Tag Archives: indie game

24 Hour Streaming One Man Gaming Session

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Are you interested in producing your own video game? Or potentially designing levels, characters, or weapons for a game? One video game company is offering you chance to learn these things in a 24 hour live stream session.

Dan Bisciglia is the owner of a gaming company named Vintage Games. Vintage Games is based out of Austin, Texas and is a small company producing mainly retro style games. Dan has taken inspiration from the NES and SNES era, which many of us got our start gaming during that time period. I know I personally grew up playing games such as Mario Bros, Castlevania, Contra, Mike Tyson Punchout, and many of the other great series from those generations.

During this 24 hour live stream, which you can watch at http://www.twitch.tv/swerdmurd. Gamers will learn how to design a top down shooter with 5 levels, 8 songs, and 3 different playable characters. Levels will be single screen where you are under attack by waves of enemies and have to destroy a boss at the end. You will have the opportunity to collect weapons and things alike in this overhead Contra like game.

In an interview with Dan he stated that, “The game is being built from the ground up. The only preparation I’ve made is breaking my time table in to 2 hour time blocks. I’m going to start with the design and scope of the game as soon as the stream starts.” The stream will be starting live at 12pm CST/1pm EST, so be sure you’re on time.

If you’ve ever wanted a free lesson in game design or just an opportunity to enjoy watching someone be creative this will be a fantastic chance! Be sure to tune in as Dan shows you the basics and creativity of being a game designer!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Wes Wall on 20141122 and was last modified on 20150419 .

This War of Mine Review

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This (little) War of Mine is going to shine. This War of Mine is a game with a bold concept, not all people in wars are soldiers. This actually a fact that is easily looked over by many, but this title tries to kick you swiftly for that thought. As the game is beautiful, it’s depressing, it’s fun, and it’s a real challenge. I didn’t find it very difficult to get sucked in to This War of Mine, as I played it all day Veteran’s Day and have accumulated some hours on it since receiving my code. It’s a game that has intrigued me for many reasons, I did not get to test the preview that was given out a few months ago sadly, but I am very happy with what I have been playing. This War of Mine is a point and click survival game, but the point and click does not exactly do it any justice. It’s an addictive game with a great story, great mechanics, beautiful music, and a hell of a point.

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When I think about point and click the first this come sin to my mind isn’t very good. To me it hinders the experience as a whole, but for This War of Mine, it’s not true. The game play of feels very different from other games with every aspect in place. We have survival, stealth, fighting, and running. These are blended together for a rather great experience. Not only do you have to struggle with your morality choices, but so do your characters. I remember going to the church, sneaking in, and seeing “Oh my God, when will this end??” thinking it was a prisoner of the men in the church. When I saw that the basement looked like a cell, I decided to investigate, I was then greeted with an armed guard who demanded that I go no further as the area was restricted. So, I killed him thinking this was some sort of rape dungeon, his body fell from the top of the ladder down to the basement.

What I got next was a family running to him and crying…. oops. Anyway, this decision did not only make me feel bad, it made my character depressed. This caused me to monitor them and have my other characters talk them through it on a daily basis, of course these characters talked bad about them behind their back though. So you have to be careful about your actions outside of your home and inside of it. You need to fortify your base, build things, upgrade things, and maintain your food supply. You need materials to do all of these things and of course, every time you leave you run the risk of not coming back. You run the risk of also being raided and losing supplies as well. It’s a hard game to juggle as you need to be very careful to survive. It seems as if you can only have 4 survivors at a time though and if one dies a new one will conveniently come a few days later. It is interesting to sit through the day and see what happens, as trader and survivors asking for help can knock at your door.

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Just trying to  survive

The story of the game isn’t really a big deal. As the player makes it their own, they still have some present throughout the game. What’s mostly interesting is that the game is randomly generated. The church I mentioned above was my first playthrough, on my 2nd playthrough it was extremely different. The church wasn’t fully developed and had scaffolding everywhere, it also did not have the friendly group, it was taken by bandits who had tortured and murdered the pastor. So not only are the encounters changed up, but so is the layout of the map. It makes the replayability of the game shoot up drastically, as now you have to guess who will be there, what you will need, and if it’s worth the risk.

While I do love this, I do wish they had more diverse destinations, as they only seem to be different variations of the locations. One thing I will note though is that your style of play with drastically change as well. These places will also have different supplies now as well and that will decide what you build and when. It will decide what you absolutely need as well, but luckily if you can’t find something you can try your chances with the trader who comes on random days. The biggest thing is building what you need and getting what you want, but the things you sometimes want turn in to needs. Alcohol and tobacco may seem like nothing, but they make good trading items and you can make medical supplies with the alcohol. It’s hard to put out suggestions when everything you will need to do is practically randomly generated.

