Tag Archives: iRo

@MegaRan Releases New Track “Infinite Lives”, Hitting East Coast, Midwest, E3 2014 Concerts

MegaRan E3 2014

Random AKA MegaRan will be appearing in LA during the E3 2014 this week and you can catch him at the OCCCA, PocketGamer E3 Part, GameDevDrinkUp, and then it’s back to the East for The Odds N’ Ends tour featuring Skyblew, MegaRan, and D&D Sluggers in Philly, New York, Baltimore, and more.

Random has also released a new track for his upcoming self-aware auto-biographical album “Wouldn’t Miss It For The World” in which the MC will reveal a piece of himself never seen before by the public. Be ready for rhymes that will penetrate and fill listeners with meaningful verses to digest.

mega ran river city random shirt  

The second single off the “Wouldn’t Miss It For The World”, which is expected to release some time this year, is presented below. If you missed the first single “Losses (ft Joell Ortiz, MURS)” then check it out. This is an inner-city story of life when your world is running off reverse logic.

“Infinite Lives” provides an introspective feel from MegaRan with Soultron of D&D Sluggers while at the same time paying homage to the video games that made many of our generation who we are today.

Stay Tuned to RealGamerNewz for MegaRan’s releases as well as his blog and bandcamp (links below) and be on the lookout for upcoming Interview. If you have any questions for MegaRan drop them in the comments section below and we will do our best to get them answered for you by the Artist himself.

MegaRan Blog

MegaRan Music

MegaRan RGN Interview #1

(#2 Coming Soon)

For the second interview, RealGamerNewz plans on getting in-depth with MegaRan about a variety of topics. They say you should never mix business with politics, and religion, but we’re opening the floodgates for all reader questions this time around.

To anonymously provide questions for our interview follow our Contact links at the bottom of the website or leave a comment below. Either way, we will read all of the comments provided and get each of them answered for inquiring minds.

If you’re attending E3 2014 and haven’t heard one of MegaRan’s live shows yet, you won’t want to miss it. We caught up with him and had a chance to see him doing his thing at the recent industry trade events on the East Coast and if you haven’t seen the Hip Hop & Gaming: The Next Frontier Panel by MegaRan, HipHopGamer, and MC Frontalot then your life is truly missing something. Go check it out and support true hip hop from a place that’s real.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140611 and was last modified on 20150208 .

Super Motherload PS4 Giveaway (3 Easy Steps To Win A Free PS4 Game)

Super Motherload PS4 Giveaway - RealGamerNewz


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First off, check out our PlayStation 4 Review of Super Motherload from developer XGen Studios. This incredibly addictive indie game for the PS4’s PSN market took us by surprise and myself alongside our staff still play it all the time discovering how bad our OCD’s truly are as we unearth every single Ore and Gem hidden beneath the Mars Surface unlocking new characters and experiencing Hardcore Mode.

In order to win yourself a free PS4 game (thanks to the sponsors XGen Studios for making this possible), first you must follow three simple steps! Now we want to remind everyone that while this is easy, we often have people forgetting one or two steps so read this carefully and do your best to become eligible the first time around as we certainly don’t want anyone to lose the contest due to a disqualification.

Step #1

Leave a Comment at the bottom of this article including your PlayStation Network ID and the reason why you support indie games. Yes, your reason will help determine if you are picked to win or not. We want people who appreciate indie games so the copy we give out is not wasted. Will you give this game a good home?

Step #2

Like us on Facebook and / or Follow us on Twitter (you can also join our Google+ Community) so the next time we do a Giveaway or publish the news / our reviews you will be able to consume it as one of our readers. Thank you for doing this and supporting indie gaming news website RealGamerNewz.com !

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Step #3

Share this with your friends by Re-tweeting the following tweet and/or Re-sharing the following Facebook Post. You can also share the link manually on Google+ or tell any Forum buddies you know about the giveaway. This will increase your chance to win, not decrease it; since we are able to track who helps spread the word and will take your help into consideration as a factor of whether or not you’ll win. We want help getting as many winners as we can, we have more than one copy of the game to give out!


Custom Short Link To Share: http://bit.ly/FreePS4Game


PRIZE INFO: Contest is for North America PlayStation 4 Version Only. XGen Studios (the developer of Super Motherload) have provided RealGamerNewz with codes that can be redeemed in the PlayStation Store and unlock a full copy of the game. 5 Winners will be chosen by the Editor Staff based on who has the comment we like most and potentially other factors described above in the 3 steps. You must complete ALL 3 STEPS or you will not be eligible to win.

