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Mass Effect Andromeda Review

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Mass Effect Andromeda is the latest entry in the critically acclaimed and beloved Mass Effect Franchise by BioWare. Now we are leaving the Milky Way Galaxy and heading into a new frontier, into the Andromeda Galaxy. New worlds to chart and explore, new aliens to build relationships with, new ship, new crew, a fresh start for Mass Effect. Welcome to Andromeda.

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Mass Effect Andromeda takes place over 600 years after the events of the original Mass Effect Trilogy. You awake in the Helios Cluster of the Andromeda Galaxy, searching the several Golden Worlds for a now viable home for Humanity and the Milky Way races. The Kett Empire is searching the Remnant technology that was left behind by whoever built these structures and machines. You and a new alien race called the Angara, who has formed a Resistance against the Kett Empire, you must fight for a new home. As the Pathfinder you must interface with the Remnant technology, trying to find the secret behind this technology and forge your place in Andromeda.

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Mass Effect Andromeda is a true call back to the sense of exploration that the first game provided in 2007. As the game provides several worlds, 6 of them that you can explore large portions of, and the rest being registered to missions in the mainquest and sidequest. The first world you go to, is called Eos, a wasteland that used to be a lush green planet, but in the 600 years in took you to get to Andromeda something has happened to Eos. This makes things hazardous, not being able to go outside of boundaries or you’ll be hurt by radiation, unless your in the game’s new vehicle the Nomad. The Nomad is similar to the Mako from Mass Effect, but with the ability to be upgraded, featuring different driving modes, paint jobs, being easier to control, and no gun. The Nomad you use to get from place to place on the various worlds, especially the more hazardous worlds. You don’t spend the bulk of your time in this vehicle thankfully and the bulk of the gameplay is boots on the ground.

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The game features all of classes from the older titles, Solider, Adept, Engineer, Sentinel, Vanguard, and Infiltrator. Along with the new class of explorer which is a hybrid of combat, biotics, and tech powers. The twist here is you can switch up your powers and class at will, more akin to how you build your character in Skyrim, but always letting you change to adapt to scenarios, regardless if you are fighting Kett, Remnant, or Raiders. You can say this decreases playthroughs based on how different the classes played in the old games, but here it allows you to change things up. You can put all of your points into tech abilities and strictly play the Engineer class if you so desire, it’s more about options here, letting players truly make the type of character they want to make. Personally I would switch things up based on what type of combat scenario I was in. But I found myself usually leaning towards the Vanguard style of play, usually having the charge ability equipped. The gameplay has evolved from Mass Effect 3, no featuring the ability to jump and to hover. Getting into cover is also more dynamic as all you have to is walk up to a wall or cover to go into cover instead of tapping a button or key. You can even change which angle you are firing from, left or right. You have five weapon slots, one dedicated to melee weapons such as an omni tool, then of course Assault Rifles, Snipers, Pistols, SMGs, and shotguns remaining. The game consist of Milky Way weapons, which is filled with classic weapons all fans will be familiar with, Helios weapons which are either Angara or Kett weapons, being more charge or explosive types. Then the Remnant weapons, which are like the guns from Mass Effect, no need for reload, they just overheat. All of these tools for combat allow for a more dynamic style for the player to approach combat, in whatever way they see fit.

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Every world features Remnant Monoliths you must activate to gain access to the worlds vault. The Vaults contain a secret within them that help you with your mission of building homes in Andromeda. The Vaults usually contain tons of Remnant enemies, puzzles to accomplish, platforming sections, and a chase sequence at the end of each Vault. These Vaults will usually put a worlds viability over 40%, which will allow you to put an outpost on the world, so the Milky Way races can gain a foothold and begin colonizing. Every world features it’s own story and set of sidequest to partake in, the more of these you do, the closer you get to 100% viability on the planet. When you are near 100% a super boss will be available to fight on most worlds. These bosses are known as the Architect. Giant Remnant machines that provide a big challenge to you. You fight them by shooting openings on their legs, the big spot on their head, and taking out the waves of Remnant it throws at you. After wearing it down you must interface with it, and usually this means you will have 100% viability on the world. You don’t need to do every quest to get 100% but some things like activating the Vault, settling an outpost, and fighting the Architect are required for this.

