Tag Archives: hideo kojima

Every World Premiere Reveal & Trailer from The Game Awards 2017

Just in case you needed to double take some of the amazing showings at the best gaming event in recent history, The Game Awards had everything from a surprise rebirth in Soulcalibur IV to very high quality New IP never before seen until today.

The longest World Premiere is even included, in at nearly 8 minutes long – Death Stranding by Hideo Kojima, Guillermo del Toro, Kojima Productions, and  Sony Interactive Entertainment starring Norman Reedus (of The Walking Dead) who also took stage during The Game Awards 2017.

Continue reading Every World Premiere Reveal & Trailer from The Game Awards 2017

Is Konami Having Bigger Problems Than We Think?

Konami Sillent Hills Stock Market Kojima Productions

Recently it became known that Hideo Kojima and Konami are no longer on good terms and after Metal Gear Solid V: The Phantom Pain’s completion he will probably not be a part of the company at all, P.T. will be pulled from PSN never to be seen again (the demo of Silent Hills released to much acclaim as a viral marketing stunt), and Silent Hills will probably never see the light of day. But today even stranger news as well as rumored explanations are hitting the Internet by storm. In a totally unexpected move, Konami has removed themselves from the New York Stock Exchange completely. In addition to this, an anonymous source within Konami claims that Kojima Productions has been dis-assembled as well as the other Konami teams working on various franchises such as Pro Evolution Soccer and Castlevania.

While it is unclear how many more console games Konami will be developing and publishing, the sources state that developers have been grouped into categories of one generic team each focusing on a different type of development (for example, “the graphics team”, “the audio team”, etc.) while developing multiple games at once, primarily unheard of mobile titles as Konami’s CEO begins to shift gears attempting to increase the profit margin of their portfolio by tapping into the Japan smartphone gaming craze. More rumors from the same anonymous source go on to state some very far fetched stuff which would normally not make it to print on RealGamerNewz, but because of Konami’s recent actions they do appear to be more likely to us than we like. Details such as employee accounts being wiped, Internet blackouts, electricity blackouts, and mandatory changing of team locations to keep employees scattered rather than unified are coming to light.

Please take all of this as a grain of salt while we reach out to Konami for comments. However, even if only half of this is true, things are not looking great.

Editor’s Note: Although the intent to take down the demo remains, Apologies for the earlier post exactly when P.T. demo is no longer being available after December 13th, 2015. Turns out the duration was for the twitter user’s PS Plus membership. Apparently the demo is only available for PS Plus members in Germany.
I should have looked more into this before writing about it. Again I apologize.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20150428 and was last modified on 20150507 .

E3 2014: New Metal Gear Solid V: The Phantom Pain Extended Trailer Directed by Hideo Kojima

Metal Gear Rising Screenshot 2

The following Extended Trailer for Metal Gear Solid V: The Phantom Pain is directed by Hideo Kojima.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140609 and was last modified on 20140609 .

Metal Gear Solid V: Ground Zeroes Global Sales Likely Around 1 Million


NPD numbers are back for the Xbox ONE and PlayStation 4 title Metal Gear Solid V: Ground Zeroes (which effectively introduces the forthcoming Phantom Pain installment of the franchise). With 204K of the sales being on PS4 / XO, 74K were still made on legacy Xbox 360 and PlayStation 3 consoles.

In Japan the game is looking at over 340,000 sales tabulated thus far – and with an estimate for Europe temporarily holding the spot for real EU numbers it’s easy to see that MGSV:GZ has likely sold about a million copies at this time.

Many have grabbed the game already and feel that it’s a title that gets them pumped up for the Phantom Pain release coming down the line. These numbers show that the installment of that effect is decent, the numerous price drops Ground Zeroes underwent before, after, and during its launch certainly didn’t hurt either.

More updates and adjustments to this info will be made by analysts as Konami releases more information thereby expanding the context of the MGSV sales conversation.

