Tag Archives: Mac games

A Story About My Uncle Review

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A Story About My Uncle is a brand new Adventure game developed by Indie studios Gone North Games and published by Coffee Stain Studios.  A Story About My Uncle centers around a father telling his daughter a bedtime story of an adventure he took as a young boy to a distant land to try and find his uncle Fred.  At its core, A Story About My Uncle is a game about exploration where the player will be allowed to explore a new and unfamiliar world while searching for the father’s uncle. The story is fairly short, however, it will forever stay within the hearts of those who experience it for many years to come.

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On the father’s quest to find his uncle, he encounters frog people, magic crystals, wild creatures, and it all occurs within a rich and detailed land which truly is a site to behold. The many different environments that you will encounter on your journey are unique and very diverse which makes them one of the game’s strongest aspects. Each area of the game is never quite the same as the previous one which makes every part of the journey new and exciting. The graphics and the scenery are so well done that I would often stop from progressing through the game just to take all the sites in. It truly is remarkable, especially for an Indie game, what Gone North Games was able to accomplish here and they should be commended for it. From the village of the frog people, to floating mountains and windmills, and to a region made completely out of ice and snow, you will experience a remarkable landscape from start to finish. A minor annoyance would be the occasional texture popping that occurs that can take away from what is otherwise a beautiful landscape, however, this is nothing to extreme that takes away from the overall experience.

In terms of gameplay, A Story About My Uncle is a first person platformer that is all about traversing through these mysterious lands. During the game, you will be given four main abilities. You will be able to Jump and sprint to reach different platforms, a grapple hook that will allow you to swig across floating rocks and other objects, and the fourth ability I will leave as a surprise since it is a neat ability that I do not want to spoil for you here. You will use all of these abilities to progress through the game to find uncle Fred. The gameplay may sound pretty simplistic, however, it is a non-stop thrill ride to get to the end of the game as the difficulty will increase as you continue through the story. Towards the end of the game, the game’s difficulty is nothing to joke about and you will need to use every skill, and think out every move well in advance, or you will continue to fall to your death. Many times I found myself yelling at the screen as I just missed a grapple point or just barley did not make it onto the next piece of land. It is these moments that can make A Story About My Uncle, very frustrating at times, and may be off putting to casual players. However, at the same time, when the game becomes extremely difficult, it makes you feel a sense of accomplishment when you are able to complete a particular platforming sequence that you have been struggling with for quite some time. The gameplay will keep you entertained and on the edge of your seat as you progress through each stage of the game to find your lost uncle.

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The story within A Story About My Uncle, is simplistic and suitable for all ages. It is a game about exploration and the determination of one man to find an uncle that he holds dear. The game takes place within the narrative of a bedtime story being told by a father to his daughter, about a time when he was a young boy searching for his uncle in a far away and unfamiliar place. That is really all I can say about the story in the game without spoiling anything, however, I can promise you that it is an unforgettable and heart warming tale that will stay with you forever. All of the voice acting was performed well, especially by the father/narrator of the story, played by Walter Ferrero. Walter Ferrero did an amazing job of creating a bedtime story atmosphere just by the sound of his voice. Whenever the father/narrator would talk, he would speak in a slow, steady voice that does a great job of simulating a calm bedtime story atmosphere that I thought worked really well for this game.

The main appeal of A Story About My Uncle is traveling through the gorgeous environments and slowly learning about what has happened to uncle Fred. The main story will take an average gamer around 4-7 hours to complete, so the main game itself is fairly short. However, Gone North Games has provided some replay value to the game in three main ways.  The first two can be found within the extras menu of the game. The first is called Level Select. This section allows you to replay each section of the game at any time after you have completed that particular area during the main story campaign. If you ever have an urge to replay a particular part of the game without having to restart the whole game, this will allow you to do so. The second way, which again is also found in the extras menu, is called Time Trial and unlocks after the game has been completed. This mode allows you to replay any section of the game and gives you a time goal to complete that part of the game in. The time trial mode adds a new challenge to the game and gives you time goals that can only be completed by determining the quickest and most efficient routes to reach the end. Finally, if you are an achievement hunter,  you will be pleased to know that there are 15 steam achievements to collect in the game. In order to unlock  these achievements you will have to complete challenges such as: only use the grapple hook X amount of times, complete an area without falling to your death, find all the collectibles and more. So even though the main story campaign is short, some replay elements are offered for you to sink your teeth into.