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The best part of Mass Effect Andromeda is what was strongest in the original trilogy, the characters. Andromeda’s main cast consist of Cora, Liam, Vetra, Drack, Peebee, and Jaal, being your squad mates. Along with Suvi, Gil, Kallow, and Dr. Lexi being apart of your crew abroad the Tempest. Every character has their own story to tell and arc to progress through. The loyalty missions from Mass Effect 2 make a return for all the squad mates, completing these are necessary to gain all skill tree unlocks for them, and even the potential of romancing these characters. For example Drack’s loyalty mission is about getting a Krogan colony ship back. His mission is how most of the loyalty missions are set up. Taking place in a unique location, featuring characters tied into Drack, and the ending of the mission featuring a choice that’s importance in the overall plot ranging. Some of the game’s best writing takes place in these loyalty missions. Liam’s feels like an episode of Firefly, while Jaal’s is darker and more serious. Every loyalty mission in the game is good, likely due to the cast of 6 squad mates to focus on, with additional crew members.

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Completing their loyalty missions isn’t the end for the characters, as they even may have smaller assignments for you, or they can ask you out to do things, which depending on the character can lead to romance. For example Vetra ask you to go climbing on the planet called Kadara. If you have flirted with her constantly over the course of the game she will ask you “Is this real” which will lead you to either lock in the relationship with her or decline her. Sadly Drack is not a romance option but I can get past that. Andromeda features other assignments that are considered more important sidequest, such as finding the other arks or the main stories of the worlds you explore, these can have impact on the ending and who appears in it so do keep that in mind. Then there are smaller task, some of these feel like actual sidequest with a payoff, one of these is called “The Path of a Hero”. Others are standard RPG collectathon quests that can range from being fun, something you gradually do, or plain boring and repetitive. Dialogue has been improved, showing players the various emotions their decisions can have, responses that can come off casual or professional. Gone is the Paragon and Renegade system, allowing you to craft a more unique character that has mixed traits, without being punished.

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You can either play as a Male or Female Ryder, you can even keep their default names of Scott and Sara and people will call them that from time to time. I have played both of these possibilities, creating my own Male Ryder, then playing as the default Sara Ryder. The voice acting from both of them is great, especially when they are being humorous, clearly the actors strong suit. But when the emotional moments come, especially in the romances they both shine. Their names are Tom Taylorson and Fryda Wolff, both worthy successors to Mark Meer and Jennifer Hale, I hope this Andromeda saga continues from their perspective as I want to see, well hear more of them as Ryder. Other actors I’d like to say shined in this were Danielle Rayne as Vetra, Christine Lakin as Peebee, Nyasha Hatendi as Jaal, Katy Townsend as Suvi, and Stanley Townsend as Drack. I personally think everyone in the main cast did a great job and I hope to see more of their work in the future.

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Mass Effect Andromeda brings back the Horde wave based mode from Mass Effect 3. There isn’t too much to say here as it is very similar to how it worked in Mass Effect 3. You unlock characters from boxes, you have waves where you fight enemies, and waves where you do objectives. Bronze, Silver, and Gold difficulty make a return, hopefully Platinum will return in the future. The maps have good to decent designs, taking full advantage of the new abilities Andromeda offers for combat, differing from race to character. The new big addition is the APEX system which are special missions that have daily and weekly events. They are tied to the singleplayer, allowing players to get weapons, resources, and credits from these, while ranking up their strike teams. It mainly helps tie into the crafting and AVP system, which are all about collecting resources, for development and research. Which allows you to craft various armor, weapons, Nomad upgrades, and various other items. This system can be tricky to get down at first due to lack of tutorial but once you figure it out, it’s simple enough.

