Tag Archives: indie

GoNNER Launch Trailer – Nintendo Switch

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“GoNNER is is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby. Available now on Nintendo Switch!”

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20170629 and was last modified on 20170629 .

Here’s Prototype Gameplay for the First-person Indie Horror Game Allison Road

Allison

Newly founded UK studio Lilith, recently released prototype gameplay footage for what many are calling a “spiritual successor” to Konami’s P.T./Silent Hills. The 13+ minute video for Allison Road certainly seems to capture the look and feel of last year’s P.T. demo, as things start off normal before getting down right creepy and disturbing.

 

Allison Road is set to release sometime next year for PC, with full Oculus Rift support. Console ports are also on their to do list.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150702 and was last modified on 20150702 .

Surgeon Simulator 2013 Anniversary Edition Review

Surgeon Simulator 2013 RealGamerNewz Review

Simulators have been all the rage in the past couple of years. From Goat Simulator to even a Grass Simulator, Simulators have been popping up a lot recently. While some are good and very entertaining the others are just downright random and not as great. Well here is a Simulator where bad controls meet surgical operations: Surgeon Simulator 2013 Anniversary Edition. Surgeon Simulator 2013 is probably one of the most popular simulator games out there that invoke you having to – what else?  – perform surgery in many different environments, and not all of them are the same either. One surgery has you removing and replacing a heart, another has you doing the same thing except you are in the back of a speeding ambulance.

Any environment in this game will definitely be very stressful as it has you completing these surgical tasks while having to control each finger of a hand with separate buttons. While the controls may not be the best I can kind of understand developers wanting to make a player control as much of the whole hand as possible to ensure realism without breaking the feel of the game. But unfortunately, it still kind of makes things difficult because in Surgeon Simulator 2013 your task is surgery and if you have difficulties controlling a hand as well as each separate finger, then things are going to get really, really messy as well as very frustrating for the player. This game has made many people rage but it is still very popular due to the fun of the challenge.

I have put many hours into trying to play this and I can definitely say from experience that this game is hard as hell. Although I did enjoy it quite a bit because while trying to perform these surgeries I would accidentally slice open the brain, or hammer out a lung, or even accidentally chuck a replacement heart across the room making it inaccessible. What makes it harder and more hilarious are the various scenarios you get put into. Plus, with the Anniversary Edition even more scenarios get added in.

Surgeon Simulator 2013 RealGamerNewz Review 1

One of the extra scenarios in Anniversary Edition has you taking control of the Medic from Team Fortress 2 and having to perform a heart transplant on the Heavy. I, for one, thought that was funny due to all the references in the room in which you perform the surgery. The Anniversary Edition also offers more surgeries other than just that. It also offers more environments to perform surgery in, more surgeries to complete, and much more. You can purchase Surgeon Simulator 2013 Anniversary Edition right now on Steam.

Final Verdict:

Surgeon Simulator may be one of many simulator games but I feel it is the one with the most potential. Having to complete what would normally be complex surgeries in many different scenarios definitely adds to the challenge and replay ability of the game. The downside of the game though is the shoddy controls. If you don’t mess up when picking something up you will when trying to remove a vital organ. Overall, I only recommend this simulator game if you can get passed controls that can cause a lot of frustration.

Official Trailer:

Overall Score: 7.5 / 10
RGN Rating: Bronze Game
Developer / Publisher: Bossa Studios

Available On: PC | Mac OS X | Linux | Steam OS

Played On: Windows PC (via Steam)

Review Copy Info: A  digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20150310 and was last modified on 20150310 .

New #IndieGame “Not A Hero” Gets A Gameplay Trailer [HD]

Not A Hero RealGamerNewz Devolver Digital PAX 2

RGN got a chance to play this at the last PAX, now take a look for yourself!

Genre: Action, Adventure, Indie
Developer: Roll7
Publisher: Devolver Digital
Release Date: May 7, 2015
Steam Page HERE

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150219 and was last modified on 20150219 .

This is the Police Developer Partners with Team 17

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Indie developer Weappy Studios has partnered up with lead Indie Label Team 17 to bring This is the Police on PC and other platforms. The digital title is a strategy/adventure game about power and corruption, duty and choice. It stars an honorable cop who turns to a life of crime six months before his retirement. Despite playing things by the book for most his career, Police Chief Jack Boyd (Jon St. John, the voice of Duke Nukem) grew tired of watching others profit off of him and has decided to get in on the action.

