Tag Archives: Ghosts

CoD: Ghosts Free To Play This Weekend Only + 50% Discount

call of duty ghosts

Call of Duty: Ghosts is free to play on steam for this weekend only. However, it is multiplayer only meaning that you will not be able to experience the campaign or extinction mode. If you were on the edge about buying CoD: Ghosts, now is the time to make that decision. Try it out, and if you like, go ahead and buy it with that nice 50% discount. See our review of CoD: Ghosts here, and the trailer below.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140221 and was last modified on 20140222 .

CoD: Ghosts eSports Rule Changes Coming Soon

CoD Ghosts

Infinity Ward has announced that they will be making some changes to the eSports rules for their newest title, CoD: Ghosts. These changes will be implemented into the game via several “hotfixes” and title updates over the next couple of weeks. Infinity Ward plans on improving spawn locations, modify rule sets, disable third-person spectating in private matches, restrict ghillie suits, and more.

Excerpt from the Official Press Release:

General eSports Changes

  • Restrict Ghillie suits in competitive rules.
  • Restrict Tracker Sights in competitive rules.
  • Restrict Danger Close in competitive rules.
  • Disable third-person spectating in competitive Private Matches.
  • Add a kill feed to Broadcaster mode.
  • Address Broadcaster mode stability (squash crash bugs)

eSports Rules:

  • Removal of split-screen in Private match when eSports rules are enabled.
  • Add eSports rules to Clan vs. Clan playlist.
  • Open Clan v Clan playlist to allow solo player entry & mixed clan teams.
  • Modify Dead Silence/Amplify functionality

S&D

  • Resolve the defuse timer animation discrepancy.
  • Modify the defuse time sound effects if the defuse process is cancelled

Broadcaster Mode

  • Add game action overlays where needed (flag captures, etc.).
  • Resolve the leaderboard’s red death indicator delay.
  • Roll over player in scoreboard to highlight arrow in mini-map

Platform

  • Investigating the addition of Xbox One LAN support.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140110 and was last modified on 20140111 .

Call of Duty: Ghosts – COMPLETE Gameplay Walkthrough Parts #1 – 15 [HD 1080P]

Call-of-Duty-Ghosts-Free-Fa

The complete single player campaign walkthrough of Call of Duty: Ghosts. **Editor’s Note: In order to embed the entire playlist, the video setting must  be switched manually to 1080P when viewers watch the videos. To do that, just click on the gear box then 1080P.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131110 and was last modified on 20131110 .

Call of Duty: Ghosts – Extinction First Contact Trailer [HD 1080P]

COD Extinction-1152x864

The Extinction First Contact Trailer of Call of Duty: Ghosts.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131101 and was last modified on 20131101 .

RGN Daily News #64: Watch Dogs and Assassin’s Creed Are The Same Universe

RGN Daily 64 - Watch Dogs and Assassins Creed Are The Same Universe

RGN Daily News #64: Watch Dogs and Assassin’s Creed Are The Same Universe

– Today’s Biggest Video Game News
– Indie Games Lineup and IndieSpotlight Lineup
– How to Get a Two for One Deal on PS4 Games At Launch
– RGN Game Idea Pitches: Ultimate FPS, Ultimate RTS, Ultimate RPG, Ultimate Abstract
– [SPOILER] Watch Dogs and Assassin’s Creed Series Are Basically The Same Story Universe
– Open Discussions
– And a Lot More

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131030 and was last modified on 20131220 .

Call of Duty Ghosts Collector’s Edition Unboxing [1080P HD]

COD Ghosts Prestige Edition Unboxing

Infinity Ward un-boxed the Call Of Duty Ghosts Collector’s Editions and then took the 1080P Tactical Camera out for a spin. Check it out. For more information on COD Ghosts which features dedicated servers only on Xbox ONE and releases this November, take a look at our dedicated Call of Duty Ghosts section now.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20130925 and was last modified on 20130925 .

Call of Duty Ghosts Achievements List Leaked [Contains Spoilers]

Call of Duty Ghosts XBOX ONE Dedicated Servers

Apparently the following Call of Duty Ghosts Achievements list has been leaked. Take a look for yourselves, it contains spoilers though, you’ve been warned. How does this effect your anticipation of the game? The number at the top of each achievement indicates the amount of Gamerscore you’ll earn for each one.