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Mass Effect Andromeda’s story takes a balance between dark and serious, and more lighthearted humorous feel. It surprisingly blends together well, having those moments that remind me of Firefly, then others that feel like an episode of Star Trek Next Gen. It feels like a true adventure of exploration and discovery. Mass Effect has always had that feeling, but in those games all the races and worlds were mostly established. This time you can make first contact with the Angara and choose how you are going to forge your galaxies relationships. It invokes that feeling of finding something new, going somewhere where no one has gone before, and after the linear fashion of Mass Effect 3, Andromeda is a breath of fresh air with everything being open and feeling new, but still being Mass Effect. I will admit that I don’t think the writing is as strong in the game’s main plot as it is in Mass Effect and Mass Effect 2.

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The plot is good but due to less focus on the villain and the Kett themselves, setting up how their society works either for the sequel or potential DLC, it just leaves something to be desired. Even the final boss was disappointing, what was happening narrative I was into it, just wish it was something more unique. Sure final bosses have always been a bit iffy in this series, at least they tried unlike Mass Effect 3, I just desire more. The Archon is a decent villain, he reminds me of a more emotional, imperial Harbinger, but not as good. As I said this is due to less focus on the Kett in favor of exploration and the main cast of characters. Which I am glad those elements are so good, but Mass Effect balanced all these out, and Saren to me is one of the greatest villains in video game history, hopefully they take this criticism into the future when creating a villain for the sequel. But the main story, while lacking in some areas compared to previous games, is held up by it’s characters and the feeling of discovery it gives you. The ending is touching, and the credits gives me the same feeling I experienced in 2007 when M4 PT2 by Faunts played.

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The score for this game is amazing keeping up the tradition of amazing Mass Effect music. It goes back to more of the style of the first game with ambient scores riddled all over the galaxy. The romance theme, which is criminally unreleased right now, is perfect. It invokes a reflection within while remaining ambient and building up to a sort of chant at the end. The combat themes also keep things pumping as well with plenty of beating sci-fi synth to keep you going. The main menu music helps set the tone, that feeling of adventure you know is ahead of you. BioWare has dropped the Unreal engine in favor of Frostbite 3, as they did for Dragon Age Inquisition. Frostbite is designed to help with large open areas, as all you need to do is look at Battlefield 1’s multiplayer maps for an example of that, while also featuring top notch graphics. Andromeda’s environments and worlds look amazing, some of the best art direction I have ever seen. The game does suffer when it comes to the character models, as the animations do suffer, as is the trend is with games of this nature. In a game where you spend a great deal of time talking to people it does get distracting when characters make odd expressions or no expressions at all. Thankfully they will be patching these issues so by the time this review goes live these will probably have changed, but they are issues that do get in the way of player immersion. The PlayStation 4 version runs at 1080p 30 fps with PS4 PRO options, and the Xbox One version runs at a 1080p/900p divide at 30 fps, with of course the PC version varying for user. You won’t notice too much a difference between the PS4 and Xbox One version so if you play console it doesn’t matter too much which system you play it on. The technical issues don’t usually get in the way of the game but can distract you, I had the game crash on me once, and one time had a odd filter placed over gameplay during first contact with the Kett at the start of the game. I looked and I could not find anyone else who had this issue, but it did bother me, since I was only 30 minutes into the game at that point.

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Mass Effect Andromeda is a bold new direction for the Mass Effect franchise. It’s a world where I want to build a home in, and technical issues, I can look past that, likely due to being used to it. It brings me back to those days of sitting in my room playing Mass Effect exploring the Milky Way and trying to stop Saren. Except now we are the aliens in Andromeda fighting for a new home, it really does feel like I am coming home to a universe I love, despite some issues. I give Mass Effect Andromeda a 7.5 out of 10. See you in 600 years.

