Tag Archives: License

Marvel VS Capcom 3 and Other MvC Games Being Removed From XBLA / PSN – DOWNLOAD NOW

Marvel_Vs_Capcom_3_box_artwork

If you own a copy of the digital version for Marvel VS Capcom 3 or other MvC games you’d better log in and download them now because Capcom, Sony, Microsoft, and Marvel will working together to remove all of the titles as Capcom and Marvel’s license deal likely has ran out in addition to the fact that bandwidth on these services is NOT FREE.  There’s really nothing further to say about this situation other than download now before it’s too late.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131215 and was last modified on 20131215 .

Crash Bandicoot Getting HD Remake From Fans [HD Videos]

Crash-Bandicoot-Wallpaper-HD-Picture-Dekstop

Check out the following High Definition videos (most of them in Full 1080P High Definition) which show a little known fan-made project of the much talked about recently Crash Bandicoot IP. These clips show off the hard work of some fans that are doing this out of their love for gaming, so try and appreciate how much effort actually went into this. Shouts out to Junkie Monkeys for being one of the first to ever spot this HD Remake out in the wild for a game that’s been on gamer minds lately, link after the videos to their original break of the story.

Gameplay Test #1:

 

Gameplay Test #2:

Crab Animation Video:

Level Overview:

Texturing Process:

Crash Bandicoot Character:

Crash Bandicoot HD Menu Mockup:

***Editor’s Note: The following box art is Fan Art and not to be taken as the real thing:

crash-bandicoot-ps4-listing-1

Crash Bandicoot PS4

[Source: CrashBandicootHD via JunkieMonkeys]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131201 and was last modified on 20131201 .

Happy Birthday @HipHopGamer: “NFL Players Scanned For 2K Eco-Motion? EA License Is Up In 2014”

HipHopGamer RealGamerNewz Jon Ireson Gerard Williams hitman0769

Big shout out to the homie Hip Hop Gamer who’s been an inspiration and a friend to the RealGamerNewz crew since before we landed on our own domain and even helped get our RGN Podcast out to the people before we landed here in our home at RealGamerNewz.com. With that being said, check out his latest show embedded below in Full 1080P High Definition for those of you who are fans of sports video games and the new NBA 2K14 that’s got everybody buzzing, NFL may soon get a proper development treatment from 2K Sports as well if the stars line up right. In fact, NFL players may already be scanned into 2K Eco-Motion as EA’s License for the NFL runs out in 2014 and they haven’t renewed their NCAA license. Enjoy the video below and happy birthday HHG!

 

[Source: HipHopGameShow]

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131127 and was last modified on 20131127 .

Madden 25 – Next Gen Gameplay Trailer [HD 1080P]

Madden NFL 25 Xbox ONE Box Art

The Next Gen Gameplay Trailer of Madden 25.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20131018 and was last modified on 20131018 .

Pro Evolution Soccer 2014 is Now Available for PlayStation 3 & Xbox 360

PES-2014

Konami’s latest installment of world renowned sports series Pro Evolution Soccer has released today. PES 2014 is now available for Xbox 360 and PlayStation 3 in stores and will also be coming to digital distribution services Steam, PlayStation Network, and Xbox Live as a downloadable title this October 2013. PES 2014 runs on the new Fox Engine from Kojima Productions giving it an advanced look and feel.

The game will also be released in the near future for Windows PC, PlayStation Portable (Sony PSP), and PlayStation 2. Today Konami has released the following information regarding specific details of the title for those who want to know more.

Excerpt from Official Press Release:

“PES 2014 reworks every element of play, creating a fresh and energetic new standard for football titles. In addition to noticeably improved graphics and fluid animation, the thrust of the new system’s power redefines the way football is played on a home system. All-new AI is also in place. While the individuality of key players has been perfectly recreated, team AI has been enhanced to ensure favored teams play just as they do in real life. Online modes are also enhanced in PES 2014. The popular Master League Online mode is available and will feature a realistic working budget cap. Additionally, users can now take their “Become a Legend” avatars to online match rooms, while the long awaited 11 vs 11 will be available shortly after release.

