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Magus PS3 Review

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Magus (pronounced May-jus) is a third-person action/adventure title from Black Tower and Aksys Games. It stars the titular protagonist; a young man imprisoned since infancy and tortured for reasons unknown. One day mysterious woman named Kinna, reveals his true birthright, to be that of a God and assists in his escape. Now with this assassin by his side, Magus sets out to gets his revenge of the King who had him locked away. It is an interesting plot, that never really delivers. It isn’t bad but there is nothing about this narrative that left an impression. It does feature some interesting and funny dialogue, mostly the protagonist’s. For some reason Magus speaks as though as he lives in modern time, even though this game takes place in a fantasy world set in the past. Sentences such as “Damn, son how many unicorns did you have to eat to get that big?”, while funny, is out of place.

The young God does not have a voice over, instead the player chooses what he says by selecting the options on screen. Usually, they have a choice of two different reactions, though there were plenty occasions where there was only one choice. Ultimately it is a rather useless feature as it doesn’t effect the overall plot much. The story does feature two endings but the choices that results in them are given at the end, so how you act earlier on doesn’t matter. The two endings are very similar as well, and it really isn’t a big deal if you don’t experience the second as they don’t leave much of an impression or impact.

Magus PS3 RealGamerNewz Review

It makes no difference how you respond, the outcome is the same.

Gameplay centers around casting magic to defeat your enemies. Magus utilizes three different types of magic in the game: blue, red and green. Holding down the R1 button will allow him to quickly fire a basic magic spell. While L1 fires off a strong one, which is more powerful but takes a little longer to use. Neither basic nor strong spells, uses up any mana (energy) and they differ depending on the color, effectively adding more variety to your attacks. Some enemies are invulnerable to certain types of magic, so the player will be required to switch it up from time to time.

There are quite a few skills to unlock for each magic type; they can allow Magus to run faster, levitate high above his enemies or deal massive damage to multiple enemies at once. They require mana for use and take some time to recharge before you can use them again. Absorbing magic from gems is the only way to replenish your mana. Up to three skills can be equipped at a time, and assigned to the triangle, square and circle buttons. In order to unlock these skills, players must level up by defeating their foes and earning XP (experience points). Every time they reach a new level, they earn skill points used to either unlock or upgrade. Each one requires Magus to reach a certain level in order for them to be available but certain skills have two requirements, such as defeating a specific Boss or beating particular level before that can happen. What skills you unlock is up to you, you can devote yourself to one type of magic mostly or try to add a lot of variety to your arsenal by unlock skills from all types. Just don’t expect to have every skill by the end of the game; the highest level Magus can reach is 50 but the game does not distribute enough skill points to unlock every single one.

Magus PS3 Review 2

A look at Magus’ Skill tree.

Players also earn attribute points to increase Magus’ stats such as health, attack power and durability. They can also equip the young God with items such as armor, amulets and runes to also increase his stats. Defeated enemies will drop them and they can also be found hidden in chests throughout. It won’t take long before Magus is pretty powerful. Overall the game features a pretty good progression system.

Sadly, while there is fun to had with Magus’ combat; thanks to some pretty cool attacks, fast paced gameplay and the game throwing a lot of enemies on screen for you to plow through, the lack of a decent challenge hurts the experience. Enemies are basically cannon fodder and do not require much strategy to put them down. They just run straight towards you, ready to attack, occasionally strafing (more like ice skating thanks to weird animations) to dodge your attacks. Thing is all you have to do is to hold down R, to continuously fire your spells at them, while strafing and you’re golden. They will die before even reaching you.

Kinna, your companion is pretty much a magnet for a majority of the enemies that show up on screen. They will rush over to her and try to take her out, leaving themselves open to your attacks. Never have I played a game where most of my foes disregarded my presence for the sake of my AI companion. Even the game’s Boss battles are a walk in the park. Realizing just much of a cakewalk this game was turning out to be, I switched to the hard difficulty, only to find it to be just as easy. I died once, during the final battle due to be distracted by something not pertaining to the game but other than that I had no trouble.

