windows PC

Review Copy info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Dying Light - Valentine Day

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20150202 and was last modified on 20150202 .

Battlefield Hardline – Beta Gameplay [HD 1080P/60FPS]

Battlefield Hardline Beta Gameplay

Beta Gameplay Trailer of Battlefield Hardline in 60fps.

Genre(s): First Person Shooter
Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Publisher(s): Electronic Arts
Developer(s): Visceral Games
Release Date (NA): March 17th, 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150130 and was last modified on 20150130 .

Evolve (Xbox ONE, PS4, PC) – Survival Guide Trailer [HD 1080P/60FPS]

Evolve Xbox ONE PS4 PC

Survival Guide Trailer of Evolve.

Genre(s): First-person shooter
Platform(s): PC, PlayStation 4, Xbox One
Publisher(s): 2K Games
Developer(s): Turtle Rock Studios
Release Date (NA): February 10th, 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150122 and was last modified on 20150122 .

Zombie Army Trilogy (Xbox ONE, PC, PS4) – Announcement Trailer [HD 1080P]

Zombie Army Trilogy

Announcement Trailer of Zombie Army Trilogy.

Genre(s): Shooter
Platform(s): PC, PlayStation 4, Xbox One
Publisher(s): Rebellion
Developer(s): Rebellion
Release Date (NA): TBA 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150109 and was last modified on 20150109 .