WINNER INFO: 5 winners will be contacted through Private Messages on PSN and have between 12-24 hours to reply or else forfeit their winnings to the next in line. Once a reply is received so we can verify that the winner is ready, their Redeem Code will be sent to them over PSN. Winners will be announced on this post approximately one week after today’s date (see top of article for date of publication). Be sure to keep coming back to our Giveaway Section periodically for more chances to win.

Super Motherload PS4 Review RGN

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131211 and was last modified on 20131219 .

Secret of Escape Gameplay Trailer [HD]

Secret of Escape Gameplay Trailer

Check out the following high definition gameplay trailer released today for Secret of Escape. For more information on the game give a look at our RealGamerNewz IndieSpotlight of Secret of Escape.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131204 and was last modified on 20131204 .

K-Murdock Music Update: “Happy Holidaze” – FREE DOWNLOADS!

Check out the-sound-samurai.com for more music & news!
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K Murdock Holidaze Sale RealGamerNewz
Peace party people!  Back from tour and fresh off getting married, now it’s officially back to business! The holidays are upon us now, and I am so in the spirit to celebrate whats been an incredible year, i wanted to spread the love; So from now till year’s end, i have made ALL my (K-Murdock) releases on my bandcamp digitally downloadable for FREE!!! That’s everything I have put out as as solo artist from The Ronin to Hero Muzik Vol. 1 to even my holiday-themed A Christmas Story EP (pictured above); It’s pay what you want, so if you put 0, all good, OR you can leave tip/donation… even if a $1, its’s definitely appreciated! All I ask in return is you all follow me on bandcamp or tell a friend or BOTH 😉

And for those who want to cop some merch, you can save 25% off any CD on my bandcamp site as well till year’s end too!  Just enter the code: holidazed

Visit my bandcamp site!
Speaking of free stuff… make sure to also grab my debut artist release on Cult Classic Records, Soundscapes Vol. 1, which features many unreleased Panacea instrumentals from our albums/releases the last 10 years.  Albeit its a free release, it still managed to make it to the Top 10 in Bandcamp’s Hip-hop charts- so I’m very proud and happy to be a part of what the homies Bob & Thomas are doing at CCR!
Download Soundscapes Vol. 1
And just a quick update on myself & Mega Ran’s Forever next and possibly last installment to our Forever Famicom series, DLC 3 has been delayed till 12/24/13; CD orders should be shipped out in time for Xmas though; The reason for the delay was as an engineer i hate rushing mixes and being that this is could be the last iteration in what’s been an amazing series for us to do, i didn’t want to go out on a bang knowing that I, as producer/engineer/collaborator gave you all, the fans, the best product we could and what you are sued to and deserve!  So, direct all complaints to me, but I promise you this will be worth the wait!!!
Copyright © 2013 Neosonic Productions LLC, All rights reserved. 
You are receiving this email because you are a fan of the music I have produced (in some form or fashion); Maybe you traded an email for a download via Bandcamp OR signed-up previously to my mailing list? Either way, I hope you continue to stay updated on all the new releases & events I’m involved with! Please remember that the free monthly downloads you get through these emails are EXCLUSIVE to you on THIS list only! 😉 K 

Our mailing address is: 

Neosonic Productions LLC

762 Quince Orchard Boulevard
Apt. 102

Gaithersburg, MD 20878

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Murdock on 20131203 and was last modified on 20131203 .

Ghouls ‘N Ghosts 2 by Richie Branson and Mega Ran [Now Available] [Video Game Music]

Ghouls N Ghosts 2 Mega Ran

Video game influenced hip hop acts Mega Ran (AKA Random) and Richie Branson have released in full the Ghouls ‘N Ghosts 2 album which can be streamed for free and purchased on BandCamp (embedded version below). This music is influenced by the vast genre of Zombie video games, hip hop, film, television, and otherwise un-dead culture icons.

While in the process of capturing the Zombie theme, Mega Ran and Richie Branson have created a new icon for the genre which helps give a solid identity with titles like ‘Zombies Ate My Neighbors’ making reference to the Super Nintendo classic, and more. Check it out below!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131029 and was last modified on 20131029 .

The Order 1886 (PlayStation 4 Exclusive) Screenshots Revealed

The Order 1886 Box Art Beta

Video Games Print Magazine and News Website GameInformer has released the following screenshots for Santa Monica’s, developers of the famed God of War series, upcoming PlayStation 4 Exclusive New IP – The Order 1886 – which was originally revealed as one of the PS4’s most impressive looking exclusives.

Santa Monica and Sony have taken upon themselves the burden of promising this game will change the industry. Cinematic and Gameplay will never be thought of as a separate experience in The Order 1886 but rather the game will play like a truly next-gen upgrade from past gameplay experiences. Take a look at the screenshots below and hit the source below that for further information on the game that has been revealed thus far.