“Setting himself a target of making half a million in his last 180 days on the job, Jack’s ready to get his hands dirty in a whole new way!”

This is the Police is currently on kickstarter with eight days left to reach its pledge goal of $25,000.

“We hope our Kickstarter backers will join us in celebrating our new partnership with Team17. Thanks to Team17’s Indie Label we can focus on developing the game that stays true to both our and our backer’s vision of the project; whilst knowing that the marketing, PR and community interaction will be handled with the same love and attention. Having seen what Team17 have already done for previous crowdfunded titles like The EscapistsBeyond Eyes and Sheltered they were an obvious partner,” said Ilya Yanovich, Co-Founder at Weappy Studio.

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Team17’s Managing Director Debbie Bestwick added, “As soon as I saw This is the Police on Kickstarter, I was a fan. It’s a fantastic looking game and the team at Weappy are obviously very talented. It’s a pleasure to welcome them to our growing Indie Label and we’re excited to help them realize their vision.”

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Weappy Studios has refused any additional development funding from Team 17. If you would like for this title to see the light of day, you can back it on kickstarter. Team 17 will handled PR, Marketing, community engagement and any additional non-development cost.

Reaching their stretch goal of $30,000 will see the release of Mac and Linux versions of the game. While $55,000 will see it come to Wii U and PS Vita.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150217 and was last modified on 20150217 .

This War of Mine Review

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This (little) War of Mine is going to shine. This War of Mine is a game with a bold concept, not all people in wars are soldiers. This actually a fact that is easily looked over by many, but this title tries to kick you swiftly for that thought. As the game is beautiful, it’s depressing, it’s fun, and it’s a real challenge. I didn’t find it very difficult to get sucked in to This War of Mine, as I played it all day Veteran’s Day and have accumulated some hours on it since receiving my code. It’s a game that has intrigued me for many reasons, I did not get to test the preview that was given out a few months ago sadly, but I am very happy with what I have been playing. This War of Mine is a point and click survival game, but the point and click does not exactly do it any justice. It’s an addictive game with a great story, great mechanics, beautiful music, and a hell of a point.

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When I think about point and click the first this come sin to my mind isn’t very good. To me it hinders the experience as a whole, but for This War of Mine, it’s not true. The game play of feels very different from other games with every aspect in place. We have survival, stealth, fighting, and running. These are blended together for a rather great experience. Not only do you have to struggle with your morality choices, but so do your characters. I remember going to the church, sneaking in, and seeing “Oh my God, when will this end??” thinking it was a prisoner of the men in the church. When I saw that the basement looked like a cell, I decided to investigate, I was then greeted with an armed guard who demanded that I go no further as the area was restricted. So, I killed him thinking this was some sort of rape dungeon, his body fell from the top of the ladder down to the basement.

What I got next was a family running to him and crying…. oops. Anyway, this decision did not only make me feel bad, it made my character depressed. This caused me to monitor them and have my other characters talk them through it on a daily basis, of course these characters talked bad about them behind their back though. So you have to be careful about your actions outside of your home and inside of it. You need to fortify your base, build things, upgrade things, and maintain your food supply. You need materials to do all of these things and of course, every time you leave you run the risk of not coming back. You run the risk of also being raided and losing supplies as well. It’s a hard game to juggle as you need to be very careful to survive. It seems as if you can only have 4 survivors at a time though and if one dies a new one will conveniently come a few days later. It is interesting to sit through the day and see what happens, as trader and survivors asking for help can knock at your door.

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Just trying to  survive

The story of the game isn’t really a big deal. As the player makes it their own, they still have some present throughout the game. What’s mostly interesting is that the game is randomly generated. The church I mentioned above was my first playthrough, on my 2nd playthrough it was extremely different. The church wasn’t fully developed and had scaffolding everywhere, it also did not have the friendly group, it was taken by bandits who had tortured and murdered the pastor. So not only are the encounters changed up, but so is the layout of the map. It makes the replayability of the game shoot up drastically, as now you have to guess who will be there, what you will need, and if it’s worth the risk.

While I do love this, I do wish they had more diverse destinations, as they only seem to be different variations of the locations. One thing I will note though is that your style of play with drastically change as well. These places will also have different supplies now as well and that will decide what you build and when. It will decide what you absolutely need as well, but luckily if you can’t find something you can try your chances with the trader who comes on random days. The biggest thing is building what you need and getting what you want, but the things you sometimes want turn in to needs. Alcohol and tobacco may seem like nothing, but they make good trading items and you can make medical supplies with the alcohol. It’s hard to put out suggestions when everything you will need to do is practically randomly generated.