I can understand wanting to make the player feel as though they’re a God, and really powerful. I get it, there are a plethora of action games out there that make the player a one person army, but even those games offer a challenge especially on the harder difficulties. There is no sense of accomplishment after finishing a level, no reason to fist bump the air once you’ve vanquished a Boss. It makes the progression system seem useless in the end. It is fun to mix together different skills to take down the enemy but the desire to even bother unlocking more, dissipates once you realize that you can get by only with your basic attacks and little strategy.

Graphically, Magus is a good looking title thanks to the Unreal 3 Engine. The frame rate didn’t drop once despite all the action on screen. Environments offer a good amount of detail and the character models are pretty decent. The visual effects of the magic attacks however are… um…

Magus PS3 Review 3

…yeah, that’s impressive!

The voice acting was pretty solid, with Kinna being the real standout. Sound design was decent, with effects capturing the feel of being in fantasy world; from the magic spells being casted to the incantations Magus yells whenever casting them. Nothing really stood out bout the musical score and it ultimately gets lost in the background amongst everything else.

Replay Value: Low – Once you finished Magus there really is no reason to go back, unless you care for getting trophies. Then you can reload your save, and replay any previous level you want. It is an easy yet somewhat time consuming platinum. If you don’t care for that, then this is a one and done type of experience.

Final Verdict:

While, Magus provides moments of fun thanks to fast paced combat and some pretty cool magic spells. It lacks any kind of challenge, features a passable story and a progression system that’s close to useless. Sure it looks good, and offers a few laughs but this is a mostly forgettable experience. If you don’t mind dropping $30 on an easy action/adventure game, that can be beaten in less than 10 hours with little to no reason to replay it, then by all means get Magus. If not, give it a pass. There are much better games of this genre out there.

Official Trailer:

Overall Score: 6 / 10

RGN Rating: Below Bronze

Developers: Black Tower / Aksys Games

Publisher: Aksys Games

Available On: Sony PlayStation 3

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140228 and was last modified on 20140228 .

The Wolf Among Us Episode 2: Smoke and Mirrors Review

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Based on the award-winning Fables comic books by Bill Willingham, The Wolf Among Us is a point-and-click episodic series from developer Telltale games. This dark and twisted take on fairy tale lore, stars Sheriff Bigby Wolf (formerly the Big Bad Wolf) whose job is to keep the citizens of Fabletown safe. When a fable (fairy tale character) is brutally murdered, it is up to Bigby found out who is responsible and why. The story of this prequel to the comic series will be told across 5 episodes. The first episode titled “Faith”, started things off with a bang, and while there are a few missteps in episode two, it continues this trend. Note*: You must own episode one in order for you to be able to play this episode, as it counts as DLC.

Immediately picking up after the shocking events of the previous episode, ‘Smoke and Mirrors’ finds a reasonably distraught Bigby now dealing with the murder of a second fable. The story continues to impress as the Sheriff attempts to solve the murders. It benefits from having the game tailored to how you play. Your actions as Bigby have an effect on key moments in the plot as well as his relationships with other characters.

The ramifications of your actions will also carry over across episodes and it shows in ‘Smoke and Mirrors’; from the little things such as keeping your money instead of giving it to Faith, to who you chose to arrest at the end of episode one. The level of influence players have on the game is impressive and it also ensures that everyone will have a unique experience. Familiar faces return as the game continues to develop their relationships with Bigby. New characters are introduced, such as the fast talking Jack (of beanstalk fame) and Gorgie Porgie the pimp. Both are great additions to the cast thanks to great dialogue and voice acting, especially Gorgie who delivers some of the episode’s funniest lines. Honestly not single character in this game is uninteresting, they all have their own unique personalities, are well written and wonderfully acted. Some could have used a little more screen time, like Jack for instance but I’m sure we’ll be seeing more of him in the coming episodes.

Bigby with Gorgie Porgie.