The Order 1886 - PS4 Exclusive 2 The Order 1886 - PS4 Exclusive 3 The Order 1886 - PS4 Exclusive 4 The Order 1886 - PS4 Exclusive 5 The Order 1886 - PS4 Exclusive 6 The Order 1886 - PS4 Exclusive

[Source: GI]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131023 and was last modified on 20131023 .

RGN Daily News #60: GTA Online Patch + Stress Test Event Tomorrow

RGN Daily 60 - GTA Online Patch + Stress Test Event Tomorrow

RGN Daily News #60: GTA Online Patch + Stress Test Event Incoming Tomorrow

– Top News of October 3, 2013
– GTA Online Patch Coming Tomorrow
– PlayStation App on iOS / Android Drops Same Time as PS4
– Mighty No. 9 Reached ALL Stretch Goals: PC / PS3 / 360 / X1 / PS4 / 3DS / Vita
– Naughty Dog Asked Sony ‘Do We Have To?’ Make Daxter Remake, Sony Said ‘No’
– Oddworld Inhabitants Needs Support + Sales for New ‘n’ Tasty to Make More Games
– DJ Killzown Jones Announces Upcoming Target Practice Mixtapes Event
– New RGN IndieSpotlight Launched for Ranvestorm: Rift of Souls
– And More

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131004 and was last modified on 20131220 .

RealGamerNewz Interviews Random: Deep Thoughts from the Artist Known as Mega Ran

RealGamerNewz Podcast

What’s up everybody welcome to the revival of our RealGamerNewz Interviews section. I’m really happy to welcome back Mega Ran to the website. We first met at PAX East a few years back while he was doing a Hip Hop and Gaming Panel with K-Murdock, and since then has gone on to produce some of the most memorable and meaningful hip hop albums on the planet shattering all boundaries and constrictions typically placed on hip hop artists blessed/cursed with the “nerdcore” label.

For those of you who are wondering, what’s going on with Ran these days? And for those of you wanting to get to know him a little deeper, RealGamerNewz presents this exclusive interview straight from the horse’s mouth.

Random on RGN

Jon: First off Random AKA MegaRan, welcome back from the road and how are you enjoying the touring? 🙂

Random: It’s great man.. I really feel like after all the years, and all the hard work, things are finally starting to roll the way I wanted them to. I am truly good right now and it feels really great. I enjoy performing more than anything, so I’m blessed to be able to play so many shows.

Jon: Where is the most unique place you’ve ever performed, if it’s possible to narrow it down to just one?

Random: Wow, there have been a few, with me being such a different breed of rap artist. Ground Kontrol in Portland was my most recent unique performance spot. It’s an arcade bar and they don’t have a stage or sound guy, so we had to put everyone and everything in the back corner and control it while playing.

Jon: We know you’re going to be at PAX Prime performing this year, have you thought about what songs you’re going to perform?

Random: Oh yeah. I’m gonna mix it up as much as possible… I have an entire set planned out, from The Call all the way up to TRAP and Nocturnal Cantata. It’s gonna be an excellent primer for the new fans as well as giving the old fans something new, as all the songs will be covered by an amazing band out of AZ, The Lo Classics.

Jon: What was it like working with Sammus on your latest project Castlevania: The Nocturnal Cantata? Has Konami and the composers/developers behind the franchise given you any feedback?

Modern Art Piece by 박세현

[Modern Art Piece by 박세현]

Random: I haven’t heard from Konami but I had a chance to meet Michiru Yamane (composer of Symphony of the Night) while in Tokyo and that was a surreal experience. She stated that she loved the songs and was actually a hip-hop fan, that was a fun conversation. I performed with her looking on and got the thumbs up. I look forward to making enough money to have to deal with the developers attacking me, ha!

Jon: Now that you are established as a hip hop artist delivering tracks capable of relating video game story-lines, settings, and characters into a real life experience which even non-gamers can relate to (thereby expanding audiences) have game companies approached you to do music for their games?

Random: I’ve done some music for some games, most of which have not seen the light of day. I’m ready to pursue video game soundtracking on a serious level now, after returning from Japan I got the eye of the tiger. I have friends placing music in games and have for some time, and I’m working on an instrumental project that I hope will get people excited about the option of getting my music into games.

Jon: I feel like Final Fantasy VII is a a parable for real life with its themes of Armageddon, corporate corruption, good versus evil, and of course raw human emotion. ‘Cry for the Planet’ is a dope track that you put together which brought these themes into today’s world while still upholding the FF7 concept within its aura. Do you also feel like these games, and consequently your hip hop remixes of the games’ soundtracks, are telling a story that extends to the issues of mankind as a whole, and how would you like to see transversal art like this advance humanity / hip hop?