[Some Info Sourced: NPD via David Gibson, MediaCreate via Siliconera]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20140420 and was last modified on 20140420 .

Konami Confirms – Metal Gear Solid V: Ground Zeroes 720P For Xbox ONE, 1080P For PlayStation 4

Metal Gear Solid V Ground Zeroes PS4 1080P Xbone 720P

Just after comments were recently published by series creator Hideo Kojima that PS4 can render 1080P graphics at 60 frames per second without breaking a sweat, Konami has revealed that the Xbox ONE version of Metal Gear Solid V: Ground Zeroes will run at 60 frames per second but will only feature 720P graphics resolution while the PlayStation 4 version of the game is sporting Full 1080P High Definition graphics and still maintaining the 60 frames per second refresh rate.

For those who are planning to play the game on Xbox 360 or PlayStation 3 consoles – the PS3 / 360 version has been confirmed to be running a 720P resolution at 30 frames per second refresh rate. This is makes the fifth Metal Gear Solid game the most recent in a string of titles that will be played with better graphics on PS4 than Xbox ONE supporting arguments that Sony PS4’s hardware setup is superior to Microsoft’s X1 architecture in terms of producing next-generation graphics advancements.

While this announcement is sure to fuel the fire of fanboy wars and tech debate, the publisher has spoken and the final game is indeed going to be running with better graphics on PlayStation 4. A Limited Edition Metal Gear Solid 5 PS4 was also announced to be launching in Japan called the FOX EDITION (as pictured below).

Metal Gear Solid V: Ground Zeroes will release on March 18, 2014 in North America and on March 20, 2014 in Europe.

Here is a link to Konami’s confirmation of these specs for skeptics.

Pre-Order Available Now – Click Here

Metal Gear Solid V Ground Zeroes FOX EDITION

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140217 and was last modified on 20140217 .

Psychological Study and Discussion of Gamer / Developer Verbal Abuse

RGN Analysis

Gabby Taylor is the creator and lead design for budding indie studio GreyBox. She’s long had an interest in what makes people tick, primarily brought on by her life-long experience with the darker side of humanity. Neither pessimist nor optimist, Gabby tends to believe the human mind is both the key to and cause of most all of mankind’s issues, best explored through video games and writing.

From Randy Pitchford’s comparison of criticism from a devout fan to domestic abuse [See Reference 1] to wide-spread gamer’s verbal abuse of game developers [See Reference 2], to the even wider spread gamers’ verbal abuse of each other [See Reference 3], many questions crop up. There’s the usual “cyber bullying” questions, and of course the ever-famous “who do we blame, since everyone seems to be at fault here?”, but here we will cover a slightly more important question: Why is this happening?

Any student of human nature will tell you no one acts without reason, however illogical; even madness of all sorts has some sort of neurological trigger, whether developed over time or there from birth. Let’s first define verbal abuse, as placing it in the same category as madness is quite wrong.

Verbal abuse, otherwise known as reviling, is commonly defined as “a negative defining statement told to the victim or about the victim, or by withholding any response, thereby defining the target as non-existent” [See Reference 4]. Common examples in online games are calling a poor performer “homo” or other derogatory terms, description of sexual acts (“I’m gonna rape you” or “I f#&%d your [insert family member here]”), and just general insults with no follow-up apology. Typical causes are a need for control over the person or situation, outright anger issues, or low self-esteem. Starting to sound a little familiar? No? Maybe it does seem a little extreme to be saying verbal abuse is so wide spread? You’re right, with just this, it is. We are, however, missing pieces of the puzzle.

When one person sees someone not performing with absolute precision, their first move isn’t going to be to start hurling insults at them as if it were a grand time, yet this is exactly what happens between players in online matches. Why? Anonymity is key here. Walking up to someone in person, they see your face, how you dress, can assume you live nearby– nearly everything about you.