Bigby himself continues to be a great protagonist. He may look tough as nails (he is) and very serious but he also happens to have a sense of humor as well a vulnerable side. Unfortunately the stigma of his dark past involving the terrorizing of other fables still hangs over him. Many don’t trust or respect him and others just afraid because of it. He clearly wants to put the past behind him, to be forgiven and viewed in a different light. That is ultimately up to the player as they choose to have Bigby play the caring hero or the scary uncaring bad***.

Regardless of the choices, the development of his character is handled well and makes him a protagonist you care for. I felt bad when I chose to have Bigby torture his suspect, due to the backlash he received from his fellow fables and I remembered his plight. It wasn’t the violence or the act of  torture that made me feel bad but the fact that others became disgusted with and afraid of his actions. I quickly focused on getting him back in their good graces. That right there says a lot about a character, so kudos to Telltale. All of these elements combine to make an engaging story. Each new discovery in the investigation only leads to more questions, as the mystery grows ever darker and features some interesting twists and turns.

Bigby isn’t too fond of Jack

The point-and-click gameplay remains unchanged from the previous episode which is good. Controlling Bigby and interacting with the world around him and characters he meets is intuitive and responsive. There is a little less emphasis on the action this time around, in fact one of the fight sequences can be missed entirely depending on your actions and even that is more of a scuffle really. If you wished for more action after playing episode one then you’ll probably be tad bit disappointed. Personally I found no issue with this, as the combat is still as tense and brutally satisfying. The main emphasis in all of Telltale’s games will always be storytelling.

How Bigby responds, is up to you.

The Wolf Among Us continues to impress visually thanks to its comic book art style, and the dynamic lighting effects really gives it that noir look and feel. Unfortunately the game continues to suffer from frame rate issues much like the past episode. This time around they’re more frequent and don’t just occur during the game’s loading sequences; cut scenes have fallen prey to it as well. It is starting to become a real annoyance that this sort of issue has yet to be ironed out. The Walking Dead season one had the same problems as well as the first episode of season two. The fact that we had to wait four months (longer than planned due to issues TtG have not explained) after the release of episode one before we could get our hands on this, only for it to feature worse frame rate problems is… baffling to say the least.

There were the occasional audio hiccups throughout this episode. The music would sometimes skip for a few seconds and before the game would finish loading the next chapter you could hear dialogue from the characters. Lip syncing was off on two separate occasions but never lasted more than a few seconds. Overall the audio issues only took me out of the experience for a little while but were not major distractions. This music is still impressive and helps capture the dark noir tone of the game.

Replay Value: High – Smoke and Mirrors is shorter than the previous episode, clocking in at a hour and a half but there is still an incentive to replay since each new play through can be a different experience based on your actions, especially if you’ve played through the first episode multiple times as I have.

Final Verdict:

While it suffers from a few more technical issues this time around and is shorter than I would have liked, episode two is still a strong edition to The Wolf Among Us series. The story and characters continue to engage thanks to excellent writing and voice acting. Bigby Wolf continues to be one of the coolest protagonist in gaming and his story is one I’m looking forward to experiencing until the end. The Wolf Among Us Episode 2: Smoke and Mirrors is a dark, twisted and often funny experience that shouldn’t be missed.

Official Trailer:

Official Score: 8.5/10

RGN Rating: Silver Game

Developer/Publisher: Telltale Games

Available On: Xbox 360′s XBLA, Windows PC, Mac OS X, & PS3′s PSN. Episode 1 for $4.99 and $14.99 for a Season Pass which includes the episodes 2-5*.

Played on: Xbox 360

Review Copy Info: A digital copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140211 and was last modified on 20140419 .

Air Conflicts: Vietnam Review

Air Conflict Vietnam RGN Review

Air Conflicts: Vietnam is an arcade style flight game from developers Games Farm and the latest in the Air Conflicts series. While previous Conflicts games took place during World Wars I&II, this time players are thrust into battle during one of the most explosive and violent wars of all time: The Vietnam War.