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R.I.P. Marko

This War of Mine only has a few issues though, it doesn’t explain the combat, the character’s blink weirdly (hard to explain), the character’s also jump from thought to thought, and it’s areas could be more diverse, from playthrough to playthrough they are the same general locations, even if they are different variants. It still remains addictive despite these issues though. I have played it about 7 hours a day since I have gotten the game, it’s just that good. This game is certain to capture the hearts of many players with the way it is designed, the way it plays, the music behind it, and the moral of the story. It’s highly addictive and it drives one hell of a point home to the players. War isn’t only about the soldiers who participate in them, there are many people caught in between the conflicts. I have yet to actually beat the game, but I can’t imagine it ending well. This War of Mine is not only a great experience, but it’s a helpful one as it somewhat gives you the feeling of being caught in this situation.

Final Verdict:

This War of Mine isn’t anything short of a masterpiece. They get such a great point across to the player and they do it so well. It’s not something that is so in your face that you can’t enjoy the game, instead it comes across while you are enjoying the game. It shows through the faces, dialogue, and through the actions of your characters. If you want a great indie game, this is easily one of the best of 2014 as of now. It’s drives home a point that many try to avoid thinking about and it does it so enjoyably.

Note: 11 Bit Studios has also taken it upon themselves to do their best and help out by partnering with War Child, a charity which provides assistance to children in areas experiencing conflict or caught in the after math. You can actually find a link directly on the menu of the game as well.

 

Official Trailer:

Overall Score: 8.5/10

RGN Rating: Silver Game

Developer/Publishers: 11 Bit Studios

Available Now On: Microsoft Windows |  OS X | Linux | iOS | Android

Played on: PC

Review Copy Info: A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20141114 and was last modified on 20141114 .

Das Vin’s LP: Perfect Shot vs Spiraling Monsters

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Man, I can’t get enough of this game. Simple controls and gameplay, but with layers of challenges 🙂

Developer – Akhera

Twitter:
Akhera – @akheraCZ
Das Vin – @DariusSlayer

Patreon:
Das Vin

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by   on 20140827 and was last modified on 20150419 .

The Escapists (Indie PC Game Published by Team17) – You Will Never Escape Trailer [HD 1080P]

The Escapists

The following 1080P High Definition “You Will Never Escape” Trailer is for the Steam Early Access indie game The Escapists which is being published by Team17 Digital for the Windows platform and developed by Mouldy Toof Studios.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140820 and was last modified on 20140820 .

Basement Crawl Becoming Basement Brawl… Free Makeover for PS4 Indie Game Coming Soon

Basement Brawl

So it’s no secret that we were more than a little bit excited for the release of a certain PlayStation 4 indie title called Basement Crawl which released a while back after much build up and our own RGN Interview of the dev team. This title which was set to be a multiplayer only re-imagining of the Bomberman style of gameplay landed to much harsh critical review. Our own experience with the title was not very good either. But we were promised something big was coming for those who had invested in the title. That something big is finally beginning to take form over at Bloober Team, the development studio responsible for its release.

Basement Crawl will receive a massive update that Bloober promises will upgrade the game in many ways and give it a completely different offering to gamers. If you already have Basement Crawl then you’ll get to experience all of this for free, since Bloober feels bad for making so many people upset with the initial release.

Once this update drops, Basement Crawl will no longer exist. Instead, Basement Brawl will be the new name of the game. Over the next few weeks videos will be released to show off exactly what is changing and how it looks, but here is a bulleted list of what was told to me in regards of what to expect from Basement Brawl – a new beginning for Bloober on PS4.

  • Single Player Campaign added to give back story to characters and the universe they inhabit.
  • New build on a new engine.
  • New gameplay mechanics (more details on this soon).
  • Beta before release (this might only be available to press though).
  • Plenty of user feedback incorporated, including many manually retrieved from user forums and online websites (so speak your mind and the devs will find your speech and attempt to translate that into this makeover of the game).
  • Q4 2014 release window expected.

Stay Tuned for More info on Basement Brawl as it becomes available.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140803 and was last modified on 20140803 .