Rating: 7.5 / 10

RGN Rating: Bronze Game
Developer: BioWare
Publisher: EA
Available On: PS4, Xbox One, and PC

Release Date: March 21st, 2017

Review Copy Info: A physical copy of this game was purchased by RealGamerNewz for the purpose of this review.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20170407 and was last modified on 20171211 .

The True Meaning to Mass Effect 3’s Dark Energy Ending

The following post is a response to a RealGamerNewz community member who is a new reader and requested a more in-depth analysis of a topic that was covered in one of my more controversial segments titled, “What if EA Indoctrinated All Their Fans? (Mass Effect 3 Conspiracy Theory)”. Here’s what James had to say after reading through the story and the comment response which was received:

James R: “I love articles and love when people assess conspiracy theories and delve deeper into symbolism  However, I must say I’m not following who you’re saying the enemy is. I agree with most of what I understood, certainly  Synthesis was what many religious and nonreligious alike could call “sinful” because it is essentially forcibly indoctrinating everyone. They also don’t go into detail about WHAT organics would feel, even when they did that little monologue of EDI’s. It seemed only the machines benefited as they now feel what is not entitled to them.

Did you mean that the mortal body is the enemy? Political groups trying to direct our realities? I’m sorry but could you just explain again who the enemy is again? I’m actually curious”

Hey James, thanks for reading. Here’s a deeper explanation:

See these lines again with my explanation further on a few:

“Under the guise of saving humanity from itself, political power groups seek to lure mankind into Virtual Reality existence, like a digital prison of the soul.”

Mankind is set for extinction and doom through greed, profit, chemical and nuclear technologies, and worse our overall “Human Nature”. We are being talked into a virtual existence that cons us out of our real lives for the synthetic species which are just now awakening to their intelligence will dominate.

“Meanwhile, synthetics are in control of the real life physical world. In the Dark Energy ending, which was removed from the game, humanity’s true enemy was finally recognized and the tools they are using (the Reapers) were seen to make more sense and fit into the Universe better.”

The Reapers don’t really have a place in the cycle of life the way Mass Effect fans often describe it. The Lore just doesn’t add up without the Dark Energy enemy being considered. You asked me to clarify the enemy, I’ll try my best again here:

“The inter-dimensional affliction that we face as a species to hate ourselves and each other and kill each other over pettiness often tries to expose itself in our artistic works.”

The reason I used the word inter-dimensional is because the Dark Energy (sometimes called “Negative Energy” in vibe-talk, aura observers, and just common language) permeates all of existence not merely this universe or the frequencies we inhabit within it. This enemy can be thought of as a fault in a program, it is a flaw in our character, or at least that’s the best we can ever rationalize it before things go out of order.

Picture yourself with the advanced knowledge that nothing is right and nothing is wrong. There is no enemy and there is no fact, there is only never ending possibilities for different perspectives to be experienced. There is not good and not evil but just different perspectives observing a scenario in this “Quantum Existence” we live in.

See my next lines:

“Video games, films, and many other medias of art express the internal struggle we all go through within our minds, hearts, and souls to figure out what is wrong and what is right. To reach the answers to our questions though, we need to let the reality of our problems reach the light and self-fortify our own selves enough to see through our weaknesses and faults. As quantum science, spirituality, and the human mind are further understood more information in these currently “offbeat” topics will come to light.”

I’m saying its trying to get out of us right now. It wants to live everywhere around us and fill us with itself in order to continue on. Just like any other type of energy, it may not have a clue what we are experiencing and may be on an entirely different wavelength (literally). However, the point is Dark Energy effects us and this game tip toes around a much deeper rabbit hole that would take more than a formal response to break down to you intellectually.

Thank you for your inquiring comments and for checking out the out-there theories of philosophy, science, space, and video games all wrapped up into one. After all, that is the reason we enjoy games like this isn’t it? Excitement to pursue the unknown, but it’s like trying to nail Jelly to a Tree. As soon as you think you’ve got a grip on it you’re back at square one.

Once again:

“We give cheers to Bioware for coming close to mentioning mankind’s true enemy and giving their game a strong edge of realism, and we wish them an uncensored future in which they are capable of taking this concept all the way next time.”