The game follows Joe Thompson, an intrepid and patriotic Navy pilot stationed in Vietnam. Joe, like his father before him wants to serve his country, so he leaves behind his wife, young daughter, younger brother and mother. While the single player campaign covers the events of the war (with historical accuracy) from beginning to end, it also attempts to deliver a heartfelt story involving Joe and his relationship with his family. Attempts, is the key word here as the game fails to do so.

At the start of the game, the relationship is a happy one. The mother of course, is worried about her son fighting in a war and his wife and daughter miss him but overall Joe’s relationship with them is rock solid. That ultimately changes as the situation in Vietnam gets worse and the horrors being committed become public knowledge, as well as Joe’s continued involvement and refusal to return home. Over the years the relationship becomes strained and the player experiences this by reading the many letters Joe receives from his family after certain missions. You never see any of his family members, or even Joe for that matter, instead you are treated to voice overs. Therein lies the problem.

The voice acting for everyone in this game is pretty bad, they sound as if they are just reading lines and not really putting any effort or real emotion into what they are saying. Other times it seems as though they are forcing themselves to sound how their characters are supposed to feel but with laughable results. This makes it difficult to really care for these characters on a personal level and their dilemma. Even Joe’s conflicted thoughts regarding if going to war was the right thing to do has no effect as his lines are delivered terribly.

Graphically, Air Conflicts: Vietnam looks, well, dirty. The air vehicles look decent enough but the environments are just ugly. Murky textures, roads and fields that looked like they were paintings on a canvas instead of actual roads and fields and fuzzy pixelated images during cut-scenes. This could pass for a PS2 or original Xbox game and sadly they were games from that generation that looked better.

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Even when a game fails at telling a captivating story and doesn’t look that great, it can be overlooked if it gets the most important thing right, Gameplay; If a game is fun to play then that’s all that matters. Sadly while this game does have its moments, it also misses the mark.

Players will pilot a variety of airplanes and helicopters throughout the campaign. Thankfully the game’s controls are fairly simple, making it easy to pick up and play. It also helps that it puts you through a tutorial first instead of just letting you lose in its murky, dirty world. There are almost 30 missions in the game, and most of the missions feature multiple objectives, from engaging enemy planes in aerial combat, to performing bombing runs and escorting troops across the battlefield.

The aerial dogfights are fun, the escort missions are not; primarily due to them requiring you to pilot a transport helicopter or plane and these particular vehicles are slow. It makes for very boring gameplay. It doesn’t help that the campaign has a chock full of escort missions. Bombing runs are not very exciting either as you do not get to witness the carnage as the targets are below you and out of sight. The game is most fun when piloting attack helicopters and airplanes; shooting enemy planes out of the sky and blowing up enemy tanks and anti-air guns.

Get to the choppa!

Get to the choppa!

Unfortunately by the time you are half way through the campaign, you have already done every type of mission object there is to do. So the rest of the game is pretty much the same thing over and over again, just in different areas, that all look horrible, piloting different planes and helicopters. The boring objectives become even more boring further in the game, as they become more frequent (escort missions) and require you to fly something painfully slow (B52 Bombers).

As if that wasn’t enough to suck the fun out of this experience, this game features quite possibly the worse A.I. I’ve seen in a long time. A majority of the time you are paired up with a squad of pilots to help you out with the tasks at hand. Except they don’t help, they don’t do anything at all. Every airplane mission saw my allies fly around and chase after the enemy, yet they never fired a single bullet or missile. They either got shot down or didn’t because I saved them. In the helicopter based missions they would just hover in place or fly in the opposite direction. This resulted in one of the most frustrating moments in the game, where we had to protect three B52 bombers from enemy aircraft. My allied pilots just flew around while the enemies kept shooting down two of the B52s in rapid fashion while I was protecting the third. This lead to multiple unnecessary checkpoint reloads.

Thankfully the game allows you to switch between Joe and the other pilots any time you want during missions. If this feature wasn’t in the game who knows how much longer it would have taken to complete that mission. Also escort missions would have gone from boring to very frustrating, if I couldn’t switch to attack helicopters and take out the enemy AA guns so the cargo chopper could land safely. In the end it still doesn’t excuse the fact that the ally A.I. in this game is horrible.