Online, however, you have only your screen name, what you use as your (usually modulated) voice, and your performance in that particular game. If one wanted, they could go back and look up how often you earn trophies or achievements in various games, but very little else. As in, nothing they could use to get back at you once you start hurling insults. They’ve no choice but to sit there and take it, thus giving the control you sought and encouraging this behavior further.

Once you shed your identity and enter a lobby or forums, that place essentially becomes a BDSM dungeon, where there is no safety except to leave. Interesting fact: most players tend to learn and refine their social skills in this sort of environment [See Reference 5].

Runescape MMO Social Learning

So now we’ve covered why players are cruel to each other (essentially big, digital dominance fights that most are happy to sweep under the rug), let’s touch on why they can be mean to the developers behind their favorite games (and why developers return the favor). It’s in the same vein as player-to-player verbal abuse, really: control is key here. Maybe the developers made a change to a game that doesn’t sit well with players. Player response is to attempt to intimidate or otherwise manipulate the developers into changing it back to the more favored version. Or the flip side: player offers constructive criticism for developers, and developers seek to control the situation by manipulating players into not offering up said criticism in the future. In essence, at the heart of all this abuse we fling at each other without question is the desire for domination over others.

Control over others has long been a theme the human race has struggled with, both in real life and in fantasy. From Hitler to William the Conqueror, and Sauron to Saruman, men and tales alike have sought domination of the known world and the subjugation of all in it. Even in religion, humans have dominion over animals, men control women, and all the world must submit to various deities. But what makes us so fascinated with control that we’d seek it since in the inception of mankind’s existence? According to Bob Hughes, control over others gives us the life we want– or so we think [See Reference 6]. On the surface, this seems reasonable. Of course we want our lives to be happy and our endeavors to go well, and if we let go, all sorts of scary unknowns enter the equation. But, there is a downside; the more we control, the more we desire to control. It’s sort of a “give a mouse a cookie” sediment.

Look at a classic example: Adolf Hitler. He ruled Germany, an entire country. Then he insisted on terminating people with certain characteristics, essentially controlling the genes of his subjects. He also sought to control the lands and people of other countries, and continuing like this until either he controlled everything on the planet, or was stopped. Most people would say that he was a special case, and that not everyone would make this mistake, but this is very far from true. Nearly every time one player insults another, or developer insulting a fan, or fan insulting player– every time one abuses another in any way, they seek to subjugate them. An example of this in a game (and slightly closer to our time) is Stronghold Kingdoms.

Hitler vs Stronghold Kingdoms

Stronghold Kingdoms is an MMO by Firefly Studios in which players group themselves into Houses and fight for world domination. The studio themselves takes a laissez-faire approach; only interfering when a round of gameplay ends and its time to eliminate a House from the running. Otherwise, its just the players and the freedom to do and say whatever they feel is in the best interests of themselves and their Houses. As you can well imagine, the higher up on the totem pole a player gets, the more authority and control they acquire.

This has led to several disasters, especially towards the end of an era (when one House finally topples their sole remaining rival). House leaders, or Marshalls, have frequently gone rogue if they felt they could gain control another way than they were previously going, and control over the map and people was the only way by which one’s success was measured. It was in this game that every player’s true nature came into the open (much the same as an unbridled developer on social media).

Now, it very nearly sounds like this behavior is excusable on the basis of understandable fear, so allow it to be said; it is not. Verbal abuse, as with any other sort of giving in to fear, is a coward’s tool, and should not be condoned under any circumstances, no matter who it’s from, or who it’s directed at. What ought to be happening is people accepting the unknowns as they come, especially when it comes to video games, and just “roll with the punches”. Who knows what could be accomplished in a world where developers can create without the need to appease vast groups of people, where people’s esteems aren’t attacked solely because they’re new to a game, and everyone is mentally and emotionally nimble enough to take life as it happens?