Random: Thank you. “Cry for the Planet” was the one track that almost didn’t make the album because of it’s story-driven nature, but it was the most important by far. I found inspiration in listening to a lot of Michael Jackson, and the beautiful track “Earth Song” inspired “Cry.” It was so real that it made me feel like it had to be on the album.

Jon: Will you ever do a Final Fantasy VI album? It’s my favorite video game of all time, and I feel it has very deep metaphorical meaning from its foundation to its surface much like how Final Fantasy VII does.

Random: I love FF6, but it didn’t touch me at the time or place that 7 did, but that doesn’t mean I’d never do any tributes to it. K-Murdock and I debate all the time about which is better, and I think I might be able to admit now that FF6 IS actually a better game than FF7, but the advent of the 3-D graphics and amazing landscape made FF7 change role playing games forever. Again, I never say never, so who knows?

Jon: On the TRAP (Television & Radio Are Poison) EP you took the most popular style of beats going in the mainstream industry right now and blessed them with some very deep and meaningful lyrics. It seemed like you are trying to reverse the curse which some of the hip hop industry suffers from, particularly negativity and promotion of a generic image and lifestyle which is ultimately causing the downfall of a lot of good people in our world. What kind of impact do you want TRAP to have on people hearing it for the first time?

Random: I want TRAP to grab people’s ears and hook them in. I hear so many people say “rap sucks these days, but the beats are hot.” So I took a month or so, hit the clubs and listened to the radio and did some real research. I’m like a hip-hop scientist in that regard. I have to do tests and experiments before I get started. Upon listening I agreed. Though today’s hip-hop production style is very different, there are still producers innovating, while most of the rappers are stuck in the dark ages concept and technique-wise. So my plan was to get on beats that they’d expect to hear a Drake, 2 Chainz or Rick Ross on, and give them a little bit of medicine that tasted like candy. I was very pleased with the result, and I actually had a lot of fun!

Jon: Still speaking on TRAP, fans of your gamer raps might have not expected this from you, but what has the feedback been like for this project and what can you tell us about TRAP 2?

Random: I’ve made a lot of new fans and supporters with that project. I get people all the time who tell me that they were moved by the story in “Black Bags,” or touched by “Turn Me Down” or walk around quoting “TRAP (King’s Theme).” I really think it’s the beats that get people into it, and then the lyrics that keep them staying and coming back. What impresses me most is that people actually listen to the words and appreciate the things I’ve said. that’s really made me excited, and that’s why I want to do a part 2. I’m taking my time on this one and it’ll probably not be done until the end of the year or later, but the first single “Doubt Me” with Futuristic and Lefty is coming next week.

Jon: What is your advice to the underground hip hop artists out there right now who might feel frustrated that things aren’t taking off in their career?

Random: I can’t give any advice that won’t sound cliche, but here goes: Be yourself. don’t chase after these people, let them chase you. Get a job so you won’t have to rely on record sales to pay bills. Stay persistent and keep your focus. set small goals that you can easily attain, then late goals. Give it your all.

Jon: Having a positive mindset is something you seem to promote heavily. On TRAP it feels like you are essentially fighting fire with water by attacking negativity in hip hop and television with positive messages. Do you feel that any films and/or video games out there can sometimes have too much negativity in them as well, or do you believe that the quantum nature of their experience allows for each individual to interpret their own vibe from a game?

Random: I try to stay positive all the time, and reflect that in my music. I also try not to make grandiose political or societal statements that can be broken down, misinterpreted and used against me but I think I failed at that with the title of this project, ha.

I don’t believe that movies and games have as much stake in what goes on, as these people are paid actors. The problem with music is that these artists spend a 60 minute album saying how real they are, which makes it hard to differentiate fact from fiction. same with “Reality” TV, where they stress that these people aren’t actors, but in actuality, they create most of the drama they face in the shows for ratings. So I do believe that individuals are able to interpret and enjoy video games without being negatively impacted for the most part, more so than TV and radio, though parents should definitely monitor what their kids are consuming.

Random Deep Thoughts from the artist

Jon: What’s your favorite film of all time and do you feel it has had an impact on society?

Random: My favorite movies are “Casino,” “Dumb and Dumber,” “Full Metal Jacket” and most recently, “Silver Linings Playbook.” I think the combination of these titles is probably what shapes Random more than anything else. I love to laugh, but I also love to get down to business, and build strong relationships through team sports, education and music. So all of those together makes me who I am and affects my everyday being. I don’t know how many of these have impacted society but it’s widely accepted that Full Metal Jacket is one of the greatest movies ever made, and it’s place in history is undeniable…and if you disagree, what’s your major malfunction, numb nuts? Ha.