The sound effects are decent enough, everything sounds authentic, when you fire your airplane cannons, the whirl of the helicopter blades the explosions. The quality of it all just isn’t amazing. The direction for the music in the game is an, odd one to say the least. As you play through the campaign, songs that are clearly from the 1960s-70s are played in the background. If you are into that style of music that’s fine but it is still mind boggling why the developers would have this choice of music playing in a video game that is supposed to be portraying the horrors of the Vietnam War. It does, not, make, sense. To make matters worse, the songs available are limited (less than 5), so it gets repetitive, very repetitive. The game does feature musical scores that actually sound better than what is played during missions and fits the theme of war. Sadly this only played in the main menu and at the end of each mission. I stress this again…it makes no sense.

Air Conflict Vietnam RGN Review 2

Once the campaign is over, which should take less than 10 hours to complete for the average skilled gamer, you can then take to the skies in Instant Battle mode. This separate singleplayer mode strips away the narrative and restrictions and allows the player to choose whatever air vehicle they desire and go head to head against enemy aircrafts. Sadly after playing through the campaign, any fun to be had playing this mode is nowhere to be found. The enemies do not offer much of a challenge and it just isn’t fun at this point.

There is also a multiplayer option in Air Conflicts: Vietnam, with support of up to 2 players locally and up to 8 online. Online multiplayer features three competitive modes; Deathmatch, Team Deathmatch and Capture the Flag. These modes can be played on a total of three maps. Sadly I cannot discuss anything about online play as it is as dead as the spider I crushed on my wall (What? Trust me he had it coming). I managed to find one game but was instantly disconnected and after trying for more than three days I’ve given up at this point. There is simply no online community for this game.

I noticed quite a bit of screen tearing throughout my time with the game’s campaign. There was also the occasional drop in framerate but other than that, the game ran smoothly.

Replay Value: Very Low – Once you’ve completed all 29 missions (if you choose to finish it), there is no incentive to play it again. Instant Action mode is boring and lacking challenge and the chance to find an actual challenge in human players online is rather slim as no one plays it. You can play offline with a friend if you choose but that will get boring as well.

Final Verdict: While fun to play in the beginning, the repetitive and boring missions, horrible A.I., and dirty graphics turn what could have been a great game into a pretty mediocre one. Had the developers manage to deliver a great single player experience, the lack of an online community wouldn’t have made much of a difference. In the end I just can’t recommend this game to anyone. If you are looking for a fun arcade flight game, look elsewhere.

Official Trailer:

Overall Score: 5/10

RGN Award: Mediocre

Developer: Games Farm

Publisher: bitComposer Games / Kalypso Media USA

Available On: PC, PlayStation 3, and Xbox 360.

Played On: Sony PS3

Review Copy info: A digital copy of the game was provided to RealGamerNewz by the publisher for the purpose of this review

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20131201 and was last modified on 20131201 .

Games with Gold: November 2013

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Xbox Live’s Major Nelson has revealed the next batch of free games to be available as part of Microsoft’s Games with Gold promotion. Starting tomorrow November 1st A World of Kefling will be free to download for Xbox Live Gold members until Nov. 15th.

On November 16th, Xbox Live Gold members can then download Iron Brigade for free.

 

Both Arcade titles are normally priced at $9.99. So far a majority of the responses to the announcement of these two titles have been less than happy on the Major’s Blog.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20131031 and was last modified on 20131031 .

The Wolf Among Us Episode 1: Faith Review

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Based on the award-winning Fables comic books by Bill Willingham, The Wolf Among Us is developer Telltale games’ (creators of 2012 GOTY: The Walking Dead) newest title to be released. Featuring a dark and twisted take on fairy tale lore and its characters, TWAU will tell its tale (pun intended) across five episodes. The first episode titled “Faith”, starts things off.