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Final Verdict

I was not sure what to expect when I started to play A Story About My Uncle, but now, all I can is that it completely exceeded my expectations. It is a game with a magnificent and heartfelt  story that has many interesting characters to interact with. It contains a beautiful and unique world that is truly a site to behold along with amazing graphics to marvel over. Finally, the gameplay is simplistic, yet challenging enough to have a great sense of satisfaction when you have completed the game and are able to watch the emotional ending to such a powerful journey (hint: Stick around after the credits). A Story About My Uncle, is a gaming gem that every gamer should experience and I am excited to see what Gone North Games will come up with next after creating such an exceptional adventure. A Story About My Uncle gets a 9.5 out of 10 and is awarded the prestige of being an RGN Gold Game.

Official Launch Trailer

 

Overall Score: 9.5 / 10

RGN Rating: Gold Game

Developer: Gone North Games

Publisher: Coffee Stain Studios

Available On: Windows PC

Review Copy Info: A digital copy of this product was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Myrick on 20140602 and was last modified on 20140604 .

BROFORCE Gameplay + Hands On Preview [HD]

BROFORCE

Our Public Relations Editor Josh and I recently sat down for some killing time with BROFORCE and were pleased to discover a hilarious, over-the-top game with clear retro influences and references to games of yester-year. The title is still in Steam Early Access, and jumping in now will run you $14.99 – however, the amount of polish seen already and fluidity of experience says to us that this game is worth it.

In addition to a campaign resembling Super Meat Boy with big flippin’ guns, BROFORCE proceeds to stimulate the Dopamine dispensers in your brain (like any good murder simulator should!) with a cast of characters jumping all over pop culture, 80’s, 90’s, fiction, above, beyond, and comedic action with the grizzling brutality of high intensity, fast-paced 2D war experiences like Contra.

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Bullet Hell? Hell Yes. 

BROFORCE comes equipped with “destructible everything” (according to the developer Free Lives), 4 player online and local multiplayer, campaign co-op, deathmatch, horde, explosion run, suicide mode, and more. There’s even a Level Editor and Level Sharing software kit built into the game off the bat so the community can get to work on expanding it and when the time comes expand the replay value and longevity of the game by adding free content to the internet for BROFORCE. Beyond that, the development studio themselves is far from done and will also be releasing new missions and ‘New Bros Every Month’.

Stay tuned for our Full RGN Review once the Final Build of BROFORCE is released!

RGN Video Gameplay + Hands-On Preview Podcast:

Preview Copy Info: Two digital copies of this game were provided to RealGamerNewz for the purpose of this hands-on preview.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140423 and was last modified on 20140423 .

GDC 2014 Preview: Valve Will Be Showing Prototype Steam Controller w/ Analog Buttons At GDC 2014

Steam Summer Sale RGN

The following analog stick featured prototype controller will be available for press and game developers to check out at the Game Developers Conference 2014 event taking place in San Fransisco next week. Take a look below at the comparison featured images sent over to us by Valve concerning the matter. The following statement was also released:

“Announced during the recently-held Steam Dev Days, the latest version refines ergonomic aspects of the Controller by adding two diamond-patterned button layouts in the area previously designated for a touch screen display. As shown in the attached, these analog buttons are offered in addition to the touch pads featured in the original prototypes.”

Steam Controller Analog Buttons - Valve GDC 2014

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140314 and was last modified on 20140314 .

Chuck’s Challenge 3D Available Now On Steam From Nkidu Games Inc

Chuck Challenge 3D Steam

Chuck’s Challenge 3D is a new mix of puzzle and platformer gameplay elements based on an old school game called Chip’s Challenge. This title is created by the original development team that created the gameplay mechanics are based on, and in this new edition for Windows PC, Mac OS X, and Linux operating systems via the Steam platform; it comes complete with Steam Trading Cards, Steam Achievements, and enhanced graphics over previous versions.