Jon: With all of the touring and continuous album dropping, do you still get time to game? What do you play these days and what is your most anticipated video game right now?

Random: I don’t have as much time as I’d like, but when I’m home between tours I try to beat at least one game. Right now I’m playing The Last Of Us, and really looking forward to playing the Deadpool game next.

Jon: Can you let us in on some of the thought that went into the ‘Tactics’ track on Time and Space Deluxe Edition? It’s one of those hip hop storytelling joints that leaves you craving for more, and what can I say I’m craving!

Random: Tactics is a two-fold track that simply came from me kicking around the title and some famous sneaky stealth action game stars. I came up with the line ‘Sam Fisher get the picture’ and went from there. I thought, what if there was a “Mission: Impossible” for rappers? That’s where I’d be. So it’s about me being an old fogey, a la Old Snake, say, and having to hunt existing rappers who don’t make wise decisions. there’s a twist at the end (I won’t give it away) and it almost works as a pseudo-origin story for Random, and a message that it’s never too late to go hard. It was weird to me, but I’m glad someone dug it.

Jon: Forever Famicom, which you put together with K Murdock, is an album that gamers can rock from start to finish with perfect flow. We recently heard K teasing a third DLC release. Is there anything you can tease or share with us about this project?

Random: Oh yeah! K sent me a bunch of beats and we’re looking to put the final cap on the series with a DLC3. I can’t speak on the game samples or tracks yet but you’ll get a taste this fall.

Jon: If you were a game designer, what kind of game would you want to be releasing right now?

Random: I’d go with a real life real time present day RPG, kind of like Earthbound, maybe including some aliens or zombies and time travel. It’d be awesome.

Jon: Do you view the console wars of Xbox Vs PlayStation Vs PC Vs Nintendo as constructive for the video games industry or do you think it’s holding the business back?

Random: I like competition, but I feel like there just isn’t any. There are no exclusive titles anymore, outside of Nintendo’s games, so it doesn’t matter much which system you buy these days. it just comes down to brand loyalty. So though I love competition, I don’t feel that we have any, it’s just a market of personal preference. For the console wars to really be effective, we need more companies willing to create great exclusive games and quit porting the same titles.

Jon: Would you rather play a game with bad graphics or bad gameplay?

Random: Bad graphics, all day. it’s all about the gameplay. Legend of Legaia and Xenogears come to mind… and even some people would say Final Fantasy VII. But if a game is fun, I can overlook the graphics flaws, no prob.

Jon: How often do people recognize you in public, and what’s the most interesting thing that’s happened to you when meeting a fan in past couple of years?

Random: I have some strange chance meetings with people, like in restaurants or supermarkets, that’s always interesting. Other times it’s a weird coincidence of some kind. Like, just yesterday, the company I order my shirts from sent me an email, and it was a guy saying “I just saw this order come across and I wanted to email you and say that you’re awesome! been a big fan for years! Black Materia is genius!” I’ve had that happen in comic shops, game stores or places like that.

Most times it’s not that exciting, but I’ve met fans at airports and had whole families take pics with me, I was thinking “This must be what it’s like to be Kanye West,” ha.

Jon: I also asked a couple folks what they would like to see me ask Random before putting together this interview, and here’s what the fans wanted to know:

Fan Question #1: Could you rap about DARK SOULS for me someday?

Random: No. It’s too hard. I think my disc may be broken from tossing it out of my PS3.

Fan Question #2: Do you make beats?

Random: Yes I do, I don’t release a lot of them though, last one I made was “Tactics” on Time and Space. Will be doing an instrumental project soon.

Fan Question #3: A lot of people ask you why don’t you come to “my city” and so what is it being an up-and-coming artist and not being able to travel around everywhere and can you explain to the fans why it is that you only can come to certain cities?

Random: Well we can only come to where we’re requested. and not just by a handful of fans but by a promoter and venue who is willing to take a chance on us. So I get tons of requests to play places and I’m thankful, but until a scene is built that will come out and support these types of events, promoters will think twice about wanting to pay for a show. So it’s very important for fans in small towns to email and call their local venues and request us, to the point where they have no choice but to do it!

Fan Question #4: Will you ever do a song dedicated solely to the fact that you have two names; MegaRan and Random?

Random: Actually yes, I’m working on a song addressing that very issue… possibly for DLC3 🙂

Fan Question #5: Where’s the Sega project from you and K Murdock? We’re waiting patiently. 🙂

Random: We’re undergoing some long and arduous talks with SEGA about what we can and can’t do, since we’re trying to do this one right and on the radar. So this might be a long process. But stay patient, we’re doing our best to make it happen. Thank you guys for the game suggestions! We have a huge list now. Just have to work out the logistics.