Story & Characters: TWAU is a prequel to the Fables comic books. Bigby Wolf (formerly known as the Big Bad Wolf), is the Sheriff of Fabletown who is tasked with protecting its inhabitants; fairy tale beings known as fables. The story told so far is one full of intrigue, mystery, and tragedy as Bigby attempts to solve the grisly murder of a fable. His investigation will lead to encounters with several different fairy tale characters; from the volatile Huntsman to the foul mouth Mr. Toad. Most of them are rather interesting in their own way, thanks to some great dialogue and acting. The story isn’t all doom and gloom by the way as the writers did a great job balancing in humor and not making it feel cheesy or out of place.

One of the best things about this tale, is the fact that it tailors to how you play. Anyone who has played past Telltale games such as The Walking Dead will be quite familiar. The Wolf Among Us follows the same premise but to an even greater effect. This time around, this story doesn’t just play out based on how the player acts but also when they choose to.

I’ve played through the Faith episode twice. The first time my choices were more organic; as I chose based on my feelings and how I would react in those situations. This resulted in Bigby being kind, cool headed and understanding at some points. Others he was mean, ill-tempered, and a straight up d*ck. The second time, opposite choices were made and some of the differences are major and very impressive. I won’t go into them as to avoid spoilers. Just know that no two players will walk away with the exact same experience. The choices made don’t just affect how the story plays out in episode one, they will have consequences that will carry throughout all five.

The Wolf Among Us Review

Graphics, Glitches & Engine Performance: Seeing as it is based off of a comic book series, the game features a similar art style. It’s not one that everyone will like, seeing as the characters and environment won’t be as detailed as say GTA V, but it looks great and works within this particular universe. It looks even better than last years’ The Walking Dead.

There are no major glitches to report. After two play-throughs, the only noticeable issue was a drop in frame-rate whenever the game would load a new chapter. Thankfully it only lasts for about 10 seconds at the most. Nothing game breaking.

Gameplay/Controls: This plays pretty much exactly like The Walking Dead. For those of you who are unfamiliar, you control Bigby with the left analog (for consoles obviously) for movement. The right analog controls the cursor. This cursor allows Bigby to interact with certain objects of interest within the world around him after pressing the corresponding button. It is not a control scheme that everyone will love but those who’ve played The Walking Dead will feel right at home.

When it comes to conversing with the different characters in this game, the players are presented with four different choices or things for Bigby to say. Just hit the corresponding button to perform the choice, though you have to be quick about it as your time to react is limited. It’s a rather simple control scheme but it results in some very engaging gameplay.

The story and characters are what drive the game. Due to this, players will spend most of their time interacting with the world around Bigby and the characters he meets; discovering clues and piecing together the puzzle in an attempt to solve the mystery.

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While there aren’t many, the game does throw in some action sequences to break up the investigating. Combat is basically a quick time event, as the player must hit the correct button or perform the proper action with the analog stick to survive. As with the conversation system, your time to react in a fight is limited as well, resulting in combat sequences that really keep you on your toes. Failing to perform an action won’t result in instant death, unless you fail to dodge a killing blow, the sequence will just play out differently. The fights I engaged in during my two play-throughs are proof of that. Overall the combat was brutal and satisfying.

Soundtrack, Audio, Voice: The voice acting is very good It is quite obvious that the voice actors really enjoyed the roles they played. The Wolf Among Us features some memorable characters because of it – Chuck Kourouklis’ Mr. Toad being the real stand out. Audio is great, the sound effects were top notch, and there were no issues to report. The music really captures the dark tone of the game. It’s the type of music that sticks in your head even after you’ve put the controller down. Eerie stuff.

Replay Value: High. Similar to The Walking Dead episodes, Faith only takes about two hours to beat for the average player. That being said, with multiple choices to make and ways the story can play out players will have an incentive to go back and replay it. A great art style, sound, brutal combat, memorable characters, and unlockable extras also help.