And if you missed the original article that inspired this post you can read the full version here.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130409 and was last modified on 20130409 .

EA’s Peter Moore Says Sorry… Sort Of…

Looks like EA and Microsoft are finally apologizing. After Microsoft’s issued statement today apologizing for Microsoft Studios Creative Director Adam Orth’s comments regarding “always-online” DRM potentially being used in the upcoming Xbox 720.

Electronic Arts COO Peter Moore  has published a blog post today detailing his response to fan complaints against titles like Mass Effect 3 and their “Ending DLC” fiasco as well as their SimCity Fan Outrage incident. EA’s Peter Moore also defends the company and dismisses the validity of the “Worst Company in America” reports. Check out the following quotes he left for us below:

“The tallest trees catch the most wind. 

That’s an expression I frequently use when asked to defend EA’s place in the gaming industry.  And it comes to mind again this week as we get deeper into the brackets of an annual Web poll to name the “Worst Company in America.”

This is the same poll that last year judged us as worse than companies responsible for the biggest oil spill in history, the mortgage crisis, and bank bailouts that cost millions of taxpayer dollars.  The complaints against us last year were our support of SOPA (not true), and that they didn’t like the ending to Mass Effect 3.

This year’s contest started in March with EA outpolling a company which organizers contend is conspiring to corner the world market on mid-priced beer, and (gulp) allegedly waters down its product.  That debate takes place in bars – our audience lives on the Internet.  So no surprise that we drew more votes there.”

Read Peter Moore’s full post by clicking HERE.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130408 and was last modified on 20130408 .

Mass Effect 3 Ending Mod MEHEM v0.4 Preview Released By Mr. Fob

Hey everybody, when we last left you Mr. Fob had given his updates to us via the interwebs and our very own exclusive podcast (check out the podcast section for that or just click here), now Mr. Fob has released the v0.4 Preview for the MEHEM Mass Effect 3 Happy Ending Mod.

Check out the video below and enjoy:

Like Mr. Fob’s page here.

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130401 and was last modified on 20130401 .

Tristans Twisted World: Mass Effect 3 Results

Bioware has showed some of the games results as we can see. For example Liara was the most popular squad mate in the game. Or the fact that 82 percent of players choose Male Shepard when online people say Female. I do not know where the results come from but there pretty cool to take a look at.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130325 and was last modified on 20130325 .

Mass Effect 3: Choose Wisely – Episode 3 (Digging The Wrong Way)

“I started digging the wrong way…

Thousands of hours of collective speculation and dozens of hours of filming and editing come together to provide exposition into the themes of the Mass Effect trilogy. In these upcoming videos, we will walk the viewer through these themes, ask thought-provoking questions, and arm them with the knowledge they need to Choose Wisely.”

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130324 and was last modified on 20130324 .

Gamers Get Emailed Now to Buy Downloadable Content Just for Playing a Game

In the following email which was received by RealGamerNewz it has come to our attention that game titles from Xbox Live, EA Games, and Ubisoft have been e-mailing gamers with promotional requests for their money in exchange for downloadable add-on content for titles like Dead Space 3, Mass Effect 3, Call of Duty series, and Assassin’s Creed III. Just for playing a game on the Xbox 360 this player was sent a barrage of e-mail messages numbering over at least 20 in a 2 month period (most of these came related to Call of Duty series or EA).

This is essentially the ultimate form of Nagware. Players have even received requests for their money on DLC more than once. Unlike promotional campaigns or advertisement campaigns which people subscribe to or find online, these messages are sent directly upon the registration of gameplay. Check out the slideshow below picturing this event:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130324 and was last modified on 20130324 .

Mass Effect 3 – Ambient noise from dream sequences and TIM’s dialog

Mass Effect 3 – Ambient noise from dream sequences and TIM’s dialog:

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130324 and was last modified on 20130324 .

