Atelier Online ~ Alchemists of Brasier is a brand new MMORPG based on the GUST Corporation franchise recently released for smartphones in Japan. Keeping true to the Atelier series in many ways while also adding new functionality such as letting you play with other alchemists online who are also pursuing their own adventure. Even while being a massively online game though, Alchemists of Brasier still maintains the series’ tradition of being heavily story-focused.
Atelier Lydie & Suelle ~ The Alchemists and the Mysterious Paintings is the third and title in the ‘Mysterious’ sub-series of the Atelier games franchise. If you don’t know, Atelier is a long-running turn-based RPG franchise from development studio GUST who has celebrated their 20th anniversary release with this installment. Atelier is a french word which originates from the art community and involves a private studio / workshop in which students and mentors from the community work together to produce fine art under the direction of a visual arts master.
In this series, an Atelier is a workshop in which alchemy is performed for the benefit of the community and profiteering as well as philanthropy of its owner. Each installment of the game series revolves around a different style of objectives and will focus on one or two main characters’ journey throughout the world. Recurring themes include the pursuit of high level alchemy skills, proficiency in battle, and having a positive impact on the betterment of a surrounding community. At times players will even seek justice for an event that puts the world at peril, but these threats aren’t as dark or dominant as in other role playing games, as the series is fun-loving in nature.
Koei Tecmo is showcasing their upcoming Attack on Titan video game adaptation at this year’s Tokyo Game Show. Thanks to Anime Games Online, fans who were unable to attend get a chance to see the game in action. The eight minute video features main protagonist Eren Yeager utilizing his 3D Maneuver Gear in a battle against the deadly titans.
Check it out.
Attack on Titan is set for a 2016 release on PS3, PS Vita and PS4.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150918 and was last modified on 20150918 .
Mega popular manga and anime show Attack on Titan is getting yet another video game adaptation. This time around Omega Force, the studio responsible for the Dynasty Warrior titles, will be handling the game’s development.
Koei Tecmo has released a teaser trailer for the game, which is slated for a 2016 launch for PS4, PS3 and PS Vita.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150805 and was last modified on 20150805 .
FishMan Island of One Piece: Pirate Warriors 3 in 60fps.
Platform(s): Windows PC, PlayStation 3, PlayStation 4, PlayStation Vita
Publisher(s): Bandai Namco Games
Developer(s): Koei Tecmo
Release Date (NA): TBA 2015
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150601 and was last modified on 20150601 .
Live Action Announcement Trailer of Deception IV: The Nightmare Princess.
Genre(s): Action game, Strategy RPG
Platform(s): PlayStation 3, PlayStation 4, PlayStation Vita
Publisher(s): Tecmo Koei
Developer(s): Tecmo Koei
Release Date (NA): July 14th, 2015
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20150430 and was last modified on 20150430 .
Bladestorm: Nightmare is a third-person strategy game from Omega Force, developers of the Dynasty Warriors franchise. The game is a remake of 2007’s Bladestorm: The Hundred Year’s War but brings some new features along. Is it enough to warrant a return to the war, or enlist for the first time? Yes and no.
Nightmare loosely retells the story of The Hundred Year’s War between England and France in the 14th and 15th centuries. You star as a voiceless mercenary leader, whom you create yourself, using the game’s impressively robust edit mode. The game feature’s a free-mission system, which allows you to select which contracts you want your mercenary to carry out. Seeing as you are a mercenary, you can do contacts for either side of the conflict. Most of the missions do not add to the game’s plot, but you can expect to fight during some key battles, on the side of who historically won obviously. After completing each contract, players will head back to the Tavern, where they can purchase new equipment for their mercenary, select new contracts and hire extra help.
During combat controls are easy to use on the battlefield the player takes command of a squad with the press of a button. Holding down R1 allows your mercenary and his or her troops to attack the enemy freely. Each squad also has three unique special abilities — called action skills, at their disposal. Each action skill has cooldown, so you can’t expect to button mash your way to victory. This is a strategy game after all. Properly utilizing your squad is the only way to be victorious.
Speaking of properly utilizing your squads, the game features a rock paper scissors style mechanic when it comes to facing off against enemy troops. Basically some units have and advantage over certain troops, but will be at a disadvantage going up against others. For example, a squad of swordsmen would be effective facing off against a unit armed with rapiers, but would also be easily defeated by troops riding horses. So taking command of the right squad during fights is ideal, otherwise you’ll find yourself tasting defeat.
Sadly, the game’s battles are not that exciting at first. In fact they are rather dull. Your squad starts off fairly small, with only a handful of troops fighting alongside you. Add in the mostly slow paced combat and you find yourself in some really boring confrontations. Traversing the battlefields can also be somewhat of a bore in the beginning, as they are quite large and character movement isn’t that fast.
Charging into battle, slowly.
Upgrading your squad(s) thankfully does away with this issue. Using Skill Points (Earned in battle), players can increase their strength, defense and even the number of troops. Commanding a squad of 30 is empowering, especially when you are striking down your foes with relative ease. As you progress through the game, you gain the ability to command more than one squad (Up to four in total) at the same time. Your mercenary makes allies as time passes and they will team up with you in battle. Battles become much more intense and fun, when you have hundreds of soldiers at your command. The game does a good job capturing large scale showdowns and making you feel like you are in control of a true army.