RealGamerNewz Interviews Random

There you have it people, the RealGamerNewz interview with Random. I thought long and hard about what I wanted to ask Random, and even after this interview I’ve thought of more questions. Eventually, when time permits, there will probably be a part 2 to this interview. If you have any more questions you want asked, you can email them to tips@realgamernewz.com with the subject “Mega Ran Questions”. Until then, you can listen to Random’s music and order copies as well as official merchandise: CLICK HERE. Find multiple ways to follow Random below, Peace!

Follow Random: Facebook | Twitter | YouTubeBlog

Random on Tour! Coming to a city near you. Check out the dates below:

8/3 New Haven, CT – @ Cafe Nine
8/4 Boston, MA – @ Church
8/9 Buffalo, NY – @ Duke’s Bohemian Grove
8/10 Baltimore, MD @ Ram’s Head Live – Bit Gen Gamer Fest w/K-Murdock
8/11 Columbus, OH – @ Double Happiness
8/13 Cincinnati, OH – @ Northside Tavern
8/14 Indianapolis, IN – @ Sabbatical
8/15 Milwaukee – @ Mad Planet
8/16 Minneapolis – @ 7th st. Entry
8/28 Los Angeles, CA – @ The Airliner (Low end Theory)
8/29 Yuma, AZ – @ Inca Lanes (Basement)
8/30 – 9/2 Seattle, WA @ PAX PRIME (Ran Only)
9/3 @ The Percolator El Paso, TX
9/4 Austin, TX – @ The North Door
9/5 San Antonio, TX – @ 502 Bar
9/6 Ft Worth, TX – @ Tomcats
9/7 Fayetteville, AR – @ Smoke and Barrel Tavern
9/10 St. Louis, MO @ Blank Space
9/12 Birmingham, AL – @ The Bottletree
9/13 Atlanta, GA – @ 529
9/14 Jacksonville, FL – @ 1904
9/15 Orlando, FL – @ Bikkuri Lounge (OME and Random only)
9/16 Charlotte, NC @ Knocturnal @ Snug Harbor

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130725 and was last modified on 20150208 .

Mountain Crime: Requital Review

Mountain Crime: Requital is a game from the headquarters of game publisher, Alawar, located in Russia, Novosibirsk, and developed by Alawar Stargaze studio, located in Russia, Barnaul. Alawar Entertainment has brought the point-and-click adventure genre to a new level of entertainment. The Action-based atmosphere of this game allows you to go at your own pace, for impatient gamers who may have previously never wanted to play a point-and-click adventure game this is your game. Mountain Crime: Requital allows players to quickly blast through their favorite parts of the game with adrenaline pumping moments that will make you feel fully immersed in the game’s story and even gameplay as your eyes are scanning every new scene you run into for clues.

Story- In Mountain Crime: Requital you play as a doctor who has been summoned to mountain resort under false pretenses. Just as you are getting your wits about you, expecting to find a patient who needs your help, you discover that an unexpected weather event has trapped you here and all around you people seem to be mysteriously dying. It’s your job to stay alive, examine the evidence, and of course try to identify and stop the killer.

Gameplay- The gameplay in Mountain Crime: Requital is the most optimized version of point-and-click adventure seen thus far. Similar to other titles that have been recently causing a revival to this beautiful genre of exploration and using your intelligence to enhance the experience, Mountain Crime: Requital keeps you on the edge most and rewards fast and smart players. You will have hard-to-find objects that you are seeking, but you can also use hints. There is a higher difficulty setting as well as one that is designed to allow players to play quickly through the game with less patience. In addition to traditional puzzles and object hunting, the game also features interactive scenes which add to the depth of gameplay significantly.

Characters- Each character you get to know intimately by the time the game is over. You are sometimes laughing with them, other times at them, but it’s all a very fun experience. You never really can tell exactly who you are after until the plot begins to thicken and survival instincts begin to thump your heart out of your chest.

Graphics / Art Direction- The game’s set pieces and characters are all amazingly drawn and animated and look like the high quality you’d expect on a high definition gaming console or PC. The art direction in the game is terrific in telling the story of the dark and dismal situation players are thrust into.

Soundtrack, Audio, Voice- The greatest part of this game’s audio is the narrator which actually feels like logically thought out comments from yourself to keep you motivated on the right tasks. The player also gets to choose some of the decisions you make as a character. You’ll learn to hear some of the sound effects very distinctly and know that you’ve found something important to the game. There is a decent soundtrack that also helps tell the current urgency of whichever scene you are playing through in the story.

Replay Ability- The features a challenging set of trophies as well as a new difficulty mode that keep its Replay-ability fairly high, but even if you aren’t into that this game is just plain fun and may have you coming back for more once you feel the Mountain Crime itch again.