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R.I.P. Marko

This War of Mine only has a few issues though, it doesn’t explain the combat, the character’s blink weirdly (hard to explain), the character’s also jump from thought to thought, and it’s areas could be more diverse, from playthrough to playthrough they are the same general locations, even if they are different variants. It still remains addictive despite these issues though. I have played it about 7 hours a day since I have gotten the game, it’s just that good. This game is certain to capture the hearts of many players with the way it is designed, the way it plays, the music behind it, and the moral of the story. It’s highly addictive and it drives one hell of a point home to the players. War isn’t only about the soldiers who participate in them, there are many people caught in between the conflicts. I have yet to actually beat the game, but I can’t imagine it ending well. This War of Mine is not only a great experience, but it’s a helpful one as it somewhat gives you the feeling of being caught in this situation.

Final Verdict:

This War of Mine isn’t anything short of a masterpiece. They get such a great point across to the player and they do it so well. It’s not something that is so in your face that you can’t enjoy the game, instead it comes across while you are enjoying the game. It shows through the faces, dialogue, and through the actions of your characters. If you want a great indie game, this is easily one of the best of 2014 as of now. It’s drives home a point that many try to avoid thinking about and it does it so enjoyably.

Note: 11 Bit Studios has also taken it upon themselves to do their best and help out by partnering with War Child, a charity which provides assistance to children in areas experiencing conflict or caught in the after math. You can actually find a link directly on the menu of the game as well.

 

Official Trailer:

Overall Score: 8.5/10

RGN Rating: Silver Game

Developer/Publishers: 11 Bit Studios

Available Now On: Microsoft Windows |  OS X | Linux | iOS | Android

Played on: PC

Review Copy Info: A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20141114 and was last modified on 20141114 .

Random AKA MegaRan – Rooster Uppercut! (Guacamelee Rap)

Mega Ran Rooster Uppercut

Check out this new track from MegaRan, Rooster Uppercut! (dedicated to the video game Guacamelee!). (Read our Guacamelee! Review here too)

HQ download w/o sound effects is available for free here: http://random.bandcamp.com/track/roos…

Beat Produced by El-Jay Beats

Play Guacamelee!
http://guacamelee.com/

What indie game should get the rap treatment next?? Let MegaRan know in the comments.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140426 and was last modified on 20150208 .

Tribute Games Releases Retro-Inspired Curses ‘N Chaos Reveal Trailer [HD 1080P]

Curses N Chaos - Reveal Trailer

Tribute Games, the makers of Mercenary Kings have revealed Curses ‘N Chaos a new game which was revealed today to the gaming community through the following Full 1080P High Definition trailer. Clearly a play off the words of a yester-year classic, Ghouls ‘N Ghosts, Curses ‘N Chaos offers a modern twist on the retro gameplay concept. This title is currently headed for the PS Vita / Vita TV and Windows PC platforms. More platforms are yet to be revealed.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140418 and was last modified on 20140418 .

Indie ‘Project Root’ from Buenos Aires Gets Demo for Windows PC

Project Root Windows PC Shoot Em Up Indie Game

Players can now jump in on the shoot-em-up video game Project Root created by OPQAM (indie game development firm with over 20 years of experience programming as well as 15+ years of game development experience) who has released a downloadable demo for the title (links below). The game is also currently up for Steam Greenlight and uses the first person perspective to change the way shoot-em-up games are played. Take a look below at the trailer for the game and be sure to check out the demo if you’ve got a controller or keyboard / mouse setup for Gaming on PC.

Follow Project Root: Demo | Trailer #1 | Trailer #2 | Steam Greenlight | Facebook

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131029 and was last modified on 20131029 .

INDIE GAME DEV: An incredible start up story

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Take a look below at the following incredible story of one indie game developer who truly has made something out of nothing. Their game FORCED is available on Steam now after a crazy development experience which you can learn all about in the info-graphic below.

*Editor’s Note: RealGamerNewz in no way promotes the breaking of any laws that apply to your location.

FORCED Indie Dev

[Seen by Over A Million People Here]

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Mitch Walters on 20131029 and was last modified on 20131029 .

Huntsman: The Orphanage Gets Free “Halloween Edition” Upgrade, 50% Off Until Nov 1

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Indie game developer ShadowShifters have released a free upgrade for their title Huntsman: The Orphanage which will come in the form of an update for all existing owners of the game. If you haven’t heard of Huntsman: The Orphanage yet check out our Hands-On Preview here. The game is also currently on sale until November 1, 2013 for 50% off making it just $7.49 to experience on Windows PC as well as Mac OS X (Steam listing here). Huntsman: The Orphanage is also available on a number of other markets if you’re not into Steam including Green Man Gaming, Gamersgate, and Amazon.