CALL OF DUTY: GHOSTS ACHIEVEMENT LIST

  • 5

    ULTRA RARE
    0.00%
    Escape. (Complete “Ghost Stories” on any difficulty.)
  • 10

    ULTRA RARE
    0.00%
    Kill your first enemy in the Call of Duty® Ghosts campaign.
  • 10

    ULTRA RARE
    0.00%
    Rendez-vous in Fort Santa Monica. (Complete “Brave New World” on any difficulty.)
  • 10

    ULTRA RARE
    0.00%
    Take down both attack helicopters in Brave New World.
  • 10

    ULTRA RARE
    0.00%
    Make it to San Diego. (Complete “No Man’s Land” on any difficulty.)
  • 10

    ULTRA RARE
    0.00%
    Pounce on 10 enemies whilst controlling Riley.
  • 10

    ULTRA RARE
    0.00%
    Find Ajax. (Complete “Struck Down” on any difficulty.)
  • 10

    ULTRA RARE
    0.00%
    Every shot with the remote sniper kills a person or vehicle.
  • 10

    ULTRA RARE
    0.00%
    Defend LA. (Complete “Homecoming” on any difficulty.)
  • 10

    ULTRA RARE
    0.00%
    A-10 strafe 50 enemies.
  • 10

    ULTRA RARE
    0.00%
    Hunt down Almagro. (Complete “Legends Never Die” on any difficulty.)
  • 10

    ULTRA RARE
    0.00%
    Kill 6 enemies with the knife while underwater in “Legends Never Die”.
  • 10

    ULTRA RARE
    0.00%
    Gather intel on Rorke. (Complete “Federation Day” on any difficulty.)
  • 10

    ULTRA RARE
    0.00%
    Kill sleeping enemy in face down rappel section
  • 10

    ULTRA RARE
    0.00%
    Catch the photocopier with your face.
  • 10

    ULTRA RARE
    0.00%
    Capture Rorke (Complete “Birds of Prey” on any difficulty.)
  • 25

    ULTRA RARE
    0.00%
    Destroy 80 fuel containers.
  • 25

    ULTRA RARE
    0.00%
    Make it out alive (Complete “The Hunted” on any difficulty.)
  • 25

    ULTRA RARE
    0.00%
    Finish the mission without breaking stealth.
  • 25

    ULTRA RARE
    0.00%
    Hack the system (Complete “Clockwork” on any difficulty.)
  • 25

    ULTRA RARE
    0.00%
    Drop 8 vehicles into ice holes.
  • 25

    ULTRA RARE
    0.00%
    Distract the Federation Fleet. (Complete “Atlas Falls” on any difficulty.)
  • 40

    ULTRA RARE
    0.00%
    Blow the pressure valves on your first attempt.
  • 100

    ULTRA RARE
    0.00%
    Storm the common room and kill everyone without taking damage on Veteran.
  • 20

    ULTRA RARE
    0.00%
    Destroy the enemy ship (Complete “Into The Deep” on any difficulty.)
  • 20

    ULTRA RARE
    0.00%
    Take down the LCS on the first go.
  • 20

    ULTRA RARE
    0.00%
    Storm the factory (Complete “End of the Line” on any difficulty.)
  • 35

    ULTRA RARE
    0.00%
    Kill 5 enemies without being detected before infiltrating Black Zone.
  • 20

    ULTRA RARE
    0.00%
    Plan your next move. (Complete “Sin City” on any difficulty.)
  • 20

    ULTRA RARE
    0.00%
    Destroy 21 slot machines.
  • 20

    ULTRA RARE
    0.00%
    Gather the troops. (Complete “All or Nothing” on any difficulty.)
  • 20

    ULTRA RARE
    0.00%
    Cut a grappling hook rope with an enemy on it.
  • 20

    ULTRA RARE
    0.00%
    Destroy the Federation’s satellite array. (Complete “Severed Ties” on any difficulty.)
  • 20

    ULTRA RARE
    0.00%
    Take out 3 out of 3 helicopters with the remote missile.
  • 20