Interview w/ RGN Editor-In-Chief Jon Ireson:

Jon: First off I just want to say thank you for revealing to us the answer to the question of “Why does this happen?” in regards to the communicative disorder seen across both online multiplayer gaming and developer to consumer feedback channels including social networks like Twitter. Unfortunately, there’s also a darker side to that communication stream which never sees the light of day and that is pertaining to mainly email communications which often include anonymous death threats. I’d like to first speak about this issue and then address the widespread developer outcry that has been bubbling to the surface and growing immensely in the past seven years especially.

From the writer of Dragon Age II to the guy in charge of telling gamers “COD balance patches are incoming” and beyond, developers are trying to tell us a story. The story of receiving death threats for changes in the games they are working on, not only to themselves but even their own family members. Immediately off the bat we see a serious breach of the law and basic human respect which in my opinion is not being handled correctly by the large gaming companies involved with these cases.

While it seems little to no action has been taken to identify and apprehend the individuals responsible for these threats (many of which may bear no merit, but that is completely irrelevant as all threats to prominent individuals at risk should be met with consequences) instead we are seeing game companies and the gaming public put the blame and burden of security largely on the developer who suffered the threat. A few people walk you to your car at night and then “Large Publisher A” is satisfied that they’ve done their duty. This is deplorable and I expect a lot more out of the industry which has endless amounts of capital and electronic expertise at their disposal meaning they could easily prosecute many of these threats and make an example of the perpetrator therefore reducing the likelihood of this occurring as often.

Moving on from that, the need felt by developers to address things like political belief, religious opinion, social and philosophical bias, and even brand preferences across the public spectrum seems to have skyrocketed with the advent of social media. I love my free speech, believe strongly in it, and wouldn’t dream of taking it away from someone. However, I think what many of these developers are quick to reject is the responsibility that is inherently placed upon them to represent their company, their publishing authority, and their games.

I believe developers have crossed the line in preaching about how they feel on sensitive issues and expecting their vastly varying demographic of fans to embrace these beliefs or not feel compelled to reply when they disagree. Using their prominence as game developers to promote their psychological belief system to potentially millions of people just seems irresponsible and beyond the scope of their intended influence. If they want to tell the world what to believe or what they think about life, why not do it through their art (games) in the way that they do best rather than string together repulsive sentences that the world is only going to skew and take out of context?

Game Developers Being Taken Out Of Context

And finally, in regard to how developers deal with criticism in the public spectrum, this is a mixed bag for me. On the one hand, I firmly believe the disrespect many developers are handing down to the gaming public in response to some of these criticisms is inappropriate and should be filtered through a Public Relations voice either literally via vetted staffers running Twitter pages rather than the individual, or at the least figuratively through a more considerate thought process.

We all have our bad days but that doesn’t make it okay for massively well known developers to come out name-calling to their own fan-base with often explicit and hurtful lines of communication. Two wrongs don’t make a right, and the one on the receiving end of billions of dollars are the party I believe has the largest responsibility to present a respectable face by putting their best foot forward at all times. That being said, I once again refer to my earlier statements that all threats of violence should be followed up on and prosecuted as to make an example of those who go too far with their statements to developers.

At this time I’d like to welcome back the author of this article to respond to some of the connections I’ve made between her research and the issues they stir up.

Gabby: Thanks for having me; this was quite fun to write. You do bring up a ton of heavy concerns, and I’ll do my best to answer them from the developer side. First off, death threats via email are a huge and prevalent issue (as you mentioned). This is mostly due to company policy (be it studio level or publisher level) typically demands a developer’s email to follow the same simple format, thus making it purposefully easy to find. In fact, when looking for a development job, we’re typically instructed to email potential bosses out of the blue like this. This, as mentioned, does not always have such benign consequences, and there is little developers can do about them.

