Tag Archives: new

EA Sports UFC 2 Announced, More Details this Tuesday

Ronda

A follow up to the 2014 UFC title from EA is currently in development. The publisher made the announcement via a tweet today, letting its fans know that they can expect more details on the sequel tomorrow.

Stay tuned!

Source: EASportsUFC

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20151109 and was last modified on 20151109 .

No Man’s Sky – Brand New Gameplay [HD]

No Mans Sky New Gameplay PS4 RealGamerNewz Video Game Awards

Brand New Gameplay of No Man’s Sky.

Genre(s): Open World
Platform(s): PlayStation 4
Publisher(s): Hello Games
Developer(s): Hello Games
Release Date (NA): TBA

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20141206 and was last modified on 20141206 .

Dark Souls 2 DLC: New Crown of the Old Iron King

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Today the brand new Dark Souls 2 DLC: New Crown of the Old Iron King was released on PSN, Xbox Live and Steam. This is the second Dark Souls 2 DLC of the planned trilogy and features an assortment of new traps, weapons, and enemies. This world is swathed in lava, heat, ash, and is just as challenging and unyielding as the last. This new chapter can be purchased on Steam, Xbox Live Marketplace, or PlayStation Network for a SRP of $9.99 USD or comes apart of the season pass of the Lost Crown Trilogy if purchased for a SRP of $24.99 USD.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Colton Agathen on 20140827 and was last modified on 20140827 .

Former AAA Developers Moving To Indie Development

Tangentlemen

The recently made studio Tangentlemen is at GDC 2014 with a new project to talk about as well as some new talented employees. These developers come from different companies as well as different types of genres:

  • Richard Smith: A previous senior art designer of Infinity Ward. Smith also contributed art work towards Respawn’s Titanfall.
  • Cory Davis: The lead designer and creative force of Spec Ops: The Line.
  • Toby Gard: A game director who helped launch Tomb Raider as well as create Lara Croft in 1995.
  • Five additional members of their team come from the development team of Yaiba: Ninja Gaiden Z with Davis and Gard.

The first game the company is working on is titled Daedalus which they have described as “an existential horror trip into a surreal, half-forgotten dream.” Davis expects the game to be revealed in the upcoming weeks. The team is currently actually working out of the producer John Shelton-Garcia’s garage. So, the question beckons: Why move from AAA to this? Davis goes on to explain this  by saying “I was finding the structure of making big games to be too rigid and restrictive,” he also goes on to say “There seems to be a problem with chasing after photorealism–it makes everything else about the game very myopic. By moving into an illustrative space, the look of the game can become a voice in its overall intent, rather than a limitation to that intent. It’s indie games that understand this, and because of that, it’s indie games that are really progressing the art form of game making.” With indie games becoming more and more popular it seems to be a great idea overall.

Davis also commented on their current working conditions by saying “It’s an awesome experience to be in our own new space, even if that space has heating, electricity, and claustrophobia issues,”  Davis seems to reinforce his decision by saying “It’s a reminder that we’re not only free to make great games, but that it’s our responsibility at this point. Every aspect of the game will be hand-crafted, just like a piece of furniture, in our development garage.”

Davis’ choice doesn’t seem to be influenced by money or any other type of motivation that is depicted negatively. Davis’ seems to be chasing one of the most important things in the gaming world which is his freedom of expression. Davis seems very excited about his decision and I hope his enthusiasm is shown in his games as well. When asked about funding Davis stated “We’re looking for publishers who would be interested in smaller, more daring projects, but I’m personally really interested in seeing if we can Kickstart our first game,” and that “Being able to engage directly with game players right from the start of development sounds like an incredibly liberating way to do things.”

Davis ends his interview with the following: “Starting a video game company has been a dream of mine since I was a kid, but this opportunity is more than that,” Davis stated. “Tangentlemen is a studio made up of the developers that I respect the most in the entire industry. ” and goes on with “I feel extremely lucky to have had the chance to join up with individuals that are at least as passionate, knowledgeable, and experienced as I am to create the games that we all were born to create, in an environment where we have the freedom to do something truly unique, potent, and if we so desire, even risky.” We here at RealGamerNewz look forward to their first project’s reveal as well as their funding choice.

