Tag Archives: hands-on

Tango Fiesta Steam Hands-On PREview [Video + Editorial]

Tango Fiesta - Steam Early Access - RealGamerNewz Preview Video Gameplay

Tango Fiesta is a game that takes you back to the days of Rambo III on the Sega Genesis, but with more of a focus on action rather than stealth. Immediately Tango Fiesta is fun as hell, and is meant to be played on the controller. For the testing purposes of this game, I used a standard PS4 DualShock 4 over the ControllerMAX (Aka CronusMAX) adapter (our review here), but you can use an Xbox 360 controller as well if you have one around.

I commend Spilt Milk Studio and Mastertronic for developing and publishing this game on Steam Early Access because it focuses on Gameplay first and foremost, and it gets a lot of things right. In addition to having your choice of primary and secondary weapons (including an Uzi, Assault Rifle, or Shotgun) players can also carry on 3 grenades at a time and a somewhat overpowered melee option which allows enemies to be dropped easily when you’ve got no ammo left.

Once players get the basics in earlier easy levels the title progresses with increased challenge and the reliable yet somewhat slow and clumsy controls allow for more and more explosions and shots fired all over the screen. This game is a great military setting that we haven’t seen in this genre much and is welcomed with open arms by PC gamers on the Steam RGN community. The game also gives you a diverse set of players to control, and the option to take part in co-op for up to 4 players online or locally. In Tango Fiesta the year is 1981 and every cliche’ war movie is rolled up into one guy’s nightmare (alongside his 3 friends). I played as all of them, each have varying strengths and weaknesses which address certain key points of player skill and attributes in the game.

Tango Fiesta Gameplay

This game is still open for complete update, and the character’s controls get faster and faster as you progress through this game. The developer and publisher are still listening to the community on their Steam channels – so if you see the gameplay video preview at the bottom of this article and have feedback – leave it on the Steam channels of the developers using your Steam profile and let your voice be heard. Most of the early missions consist of getting the player used to everything and simple objectives like blowing up para-military bases taking out all enemies who are otherwise relaxing armed on their tropical setting. This game focuses on the action based adventures of old school gaming to get its point across, and the soundtrack keeps this in pace by being pleasant on the ears and not typical of a shooter game.

Publisher: Mastertronic

Developer: Spilt Milk Studios

Available On: Steam Early Access (Windows / Mac OS X)

Video PREview w/HD Gameplay :

Preview Copy Info: Two digital copies of this game was provided to RealGamerNewz by the publisher for the purpose of this Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140623 and was last modified on 20140623 .

BlockStorm (Voxel Based FPS) Steam Early Access – Hands On Impressions Videocast

BlockStorm - RealGamerNewz - Steam Early Access

RealGamerNewz PR Editor Josh and Editor In Chief Jon join the following RGN Podcast and state their Impressions of the Steam Early Access game BlockStorm.

Available Now On Steam Early Access (Windows PC / Mac OS X / Linux)

Preview Copy Info: Three digital copies of this game were provided to RealGamerNewz by the publisher for the purpose of this Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140623 and was last modified on 20140623 .

RGN E3 2014 Round Table Thoughts w/ Hands On Impressions

RGN Analysis

The newest member of the RGN Staff Alos Tucker, who was on the E3 Show Floor, and RGN’s Editor-In-Chief Jon Ireson take part in the first Round Table Thoughts Podcast presented by RealGamerNewz pertaining to the E3 2014 Event that just wrapped up this week – showing off gaming’s best foot forward for the upcoming future of Xbox ONE, PS4, and Wii U.

In the following show Alos gives his hands on impressions on the newest E3 Build of many hot and anticipated titles (and some not so hot). We also discuss industry topics emerging from the event and the future of the industry based on what is being seen publicly at this major industry trade event. Check it out and let us know what you’re hype for in 2014 and 2015 game releases.

RGN Blue Logo

Click on the topic to be taken directly to that point in the video:

00:02:53 Rainbow Six: Siege (Hands On E3 Build Impressions)

00:07:30 Evolve (Hands On E3 Build Impressions)

00:15:21 Super Smash Bros. (Hands On E3 Build Impressions)

00:17:50 Assassin’s Creed Unity (In-Depth Demo Impressions)

00:19:50 AAA Companies Uniting + Making More Exclusives This Gen?

00:29:55 Is PlayStation TV + 3DS Killing Out PS Vita?

