Tomorrow, Radical Heights brings NEW features to the concept of Battle Royale games, and Boss Key Productions is the first company with the bravery to get creative in this new, explosively popular sub-genre of online shooter mayhem.
Fresh off the heels of the currently most popular sub-genre in gaming, Radical Heights was announced today by Boss Key Productions. An American game company, Boss Key is best known for recently admitting defeat in the attempt to get LawBreakers popular, and their pseudo-celebrity (Gears of War Creator) Cliffy B. Even though players are probably already thinking negative thoughts about a game they haven’t even tried yet – I urge you gamers, try it. It’s free and we’ve seen a great mind at work with lot’s of positive fan reception in LawBreakers. While it’s a shame that the title will need to go free-to-play and be completely revamped, possibly never gaining a steady player-base, that doesn’t mean Boss Key has nothing to offer. We’ve already got gameplay footage to check out, and the underdog effect in place.
More importantly, this game is nothing like what you’ve played before. Instead of just copying the Battle Royale formula, Boss Key Productions has shown that they have the guts needed to bring truly exciting and original design ideas to the genre that could’ve been sent to its doom quicker than every flash-in-the-pan fad that came before it.
The premise is something different from what we’ve heard before. A reality television game show called Reality Heights is a phenomenon in the world in which players kill to gather up cash and spend it, or bank it overseas, throughout the ultimate search for guns and gear. Washed up folks who need some hope in life might come here, psychopaths who don’t fit in elsewhere could show up, but others just want to have some fun and live life in the fast lane.
Everything from the reason you naturally want to keep playing to the details of how each match will play out are different, and perhaps better, than other BR games.
In this game you’ll be able to earn tons of money and get items that you actually want with it. You’ll won’t be creating a new, addicting, anti-consumer habit with $20 costumes that just get replaced next week but instead an actual gamer’s game with plenty of in-game stuff to earn and brag about and destroy with. It’s been a while since a game came out with a real focus on the gamers, and it’s refreshing that Boss Key plans to keep the cash flowing in Radical Heights.
Cash Is King – Carry Over Your Earnings
With heavy influences from the 1980s and 90s, particularly ballad rock and social commentaries, this game is set to bring some new ideas to the genre. Instead of only relying on scavenging and starting from scratch every time, players will be able to carry over cash found in-game. They’ll still have to start each match with $0 in-hand while fighting to survive and get to areas where they can buy the weapons they want. However, cash can be banked and carried over to the prize room. This introduces a more iterative gameplay experience while still challenging the skill levels of players and maintaining a fair and universal playing field.
This is something we haven’t seen in Battle Royale yet, and likely ahead of the trend since titles from large companies will soon try their hand at the newly famous game mode as well. For this reason it is clear that Boss Key isn’t just trying to ride on the fame of other titles but instead is a derivative product aiming to add new perspectives and features to the concept of Battle Royale games. Risk and Reward aims to be a much more important idea in Radical Heights and you’re now fighting for something more important than just costumes. In addition to the aforementioned features players can personalize their own showroom with the money they make.
Unique Game Show Moments
Things like “Spin The Wheel” or “What’s Behind Door #1?” become decisions players must make within the madness of a sprawling, open-world shooter where you all die one day and you only live to tell about it if you’re on a crazy run. These additional experience enhancements will happen randomly, are unpredictable, and while they won’t give you an unfair advantage – they will help in your quest for victory. The risk of pursuing such moments also opens up the chance for others to take in the reward of denying you that victory by assaulting you afterwards, so be careful out there!
Unconventional Warfare Weaponry
It’s a game show in which something like a trampoline could even end up having way more to do with your death than you thought. It’s not too serious of a simulation, so confetti bombs and remote explosives are featured as well as inflatable decoys. The many gadgets in the game that players think up during this X-Treme Early Access development stage will best be understood by those who get in the game early, so be ready to play tomorrow.
Fame System, Custom Kill-Cards
Hundreds of items exist in the game that can be purchased by currency that you only get by actually playing the game! Sure, there’s some cosmetic items too. But besides that, players will explore in order to acquire, kill in order to gain, and collect to spend gratuitous amounts of Benjamin Franklins for upgrading their show room, enhancing their arsenal at weapon stations, customizing their character, kill cards, and more.