Engine Performance- There were no glitches or bugs observed in our play-through experience, the game engine ran flawlessly.

Final Verdict- While there may be a stigma to rating games perfectly, we feel that this game in its current shape and form is completely flawless and although improvements are always possible we don’t find any immediately broken elements in this game that would deduct from our experience. Mountain Crime: Requital receives a 10 out of 10 from RealGamerNewz, even if you know nothing of the genre this is a game you have to experience.

Overall Score: 10/10

Available On: PS3 / PC / Mac

Mobile Version Available On: iOS / Android

Played On: PlayStation 3

Developer: Alawar Entertainment

Review Copy Info: A digital voucher for this game was provided to RealGamerNewz by the developer for purposes of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130607 and was last modified on 20130610 .

Resident Evil Revelations HD Review

Intro: There are those who say Resident Evil Revelations HD is nothing more than a “3DS Port” which allegedly “feels like a mobile game still”, but after significant time playing through the title it becomes clear right away that those claims are false. Resident Evil Revelations HD is a solid entry in this classic franchise and actually manages to outshine all other home console entries this generation in terms of the one player experience it is capable of providing. While we enjoy Resident Evil 5 and 6 for cohesive co-operative play, these titles have also been on the victim’s end of quite a few bashings for that experience not holding up to expectations in single player play-throughs.

Revelations not only redeems the series for this but also answers the call for a more classic-styled Resident Evil experience in HD that has you feeling like you are in suspense solving a devious mystery and finding yourself with the weight of the world on your shoulders. Rather than just a run-and-gun, Revelations is a true Action / Adventure experience that will go head-to-head with any in its domain.

Story: Resident Evil Revelations is told through the form of storytelling that gives multiple perspectives and therefore is fragmented chronologically but is pieced together by scenes that re-explain everything just in case you haven’t booted up the game in a while and forget how things were last left off.

The Zombies in this game are a result of the T-Abyss Virus which currently has no known vaccine or treatment cure. The central plot revolves around a “Cat and Mouse” game as it were between Director Clive R. O’Brian of the BSAA organization and the director of the FBC Morgan Lansdale who is using Solar Light Matrix Super-weapon Regia Solis, or as Director O’Brian calls it the “Wrath of God”, to deal with outbreaks of the virus. But there’s more to it than just that and O’Brian manages to pull all the right elements together for an epic Bio Hazard that threatens all humanity the likes of which only Lansdale and the usual suspects of the RE universe would come out to face.

The main antagonist in this game appears to be a Terrorist Organization called Veltro, and a large ship called Queen Zenobia is where the game starts in the New T-Abyss Virus Outbreak after past the Terragrigia panic event where an entire city had to be destroyed by solar energy from space to prevent worldwide infection. Revelations  is the most Eye Widening Experience in the Resident Evil series. Every time you think the game’s story has peaked a new twist or turn introduces itself thereby completely changing the scenario and placing you in another battle for survival.

Interjecting story-lines that tell you every angle of the story through the eyes of those who experience each scene in this layered tale of conspiracy, espionage, bio-warfare, and of course it wouldn’t be Resident Evil without an apocalyptic Zombie Virus outbreak looming on the horizon. As always, mankind’s extinction or survival is what is ultimately at stake. Even more importantly, the chance for more answers and truths behind what makes these Virus Outbreaks continue to happen around the world and who’s really behind the profiteering of Vaccinations and Disaster / Recovery Solutions, as well as deeper and darker secrets of the FBC.

Gameplay: To say Revelations brings Resident Evil “back to the series roots” would be an injustice. Revelations is actually a new approach that takes the controls of RE5 / RE6 and evolves them to perfection while finally finding the balance between exploration and action fans have been demanding since the franchise deviated with a major focus on action beginning with RE4. It would now seem that fans have got the best of both worlds with RE6 being the direct Action sequel for fans of that line of titles and RE: Revelations a real core experience full of the same thrill Resident Evil originally gave us when it debuted as a New IP so long ago.

There’s a Steady Incline of difficulty and increase in the challenge presented in Resident Evil Revelations. You will switch weapons when you find new ones on the field, but don’t worry, your customized gun and equipment will still be found in your larger overall inventory whenever you run into a storage chest when playing as Jill.

You will use a Viewfinder item that helps you detect things such as new types of enemies, DNA, Virus and organic remains, and even fingerprints and hidden items such as ammunition. The more discovering you do with this viewfinder, you will eventually unlock health items for a reward. Characters are alternated but you are made to really feel like you are the character that you’re spawned as through the use of cinematic cut-scenes that tell the RE: Revelations story gracefully. The main character however is Jill who is played the majority of the game.