Players are commissioned to control Woop who is an inter-dimensional being navigating quickly and intelligently through over 125 levels / puzzles. The development studio behind the game, Niffler Ltd., has also included a Level Editor that has the capability of allowing user generated content to be shared among gamers. This of course is expected to drastically increase the replay value of the game while adding a community element which is open minded yet title appropriate.

Chuck’s Challenge 3D is available right now on Steam for $8.99*

*10% off regular price of $9.99, discount in progress at the time of this post.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140228 and was last modified on 20140228 .

Dead Island Epidemic Closed Beta Begins / New Gameplay Screenshots Released

Dead Island Epidemic Beta RealGamerNewz Deep Silver

For those who are just hearing now, Dead Island will have its own MOBA (or ZOMBA as it’s called) incarnation soon as announced by Deep Silver back in August 2013. Today Deep Silver has released the following Gameplay Screenshots seen below in high-resolution as well as a chance for players to get into the Closed Beta HERE.

Players will be a part of one out of three teams online who are fighting to survive as well as taking part in a grand scale battle against other players. There will be exclusive bonus items gifted to those who make it into the Closed Beta, and these items will be kept even after the full game is released. Dead Island Epidemic will be free-to-play when it launches officially for Windows PC, Linux, and Mac OS X platforms.

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140227 and was last modified on 20140227 .

10 Second Ninja Releases On Steam (PC / Mac) March 5, 2014 [HD Trailers]

10 Second Thief

The Announce and How To Be A Ninja trailers for 10 Second Ninja (releasing on Steam for Windows PC and Mac OS X operating systems March 5, 2014) are presented below in Full 1080P High Definition.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140225 and was last modified on 20140225 .

Long Live The Queen Post-Mortem Review

Long Live The Queen RealGamerNewz Review

In Long Live The Queen players take control of a Crown Princess who will become Queen and is constantly having every facet of her character tested. It seems like no matter what players do and how they build up the Crown Princess, something isn’t good enough. This is a frustration but at the same time the game is well put together enough that this also encourages multiple play-throughs and mastery of the mechanics. This means Long Live The Queen achieves a large amount of replay value, albeit at the cost of being an addiction and very difficult to master title.

Players must build her up the way you want by selecting what she is educated about week such as Public Speaking, Naval Strategy, or Internal Affairs. It would be a good idea to focus on the history of the land, foreign affairs, and then once mastered move on to maintaining a graceful presence. However, it can be really difficult to narrow down just which aspects of royal preparation will end up being the most important as players go through the events of Long Live The Queen which take place in the midst of a deeply back-storied tale. There is so much lore to be learned in this game that not only is the player often overwhelmed by it, but the character which they control as well.

Players also have the opportunity to change the mood of the character each weekend by selecting where and how to spend the time. For example, sneaking out can increase the will power of the individual’s character yet everything comes at a cost and this can cause some amount of loneliness over time.

Some exciting moments are found where otherwise pre-scripted events seemingly come out of nowhere and changed based on the skills the player has built up. For example if your character is rushed and reaches for a blunt object, but you’re skill lies exclusively in swords – then you’ll miss your target and need the assistance of the guards to skim passed the situation unharmed. Other moments come up in which players must decide the fate of those who are accused of crimes. In these cases it is important to have the ability to sense things and discern the reality of a situation. Executions, imprisonment, or freedom rests at the click of a button and the decisions the Crown Princess makes sometimes have rippling effects on what happens down the line and how those that are royal feel about the character.

Final Verdict:

All in all, Long Live The Queen is a very different type of game that many players will appreciate for its originality. The complex, yet elegant system of choice branched opportunities in a story-drive narrative gameplay experience (though mostly done through a graphics user interface made up of several menus) will keep players replaying this game a decent amount of times before feeling bored with it. Still, that being said while the game does accomplish its vision and goal – a more interactive experience as opposed to the flood of menu and dialogue would enable this title to reach a much wider audience. For what it aims to be, Long Live The Queen is an extremely interesting game that should not be missed.