    ULTRA RARE
    0.00%
    Commandeer the enemy space station. (Complete “Loki” on any difficulty.)
  • 20

    ULTRA RARE
    0.00%
    Destroy all enemy ground targets and kill no allies with the rods.
  • 20

    ULTRA RARE
    0.00%
    Confront Rorke (Complete “The Ghost Killer” on any difficulty.)
  • 20

    ULTRA RARE
    0.00%
    Shoot the grapple guys off the side of the train.
  • 15

    ULTRA RARE
    0.00%
    Collect all 18 Rorke files.
  • 20

    ULTRA RARE
    0.00%
    Escape with all four players
  • 20

    ULTRA RARE
    0.00%
    Reach the exfil chopper with 1 minute and 30 seconds or more remaining on the clock.
  • 20

    ULTRA RARE
    0.00%
    Escape 1st time
  • 25

    ULTRA RARE
    0.00%
    Complete all Extinction challenges and escape.
  • 10

    ULTRA RARE
    0.00%
    Make it to the cabin.
  • 20

    ULTRA RARE
    0.00%
    Made it to the city.
  • 40

    ULTRA RARE
    0.00%
    Get 50 kills with the electric fence and fire traps in a single game.
  • 20

    ULTRA RARE
    0.00%
    Scavenge 40 items in a single game.
  • 10

    ULTRA RARE
    0.00%
    Escape using a relic.
  • 20

    ULTRA RARE
    0.00%
    Reach round 20 in Safeguard.
  • 40

    ULTRA RARE
    0.00%

[Source: Exophase via EGMNow]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Wilson S on 20130923 and was last modified on 20130923 .

Gamescom 2013: Call of Duty Ghosts: Global Hands-On Premiere [Full Livestream Replay]

RealGamerNewz Call of Duty Ghosts Gamescom

Basic overview was gone over once more and if you missed that last time here’s a few summarizing details:

  • Create-A-Soldier: Replaces Create-A-Class and makes a new way to approach who you are as a player. Made up of multiple components including Character Customization.
  • Unlock Weapons with Squad Points to purchase equipment in any order you want.
  • Perk System is balanced and more custom with more Perks. 8 Slots to divide between the Perks, but each has its own weighted amount (for example 1, 2, 3, 5 slot points for one perk depending on its strength). You can remove your secondary though to get even more perks.
  • Strike Packages: Assault, Support, Specialist; New Killstreaks mainly ground-based to prevent over-powered attacks.

More of that Info on these details can be found HERE as originally detailed by the first multiplayer reveal. You can also check out that first Livestream if you missed it in its entirety Here.

New Exclusive Info – Blitz Gameplay Mode:

For the first time ever at Gamescom 2013, we were shown the new Gameplay mode Blitz on new landscapes Chasm, Whiteout, and Strikeout. In Blitz, players will be like Capture the Flag however you get to teleport back to safety with running into a portal after you grab an objective deep inside the enemy player’s camp. There of course you’ll have to defend your base and a timer is set on the enemy base once a flag is capped so that things can’t get too ridiculous.

The 9-Bang: A Flashbang that can be cooked and it increases its effect the more you hold it. If you just hold it and run, it still serves as a normal Flashbang.

Some weapons have built-in silencers or other attachments for example the Honey Badger, that way they have a more unique identity.

Odin Strike is completely different depending on which map you are on. Field Order must be completed in order to gain this weapon. When you drop the Odin Strike it will change the map’s dynamics in a big way. On one map, for example, a Satellite falls from the sky and wrecks parts of the  map while also causing an EMP effect.

Second-Screen Mode: Apps detect if you’re in the middle of playing the game and allows you to start modifying your squads, change your gear, and interact with social media on the fly. Most importantly, the App will have Clan Wars in addition to Clan Chat and a lot of Clan Support. Clan Wars has a new map every month with different locations that tie into different game modes from the game. You are matched up against other clans with the same size and skill level that you must compete with by playing the Call of Duty: Ghosts multiplayer. By playing in your matches, the data is cumulatively tracked. Every play you make with your clan changes the standing of your clan. The Call of Duty App will be on iOS (phone/tablet), Android (phone/tablet), and Windows 8 (phone/tablet).