Virtual Reality Gaming: 5 Minutes of Crystal Rift Alpha Gameplay Footage Revealed

Crystal Rift - Virtual Reality Gaming - Oculus

Crystal Rift is a VR Gaming title for Windows PC, Mac OS X, and Linux currently being developed as a first person dungeon crawler being made available for the Oculus Rift virtual reality device coming soon to consumers (and currently in the hands of developers both indie and major worldwide). More information is expected to release soon from Facebook / Oculus about their future vision, but all things appear to be running smoothly for both this device in the PC Gaming world as well as the PlayStation Morpheus for Sony PS4. In this particular video, an indie developer is speaking about his vision for Crystal Rift, a game that’s showing some potential but doesn’t have a clear roadmap just yet. Take a look and see it for yourself. For now, we will simply say that potential exists.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140727 and was last modified on 20140727 .

Spoiler Alert Collector’s Edition Review

Spoiler Alert Steam Review RealGamerNewz

Spoiler Alert is an indie game for Steam which presents an idea we haven’t seen before. The game is a platformer that goes in reverse, causing players to undo the actions of the Pepper Knight who is after a certain Princess. Oh wait, Spoiler Alert! See what I did there? Anyways, normally that type of information would be the first thing you’d learn booting up the game but instead players begin their journey at the final stage of each world unlocking levels backwards for a total of 4 worlds featuring dozens of stages each.

Some stages are very quick breathers, and others take longer to figure out – something like a puzzle. Characters automatically run in a certain direction throughout the game and must control jumping as well as other actions like unthrowing hammers, unlaunching flame spit balls, and putting on or taking off various types of armor associated with those attacks which Pepper Knight acquires throughout the game.

The gameplay presented by development studio MEGAFUZZ, and brought to a bigger gaming audience at large by publisher tinyBuild, is memorable and fresh. The skill-based, addictive, and satisfying challenge of playing this simple platformer in reverse – as well as the occasional nod to classic platformer mechanics – give Spoiler Alert its own identity.

Visually the graphics of the background and enemies are better animated than Pepper Knight himself – but this is easily forgivable as a lot of fun factor can be found here with creative gameplay design at the core of this title. Spoiler Alert makes players rethink the way they play by timing moves to avoid collecting coins or taking out enemies and other tasks that were not previously performed. This is all to avoid a time paradox. This means it is essential to get timing correct and this platformer is a lot less forgiving than others.

Spoiler Alert awards players with achievements as they go and offers something more to strive for once the title is beaten. As far as overall replay value, this is going to depend on the end-user. There are some players who will find the title’s replay value to be thin due to a lack of features inherent with most auto-runner games. This is still a great title nonetheless.

A winner of many awards in the indie community, Spoiler Alert also comes equipped with a Level Editor, Controller Support, Steam VR Support, Leaderboards, Steam Achievements, Steam Cloud Saves, and is open for Steam Workshop mod communities to tinker in.

Final Verdict:

Unique games have a special effect on the gamer that allows us to remain interested in fading genres that need new ideas to be introduced. With that, we commend MEGAFUZZ for putting this title together and keeping its polished, focused gameplay at the center of the experience from start to finish.

The World’s 1st Reverse Platformer, the difficulty is there, but once the learning curve is overcome the game can be beaten in about an hour or two. Bonus modes like SpeedRunner are unlocked afterwards. In Spoiler Alert, each level was designed to a millimeter precision, and the testing required for this is greatly appreciated. Spoiler Alert is a solid title well worth picking up on the Steam platform. There’s nothing else quite like it, and you don’t really know how good it is until you try it. Featuring an original soundtrack by Roland La Goy, 100 levels of backwards platforming, SpeedRunner mode, and the original Game Jam version of Spoiler Alert – the Collector’s Edition for just $7.99 is worth looking into.

Official Trailer:



Overall Score: 7 / 10

RGN Rating: Bronze Game

Publisher: tinyBuild

Developer: MEGAFUZZ

Available Now: Steam (PC / Mac OS X / Linux)

Review Copy Info: A digital copy of this game was provided to RealGamerNewz for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140708 and was last modified on 20140708 .

Over 9000 Zombies (Steam Early Access) Hands-On Preview

Over 9000 Zombies Preview RealGamerNewz

Build tons of turrets and stand your ground as zombie hordes attack wave by wave. Random populations of zombies are ever present as well. Day turns to night, and bullets turn to grenades, pistols turn to sub machine guns and assault rifles as battle turns to war against the undead.