00:36:06 Destiny (Competitive Hands On E3 Build Impressions)

00:44:03 Sunset Overdrive (Co-Op Hands On E3 Build Impressions)

00:47:09 The Crew (Co-Op Hands On E3 Build Impressions)

00:50:17 Fable Legends (Dungeon Hands On E3 Build Impressions)

1:00:27 Arena Of Fate (MOBA by Crytek Hands On E3 Build Impressions)
 – Game will also hit consoles (take a listen to find out which ones as well as the source and more info).

1:17:22 Arkham Knight (Behind the Closed Doors @E3 Info)
– The Batmobile alone is made out of more polygons than two entire Arkham games combined, that’s why there will be no last-gen version of Arkham Knight, “Next Gen is Here” (take a listen to find out the source and more info).

1:10:39 The Witcher 3: Wild Hunt (Behind the Closed Doors @E3 Info)

1:13:43 Middle-earth: Shadow of Mordor (Behind the Closed Doors @E3 Info)

1:16:37 The Division (Behind the Closed Doors @E3 Info)

1:21:00 HUNT: Horrors of the Gilded Age (Behind the Closed Doors @E3 Info)

1:23:53 RGN E3 2014 Round Table Conclusions

Full Video Below:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Alos Tucker on 20140618 and was last modified on 20140618 .

The Last Tinker: City Of Colors Hands-On Preview

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“How do you save the world from a force that cannot be stopped?”

This is question posed to you by The Last Tinker: City of Colors. The once lovely and free village of Colortown is now divided by greed and prejudice. The town used to love and welcome all colors, but after a while, preferences were created, and biases were formed. Only certain colors are accepted in specific parts of town. What happened that caused a rift in the people’s hearts?

The Bleakness aims to not only turn everyone against each other, but to ultimately destroy all color in the world. Only fog, smoke, and shadows will remain. However, not all hope is lost. You have the power to save your world and bring back the joy of color and diversity to Colortown.

koru
You are Koru, a youth who can wield the powers of color! Specifically, Koru controls Red, to aggravate evil, Green, to frighten the Bleakness away, and Blue, to grieve your enemies. You must set forth from the slums of Colortown and drive prejudice and hate away from the main districts.

Each section of Colortown was handcrafted and you can explore it all by free-roaming about the village, running into interesting characters and challenging puzzles along the way.

colorful npc
So, how do you save the world?

“Unleash your creative power.”

The Last Tinker: City of Colors is made by Mimimi Productions and is set to release in Summer of 2014 on PC, Mac, and Linux on Steam and consoles. The Last Tinker has won several awards, including:  Best Project 2012 and Best Game In Show Audience Award.

Check out the official trailer here!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Maggie West on 20140425 and was last modified on 20140425 .

MyDream Hands-On Preview

myDream RGN

MyDream is a world building game. Once you start the game you have the options of starting your own world and beginning from scratch or join other world where you can help create marvels to eye.

The entirety of the world is left up to your own machinations and designs. The game provides you with an abundance of worlds to start and it gives you a choice of what world to start in, so you don’t have to worry about randoming the right world that you want to create in.

MyDream RealGamerNewz 1

Screen cap of a sample design in a world

Upon entering the world you are allowed to build just about anything you want. The tool provided is a magical power gauntlet thingy that allows you to dig and place any dirt or rock. You’re also allowed to place blocks of materials around which in a very Minecraft-esque way are the main way to build structures currently.

Although you can also just go in and enjoy the grand views that this game can provide.

MyDream RealGamerNewz 2

If this game does one thing right, it’s that it makes you feel small

There are a few prominent bugs that do, at times, break the gameplay experience and there are some issues with the game’s optimization, however the game is still in beta and those are the kinds of things that get fixed during the beta.

The great thing about MyDream is that it has that Minecraft feel with some gameplay elements taken from “From Dust” which allows the player to further what he can design his/her dream world with even less limitations.

If you are the kind of person who loves to play world building games the MyDream is the game for you, however do start soon-.

MyDream RealGamerNewz 3

-because it takes a looooong time.

You can help this game by Donating to their Kickstarter page here

MyDream RealGamerNewz 4

Preview Copy Info: A digital copy of this work-in-progress game was provided to RealGamerNewz by the publisher for the purpose of this Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Nestor Laszyn on 20140407 and was last modified on 20140407 .

Life Goes On Hands-On Preview

New On Steam - Life Goes On

Life Goes On is a funny yet morbid indie 2D platformer currently under works by Canadian developer Infinite Monkeys Entertainment. The player controls uniquely named knights and guides them to their death to solve puzzles with the goal of reaching a golden cup of life. The game is set to release on April 16th on Steam for $12.99 and will be available for Windows, Linux, and Mac.