Check out the entire Livestream Playback below:

*NOTE: Best viewed with AdBlock turned on, Skip to 5 Minutes in 1st Video to Begin** CLICK HERE for the full Gameplay Footage as well as every detail revealed today by Activision and Infinity Ward. CLICK HERE for the first Livestream that premiered the Call of Duty Ghosts Multiplayer Gameplay. Enjoy our COD: Ghosts dedicated coverage section as well as Gamescom 2013 dedicated coverage section (both of which can be subscribed to by RSS by typing /feed after the URL and punching them into your favorite RSS readers). Alternatively, you can Follow us on Twitter for more info.

 

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130821 and was last modified on 20130821 .

RealGamerNewz Call of Duty: Ghosts Video Podcast

RealGamerNewz COD Ghosts Video Podcast

In this RealGamerNewz Call of Duty: Ghosts Video Podcast Jon Ireson (Editor-In-Chief at RealGamerNewz.com) and Tristan Werbe (Deputy Editor at RealGamerNewz.com and Creator of Tristan’s Twisted World) talk about the

– Complete Feature Rundown
– Our Reactions to Changes
– New Game Modes
– Female Soldiers Being Added
– Clan Support Above and Beyond Other Games
– Mobile MIni Game Tied Into Multiplayer Matches
– Destructible Maps Actually Change the Map

– And More… Check out the Full Livestream Replay from Activision exclusively available on RealGamerNewz.com as well as today’s Multiplayer Gameplay Footage and Info Reveal as well if you missed either of them.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130815 and was last modified on 20130815 .

[FULL Stream Replay] Call of Duty: Ghosts Global Multiplayer Premiere Unedited

Call of Duty GHOSTS

Call of Duty: Ghosts has changed the formula, finally. In Activision’s latest installment, developed by Infinity Ward, COD: Ghosts will hit next-gen consoles as well as current-gen Xbox 360 and PlayStation 3 this November. New features have been introduced including destructible environments, sliding to prone while firing shots, a heap of clan features, new gameplay modes, and a lot more. Here you can find the entire stream replay exclusively from RealGamerNewz.

**NOTE: Skip to 52 minutes and this is best viewed while using AdBlock** CLICK HERE for the full Gameplay Footage as well as every detail revealed today by Activision and Infinity Ward.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130814 and was last modified on 20130815 .

RGN Analysis: Ubisoft Newest Member of ‘IP Milking’ Club; Are First Person Shooters Dead?

RGN Analysis

Introducing a new series of articles from RealGamerNewz, RGN Analysis. In this section of the website you will find the professional opinions of myself (Editor-In-Chief of RGN, Gamer for over 22 years and author of over 3,000 living online documents detailing the international video games industry) as well as our Deputy Editor Tristan Werbe (author of over 400 articles and creator of the Tristan’s Twisted World brand) in what would otherwise be off-the-record discussions if we were one of those ‘politically correct’ websites. Consider the RGN Analysis as a way to get to know us closer, what makes us tick as gamers, and how everything all comes together in our brains on any given day. These are private conversations held between the two of us which are edited only for grammar for the sake of readability.

Editor’s Note: These conversations and the views expressed therein are some of our personal opinions and may change after the posting of this article. We aren’t afraid to give you snapshots in time of our views once in a while, but understand that we also change our minds and have evolving ideas about the video games we are speaking on as well as the industry as a whole. We hope you enjoy these uncensored thoughts from just two out of the many gamers in the RealGamerNewz community, and as always look forward to your brutally honest feedback and input on the topics discussed.

Convo Key: T = Tristan , J = Jon

T: Ubisoft says ‘we won’t start a game unless we can franchise it’, get ready for 6 Watch Dogs games before 2020. GTA V looks a lot better than Watch Dogs. Watch Dogs looks like it should have come out in 2009. It looks like a game that you could play and enjoy, but not for very long.

J: If it’s going to be on the current generation and the next generation then it’s not really a true next-gen experience.

T: I don’t think GTA V will be on next-gen.

