Monster Hunter: World and Fortnite are currently topping charts as some of the most popular games in the world (only second to perhaps the Grand Theft Auto series in total sales, but likely more active than even that game’s online mode).
Right now we are seeing a great time for crossover content in games with Final Fantasy receiving Assassin’s Creed characters stepping into the world as well as other Square Enix properties such as Laura Croft making her appearance in the FF world. Continuing that new age legacy is Capcom with the Devil May Cry crossover for Monster Hunter: World, a game that is taking the planet by storm.
For many years gamers in Japan, US, and Europe (other countries don’t count, JK) have been enjoying the MH series but it was usually portable. Gamers of all kinds, long-time fans of MH or not, had longed for a chance to experience the title in high-fidelity quality on a home console again. With Monster Hunter: World they finally got their chance. Capcom took a huge risk making this game as the costs are a lot higher than usual MH games and many financial experts had predicted that the series was mostly a Japan phenomenon relying on Japan’s high volume of portable game sales. Fortunately for all parties involved, it turns out that was a false prediction, the game is a massive hit and by all accounts a good game.