Although the game is still in beta, RGN was fortunate enough to get a hands on preview of the first 15 levels of the game and it is awesome! The music, gameplay, and level design are all top notch. Dying in the levels is super easy (which is a good thing!) and the level design in excellent yet challenging. Each level contains a combination of spikes, levers, cannons, ice cubes, and spawn points that are designed to kill the character and/or help complete the level.

Interesting character names add to the fun, including names like “The Wonderful Brother David Hendrix the Eighth” or “The Brave Master Kelly the Elder”. We won’t spoil the rest, but to keep things in suspense, let’s just say good luck on finding and feeding Jeff!

Life Goes On on Steam_1

Look for the full game on Steam the middle of next month. In the meantime, keep your eyes on RGN for updates to this and other exciting indie games!

Preview Copy Info: A digital copy of this work-in-progress game was provided to RealGamerNewz by the publisher for the purpose of this Preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Eric Willard on 20140318 and was last modified on 20140407 .

FPS Creator Reloaded: Hands-On Preview

FPS Creator Reloaded

What is FPS Creator Reloaded? It is a middleware program designed for users with little to no scripting knowledge. Comparatively speaking it would not be insane to say this is somewhat like RPG Maker, except for the obvious difference being for FPS games. Keep in mind this is only a preview. The final build for this product is not out yet and this is in no way shape or form a review this just a hands-on preview.

The first thing I noticed when opening FPS Creator is its simple design. Which by no means is a fault as an avid user of CryEngine 3 and UDK it is actually very refreshing to see that a company understands this. While CryEngine 3 and UDK are for more advanced people this seems to be targeting the average gamers who want to dive in with little to no knowledge. A good example of the difference is making mountains in FPS Creator. What you do is select Shape Mode, left click elevates and right click to sink the terrain. As you do this it adds textures to it with right click it turns the grass in to a mountain and with left it turns it in to water. For something like CryEngine 3 on the hand it is much more of a pain to do as you have to create a layer to a brush, assign a material, and then either paint it yourself or set the slope/altitude you want that specific material to occur at. Did I lose you? If you are new to engines I probably did with my explanation of CryEngine’s process, but I need to get the point across. FPS Creator is simple in a great way. There are perks to CryEngine and the more advanced engines as well though.

Another thing to note is the way you can test your level. Which is only a bit easier on this than more advanced engines. The game drops you in at full screen and you are dropped wherever you were in edit mode. The picture above shows the UI in order to test your level you press the rocket ship icon. I made my first mistake by doing this on a quickly (poorly) constructed mountain and gazed at the world (which is surprisingly giant) I couldn’t help but feel somewhat in awe. Another major difference is that in other engine upon starting a level the World is empty. In FPS Creator however, that is not the case. While some may look out and see a vast wasteland I see time saved. Base terrain Is already there, textures exist, and the map already has a sense of progress. The one complaint I have to take away is that the movement is somewhat clunky and the sounds while walking feel dated. The final version is not available and this is beta so hopefully the developers fix that, but even with these issues it is hard to not be able to see the possibilities this has to offer.

Yet another thing to note is the simplicity of placing objects, characters, lights, check points, character start, and other entities. One fault to this may be perhaps the lack of certain details such as fog, water entities(To create water falls), and other details that can change a bland level in to an amazing one. However let me note yet again that this is not the final version and there is still time for developers to add these more advanced features in, but it could also defeat their goal which seems to be a simplistic, yet eloquent way for beginners or casual game designers to make a game and get their name out there. Another suggestion I would throw out is the fencing system needs a drag Vs. a set down. Meaning that when you have the fence object selected the creator should be able to drag and create a larger fence to eventually get it to the length where they want it vs. the monotonous way of setting them down one object at a time and hoping they line up because as of now the only way to edit is from a top-down perspective instead of a full 360 degree view of your map which would make the monotonous procedure a little easier and gives you a completely different perspective of your map. The game is still in beta and these features could be well underway, but during my hands-on preview they were not.

While other advanced engines require tutorials, experience, and hard work to get the hang of them. FPS Creator on the other hand does not. It is simple, eloquent, and a joy. Even though this is only in beta it shows promise and the possibilities for the average gamer are seemingly endless. There are areas that need improvement, but as I stated before this is not the even build 1.0.