The six key features of Pro Evolution Soccer 2014 include:

· TrueBall Tech: PES 2014 centers everything thing on the ball: how it moves and how players use it. First touch and sublime control is what sets certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player’s body will automatically shape to receive it.

  • With TrueBall Tech, the players have total control in determining how their body is angled to receive a pass, whereas previous football titles present the user with scant options. TrueBall Tech means that it can be chested or nodded past an opponent, flicked into space or to a team mate, while closer dribbling control is a much more personal attribute in the new game.
  • The Pro Evolution Soccer series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produce short triangular passes to make space. TrueBall Tech adds even more freedom, with full 360-degree control within several yards around the player and the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.

· Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of a match, and the new M.A.S.S. component simulate the bodily contact between multiple players within tailored animations that segue seamlessly into each other. Rather than a series of pre-set animations that occur under specific circumstances, M.A.S.S. reacts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, Pro Evolution Soccer 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

  • Tackling also becomes more integral to PES 2014’s quest for realism, with clashes of players utilising the TrueBall physics to ensure the ball reacts as it would in a real game. As players fight for a 50-50 ball, the challenge will see the ball bobbling into space, or emerging at the feet of the triumphant player
  • The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in Pro Evolution Soccer 2014. Defenders will put greater pressure on the attacking player, by tussling for possession, standing back to restrict passing opportunities, or making the tackle. Likewise, attackers are faced with ether trying to outpace the defender while retaining possession, feinting to gain advantage, or passing, dribbling or shooting when space allows. The result allows for incredibly open games, where the attributes and skills of the players come to the fore in personal feuds all over the pitch.

· Heart: Defining what makes football so riveting is difficult. It isn’t a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous ‘twelfth man’ by cheering their side on. Pro Evolution Soccer 2014’s ‘Heart’ aims to recreate the effects of team support, both on an individual player basis and across the entire team.

  • Each player in the game now employs mental attributes in addition to playing styles and skills, and can be adversely affected when having a poor game. However, if an individual is not playing well, his teammates can rally round and will work to support him. The cauldron effect of a vibrant stadium will showcase the mood of the fans, with all-new sound effects combining with stunning AI systems to create a palpable match day atmosphere.

· PES ID: Pro Evolution Soccer 2013 set a new bar for realism, with its inclusion of the Player ID system. For the first time, players could instantly recognize a player by their faithfully recreated running and play styles. The way a player ran, moved and spread the ball about would be identical to that of their real-life counterpart, and Pro Evolution Soccer 2013 featured 50 players that utilised the system.

  • For Pro Evolution Soccer 2014, that number has been greatly expanded, with twice as many stars featuring customized animations and AI, while the system has also been rolled out to cover entire teams and to replicate the basic playing ethos and technical styles of the world’s greatest teams.

· Team Play: Via the new game’s innovative Combination Play users can set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different off-the-ball runs to exploit holes in the defence or midfield, using the flanks, curved runs, or overlapping play to make themselves available. These moves can be pre-set to key areas of the field, allowing users to exploit defensive weaknesses beforehand.

· The Core: The PES Productions team has undergone several years of consultation with both Pro Evolution Soccer and football fans related to key elements of the series are able to implement a wide range of additional improvements.

  • Visually, the game will benefit from an incredible level of acuity, from the weave of the kits, through to facial movement and a new animation process that offers slick segues from one move to the next, with no pauses or restrictions on control. Stadia will be faithful to real-life, with the entrances to the pitches recreated, crowds that move during the course of the game – and even leave early if their team is being humiliated! The new Fluidity engine also allows for a new light-mapping effect, adding a natural look to the proceedings. The flow of a match has also been improved, with tactical decisions made on the fly, and the removal of cut scenes after specific events.
  • Free kicks and penalties have also been radically changed. Free kicks will no longer have restrictions on the position of players in relation to the ball, for instance, while decoy runs have been added and short passes easier to effect from a set piece. To counter, players can now move the position of their keeper for the kick, while the wall will react to the kick instinctively to block or deflect the ball.
  • Penalties now use a target guide that is changed according to the kicker’s ability and where they intend to place the ball. The goal keeper can now opt to move ahead of the kick, sensing when the penalty taker is not particularly strong.