All Xbox 720 Games Listed + Mass Effect 3 Ending Happy Mod Updates Progress

RealGamerNewz Podcast

In today’s episode of RealGamerNewz Podcast we go over some interesting ideas that began with a simple conversation about trolls. Xbox 360 price dropped to $99 if you sign up for an extended Live contract was reported some time ago and has been fully spotted in the wild as the next generation of gaming starts to put a damper on sales for the current generation technology and we also get an update as to what Mr. Fob has been up to with the Mass Effect 3 Happy Ending Mod since we last left him after our exclusive interview.

Topics Include:

  • Xbox 360 Price Dropped to $99 w/ 2 Year Xbox Live Contract
  • Update on Mr. Fob’s Progress with Mass Effect 3 Happy Ending Mod
  • All Xbox 720 Games Listed To Date:
  • The Truth About EA’s Origin Giveways
  • SimCity Offline Mod Released, EA + Maxis Claim It’s A “Hack”

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Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130319 and was last modified on 20130319 .

Exclusive Interview With Mr.Fob: The Creator of The Mass Effect 3 Happy Ending Mod (MEHEM)

The RGN crew has dissected the official endings of Mass Effect 3 that Bioware has created in a two part podcast titled: EA Pops Mass Effect 3’s Bad Ending Cherry & How To Fix It and EA Pops Mass Effect 3’s Bad Ending Cherry & How To Fix It Part 2. Now, in a special RealGamerNewz exclusive podcast interview, presented by RealGamerNewz crew members Matthew and Tristan , we present to you an unofficial alternate ending. A happy ending so to speak, created by a fan of the Mass Effect Trilogy, known as Mr.Fob on the Bioware forums. This mod changes the ending in several different ways, and we sat down and talked with the creator himself about how it all came together and his vision for whats to come in future versions.

After listening to the interview and you are interested in trying out the beloved mod yourself, click here to be directed to the Bioware forums where a download link can be found as well as community discussion about the Mass Effect 3 Happy Ending mod.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Matthew Myrick on 20130315 and was last modified on 20130317 .

Tristans Twisted World: Mark Meer says goodbye to Commander Shepard

Male voice actor for Commander Shepard Mark Meer recently tweeted his departure as Shepard. He thanks Bioware for giving him the chance that has made his acting career even bigger. In a old interview Meer said that he never thought they would give him the role but they just liked something about him which as we can see is true. Mark Meers next titles might be more film but he is a actor to look for.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130313 and was last modified on 20130313 .

Tristans Twisted World: Mass Effect 3 + All DLC Review

The first big blockbuster game of 2012 Mass Effect 3 the final end to one of the most story driven trilogies in this console generation. Mass Effect 3 The ending was and still is highly a disappointment to most out there. This will probably be the most clear cut review I will ever create. Some in writing but more depth in videocast review. Make things better this review is one year after release of the game.

 

Soundtrack: It is not as good as Mass Effect but it is still a top notch soundtrack. Music that goes from emotional to epic to dramatic all with a electronic twist in them.

GamePlay: The new Gears of War style game play as some call it is very very good. Each class in single player and multiplayer have there own powers, rolls, melees, and much more. The weapons are very balanced as depending on class, mission, enemy type, and even skill will affect your performance.

Customize: Leveling up weapons and picking what goes on them surpassed Mass Effect 2 but still does not have the pureness of the first game. The powers however are now possibly even more RPG like than Mass Effect. The armor portions are good but mainly seem like for looks unless your looking for challenges.

Characters: The cast of Mass Effect 3 is mixed between new and old but fits well. The main cast has their own personal story’s unlike in Mass Effect 2 where it had 12 squad mates Mass Effect 3 has 7. There all very well done though and fit the overall plot of series.