J: GTA V definitely won’t be on next-gen any time soon. Neither will Gran Turismo 6. People are reporting on Polyphony Digital basically saying “someday we’ll do it” as cold hard fact that it’s coming, and some people reading stuff like that think this means within the first year of PlayStation 4’s launch. That is a ridiculous assertion considering that Polyphony was touting Gran Turismo 5 for PlayStation 3 for an incredibly long amount of time before it actually came out as a full game. These words should be taken as grains of salt.

T: Rockstar Games clearly stated GTA V is being made to max out current hardware. Sony and Polyphony Digital have said the same about Gran Turismo 6. People need to just let them make other games for next-generation like a GT7 and GTA6 (and there’s no reason to rush for either of these either).

J: Agreed.

T: Both games in terms of graphics on the current gen systems look better than Assassin’s Creed IV: Black Flag and Watch Dogs.

J: I don’t know about graphics since AC4 and WD have next-gen versions, but GTA V is definitely more advanced in terms of being a much bigger world than we’ve ever seen before with way more things to do in it than a game like Watch Dogs guaranteed. It’s about hacking, every gameplay shot looks exactly the same. How boring is this game eventually going to be?

T: GTA V lets you plan out your missions in new ways that provide purely different experiences each time. Watch Dogs is like hack this, run over that. Free will but nothing to do with it. AC4 is going to be killing some red coats, stealing money, and getting wenches on the high seas.

J: Watch Dogs… I don’t even understand how this is considered open-world. They’ve yet to reveal any detailed information about it besides “you can hack ‘everything'”. What exactly ‘everything’ is and how does this works in gameplay terms, not PR spin terms, remains to be seen. It looks like the multi-player is a single player story mode game with free-roam thrown in for the sake of it. Like your buddies are going to be sitting there going “Did you finish your mission yet? No? Cool, I’ll just hack another ATM then.” or if they aren’t your buddies run up on you and hack you like the extremely simplistic and boring Assassin’s Creed multiplayer. This type of multiplayer has already been seen before at the start of this current generation and a million years ago on PC but is being heralded as new somehow.

T: In GTA V, you have 3 characters you control which you can switch between at any given time if you want to see what they are doing when you’re playing as the other two. They will actually be doing things too, not just sitting there while you’re busy.

J: GTA V is just totally different than most games in a lot of ways. It seems like every time we turn around there’s something new being shown for it. Watch Dogs on the other hand is the exact same thing, hack ‘everything’ and ‘anything’ which is pretty much nothing and who cares. I’m glad they are trying to do something different, but beyond the initial shock of a fresh idea you end up with a stale concept that just isn’t that interesting nor exciting as you originally thought.

T: Speaking of the Watch Dogs multiplayer since you mentioned it a minute ago, Destiny and Titanfall are like single, co op, multiplayer mixed into one package. What do you think about that?

J: Unfortunately I am skeptical about how fun those two really are. I want to support all three of these games, but just because they are New IPs (and the industry is starving for New) doesn’t mean they are going to be as compelling as we are meant to believe at this stage in the early marketing campaign. As for Destiny and Titanfall specifically, they look like they will be good, for shooters. But shooters are dying out as a genre.

T: I don’t think they are dying, but borderline and definitely on life support. Basically, next-generation will make or break the genre and decide whether they die or survive because the fluke popularity (and companies chasing to replicate the success of) games like Call of Duty: Modern Warfare 2 and 3 held the industry back last gen.

J: If all they can do is be story games, then forget that. Titanfall and Destiny are like “Hey bro, want some more stories? Good. Because that’s all we’ve got…”. There’s no evolution. Just because it’s super duper multiplayer/singleplayer hybrid doesn’t mean anything that’s why Defiance got no love. Destiny and Titanfall look light years beyond Defiance, but just like I said about Watch Dogs this type of multiplayer mixed with single player has been around for an entire 7 year generation and was actually existing before that on PC. Is this what we’re left with as the legacy of first person shooter games? Story mode is the only thing they are going to do with it from now on? I guess we shouldn’t be extremely shocked, since all of the competitive multiplayer experiences continue to be abandoned faster and faster each time they release one.