Final Verdict: Faith is an amazing start to what is shaping up to be another gem of a game from Telltale. With a captivating story and great characters, it is an experience that is hard to put down. In 2012 they delivered one of the best video game experiences with The Walking Dead. If the next four episodes maintain this level of quality or even exceed it, then this will end up being their best game yet. Episode 1: Faith of The Wolf Among Us earns a Gold 9/10 rating from RealGamerNewz.

Official Trailer:

Overall Score: 9/10

RGN Rating: Gold Game

Developer / Publisher: Telltale Games

Available On: Xbox 360’s XBLA, Windows PC, Mac OS X, & PS3’s PSN (Oct 15th). Episode 1 for $4.99 and $14.99 for a Season Pass which includes the forthcoming episodes 1-5*.

Played On: Xbox 360

*Editor’s Note: The season pass for the PSN version covers all episodes for $19.99.

Review Copy Info- A digital copy of this game was purchased by RealGamerNewz for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20131012 and was last modified on 20140210 .

Batman: Akrham Origins Deathstroke Pre-order DLC Trailer [HD]

Batman Arkham Origins deathstroke

WB has released a new trailer for Batman: Arkham Origins. This time it gives us a look at the Deathstroke, pre-order DLC. You get two challenge maps; ‘No Money Down’ which looks like it offers the traditional predator style gameplay and the all new ‘100-1’ mode in which Deathstroke must survive wave after wave of enemies until he has silenced 100. The master assassin will also have three skins  available to choose from, his Arkham Origins skin, Injustice: Gods Among Us and the Judas Contract skin.

Peep the kick azz video below. Batman: Arkham Origins is out October 25th.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20130925 and was last modified on 20130925 .

Why I’m Not Excited for Titanfall

Titanfall Xbox ONE Gameplay

Microsoft’s next gen console the Xbox One is on it’s way, and while exclusive titles such as Dead Rising 3 and Forza 5 are highly anticipated, it’s Respawn Entertainment’s Titanfall that is being hailed by many as it’s Killer App. Many gamers, have gotten on the hype train, mostly due to gameplay footage and the huge praise from countless game journalists. It’s not hard to see why, it’s a fast paced multiplayer only first person shooter with a science fiction setting. You can traverse the battlefield by running along walls like you are the Prince of Persia, via jet-pack and by piloting giant mechs known as Titans.

It is an interesting concept and while the game looks like a good bit of fun, I find myself at the moment, incapable of boarding the hype train that is Titanfall. My biggest reason? It’s in first person. Now I like playing in the first person perspective, but I LOVE third person view. When playing I love seeing how the character reacts to whatever is happening in the world or to him/her, I love seeing how they slide into cover, stumble and duck their heads due to incoming bullet fire, writhe in pain due to being set on fire, etc. In short, I’m a big sucker for character animations. I also love the ability to run along walls (even if it is for a short period of time) and jump off of them. I was first introduced to this kind of game mechanic in Ubisoft’s Prince of Persia: The Sands of Time and it is one of the many reasons I loved the game so much.

Being able to perform this in a shooter is a great idea, as it opens new strategies on the battlefield. Unfortunately for me, a lot of the cool factor and excitement of pulling off such a move is lost in first person. I won’t get to see the animation of my soldier scampering along the wall, arm dragging, how the body reacts to the effect of gravity before jumping off onto the roof of a building or activating a jet-pack. I would get to see it from allies and enemies on the battlefield but not from my own playable character, and it’s just not the same.

Another reason for my lack of hype, is the lack of variety in the Titans. Sure you can select different load-outs for your giant warrior of destruction, which in turn has an effect on what weapon it carries and abilities it has. Other than that they look pretty much the same. No kind of deep customization options to help set your Titan apart from the others. It would have been great to have the option to change the armor, arms legs, etc. Maybe have certain Titans that could fly as well as roll around on tread tracks like a tank. Instead all I see are a bunch of kick azz but generic looking machines.

Now I could end up really enjoying the game if I ever play the final product, or I could become excited for its release if I manage to get my hands on a demo. I’m well aware my opinion may change, but as of right now at this very moment. I am not excited for Titanfall.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20130910 and was last modified on 20130910 .