Veterans of the series may notice that the game takes some silent but powerful pages out of the Resident Evil Dead Aim title that released on Sony PlayStation 2 along with support for the GunCon 2 featuring an analog thumb-stick where the firing pin of a real gun would be as well as action buttons so a full RE experience could be played with exploration as well as action. It’s very refreshing to see that what was solid in the past has been considered once again for the balance given to Revelations exploratory, cinematic, and action gameplay segments.

Controls: While the game may have been originally released on the Handheld Market with the Nintendo 3DS Timed Exclusivity, the home console version developed by Capcom truly brings the ideal control set satisfying fan requests to improve the franchise notoriously clunky controls without losing the ideal harmony of what makes this series feel unique. You’re still able to perform many quick time events, however emphasis has largely been placed on shooting which is vastly improved over the series predecessors.

Sticking with the camera angle that proved worthy of this generation’s console technology, third person over-the-shoulder shooting takes place with the added abilities to step slowly while aiming / shooting for the first time in the Resident Evil main series as well as routine procedures like stunning enemies and avoiding strikes. You can heal instantly now while in the middle of battle without having to fumble through your inventory or get hit by enemies, unless you run out of health items of course.

Characters / Enemies: The leading characters you know and love are featured in this game including Jill and Chris but of course the game sometimes mixes things up with decently carved out supporting characters and a couple of rambunctious nitwits are thrown in for you to hate and laugh at their corniness which produces a pretty well rounded cast overall. Enemy Design has always been one of the features that set Resident Evil aside from other titles, and this game is no different.

Playing on Infernal Mode is the best way to see everything the game has to offer in terms of hordes and unique enemies, but if you can’t handle that take a breeze through Normal Mode to gain some experience first killing off mainly the lower tier enemies in addition to what the storyline throws at you. The main characters of this title feel like real, down to earth people players can relate to compared to the cold and corporate personalities of the games’ many villains.

Graphics / Art Direction: Revelations looks great in High Definition on home consoles and has the 3D effect on the handheld Nintendo 3DS if you decide to play there instead. The Art Direction overall is fantastic and really sets the dark and mysterious tone and atmosphere of Revelations.

Soundtrack, Audio, Voice: The audio in this game is often used to relay information about where an enemy is about to appear next. Many times in the game you feel like you have defeated one of the more powerful foes and mini-bosses only to discover that it is stalking your every footstep. You will start to hear sounds that give you intuitions about where to look out and your life will depend on how you approach your next move whether trusting these intuitions or not. The music and voice acting are on point and of the high production value you’d expect from a AAA home console game.

Multiplayer Aspect: The Raid Mode of the game is unlocked as you play along through the single player, this mode features more weapons, more enemies, and is all about beating time working together and unlock further features. If you’ve played Mercenaries before in past Resident Evil games then you probably know what to expect here, it’s great to see this added to the game and definitely gives it the extra push to having fully supported the Replay Value discussed below.

Replay Ability: The normal difficulty mode of this game serves as a prelude to the full experience awaiting Resident Evil fans. You won’t run too low on ammunition, and the game will be fair with the amount of enemies sent at you and how hard it is to kill them. Players have just enough resources to accomplish the mission if they manage to stay alive, and get to experience the great story of the game and feel the balance Capcom has achieved with major RE gameplay elements.

Infernal difficulty mode will see you truly mastering the game, and there’s always trophies to grab for secondary objectives beyond the typical scope of a Revelations play-through.

There’s also a New Game Plus so you can take your equipment into another play-through of the game in addition to a multiplayer Raid Mode that unlocks as you progress through the Campaign.

Engine Performance: MT Framework – The engine displayed smooth frame rates on the system we tested with zero glitches recorded during our experience, this is a top notch performance rating.

Final Verdict: Resident Evil Revelations is the game fans of the franchise have been waiting for. This is the ideal Resident Evil. If you know the series well, imagine pure suspense and thriller gameplay that has you feeling like you’re playing a chapter of the original trilogy but with all the advancements of current gen technology.

The pace of the game and enemy design is perfect and many of the design decisions made by the development team create a seamless experience that cuts out the middle man and gives you exactly what you want out of a RE game. If you’ve ever enjoyed Resident Evil even remotely then you’d be doing yourself a dis-service to not try RE: Revelations as it is the best representation of the series for this current HD generation. Anyone with a home gaming console or a Nintendo 3DS should seriously consider diving into this one and experiencing this new age classic for themselves.



Overall Score: 10/10

RGN Rating: Diamond Game

Developer / Publisher: Capcom

Available On: PS3 / 360 / PC / Wii U / 3DS

Played On: PlayStation 3

Review Copy Info: This game was purchased by RealGamerNewz for purposes of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130528 and was last modified on 20130528 .