Official Trailer:

Overall Score: 7 / 10

RGN Rating : Bronze Game

Developer / Publisher : Hanako Games

Available On: PC | Mac OS X | Linux

Played On: Windows PC

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140221 and was last modified on 20140221 .

Indie Adventure Game Journal Is Now Available On Steam w/ HD Trailer

Journal Steam

Journal is an indie adventure title with a female protagonist and was developed by Locked Door Puzzle for publisher Lupus Studios Limited. The game has just released today on Steam and is available for a discounted price for a limited time.

Until February 24, 2014, Journal goes for $8.99 instead of the regular price of $9.99 and supports Windows, Mac OS X, and Linux operating systems. Take a look at the trailer below in high definition which was released as part of the game’s pre-order campaign in December 2013.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140217 and was last modified on 20140217 .

Eschalon: Book III Demo Available Now; RealGamerNewz Review Coming Soon

Eschalon- Book III

The Eschalon: Book III title that many may have noticed recently became available for Steam is a classic-style role playing game that comes from a genre known as CRPG (or Computerized RPG). This term pre-dates most RPGs that you’ve probably ever heard of and refers to the time when these games were considered computerized adaptions of pen and paper / board game RPGs like Dungeons and Dragons for example.

Take a look at the video below, and if you feel so inclined – there’s a free demo available on Steam for this game now. Our own Editor-In-Chief will be providing a thorough and in-depth Review for the game soon. This game is compatible with Windows PC, Mac OS X, and Linux operating systems.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20140217 and was last modified on 20140217 .

Kerbal Space Program Beta Review

Kerbal Space Program

Kerbal Space Program is a NASA-based simulation type of game with freedom in which players can design and fly their into rocket ships into outer space. Simply put, Kerbal Space Program is an out of this world sandbox game.

Playing the game is much easier than expected. Users start off with almost all of the resources needed to build a rocket, but let’s be very clear on one thing – when playing this game, never forget your laws of physics. I already knew everything I needed to know about physics so I know too much weight with little thrust will, lets just say, “BOOM”! Another great thing about this game is, it’s not boring at any moment. The fun factor is derived from the fact that Kerbal Space Program is one of those few games that allow players to capture their imaginations.

Kerbal Space Program is based on two different types of gameplay. The first is building the rocket. The second is simple, once finished go to the launch pad and lift off – and try to make orbit while having great fun with the game before and after lift off. Watching the planet get smaller and smaller while taking orbit, no matter how many times I have played the game I have always had the same camera position every time and I never get bored. Orbiting the moon is great fun. I have explored the moon many times passing the sun. Landing on other planets is even more fun than expected building rocket plans and circled earth to a hover craft… but never get sick of crashing though! Haha…

Kerbal Space Program SSTO

But all that fun can be taken away by the way they have the save and auto-save it saves after you crash but luckily you have the revert option that will have you start from the beginning just hope you didn’t set your sights past the sun but there is always the speed up time which is also a great thing to have but the number one thing that is so great about it the mod community that can be found in the official community website where you find mod that are almost limitless features and I just simply love it.

Final Verdict:

Kerbal Space Program is not always fun it is still a simulator game and it will always tell you how bad you rocket is poorly built and physics will always win remember with games like this you have to take account like velocity, altitude, drag and the main one is the force of gravity. In my opinion this game gets an A and I highly recommend this game i nits current state – not to a few, but to many of you who can pick this game right now during Early Access as more and more content / tools are being deployed for space colonies worldwide.

Official Trailer:

Overall Score: 9 / 10

RGN Rating: Gold Game

Developer / Publisher: Squad

Early Access Title (Work In Progress)

Available On: PC | Mac OS X | Linux

Played On: Windows PC

Review Info: A digital copy of this game was provided to RealGamerNewz by the Publisher for the purpose of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Wilson S on 20140203 and was last modified on 20140203 .