You mentioned publishers having such electronic expertise as to easily be able to hunt down perpetrators, but this is simply not true for most studios/publishers. They’re not quite the NSA *laughs*. Most of their network security only protects the data, not the people. You also bring up the few measly steps taken by studios to protect their employees, and I agree– it’s not a whole lot. Something to bear in mind, though, is most will not act on this. As much as people might push for control, most will not do much beyond hide behind their anonymity and send out messages, and as such, there is no real reason for fear. Granted, after working for 72 hours straight on a crunch, it might seem a little real, but most things tend to get mildly surreal then anyway.

Developer Threats

As a developer who regularly receives threats of death among other things, I know that it can really get to you. Most developers come from fairly okay walks of life, as far as American standards go, just like their audiences, so repeated threats can really wear you down. Most people, be they players or developers, don’t know the difference between real, life-threatening circumstances and just trolling, so they have the same response to both. As such, I believe it’s only right for publishers to dedicate some of their vast resources to aid in keeping the psyche of their developers intact, however possible.

I did have to laugh a little at the concern of developers expressing psychological beliefs to fans, having written this article and also being a developer, but I definitely see what you’re saying. With video games being such a popular medium, successful developers are becoming super stars and celebrities in their own right, and there are some that maybe take this a bit far. However, I don’t see this as much of an issue. I already hear it, “Well, you’re a developer, of course you don’t have an issue with it!” Well, yeah, but I wasn’t quite talking from a developer standpoint, but rather the players.

For instance, I am a huge fan of the Metal Gear Solid series, and thus used to think of Hideo Kojima as some sort of god among men (I know this is rather common to feel between players and the developers behind their favorites). Once I saw his Twitter, though, he became merely a talented family man who loves movies. It’s this point of view from which I say developers ought to be able to post how they please, where they please. Yes, the system is abused, but this gives players an insight into their favorite games.

Developers always pour a little of themselves into what shows up on a gamer’s screen, and seeing a face put to that, seeing where this or that particular mechanic or monster came from, is absolutely priceless. Should it be censored through various PR reps or interns running their accounts? No, not at all. That would only sully the experience. If the developer proves to be worthy of Xbox 360 lobby-dom, so be it. Don’t buy their games. Speak with your wallet, not so much your screen name. Money is what will make a difference to the publishers in charge of whether they have a job.

I agree that developers’ ability (or lack of) to take criticism from fans presents an interesting problem. As developers of such a public medium, I believe they– we– ought to be able to take criticism, however there’s a difference between taking complaints from thousands of fans, and getting a sort of “complaint data sheet” to work from. Again, there are some who will insist on tanking it, and they will snap and make horrible remarks most of the time. This is just another insight to who they are. It’s like how it was explained to me when I was first getting into developing: Starting from the time you say to yourself you want this career, you have a public record where *everything* you do is open for analysis by thousands of people.

Developers Even Be Allowed To Tweet RealGamerNewz

Listening to criticism, accepting it graciously, snapping and insulting, or passively ignoring it; these all go into this growing “file” of yours, and you must live with it. We have to be our own PR. Now, I know that sounds callous, and I didn’t mention anyone who is possibly hurt in this exchange. They, I believe, have an equal share of responsibility: if you’re going to offer criticism, no matter how polite and helpful, always prepare for the worst response possible. As you said, Jon, everyone has bad days. The more players expect and prepare for a bad day, and the more developers take more responsibility for their own public image, the happier we’ll all get along.


References Used:

  1. Randy Pitchford Compares Bad Review To Domestic Abuse
  2. Plague of Game Dev Harassment Erodes Industry, Spurs Support Groups
  3. Xbox Live And Verbal Abuse
  4. Wikipedia Entry For Verbal Abuse
  5. More Than Just XP; Learning Social Skills In Massively Multiplayer Online Games
  6. Why Do We Try To Control

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Gabby Taylor on 20131207 and was last modified on 20131207 .

Luke’s Impressions of the Metal Gear Solid V: Ground Zeroes English Trailer


So what did you guys think about the new Metal Gear Solid V: Ground Zeroes trailer?? Well yes, it’s the same one shown last year at the VGA Awards – but this time in English!!! As I heard Keefer Sutherland’s voice mutter them famous words “Kept you waiting, Huh”, I was in awe.