T: They’re not really story, well at least not Titanfall because Respawn Entertainment said that game is more about multiplayer diversity. To me Titanfall is like a bigger, badder, more large-scale version of Call of Duty but with more originality. Destiny is basically like Halo Reach, which was fun. Halo 4 was on another level though, it evolved the series and somewhat the genre. However, Destiny literally rips off powers straight out of Mass Effect. They even look exactly the same! Look at the power they showed at the end of the E3 2013 demo and then look up Mass Effect Biotics. Bungie ripped off Bioware because they apparently couldn’t think of anything better than ‘Halo Reach 2: PS3 Edition’. Aiming down the sights is a new feature? Genius. Even though the weapons all function exactly like Halo: Reach, I’m still hoping it’s not as bland as it seems.

Halo is good but Destiny is like Halo: Reach which is considered the worst by the fan base. It looks a lot more like a Halo: Reach 2 than I’d like to believe, and from a gameplay standpoint not aesthetics. It’s not a bad thing if they do it right, it’s just sad that we’re probably not going to get anything revolutionary in terms of new enemies. The A.I. appears exactly the same as Halo, except the Prometheans which makes sense because 343 Industries created them. In all reality this Destiny game is like Halo which is essentially based on Marathon. Bungie didn’t exactly re-write the book here, they got straight to work making a new version of the same game they’ve been selling since the beginning of time.

It is of course too early to set all of this in stone though. A lot can change between now and 2014 when it releases. Halo 4 was a true evolution. Reach felt like a Call of Duty version of Halo. In the beta, it was awesome, but then forum jockeys complained and manipulated the game by controlling the balance updates that were created by Bungie who no longer cared anyways since they knew they were going to be competing with this franchise soon. I’m seriously thinking a lot of people will just stick with the real Halo on Xbox ONE unless Bungie makes this game unique before it releases.

I think Destiny will be a good game, don’t get me wrong, but nothing new in terms of gameplay. The idea of a shared world shooter is what’s new and we will see if that even works. But I don’t think shooters are dead. Halo 4 evolved the genre, and Half Life 3 will…

J: That’s if Half Life 3 even exists…

T: Me and uncle talk about it a lot. We think it exists but Valve is like Rockstar, perfectionists and secretive up until a certain point in time. My personal opinion is they would be stupid not to make this game due to the fact they are a critical and financial success.

J: That’s a good point. But then again, we have discussed this at length on podcasts in the past. If it’s already good how it was when they last made a title in this franchise, maybe they should just leave it alone. We don’t want Final Fantasy syndrome to happen, where everybody just hates everything because it’s not FF7…

T: That is true but at the same time if they can evolve the series and the genre again then they should put it out. Besides, the story isn’t done yet. Speaking of shooters being dead, DARK got a 40 out of 100 on MetaCritic.

J: Shawn is going to have our PC Review up for DARK this week. I’m not hearing good things.

T: I’m not hearing good things either, I’ll be doing the Xbox 360 Review soon. Ride to Hell: Retribution is a 9 out of 100 on MetaCritic.

J: It had a 2 out of 10 on GameFly. Wait a minute, 9 out of 100!? That’s a 0.9 out of 10. They didn’t send review copies out for that game, these people really must hate it to go rent/buy it and review it so low. GameFly doesn’t even have enough copies in stock to be able to send me one for review, but we should have a review up soon from our contributor Noah who snagged a copy from somewhere.

Until next time folks, thanks for reading RGN Analysis. Leave your feedback or input (or rage *if you must*) in the comments section below and we’ll be sure to get back to you when time permits.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130718 and was last modified on 20140615 .

Call of Duty: Modern Warfare 4 Confirmed; In Development Right Now

Call of Duty MW4

It has just been revealed by Sledgehammer Games senior designer that Call of Duty: Modern Warfare 4 is actually not a myth. It makes sense now why Infinity Ward is not officially throwing the Sledgehammer Games label on COD: Ghosts for helping out like they did with COD: Modern Warfare 3. Sledgehammer Games has likely already been working hard on developing COD: Modern Warfare 4 for some time now. Modern Warfare 4 will be a full featured “AAA Game with photo-realistic graphics” according the LinkedIn job description of Sledgehammer Games senior designer. More information will be posted as it becomes available.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130718 and was last modified on 20130718 .