The Mims Beginning – 2nd Beta Trailer [HD]

The Mimx

The 2nd Beta Trailer for The Mims Beginning is presented below in high definition. This game is currently in the 0.912 version state and is within a couple hundred of its IndieGoGo goal (support here). Look out for our own special hands-on preview of the title coming soon!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140119 and was last modified on 20140119 .

Knytt Underground Wii U Review

Knytt Underground Wii U - RealGamerNewz Review

Knytt Underground is a platformer where the player explores wide varieties of environments. It is a title for PS3, Vita, Steam and Wii U. For the Wii U version, the Gamepad and Wii U Pro Controller are supported with off-screen play as an option as well via Gamepad Support and cross-save cloud support with the dual ownership cross-buy deal for PS3 / Vita owners.

Gameplay: Knytt is at its core, a 2D platformer, but adds a large world to explore and gives the player abilities to solve puzzles and advance throughout the world, allowing the character to dash, fly and teleport, among other powers. Each chapter of the game involves different aspects of gameplay, with the first being an introduction to the main character, the second focused on a ball form, and the third combining both together. While frustrating at times during the beginning as you figure out how each power works and controls, once you’ve got the hang of it, Knytt Underground is absolutely hard to put down and each place you explore is a fun experience.

Graphics/Music: I found myself fighting myself over playing off screen and having the great audio of the game play through headphones off the gamepad and on screen to embrace the impressive art and graphic details. The graphics portray beauty in the wide expanse of the world where plant life looks grand and very colorful and detail is paid to each and every part of the game. The music just sums up the experience and I couldn’t help but hook up my stereo TV headset so I could enjoy the music at the loudest I could put it because of how well it adds to Knytt’s ambience. While simplistic at times, the music is beautiful and helps drive the game.

Online Capabilities: Knytt Underground features no online portions to it.

Replay Value: The game itself features a lot of collecting to its gameplay and exploration is a key to the game, and due to that, I feel like I could replay this game based on my ability to do things differently each time and challenge myself to beat each episode in a faster amount of time.

Final Verdict:

While in its earlier stages, Knytt Underground is slower and frustrating, the further you go and more you explore and listen to it, Knytt embeds itself in your mind and draws you back even if it’s for 15 minutes. A very beautiful game with its drawbacks and quirks. I would suggest it to your friends and family who enjoy early adventure games or to someone who enjoys a game with speed-run possibilities. A qualified RGN Silver Game.

Official Trailer:

Overall Score: 8.2 / 10

RGN Rating : Silver Game

Developer: Niffla’s Games

Publisher: Ripstone

Available On: Wii U | PS3 | Vita | PC | Linux | Mac OS X

Played On: Nintendo Wii U

Review Copy Info: A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this Review.

(Bonus: Score Breakdown)

  • Gameplay- 25/30
  • Graphics/Sound- 5/5
  • Online Capabilities – not applicable
  • Replay Value- 7/10
  • Overall- 37/45, an 82%.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Dokurno on 20140113 and was last modified on 20140113 .

Huntsman: The Orphanage Gets Free “Halloween Edition” Upgrade, 50% Off Until Nov 1

Huntsman ShadowShifters

Indie game developer ShadowShifters have released a free upgrade for their title Huntsman: The Orphanage which will come in the form of an update for all existing owners of the game. If you haven’t heard of Huntsman: The Orphanage yet check out our Hands-On Preview here. The game is also currently on sale until November 1, 2013 for 50% off making it just $7.49 to experience on Windows PC as well as Mac OS X (Steam listing here). Huntsman: The Orphanage is also available on a number of other markets if you’re not into Steam including Green Man Gaming, Gamersgate, and Amazon.

For those wondering, the free update reshapes the game into a more fast-paced experience as well as providing extended terrain, upgraded graphics, and more. Take a look at the following video below to learn more about the game.

Excerpt from the Official Press Release:

  • “HUNTSMAN HUNTING YOU! 