It may also seem as if I am ragging on the more advanced engines, but I am not. These engines have their perks and their place in the World as does an engine like this. The more advanced engines have more advanced features that may deter the casual designer. The developers still have enough time to add these more advanced features though, but in this current build they are not available. What this engine seems to be directed at is the more casual side of the creation community. Which is absolutely fantastic as people have these desires, but they are not able to pour the 100’s of hours in to the more advanced engines.

What FPS Creator Reloaded is targeting is a noble cause. It is giving a section of the creation a community their long awaited voice through its simplistic design. Where other engines are complex this seems to water down the complexity, but with that comes a watering down of the capabilities as well. The World of creation will co-exist with an engine like this and the more advanced engines due to the fact that this engine knows its targets and as of right now it targets them well. While I have time to pour in to the more advanced engines I can easily see myself coming back during other builds of the beta as well as post launch to sculpt based off of the improvements implemented.

Teaser Trailer:

Preview Copy Info: A digital copy of this software was provided to RealGamerNewz for the purpose of this hands-on preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20140317 and was last modified on 20140407 .

The Mims: Beginning Hands-On Preview

The Mims: Beginning

The Mims: Beginning is a funny take on the strategy genre. From the very start of the game the player will find themselves introduced to a clan of Mims. The Mims are creatures from outer-space that are stranded on an unknown planet and the player is their only hope for survival. From the start of the commentary the captain and his fellow Mims have a humorous way about them. Which is written into the dialogue by the developers, which in my opinion, is very refreshing for the strategy genre.

The  game starts out with the Mims explaining the very basics of the game. By walking the player through each of the buildings so that the play can understand how the economy works. This is very helpful because with every building there is a text box that pops up, explaining the importance of each building and how it helps the city and the Mims overall. The Mims are aware that of player and asks that they save them and help them survive. The Mims also seem to obsess over bio-pudding which is presumably a delicacy among their kind and is humorous.

The Mims: Beginning

Besides building the city on this island there is also the importance of actually taking care of the Mim’s. Happiness as well as keeping their stamina high. This is so they can continue to do their job. This is done with the power or PSI powers. These are unlocked  as  the player progresses through the game. Some of these have limited uses while others can be used over and over. The world itself depends on the Mims to produce Biomass from fruits which they chuck into very large juicers and as well as wind turbines. Turbines are  necessary buildings that also allow the creation of more buildings as well.

Gems are the in-game currency and can be made my selling animals that are made from the biolab, grown on the island ,and then sold to the space port. Giving the game a feeling that it is an ever-evolving world that is being played out for the user. The game also has a great sense of humor and that is what I found that may draw in new users to this genre. The gameplay the color pallet is beautiful, the game is also very bright and vibrant, and items in the world actually stand out. One of the features that really stands is the Smell-O-Meter.  The Smell-O-Meter indicates what smells the most on the island. The smells can be from either fruit or the creatures on the island. The Smell-O-Meter can also warn the player of predators off in the horizon.

Mims03

The world that the Mim’s are stranded is always evolving and there is seemingly always new challenges which they must face in order to survive. I can’t wait to see what the developers will add to the experience once the fully game is out. You can support them over at Steam Greenlight and you can download their demo right off their site at http://www.mimsthegame.com/ and try it out today!

Official Beta Trailer:

Preview Copy Info: A digital copy of this game was provided to RealGamerNewz by the developer for the purpose of this hands-on preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Josh Ehresmann on 20140317 and was last modified on 20140317 .

Particulars Hands-On Preview

Particulars RealGamerNewz Preview

Particulars is one of those new and strange sort of indie games that tells a story in a completely unexpected way. Whilst the player is taking in personal information about a narrator’s life, a two-dimensional gameplay experience is taking place and evolving. The game is still in Alpha stage and is available through Early Access program on the Steam platform, but it’s already plain to see that developer SeeThrough Studios and publisher Surprise Attack are bringing a project full of intellectual intrigue to the table.

Gameplay-wise the title consists of various ‘particulars’ being revealed. These are sort of like atoms in a space-like playing field that the player must navigate. Some particulars repel, some attract, some are deadly, and others must be interacted with in particular ways, no pun intended of course. The graphic art style chosen for this game involves a lot of wavy special effects and produces a milky looking environment for players to exist within.