For me he nailed it but many would disagree and that’s fine because not all of the voice acting in this trailer is perfect. Skullface, the mysterious new Protagonist with a Burnt face and rocking a badazz duster-coat, really got me excited because if there’s one thing Kojima knows how to do it’s to make the best villains in the business. So I was awaiting to see what voice he would hold, and as it turns out it sounds nothing like his character and to be honest. I was quite disappointed in this. The other voice is a familiar one – Kaz, who still has the same voice actor Robin Atkin Downes which I was more than happy with.

All in all the voice acting in my opinion was great except for Skullface but who knows, I may be wrong because not much of the Trailer shows him talking.

Please – if you haven’t gone and checked out the trailer I advise you to check it out HERE, yes it’s the same trailer but it gives us a taste of what is to come and at first it may sound weird hearing Keefer corrupt our beloved snake’s voice but I couldn’t have picked a better voice for snake. You can tell he cares about the character which is what the Metal Gear series needs. There is also a new direct feed demo of the game HERE without the Japanese commentary nor the bad feed and also the sounds of the game are much louder in this one. For more information about the upcoming title check out our dedicated Metal Gear Solid V Section Here.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Luke Jones on 20130925 and was last modified on 20130925 .

TGS 2013: Metal Gear Solid V Xbox ONE and PS4 Gameplay Footage [HD]

Metal Gear Solid 5 RealGamerNewz Konami

Check out the following Metal Gear Solid V Gameplay Footage on both the Xbox ONE and PlayStation 4 versions of the game below from Konami’s Tokyo Games Show 2013 Press Conference in Japan.

Metal Gear Solid V Gameplay [Xbox ONE]

Metal Gear Solid V Gameplay [PlayStation 4]

Metal Gear Solid V Gameplay [LIVE]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130923 and was last modified on 20130923 .

Metal Gear Solid: The Legacy Collection [MGS 1-4 and More] is Out Now for $49.99

PS3 The Legacy Collection

If you want to catch up on the Metal Gear Solid series now is the best time to do it. With over 33 million sales and an impressive average MetaCritic score of 92 out of 100 or higher, the Metal Gear Solid franchise has been an industry-defining experience in Stealth gameplay paving the way for many niche genres to exist today. Beyond that legacy, this Legacy is a $49.99 key to Hideo Kojima’s entire Metal Gear Solid world. You’ll be able to play through the Stealth Espionage series that become an industry mainstay and still calls a high demand to this day. Included in this package for just fifty bucks are the following games:

  • Metal Gear Solid
  • Metal Gear Solid 2: HD Edition
  • Metal Gear Solid 3: HD Edition (comes with MSX1 and MSX2; retro Metal Gear)
  • Metal Gear Solid: Peace Walker HD Edition
  • Metal Gear Solid: VR Missions
  • Metal Gear Solid 4: Trophy Edition
  • 2 Ashley Wood Digital Graphic Novels

This game is available today from major retailers in North America and South America as announced by publisher Konami and is exclusive to the Sony PlayStation 3.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130711 and was last modified on 20130711 .

Call of Duty: Black Ops II Vengeance DLC Rumor

Either the developers over at Treyarch are taking some naming conventions from Hideo Kojima or their spell check is broken because today’s leak shows Black Ops II: Vengeance which is rumored to be a leak to the newest DLC for the game including 4 multiplayer maps: Cove, Rush, Uplink, and Detour (coincidentally all one word names) and new Cowboy Zombies experience Buried. There is also an advertisement at the bottom for a new Bonus Zombies Ray Gun Mark II. Overall this appears to be an elaborate fake but may give us a push for Treyarch to release the real thing soon.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20130617 and was last modified on 20130617 .