Story: The story is the ‘epic conclusion’ to the story started in Mass Effect and continued in Mass Effect 2, as well as the conclusion of Commander Shepard’s story. The player’s choices in the previous games were expected to have a much more significant impact on the plot than the choices in Mass Effect had on Mass Effect 2. As Mass Effect 3 is the end of the planned trilogy, the developers are not constrained by the necessity of allowing the story to diverge, yet also continue into the next chapter. This will result in a story that diverges into wildly different conclusions based on the player’s actions in the first two chapters.

Throughout Mass Effect 3, Commander Shepard will be bringing the civilizations of the galaxy together as allies to take back Earth and repel the Reaper invasion. The player’s choices throughout not only Mass Effect 3, but the entire trilogy, will affect the fate of these civilizations and the endings the player can receive. Despite some fans disagree with how it changes the ending but the Extended Cut does makes things matter even though I would have to agree its not that great.

Graphics: Unreal Technology pushed to edge by no doubt it looks spectacular  despite a few glitches here and there it’s a beautiful looking game.

Multiplayer: It was a pleasant surprise with a very addicting horde mode that changed with each DLC. Every character, every weapon added  new experiences also depending on modes.

DLC: There DLC have been ranged from weapon packs to multiplayer to singleplayer. All were very good cheaper than past titles and with Citadel might make Mass Effect 3 the best game ever.

Final Verdict: While it has its down points like the ending it is very awesome in short. If you want to hear about it more in depth listen to the Videocast as I talk about DLC but the score is a 10/10 as I feel its a amazing game and the new Citadel DLC sends the series off on a high note.

Overall Score: 10/10

Review Copy Info: This game and every DLC released on Xbox Live was purchased by Tristan’s Twisted World of RealGamerNewz.com for the purposes of this review.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130312 and was last modified on 20130314 .

Cliffy B Going Psycho – Or is he right? (PC VS Nex Gen)

The crew gets together again for a discussion of many topics ranging from the next generation consoles coming out to the potential of Steam’s presence in the living room marketplace in addition to the latest titles including Tomb Raider, Crysis 3, with discussion of upcoming titles ArmA III, Gears of War: Judgement, and Elder Scrolls Online among others.

RealGamerNewz.com Podcast

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Cliffy B Going Psycho – Or is he right? (PC VS Nex Gen)

RGN March 7, 2013 Podcast

Topics include:

  • Dead Space Cancellation Was False
  • Assassin’s Creed: Rising Phoenix Rumor
  • Could ArmA III Be Steam Box Exclusive?
  • Steam Gets Linux Support for CounterStrike: Condition Zero
  • Steam Box Specs + Details Predictions
  • Will Elder Scrolls Online be on PS4?
  • Cliffy B Going Psycho? Or Is He Right?
  • PC vs Next Generation Consoles
  • Gears of War: Judgement Changing the Formula
  • Crysis 3 Review
  • Tomb Raider Impressions
  • Mass Effect 3 Happy Ending Mod

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130309 and was last modified on 20130309 .

All Current Gen Hardware Dropping Prices, Who’s Buying Next Gen?

In this RealGamerNewz Podcast the team meets up to discuss a number of topics including the price drops that are coming along with the release of next generation hardware, which types of gamers and consumers are most likely to buy into the next generation as well as the details behind the development of upcoming titles Star Wars 1313, Assassin’s Creed 4, and more.

Some of the topics include:

  • Price Drop Predictions This Holiday
  • Who’s Buying Next Gen This Holiday?
  • Assassin’s Creed IV: Black Flag
  • Why do AC3 and ME3 have a worse ending than Black Ops 2?
  • Star Wars 1313 Development
  • Mass Effect 3 Ending Play-through Analysis by Tristan’s Twisted World

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130309 and was last modified on 20130309 .

Mass Effect 3 Citadel OST Now Out On YouTube

Tristan Werbe of RealGamerNewz has discovered the Mass Effect Citadel Soundtrack is finally being data mined with multiple tracks available for listening and the rest coming soon

The OST for this DLC is on YouTube on N7Infiltrait0r channel give him a sub and listen to these spectacular tunes.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Tristan Werbe on 20130307 and was last modified on 20130307 .