  • INTRICATE HEDGE MAZE DESIGNED BY A RIPLEY’S BELIEVE-IT-OR-NOT MAZE-MASTER

  • NEW UPGRADED AND EXPANDED TERRAIN

  • IMPROVED GRAPHICS WITH MORE COMING

  • COMING SOON: DLC EXTRAS… GRAPHIC NOVEL GUIDEBOOK… TRADING CARDS…”

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131029 and was last modified on 20131029 .

Knock-Knock Review

Knock-Knock Mirror

Something is going on in this game that taps into the other side, and not that pretty / flowery other side that good folks are sent to when they pass. I’m talking about the other side that reaches its hand into the realm of the living and touches us only when we are at our highest anxiety levels, inspiring some of our worst fears and least sane decisions. In Knock-Knock, players take the shoes of a restless man who deals with a presence in his home that can only be described as demonic.

You will find yourself blaming your own thoughts as if you are the one who has invited this presence to terrorize you. There are only a few things you can do to try and maintain sanity. Short of lighting up the house and turning your back to the horrific waking nightmare that is occurring, the player is subject to an experience that is possibly more terrifying than the recent releases in this genre. This is because at the same time you are playing the game, it’s really happening to you. That presence is reaching into your life and touching your soul with it’s cold fingers, whether you believe in its existence or not.

Story: As the main character struggles to provide himself with answers, they prove to be desperate excuses for what’s going on and serve as delirious justifications being grasped at in order to logically downplay the situation. Unfortunately, the player is unlikely to believe the character as he clearly does not even believe himself. The truth is always stranger than fiction. He mentions at an early point that he doesn’t want to remember the past, stating that it’s better staying in the dark. This is sort of an ironic thing to hear him say since the player is spending so much time turning on lights throughout the house, but he means mentally. Perhaps his mental darkness is part of why this spiritual darkness has began to consume his life nearly entirely.

The story of the game will be revealed slowly and though suspense is a welcome part of the game, it almost becomes agonizing towards the end of the introductory period. Right before that can happen, things really ramp up due to the main character realizing that his diary is not where he left it. Suddenly he starts remembering things and proclaiming them to the player. The majority of Knock-Knock’s story is told through reading scraps from out of the main character’s diary, while later in the game events begin to take place that are both auxiliary to the story as well as major plot twists.

Knock-Knock Instructions

Gameplay / Controls / Difficulty: Players will have to discern the mechanics of the game themselves, as much of them are not coherently explained in any way. Instead they are hinted at, learned through trial and error, and in some cases dumb luck. This gives a great sense of challenge and reward early on. The first couple of stages warm you up, then suddenly you realize that Knock-Knock is not quite as straightforward as its introduction seemed. Because of this, many of the game’s mechanics and the way they work are inherently spoilers of their own – so I won’t go into extreme depth and detail but rather I will evaluate them instead.

Once the player masters the basics of what must be done in order to progress from one stage to the next successfully, it becomes apparent that scanning each room constantly is necessary. This paranoid state eventually becomes in sync with that of the main character, leading the player to sympathize with the haunting (and/or, psychosis depending on your belief system) that he’s going through.

At times choices will be presented that set back the player’s progress, but feel necessary. For some strange reason, darkness is a compelling and gripping thing. The gameplay of Knock-Knock does well to play on this factor and contains elements that are mysterious. The controls are responsive and stay appropriate for the desired psychological effect on the player. The difficulty gradually climbs throughout the stages and is satisfyingly difficulty early on. Overall there is nothing to complain about as Knock-Knock is an entirely unique experience that really does feel like ‘CreepyPasta’ in real life, or at least in a video game.

Knock-Knock Gameplay - Possessed

Graphics / Art Direction: The Art Direction of Knock-Knock is dark and dreary, but is not afraid to include a few vibrant colors here and there. It’s refreshing to see a game use a decent range in their color palette even when adhering to the dark, washed out style of the horror genre. In some ways, the graphics of Knock-Knock make the experience as powerful as it is. It sometimes becomes a question if what you’re seeing is part of the game or if just imagined. The light from your candle swirls around on the walls in the dark, is the way its illumination dances with the shadows some form of communication between you and the devil himself?