Graphic style reminds us of the old days in gaming and likely plays a key role in allowing so much action to go on-screen at once in this open world survival with building elements. Detailed settings as well like Game Pad Deadzone and Frames Per Second Indicator come in handy for veterans of the PC Gaming world to get the most out of this current version 0.1.4.1 which is available on Early Access as of yesterday.

This game presents some core principles that we all love as gamers: retro graphics, nonstop action, and shooting zombies. I built a dozen turrets, survived 4 days of the zombie apocalypse, and did my part by earning 6,106 kills including sending President Thomas Jefferson back to the grave (may his soul rest in peace). Over 9,000 Zombies is ridiculously cool once players get into a groove and start building up some sort of base. It was a bit strange to see at full resolution and operate controls-wise as far as how to actually build but once figured out this flowed mid-battle pretty smooth.

Unfortunately, enemy zombies sometimes spawned right under players making it hard to stop and let your turrets do the work but somewhat adding to the nonstop emphasis on survival. Tossing grenades ahead of you and making sure to equip the latest gun are huge tools to your survival. In addition to building a variety of turrets including ooooo, ooo, ooo, oooo, oooo players get pick-ups like Health, Rapid Fire, and Scrap Metal to make your turrets out of. every so often from downed zombies. One improvement that could be made to the game would be an increased ability to see when players are taking damage as well as which direction this is happening from. Focus of a high magnitude is required to get anywhere in Over 9,000 Zombies – and after playing for such a decent amount of time it is unfortunate for a session to end so abruptly and without much warning.

In conclusion, Over 9,000 Zombies! is another excellent, gameplay-centric title for the Steam Early Access platform which feels awesome and fun on a controller and allows for a truly roguelike / survival action title made in 2D evolve into a complete shoot-em-up experience revolving around exterminating the undead while listening to a great soundtrack and trying not to blink.

Video Preview w/ Gameplay + Impressions:

Developer: Loren Lemcke

Publisher: Mastertronic

Release Date: July 2, 2014

Platform: Steam Early Access

Preview Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140703 and was last modified on 20140703 .

Run for Your Life!!! OutLast is Available Now on Xbox One

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After scaring the pants off PC gamers and making PS4 owners wet their pants, indie developer Red Barrels is looking for a similar reaction from Xbox One fans as their survival horror title has now made its way to Microsoft’s new-gen console.

It is a very creepy game, our very own DJ Killzown Jones reviewed it for Windows praising the indie horror title stating “Forget Resident Evil and Dead Space, this game is the new standard in the survival horror genre. Outlast is a masterpiece”,  ” it is a must-own for any survival horror fan.”

Check out some screenshots and the creepy Launch trailer below.

Outlast

Game Info:

“In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now. Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.”

Genre(s): First-person | Survival horror

Rated: M for Mature – Blood and Gore, Intense Violence, Nudity, Strong Language, Sexual Content

Player(s): 1

Developer(s): Red Barrels

Publisher(s): Red Barrels

Platform(s): PC, PS4 and Xbox One

Release Date(s): 09/04/13 (PC), 04/04/14 (PS4) AND 06/19/14 (Xbox One) 

Price: $19.99

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This guy… I hate this guy!

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140619 and was last modified on 20140619 .

Tangentlemen Interview

Tangentlemen

Last month at GDC it was announced that multiple AAA developers were jumping ship and joining an indie company named Tangentlemen. I wrote an article about the interview with Cory Davis and decided to each out to the team myself. Well, they responded to my questions and overall I really enjoyed talking to them. Here is the interview:

1. To new people trying to get in the industry do you have any advice? Also skip over AAA and go
to indie or try AAA first?

Toby:

Well, obviously we all came from from a AAA background, and it definitely gives you a solid understanding of how the different pieces of game development fit together, and the importance of deadlines, but it’s tough to get into. Anyone can start developing with the tools out there now, so Indie development is a great start point.

Cory:

You’ve got to start creating, and meeting the right people (other talented game developers) as soon as you possibly can. I think getting involved with an indie project, or helping out with a mod is the best way to prove yourself. If you’re able to have any form of success with the projects you get involved with, then you have a foothold. At that point, you can use your foothold to open the door to a number of different opportunities.

Rich:

I think it depends on what kind of work you want to do, AAA tend to develop specialists, whereas in. Indie you do a little bit of everything. We’re really lucky that we have a broad range of interests, so we’re. comfortable throwing ourselves into new territory.