PES 2014 also marks the first appearance of the Asia Champions League, adding a wealth of officially licensed clubs to the competition. The new game exclusively retains its use of the UEFA Champions League club competition.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130924 and was last modified on 20130924 .

Play 2013 Season As It Happens In NASCAR The Game: 2013 by Eutechnyx on Steam

Nascar The Game 2013 Eutechnyx Steam

You can now grab NASCAR The Game: 2013 from Steam thanks to Eutechnyx which is compatible with Windows PC and offers the latest and most advanced officially licensed NASCAR racing experience. £29.99 if you’re in Europe or $39.99 in North America will get you instant download for the title on Valve’s digital distribution service (but oh no, there’s no refunds you can’t sell it used *joke*). You can relive and change the history of the NASCAR racing industry with the Inside Line campaign as well as the 2013 season as it is occurring in real life!

NASCAR The Game: 2013 supports Big Picture mode as well for playing on TV optimally. There’s also the official NASCAR Sprint Cup Series and Gen 6 cars which you can customize. Check out the trailer below for the title which is now fully available:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130725 and was last modified on 20130725 .

Dead Shark Triplepunch Wins Unreal Engine 4 License and Make Something Unreal Live 2013

The free edition of the Unreal Engine 3 (UDK – Unreal Developer Kit) is a challenging yet masterful development tool which many teams passionately proved is worthy of developer attention. The team Dead Shark Triplepunch from Sweden not the least of which as their title went on to the very last day of the competition finally enduring it all becoming number one.

The Make Something Unreal Live 2013 event was held for six days during which attendees of the Gadget Show Live event were putting contestants’ titles through their paces testing for everything from replay value and art direction to overall marketability and enjoyment.

Epigenesis, Dead Shark Triplepunch’s winning title was even worked on, improved, and developed further during the event. Industry experts even consulted Dead Shark Triplepunch throughout this event and they managed to make vast improvements to the title while presenting a polished, final version at the end of the show! The Wellcome Trust played a hand in making this possible as well.

Polymorph placed 2nd and as runner-up was unexpectedly rewarded an Unreal Engine 3 license allowing them to bring their game to the mainstream market. Dead Shark Triplepunch received the Unreal Engine 4 license, Unreal Engine 3 license, and a hardware package as well for their grand prize winnings.

Epic Games has announced that they expect most of the games shown at this year’s Make Something Unreal Live 2013 event would have the potential to compete with the big boys if their creators remained dedicated to pursuing their visions with the Unreal development technology and gaming community.

“From the first couple of days at the show, we’ve said that all four finalist games have the potential to be released commercially. We believe that our top two placed teams should be able to realise that ambition and granting the Unreal Engine 3 licence gives them a clear route to market.” says Mike Gamble, European Territory Manager at Epic Games

Check out the slideshow below from the Make Something Unreal Live 2013 event and Dead Shark Triplepunch’s winning game Epigenesis.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130408 and was last modified on 20130408 .

Will the Next Xbox Experience Overtake PlayStation 4 Next Gen?

Where is the industry headed in the Next Generation of gaming? How will this generation end? What strategies will the “Big 3” take over to them from this generation and what new ones will they employ going forward? RealGamerNewz tackles these issues and more in a larger-than-life podcast consisting of 3 parts. Crank it up while you’re getting your game on or while you hide from your boss at work.

We will also get into the detailed debate over whether or not Microsoft can overtake Sony in the Next Generation as the complete market leader. In addition to this we discuss what Sony and Microsoft need to do to improve their game plan going into the future. Welcome to the “Where Is The Industry Headed?” Podcast.

Will it be the PlayStation 4 or The Next Xbox Experience? Who will claim the throne?

Watch the Show: Part One || Part Two || Part Three

 

 

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20111113 and was last modified on 20111113 .