“The Phantom Pain” and the Pleasure of Pageantry

So now we all know what we’ve suspected since its announcement in December: “The Phantom Pain” is Metal Gear Solid V. Now, full disclosure, I am a bona fide Metal Gear Solid freak (One of my criterions of friendship is how a person responds to “Who are the Patriots?”) and while I am positively giddy about the prospect of not just one, but TWO new Metal Gear Solid games, I am a little melancholy at the revelation. Not because the trailer isn’t amazing (it is) but because I’m going to miss the speculation that came from all the little tastes Kojima gave us. Or rather, Joakim Mogren gave us. Now that we have the news of a new Metal Gear, we can start anticipating just what it’s going to be, but that won’t fill the void of what is gone: pageantry.

Kojima is exactly what a game designer should be, and if there are any in the industry that could safely be labeled an “auteur” he is the one. He is a singular voice amongst a sea of undecipherable noise. His game announcements are nearly as entertaining as the games themselves. But here is where he truly excels as an all around mandarin of the gaming world: his announcements themselves are interactive.

It would be one thing for him to tease us with a countdown clock (which he’s done in the past), and then simply release a kick-ass trailer that gets your blood pumping and turns your agony up to eleven at the thought that you’ll have to wait to play this game. But this whole “Phantom Pain” cycle has truly elevated him to the level of magician. The man has showmanship.

Has there ever been a more dissected bit of gaming intrigue? Even though it didn’t take more than a few hours (or maybe even minutes) for the speculation to be right about “The Phantom Pain” really being MGS5, that didn’t lessen the impact it had on all of us. After all, everyone knows that the magician doesn’t really saw the woman in half, but that doesn’t stop us from trying to figure out how he did it. At one point, speculation about the game reached such a fever pitch that there were some who questioned the reality of an interview with the so called “Mogren.”

Some thought that the bandaged figure might have been a CG creation made to show off Kojima’s new FOX Game Engine. The magician’s work is to simply allow people’s imaginations to run wild, and then sweep the rug out from under them. And in the greatest move of all, Kojima proved us right, and we feel validated and proud of ourselves that “we knew all along.”

Showmanship is a dying art. Viral marketing, while sharing some of the characteristics, is an inadequate replacement. Orson Welles had showmanship. Alfred Hitchcock had showmanship. Stanley Kubrick had showmanship. The David O. Selznicks and the Louis B. Mayers had showmanship. And Hideo Kojima has showmanship. His name belongs among those names, for what he does is just as relevant and memorable. And it is also a hell of a lot of fun. That it has come to an end hopefully does not portend a phantom pain of the pleasure that has gone.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Samuel Woodruff on 20130328 and was last modified on 20130328 .

Metal Gear Solid: Ground Zeroes and The Phantom Pain ARG Video

Current speculation surrounding the following video heads up that Moby Dick CEO and Hideo Kojima are perhaps one in the same (pending some out-there speculation that somehow Cliffy B is also involved with the project after recently retiring from Epic Games and Gears of War fame).

The basic jist of what is being expectantly portrayed here by a rather elaborate media campaign is the upcoming previews to the latest Metal Gear Solid titled “Ground Zeroes”. See the video below and feel free to give it your own interpretation in the comments section:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130318 and was last modified on 20130318 .

Kojima’s Choice for Metal Gear Rising: Revengeance 2 Main Character Revealed

The potential sequel to critically acclaimed Metal Gear Rising: Revengeance is already in discussions and Hideo Kojima has revealed that the new main character he prefers for a sequel would be one that many may remember from the Metal Gear Solid sister series of the title, Cyborg Ninja.

Hideo Kojima, the creator of the Metal Gear franchise, said “Honestly I think that personally if we are going to make a sequel to Rising it should feature Frank Yaeger as a main character versus zombies… nano machine-powered zombies. That’s what I’m proposing to Platinum and the producer of the project, but they seem to be ignoring me.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130225 and was last modified on 20130410 .