Jigs:

Say yes. That first job is always the hardest. Take any opportunity in so you can learn but then be careful what you are good at. While you are looking for work seek out similar people and try to start a project or help on their project they are equally valuable. Nothing resonates like working on something. All successful development requires people good at integration. Working on a group project and being able to reference that experience is key. Look at others portfolios. This IS a competition and you are compared to others. Make sure your materials look good.

2. You guys are just getting started and maybe down the road I will be able to ask this question
again, but so far, other than your Garoffice, what are you enjoying about the indie atmosphere?

 Cory:

I love being able to bring my guitar in to work. I’ve been experimenting with some sounds that I think would be really good for our project, so it’s been great to just play my ideas out and see what fits. I also have a badass view of an ancient cactus.

Rich:

Impending victory born from the fires of destiny.

Jigs:

You get to set your own culture. making a company from the ground up is a big challenge but a lot of fun.

3. How did your families react? I mean essentially you guys had reached what can be considered
the top of the gaming industry and to the normal person indie development can be seen as a downgrade.

 Toby:

Everyone’s been really supportive so far. My wife is also starting her own company at the same time, so it’s been a bit of a challenge, we’re both really understanding, but at the same time, we need to able to change plans on a dime to help take care of the kids.

Cory:

Julie has been telling me to go Indie for years, so she’s been super excited! When you’re working in AAA there’s just so many things that are outside of your control. Things like release date, marketing material, schedule, and other important factors that contribute to the overall success of the game. We’re really looking forward to having more input in those areas.

Rich:

Mostly my dad gives me his opinion on how it was ok for Activision to screw over Infinity Ward.

Jigs:

Eden was just really excited we’d be cleaning out the garage.

1. In an interview during GDC Davis talked a little bit about Kickstarter. Have you guys dived deeper to the conversation about funding? If so is Kickstarter still considered a viable option?

Jigs:

We’re looking into all possible avenues for funding right now. Kickstarter has absolutely been a viable option for a lot of game projects recently, and it’s something we’re looking at very closely, however there are a lot of other options out there as well, we don’t want to rule anything out just yet.

Rich:

There have been some really successful Kickstarters in the last several months. Having the opportunity to interact directly to the gamers and retain ownership of your game is a really exciting
prospect. We’re still trying to figure out where we fit best.

2. So, what’s with the name? Why Tangentlemen? Is there any significance behind it or is it just a cool, untaken, interesting name?

Toby:

So we were all in the car together, and Cory made this offhanded joke about Tangentlemen as a potential name for a studio. We all laughed and thought it was funny, but for the life of me I can’t remember the joke. What I do remember is that it captures some of the juxtapositions we’re trying to achieve.

Rich:

We’re not the youngest guys to go Indie. Most of us have kids, and we’re bringing decades of experience to the project. The name has a sense of refinement, an appreciation for really bad puns, and just a hint of the unknown.

Cory:

I think it helps chart out the direction we want to take with our games. we want to create meaningful, unimaginable interactive experiences. It also has a myriad of meanings most of which are entirely misleading… just like the answers to life’s important questions.

3. How have you guys been prioritizing your project(s)? Meaning are you prioritizing enjoyment,
longevity, or beauty?

Cory:

Right now we have one project, I can’t say much about it yet, but I can tell you that it’s coming from a very personal place for me. We started by kind of verbally exploring some of the themes we wanted to explore with our next project, and a lot of us were mentioning the same ideas. We don’t want to make a game that’s pure ego trip, we want to make something that challenges the way our players think. I guess you could say we’re prioritizing theme.

 

I’ve really enjoyed speaking with the team and look forward to their game’s announcements. I wish them the best of luck and really hope they are having a great time in their Garroffice. For those of you who do not know, they are currently working out of a garage. So, for fun sake I just called it their Garoffice. Anyway, I’m sure Tangentlemen has a great future ahead of them and I really wish them the best. Most of their developers made my childhood and everyone I got to speak to were very nice.

 

Tangentlemen

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20140504 and was last modified on 20150419 .

Don’t Starve: Reign of Giants Expansion – B-roll Gameplay Footage [HD]

Dont Starve b-roll footage

B-roll Gameplay Footage of Don’t Starve: Reign of Giants Expansion, which is available now for Early Access on Steam, is presented below in High Definition.

Genre(s): Adventure, Indie, Simulation
Platform(s): PS4, Linux, Mac, PC
Publisher(s): Klei Entertainment
Developer(s): Klei Entertainment
Release Date (NA): April 2, 2014

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140418 and was last modified on 20140418 .