All the while, details of a certain person’s life are being revealed to the player. At first this may confuse players, and often times it may make some players feel uncomfortable with the level of emotional context being forced on whoever is behind the keyboard and mouse. Of course, this ends up being a large part of the game’s charm as players go forward in what is currently released for Early Access members. When the full build of this title launches it will feature this full fledged storyline which uses the particulars such as Down Quark and Up Quark as well as puzzle-based gameplay seen in the current builds. For those who are still curious and would like to see the title in action, SeeThrough Studios has revealed the following Gameplay Overview of the title:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140222 and was last modified on 20140222 .

Monkey Mofo Hands-On Preview

Monkey Mofo - Loading Screen

Monkey Mofo probably gets its name from the fact that it will puzzle your brain like a Mofo! But as it’s just a monkey it dissarms the word a bit, making it a deceptively difficult game to master and yet easy and addictive enough at the onset to get you hooked. All of the mistakes players will make while trying to keep up with the game’s rapid speed could have them feeling a bit dumb, but instead of blaming yourself – pushing forward into the later stages actually provides an extremely rewarding feeling of gaining extra intelligence as has become very popular with other brain-tasking titles in the recent past.

After getting some extensive hands-on with multiple builds of Monkey Mofo it has become clear that Lucky Red Fish has a real grasp for design because of this, Monkey Mofo also inherently gives the player the bad guys to control as part of the gameplay

More Information about the game from the developer:

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With this easy to learn action puzzler a real collector’s item arrives for the PC, Mac, Android, IOS and Blackberry. Similar to the classic Lemmings, Monkeys that are pretty stupid have to be directed over around an obstacle course and safely guided to the goal avoiding minions, trumpets , spinners and bombs – just to name a very few – will assure that this won’t be an easy task.

Players will face over 180 fast-paced and varied levels. To reach each levels goal these super cute Monkeys, players will be provided with various power ups and including speed-ups, stops and many more. Split over 18 different worlds where each world introduces a new game mechanic Monkey Mofo will keep the players coming back for more.

Monkey Mofo has been developed by Lucky Red Fish, who have 35 years of games development experience, responsible for Teenage Mutant Hero Turtles, Marsupilami and Apocalypse to name a few.

Features:

  • Monkeys
  • Over 200 action packed levels
  • 3D Graphics
  • 8 Awesome Soundtracks
  • Boss Levels

Twitter: @luckyredfish
Web: http://luckyredfish.com
Game: http://monkeymofo.me

Gameplay Preview (For Graphics Quality – See Screenshots Below): 

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Twitter: @luckyredfish
Web: http://luckyredfish.com
Game: http://monkeymofo.me

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140203 and was last modified on 20140204 .

Blackguards – Character Class Selection Video Released [HD 1080P]

Blackguards Character Classes

Check out our Blackguards Hands-On Preview if you haven’t already, and look for the title to release on Windows PC as well as Mac OS X platforms January 24, 2014 from Daedalic Entertainment. Below is a Full 1080P High Definition video on Blackguards detailing the character classes found in the game and guiding players in Character Class Selection.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140116 and was last modified on 20140116 .

Beyond: Two Souls Early Access Demo Play-through w/ Commentary [HD]

BeyondTwoSoulsReleaseDate

Just in case you don’t have a chance to play the Beyond: Two Souls Early Access Demo we took the liberty of providing you with the following High Definition Gameplay Play-through w/ Commentary of Quantic Dream’s next Sony PlayStation 3 exclusive releasing this October and stars Ellen Page and William Dafoe in what is essentially an Interactive Film piece with some gameplay elements woven in.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130925 and was last modified on 20130925 .

Killzone Mercenary Preview

 

Killzone: Mercenary is an upcoming First Person Shooter coming to the PS Vita giving you the power to merk, pun intended, people in the palm of your hands much like you do any time you play a FPS.

KZ: Mercenary takes place right after the original KZ, but before the sequels on the PS3. You play as Arran Danner as the war leaves Vekter and heads to the Helghan home front. If you are a fan of the series, this game won’t disappoint you. Once you adjust to playing on such a small screen, the game starts to feel much like its PS3 cousin and is beautiful looking too.

The online Multiplayer still carries over a lot of familiarity from KZ2 and KZ3 with 8 multiplayer modes where you can score cash  to upgrade your weapons and rank. The engine of the game is amazing and really pushes the Vita’s capability almost to PS3 level graphics.

Another cool aspect of the game is the cash you attain through single player and multiplayer allows you to accumulate money through both to upgrade and purchase weapons. The weapons included in the beta are rifles, SMGs, LMGs, rocket launchers, grenade launchers, sniper rifles, pistols, flash grenades, frags, incendiaries, and even lethal gas. These, along with your armor selections and VAN-Guards, can be assigned to five customizable classes which are unlocked as your rank increases. This can get very expensive which will then make you also want to go back to the campaign to earn more cash to purchase the really heavy-hitting weapons.

