Tag Archives: Indie Games 2018

MOTHERGUNSHIP Review

If you’ve been playing shooter video games since the days of Quake and Unreal Tournament you may be finding the likes of Call of Duty or Battlefield too convoluted by kill-streaks, character classes, perks then you may enjoy MOTHERGUNSHIP. The creator behind Tower of Guns joins up with Grip Digital and Terrible Posture Games to produce the next chapter in the bullet hell genre.

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Hypergun Review

Hypergun is a fast paced, rogue-lite first person shooter that just completed its Early Access stage of development and is now available as a full product on Steam and GOG Galaxy with PS4 and Xbox One versions launching during Fall 2018.

The premise in Hypergun is that an alien invasion on the horizon threatens humanity in 2038. With a futuristic Earth on the brink of destruction, you play as a DEVtechs intern Dewey Owens who must save the world and fight through countless hoards of aliens and obstacles that cross his path.

There will be mayhem, 150 weapon modules, character classes, procedural level generation, 40+ unique abilities, and more in the latest project to come out of Toronto-based NVYVE Studios who have been around since 2013 and are also responsible for last year’s open-world title P.A.M.E.L.A. which was made using Unity.

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Dead Cells Review

Dead Cells is a rogue-like Metroid-vania style game developed by the studio Motion-Twin. So this game features procedurally generated areas which is something new to the genre of Metroid-vania since it’s usually all about remembering the layout of the map, finding secrets in it, and back tracking to older areas to unlock newer areas. Dead Cells throws all of that on its head with making everything well randomized. Survive long enough and you can play it like Metroid, but die and it’s time to start over. Sure, some of the areas are pre-designed, but they are constantly randomized, so you will never know where to go next whenever a new life begins.

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Sunless Sea: Zubmariner Edition comes to PS4

One of the most interesting exploration and survival titles around is arriving on the PlayStation platform later this year. Announced today, hot off the presses, Sunless Sea and its Zubmariner DLC have been revealed as a combined package for the PS4. Taking place in Fallen London and heavily focusing on literature-drive gameplay experience, the RPG of of the ocean was praised by the late TotalBiscuit in his WTF Is… Video Series.

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Beholder: Complete Edition Review

Nothing is off limits to the elites. Hobbies, jobs, relationships, even the most benign conversation are all material to be documented while weighing your allegiance to the state. In Beholder, nothing is secret and nothing is sacred. It’s someone’s job to keep an eye on everything you do. It’s all for your own good, of course…

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Flat Heroes (Nintendo Switch) Review

Flat Heroes is a port of the 2016 Steam Early Access indie PC action platformer / party game of the same name, releasing to coincide with the game leaving Early Access on August 2nd, 2018. Flat Heroes may present itself as fairly minimalistic at first; it has a lot hidden under the surface.

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IndieSpotlight: Outpost Zero Hands-On Impressions

Outpost Zero is a multi-player survival game that is currently in early access on steam. This game has some of the same qualities as most survival games out there, but also has its own original characteristics. The basics are all here; such as base building, a character leveling system, mining, and defending your home bases from certain monsters and enemies around the map. Some of the things that make this game original were that certain monsters appear on the map for you or your friends to slay and earn certain items in-game. World events also bring interest in the game such as acid rain or meteor showers that could damage you or your base and in certain situations your armor.

The base building mechanics in the game are very fluid and easy to understand. The crafting menu doesn’t provide a lot of building types, but that is understandable for an early access version. Making bases can be unique but have a lot of the same turn-outs on bases and take a little imagination. It’s much more bearable to build more bases instead of just one massive one. Colonies are unique in their own way and involve teaming up with friends to take on the wasteland. In my opinion this is a better player experience for players of this game to focus on.

The deeper you go in this game, the harder the difficulty; such as having to slay more ferocious creatures and maneuver through rougher and rougher terrain. Some of the materials in the game appear to be in nodes with a small amount of health to each node meaning it’s usually harder to find the more rare materials, having to fight off many things to just get them.This can lead to quite the hassle at times in regard to getting materials together to build with.

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IndieSpotlight: To Hell With Hell Hands-On Impressions

Hell has a new ruler, but he’ll have to deal with the daughter of its last ruler first. Up against impossible odds, Natasia puts her fire red spirit, red hair, red shoes, and red bikini to the test. Using a variety of weapon types, super powers that change depending on which mask is being worn, and good ‘ol fashioned fire power, players will control Natasia through her quest in To Hell With Hell developed by Lazurite Games and published by Deck13. Currently in Steam’s Early Access program, this roguelike shooter has an 80% positive user score at the time of this posting and 40 hours left on a 20% discount promo. Citing inspirations from Gungeon and Nuclear Throne, To Hell With Hell is planned to release in full around Summer 2019 with a lot of updates planned along the way.

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New trailer released for This Is The Police 2 (PC / PS4 / Switch / Xbox)

Releasing for PC in a week, This Is The Police 2 receives a new trailer today. THQ Nordic presents Weappy Studio’s sequel to the 2016 indie hit title encapsulating the strategy, comedy, and tragedy of managing a fictional police squadron.

Originated from the Kickstarter community, This Is The Police has gone on to become a successful commercial release and found itself welcomed into THQ Nordic’s publishing portfolio with open arms. The controversies surrounding real life police brutality issues were a source of criticisms for a game built for fun-factor and gameplay, which is a shame and a symptom of our overly politicized industry. The sequel takes place in a small town, and as such, should be immune to such criticisms. It’s a border town called Sharpwood which should lead to entirely new situations with a variety of crimes to stop and a completely different story-line.

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Nidhogg 2 (Xbox One) Review

Nidhogg 2 (stylized as Nidhogg II) is the sequel to the 2014 2D indie hit side scrolling game Nidhogg. After releasing last August for MacOS, PC, and PS4, Messhof has brought the hit party game to the XBOX One, releasing three days from today on July 19, 2018 for $15.99. The XBOX One version will feature the addition of two all-new XBOX exclusive levels: Messhoff Corporate HQ and the Elevated Train.

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Mushroom Wars 2 (Nintendo Switch) Review

Mushroom Wars 2 is a sequel in the award-winning mobile real time strategy series by Zillion Whales. The game itself debuted on mobile platforms as well as made appearances on both the XBOX One and PlayStation 4 in 2016 and today released on the console-handheld hybrid Nintendo Switch.

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Graveyard Keeper Alpha v0.678 Hands-On Impressions

Graveyard Keeper is the in-progress graveyard management sim by Lazy Bear, the genius team behind the hit boxing club management simulator Punch Club. After spending the last few weeks checking out the alpha build, I’ve since fallen in love with the game and here’s some reasons why.

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Totally Accurate Battlegrounds Hands-On Impressions

From Landfall Games, the team behind physics platformer Clustertruck, local multiplayer fighter / party game Square Brawl, and their currently in development combat simulation title Totally Accurate Battle Simulator comes their extremely comical take on the ever saturated battle royale genre, Totally Accurate Battlegrounds. This is a title the team at Landfall developed as a late April Fool’s joke to help bridge the gap during the development of Totally Accurate Battle Simulator and allow them some time to take a break from active development on TABS.

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