Even though the combat picks up, the game still suffers. The A.I. — both ally and enemy, is rather inconsistent. At times they will do what they are supposed to do on the battlefield, other times they won’t. Allies and enemies alike will stop moving, or just run into walls. The mission objectives are extremely repetitive. Every battle consist of defeating enemy troops defending a village, city or castle. Once those troops are defeated, then you must defeat the base commander to take control of the location. Every mission requires you to do this to some extent. Even if the main objective is to defend your location, or escort an ally, capturing enemy bases is still required. Frame rate occasionally take a nose dive when too much action is on screen, especially when unleashing the Bladestorm special attack.
The game features the all new Nightmare mode. In this scenario the war between England and France has ended, due to rise of demonic creatures. Now it is up to the player to track down Joan of Arc and put an end to the monster threat. This mode is easily the more fun of the two, with the inclusion of supernatural enemies. Not only do you get to fight against the likes of Ghosts and Dragons, but you also acquire books for them, allowing your mercenary to command them in battle. The monsters for the most part, have cooler special abilities than the humans do. Vanquishing my enemies with a squad of Griffins was a true highlight of the game. They also allow you to get across the large battlefields faster, which is a plus. Another plus about Nightmare mode is the option to import your mercenary and everything you unlocked from your Hundred Year’s War playthrough.
Griffins. Mother F’ing Griffins!
The story progresses differently in Nightmare mode. Instead of the Hundred Year’s War free mission system, the story is presented through nine lengthy Chapters. While the plot in Nightmare feels more structured than in HYW, it doesn’t warrant any attention thanks to the poor voice acting and uninteresting characters.
Sadly while this new mode is fun, it also filled with the same technical issues and design problems that plagued the previous one; from terrible A.I. to repetitive mission objectives. Not a single improvement was made in those areas. The final boss battle was also overly long and boring. Finally beating it should have left me feeling proud, or with some positive emotion. Instead I just felt annoyed.
Nightmare mode can also be played cooperatively with one other friend or person. The online community is pretty non-existent, as it took forever to find someone online to play. You are better off playing with someone you know who has the game. Co-op play can also be fun but only if you are on equal footing, in terms of squad level. Otherwise one player may end up doing most of the work since they have the stronger force. Nothing fun about watching someone get all the kills. Playing online was smooth, with no noticeable lag whatsoever.
You can also partake in versus mode, which feature four different missions; Capture Bases, Capture Guardians, Defeat Commanders and Monster Campaign. The first three are pretty self-explanatory and victory is awarded to the first player. The fourth mission requires you to land the final blow to a particular monster type or number of monsters to earn a point. These are a nice enough distraction from the story modes but as with co-op, if you are paired with someone who isn’t on your level, then matches will be extremely unfair. That is if you can find someone to play with.
From a visual standpoint the game does not impress. While it doesn’t look bad — the character models look fine, the environments are very bland and uninspiring. The music is impressive and helps capture the feel of being in battle, but it quickly becomes repetitive and overstays its welcome.
Final Verdict: Despite a boring start, Bladestorm: Nightmare turns into a more enjoyable experience as you progress. The Nightmare mode is welcomed addition and the best way to experience the game. Unfortunately, while the large scale battles are fun, they’re not enough to completely save this title from being brought down by its repetitive design and nagging flaws. Its online component lacks a healthy community. I can only really recommend this if you were a fan of the original, as you may find more enjoyment with Nightmare. Everyone else, you are better off playing something else.
Review Copy Info: Two digital copies of the game were provided to RealGamerNewz by the publisher for the purpose of this review.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150320 and was last modified on 20150326 .
If you own Dead or Alive 5: Last Round for any platform, you may want to avoid playing some of the lessons in the game’s tutorial. According to a series of tweets sent out by developer Team Ninja, playing lessons 40.8 and 40.9 will result in the game crashing and corruption of your game saves.
According to Team Ninja, this issue doesn’t occur if you playing with Japanese, English, Traditional Chinese and Korean languages. German, Spanish, French and Italian, will result in the aforementioned issues.
Tutorial Lesson 40.8/40.9 does not have freeze issue when u play that mode with Japanese, English, Traditional Chinese and Korean. #DOA5LR
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150222 and was last modified on 20150223 .
Koei Tecmo has revealed that the digital PS3 version of their upcoming fighting game will release at a slightly later date. The reason seems to be an issue with the PlayStation Store. The game will now release on Feb 24th, instead of on the 17th.
We have been informed that due to unexpected issues the PlayStation Store release date for Dead or Alive 5 Last round #DOA5LR (Continue)
The digital PS4 version has not been affected by whatever this issue is.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150213 and was last modified on 20150213 .
A report done by Sankei states that apparently Capcom is suing Koei Tecmo for patent infringement. Apparently a patent Capcom filed in 2002 is being infringed in over 50 titled video games from Koei Tecmo, some including Samurai Warriors and Dynasty Warriors. The amount Capcom is suing for is around 900 yen (about $9 million U.S. dollars) and they are also aiming to acquire license fees of about 10% and hoping to suspend the sale of several different video game titles. So far all we know is what lays before us, but Koei Tecmo still states that there is no infringement but not much else has been released yet. Personally I haven’t played many, if any Koei Tecmo games, but if there is any infringement i can bet that Capcom wont stop till the suit is in their favor.
Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Kyle Heller on 20140826 and was last modified on 20140826 .