KZ: Mercenary also has very suited controls for the small PS Vita which surprisingly worked well. The controls are a little different from the controller of course, and adjusting will take some time, but once you get familiar with the controls it becomes a cinch and mowing down enemy forces gets easier.

Killzone: Mercenary really surprised me in both mechanics and looks. This game is shaping up to be on of the Vita’s best games as well as it’s best shooter. Look forward to the game’s release exclusively for PlayStation Vita on September 10th.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Shawn Stenberg on 20130826 and was last modified on 20130826 .

Nintendo and Vblank Entertainment Will Bring Out Retro City Rampage for 3DS

Retro City Rampage 3DS

Nintendo and Vblank Entertainment have confirmed that the open-world, cult-classic-reference-wizard-adventure indie-gone-viral title Retro City Rampage will become available for Nintendo 3DS with gaming press getting their first hands-on with the newly unveiled version of the game at the upcoming PAX Prime event in Seattle, WA on August 30, 2013. If you know anything about this game, you’ll know that the dang Ninja Turtles level made it in there *snickers*.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20130822 and was last modified on 20130822 .

Gamescom 2013: Call of Duty Ghosts: Global Hands-On Premiere [Full Livestream Replay]

RealGamerNewz Call of Duty Ghosts Gamescom

Basic overview was gone over once more and if you missed that last time here’s a few summarizing details:

  • Create-A-Soldier: Replaces Create-A-Class and makes a new way to approach who you are as a player. Made up of multiple components including Character Customization.
  • Unlock Weapons with Squad Points to purchase equipment in any order you want.
  • Perk System is balanced and more custom with more Perks. 8 Slots to divide between the Perks, but each has its own weighted amount (for example 1, 2, 3, 5 slot points for one perk depending on its strength). You can remove your secondary though to get even more perks.
  • Strike Packages: Assault, Support, Specialist; New Killstreaks mainly ground-based to prevent over-powered attacks.

More of that Info on these details can be found HERE as originally detailed by the first multiplayer reveal. You can also check out that first Livestream if you missed it in its entirety Here.

New Exclusive Info – Blitz Gameplay Mode:

For the first time ever at Gamescom 2013, we were shown the new Gameplay mode Blitz on new landscapes Chasm, Whiteout, and Strikeout. In Blitz, players will be like Capture the Flag however you get to teleport back to safety with running into a portal after you grab an objective deep inside the enemy player’s camp. There of course you’ll have to defend your base and a timer is set on the enemy base once a flag is capped so that things can’t get too ridiculous.

The 9-Bang: A Flashbang that can be cooked and it increases its effect the more you hold it. If you just hold it and run, it still serves as a normal Flashbang.

Some weapons have built-in silencers or other attachments for example the Honey Badger, that way they have a more unique identity.

Odin Strike is completely different depending on which map you are on. Field Order must be completed in order to gain this weapon. When you drop the Odin Strike it will change the map’s dynamics in a big way. On one map, for example, a Satellite falls from the sky and wrecks parts of the  map while also causing an EMP effect.

Second-Screen Mode: Apps detect if you’re in the middle of playing the game and allows you to start modifying your squads, change your gear, and interact with social media on the fly. Most importantly, the App will have Clan Wars in addition to Clan Chat and a lot of Clan Support. Clan Wars has a new map every month with different locations that tie into different game modes from the game. You are matched up against other clans with the same size and skill level that you must compete with by playing the Call of Duty: Ghosts multiplayer. By playing in your matches, the data is cumulatively tracked. Every play you make with your clan changes the standing of your clan. The Call of Duty App will be on iOS (phone/tablet), Android (phone/tablet), and Windows 8 (phone/tablet).

Check out the entire Livestream Playback below:

*NOTE: Best viewed with AdBlock turned on, Skip to 5 Minutes in 1st Video to Begin** CLICK HERE for the full Gameplay Footage as well as every detail revealed today by Activision and Infinity Ward. CLICK HERE for the first Livestream that premiered the Call of Duty Ghosts Multiplayer Gameplay. Enjoy our COD: Ghosts dedicated coverage section as well as Gamescom 2013 dedicated coverage section (both of which can be subscribed to by RSS by typing /feed after the URL and punching them into your favorite RSS readers). Alternatively, you can Follow us on Twitter for more info.

 

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130821 and was last modified on 20130821 .