Call of Duty: Ghosts ‘Free Fall’ Pre-Order Bonus Multiplayer Map Features ‘Constantly Changing Environment’

Call of Duty Ghosts Free Fall Bonus Pre Order DLC

If you’re pre-ordered for the upcoming November 5, 2013 Call of Duty: Ghosts from Infinity Ward and Activision (set to launch on PS3 / 360 as well as PS4 / XO and on the PC and Wii U) then you’ll be one of the gamers receiving the Free Fall multiplayer bonus map. This map which will be likely made available as DLC and/or part of a Season Pass deal on Ghosts DLC content will be given to pre-order purchasers. The details released with this map paint the picture of our next-generation Call of Duty experience being ushered in with COD: Ghosts. This dynamic map will feature a ‘Constantly Changing Environment’ forcing players to play the game in new, more tactical ways. This is in addition to a slew of gameplay renovations that are meant to set the game in a whole new direction. Take a look at the excerpt from the official Activision press release below:

“As an example of just one of Call of Duty: Ghosts’ new dynamic map events, Free Fall drops players into a shattered skyscraper on the brink of collapse. Sideways staircases climb into the night sky, elevator shafts run along the ground, and what were once windows now form a terrifying glass floor, hundreds of feet above the city streets. Free Fall’s close-quarters combat and frenetic action are then thrown into overdrive as the ruined skyscraper continues to fall throughout the match. With every drop, the accompanying shockwaves cause further destruction, disrupting sightlines and constantly evolving paths and chokepoints as the map changes in real-time.”

“Dynamic map events change the way players approach the game, and Free Fall does a great job illustrating this new mechanic,” said Mark Rubin, executive producer at Infinity Ward. “As the match progresses, the geometry of the world continues to change and players need to adjust on the fly or else. It’s a really fun new feature that adds layers of strategy and constantly evolving gameplay options for players. And this is just one of the many new approaches we’re putting into Ghosts’ multiplayer across the board. There’s so much more that we look forward to sharing in the weeks to come.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130702 and was last modified on 20130702 .

Amazon Reveals Xbox ONE Release Coming Before PlayStation 4?

Amazon has recently bumped up the release date for Xbox ONE copies of Call of Duty Ghosts to get free release-date shipping on Tuesday November 5, 2013. This pre-order was originally only scheduled for this date on older consoles Xbox 360 and PlayStation 3 (as well as PC and Wii U versions and so on). Now gamers are able to actually pre-order this for the November 5th date on the Xbox ONE itself. Could this be a signal that Call of Duty Ghosts is releasing for XO that date because the XO will already be on the market? Only time will tell. It appears Amazon may have accidently shared that fact which is Microsoft could be aiming for an early attack again this generation by releasing at the beginning of the month on the same day as Call of Duty Ghosts, or even by launching in October with its new exclusive TV series Heroes 2 and Halo TV with Call of Duty Ghosts right around the corner.

Call of Duty Ghosts will release November 5, 2013 with exclusive DLC for the Microsoft XO (Xbox ONE) that launches first on the system. Xbox ONE is being said to release later this year. PlayStation 4 is set for a “Holiday 2013” release date currently and Amazon has its arrival listed at the end of December (this is likely a placeholder date to be updated with a mid-November date presumably).

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130617 and was last modified on 20130617 .

RGN Daily News #32: Post-E3 2013 Round Table

RGN Staff bring it all together in the official RealGamerNewz.com Daily News Podcast: Post-E3 2013 Round Table featuring a plethora of topics listed in greater detail below. Find out once and for all how we feel about the Press Conferences. We will discuss everything listed below and much more, including the fan favorite “Who Won E3?” question.

RGN Daily News #32: Post-E3 2013 Round Table

– Metal Gear Solid V : Plot Twists, Impressions, and More

– Xbox 360 Super Slim, Still No Price Drop

– PlayStation Vita No Price Drop, Lots of Games

– Reboots, Sequels, New IPs Compared

– Xbox Live Gold Vs PlayStation Plus

– Is Xbox ONE DRM Really THAT BAD?

– Our Favorite Xbox ONE Game

– Call of Duty Ghosts vs Battlefield 4

– Our Favorite PS4 Game

– Xbox Vs PlayStation Who Won E3?

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130611 and was last modified on 20131220 .