Disclaimer: Ice-pick Lodge doesn’t directly indicate that “the devil” or any traditional “Satan” figure has anything to do with Knock-Knock, but trust me I play “high stakes” poker with the guy when I’m not using better judgement and he definitely had something to do with this game. By the way, spell-check requires me to capitalize “Satan”, I smell a conspiracy. According to Ice-pick Lodge, Knock-Knock is not necessarily a game at all but rather the result of their faithful execution of a series of instructions they received from an anonymous source.

Characters / Enemies: Each of the game’s enemies seems to be a part of one central entity which is shrouded in mystery but gives you the feeling that it’s quite powerful. The only way you can defeat it is by attempting to prevent it from overtaking your mind. This isn’t a game where the player is trying to survive at all costs, it’s more like a game where the spiritual and mental health of the main character is being challenged rather than that of his physical attributes. This character also hears a voice that seems to be aiding him, but other times it’s laughing at him or giving him advice that doesn’t pan out. Perhaps the demonic presence he’s up against is capable of hijacking this other “voice”, or perhaps it doesn’t really exist at all and is entirely a construct of his own thoughts, either as an audio hallucination or another form of communication from devilish sources.

Knock Knock Level Progression

Sound Effects / Music: As if the alternative forms of evil communication in Knock-Knock weren’t enough to get you going, perhaps even more directly obvious to many are the many subtle as well as pronounced forms of voice communication which occur as creaks, knocks, bumps, shatters, and sometimes words coming from the dark one’s breath as it enters the player’s life. The music in the game ‘pitter-patters’ its way in and out of certain moments, but the most deafening sound is the eerie silence presented in the game. Ever heard the saying “idle hands are the devil’s playground”? Well, if that’s what idle hands are, then idle ear drums are the devil’s congas. Knock-Knock’s audio quality is crystal clear and most of its perfectly balanced volume levels cause unexpected events to pierce through you, get your blood rushing, and make the player feel as if they’re in the same kind of terror as the main character.

Engine Performance: No glitches were experienced during our play-through of this game.

Replay Ability: Nothing ever happens the same way twice. Some players will want to experience the thrill of this ever-changing horror title over and over again, regardless of already knowing how it ultimately concludes. There are also many ways to play through the game through which you might miss something, so it’s worth doing multiple runs to ensure you’ve seen all there is to be seen.

Ice-pick Lodge has also made some effort to provide other compelling reasons to continue playing for a while in the form of Achievements. Since most of the Achievements are earned by accident while learning how to play the game though, the replay value of Knock-Knock is going to depend partially on how much you are intrigued by peaking your own fear / anxiety and how much you are interested in earning its more time-consuming achievements. The main achievement that will keep you playing is called “Knowing the Flip Side” and involves seeing “all fragments of reality”, which at the time of this Review’s posting 0% of Steam players have managed to do. All things considered, the Replay Ability of this game is pretty good and was accomplished without sacrificing the main vision of the project.

Final Verdict:

Knock-Knock is one of the most, if not the most creative entry in the now booming Horror video game genre. Unlike other genres Knock-Knock takes a fresh approach, extends its lore beyond the gameworld by luring us in to a CreepyPasta situation in which players are unsure exactly how real it all is. Ice-pick Lodge has successfully brought many elements of mysticism to the table and represented them well. Some of the elements in this game that are fed to the player’s subconscious are just as powerful as those that are seen with the plain eye. The gameplay is fun and the anxiety felt even long after the initial shock of what’s happening are maintained by great sound direction and what appears to be a heavily thought out system of randomization. Knock-Knock is highly recommended to all gamers and receives a Perfect 10 out of 10 making it an RGN Diamond Game.

Official Trailer:

Overall Score: 10/10

RGN Rating: Diamond Game

Developer / Publisher: Ice-pick Lodge

Available On: Windows PC / Mac OS X / Linux (via Steam)

Review Copy Info- A digital copy of this game was provided to RealGamerNewz by the publisher for the purpose of this review.

Knock-Knock Key Art

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131006 and was last modified on 20131024 .