For those wondering, the free update reshapes the game into a more fast-paced experience as well as providing extended terrain, upgraded graphics, and more. Take a look at the following video below to learn more about the game.

Excerpt from the Official Press Release:

  • “HUNTSMAN HUNTING YOU! 

  • INTRICATE HEDGE MAZE DESIGNED BY A RIPLEY’S BELIEVE-IT-OR-NOT MAZE-MASTER

  • NEW UPGRADED AND EXPANDED TERRAIN

  • IMPROVED GRAPHICS WITH MORE COMING

  • COMING SOON: DLC EXTRAS… GRAPHIC NOVEL GUIDEBOOK… TRADING CARDS…”

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131029 and was last modified on 20131029 .

PS4 Launch Window Title ‘Basement Crawl’ Gets Box Art

BasementCrawl BoxArt

Basement Crawl was first spoken about on RealGamerNewz a little over a week ago. Today we present you with the Box Art (key art, or whatever you want to call it) for the game. We look forward to providing you with more information about Basement Crawl as it becomes available. Here’s an excerpt from the Official Press Release below:

“As we get close to the PS4 launch, it seems that more big-name launch titles are slipping into next year.  Luckily for those of us grabbing the system Day 1, Sony’s support for indie devs is still bringing the games, and Bloober Team’s Basement Crawl will be there.  The game is expected in the 2013 launch window, and it will give ya’ll something fun and different to play with on your shiny, new PS4s.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131026 and was last modified on 20131026 .

A.R.E.S. Extinction Agenda EX – Review

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A.R.E.S. Extinction Agenda EX has been developed by Extend Studio and published by Aksys Games on Xbox Live Arcade and is a throwback to the Side Scrolling 2D shooters like Mega Man, Contra, Bob the Robot, Metroid, and takes things to the next level. In the game there’s a space station in ruin and a group of scientists are trapped by robots that serve them. The robots are being re-programmed by gas from a meteor nearby around the evil Zytron. A.R.E.S. is then created and it’s the first robot able to withstand the gas when it’s sent in by Dr. Carson to save the scientist before its too late.

This title sets players off right into the action playing as either A.R.E.S. or its partner Tarus. It’s a challenging gameplay experience and yet is forgiving to people who take the time to beat every level with patience and not just blaze through it. Players will fight weak enemies that will travel in large packs and must move quickly to dispatch each and every one of them. Parts that are collected in the form of micro-chips in the world will power up two soldiers in addition to the usage of parts collected from dispatching enemies to upgrade. Once you fill up the special move gauge both A.R.E.S. and Tarus can execute their special moves. A.R.E.S. uses a deadly laser-beam that strikes enemies directly from above while Tarus has an energy shield that he can arm and destroy all incoming enemies from his position. There are items to craft and suits to collect making the journey through out of the space station different during every play session.

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The graphics of the game are great as the 3D molded characters are set on a 2D plane giving the game an old school feel while still meeting modern aesthetic standards. The game’s cut-scenes have an anime art style to them and the story is also told through text. The sound design is top notch with a rolling soundtrack that ramps up and slows down in certain situations, similar to Metroid, letting the player know when it’s time for action or exploration. The controls are fluid and use mostly all of the Xbox 360 controller. Navigating is done with the analog sticks, the face buttons control the firing / jumping, and the triggers control special moves as well as rolling.

In addition to the game’s 7 campaign missions, 14 if you count both characters campaigns, there are also online leader-boards making the replay value on this game high. The only problem I have with the game is that there’s no map system nor indicators in some parts of the levels which may flustrate or annoy the player but other than that the game is a superb Xbox Live Arcade title that shouldn’t be passed up.

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Final Verdict:

A.R.E.S. Extinction Agenda EX is a graceful throwback to the 2D side scroller shooter/action games of the 1990s. A.R.E.S has fluid gameplay and visuals making putting next to other great indie titles on the Xbox Live Arcade. This title is a great game with only minor navigational setbacks but for the most part a solid experience filling the void of a Mega Man or Metroid title. A.R.E.S is well worth its $14.99 price tag and will fill your gaming void until the next game where many of its competition may resurface.

Overall Score: 8/10

RGN Rating: Gold Game

Developer: Extend Studio

Publisher: Aksys Games

Available On: Xbox 360

Review Copy Info- A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by DJ Killzown Jones on 20131005 and was last modified on 20131024 .