Tangentlemen

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Christopher Stahler on 20140318 and was last modified on 20150419 .

Fortresscraft: Evolved Survival Mode Update Released

FortressCraft Evolved

Fortress Craft Evolved was released on Steam’s Early Access over a month ago, since that day, gamers have been begging ProjectorGames for a Survival Mode. ProjectorGames have finally answered that question, with a yes.

“A survival mode was always in the plans, but the players asked for it so frequently and adamantly that we bumped it up on the schedule so we can give them what they want now.” says Sawkins.

In this new survival mode, players will have to gather resources and build machines to stay alive and keep hypothermia from setting in. This new mode still has the “creative spirit” that the rest of the game does, but not players will have to survive. Keep in mind that survival mode is not completely developed, ProjectorGames wants to implement some more mechanics and also invading robots as they have promised. Take a look at the Survival Handbook and some survival mode gameplay below.

Survival Handbook

Environmental hazards such as heat, cold, toxic air and more require the use of the state-of-the-art suit you are wearing to stay alive, too bad your suit uses a lot of battery power sustaining life support! Here is what you’ll need to do to survive:
During the day, your suit is designed to absorb sunlight and power the battery.

Press ‘=’ to enter the Block Manager and check the box for ‘Machinery’ to see what you can make.
You have one Central Power HUB block in your inventory, use it to turn harvested resources into power to charge adjacent machinery.
Build Torches to heat your suit during the night time.

Dig deep for rare resources such as Gold, Lithium and Iron.

Pay close attention to the battery discharge rate on your suit, a Blue Bar indicates that extreme cold is affecting your suit whereas a Red Bar indicates extreme heat. When the bar is Green your suit is not currently being drained to maintain a livable temperature.
Use of the Jetpack and the Headlamp items cause faster depletion of your battery.
Watch out for mechanical spiders!

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140110 and was last modified on 20140110 .

CoD: Ghosts eSports Rule Changes Coming Soon

CoD Ghosts

Infinity Ward has announced that they will be making some changes to the eSports rules for their newest title, CoD: Ghosts. These changes will be implemented into the game via several “hotfixes” and title updates over the next couple of weeks. Infinity Ward plans on improving spawn locations, modify rule sets, disable third-person spectating in private matches, restrict ghillie suits, and more.

Excerpt from the Official Press Release:

General eSports Changes

  • Restrict Ghillie suits in competitive rules.
  • Restrict Tracker Sights in competitive rules.
  • Restrict Danger Close in competitive rules.
  • Disable third-person spectating in competitive Private Matches.
  • Add a kill feed to Broadcaster mode.
  • Address Broadcaster mode stability (squash crash bugs)

eSports Rules:

  • Removal of split-screen in Private match when eSports rules are enabled.
  • Add eSports rules to Clan vs. Clan playlist.
  • Open Clan v Clan playlist to allow solo player entry & mixed clan teams.
  • Modify Dead Silence/Amplify functionality

S&D

  • Resolve the defuse timer animation discrepancy.
  • Modify the defuse time sound effects if the defuse process is cancelled

Broadcaster Mode

  • Add game action overlays where needed (flag captures, etc.).
  • Resolve the leaderboard’s red death indicator delay.
  • Roll over player in scoreboard to highlight arrow in mini-map

Platform

  • Investigating the addition of Xbox One LAN support.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140110 and was last modified on 20140111 .

Cities In Motion 2 New Monorail Expansion and Linux Support Announced By Paradox Interactive

Marvellous Monorails

Paradox Interactive has announced the forthcoming release of Marvellous Monorails, a new expansion pack for Cities in Motion 2 (our review here). Also announced today was that all of the Cities in Motions franchise will support Linux operating systems, but it won’t be added until the new expansion pack is released. The price and the release date have not been released at this time, but RealGamerNewz will keep you up to date.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20140104 and was last modified on 20140111 .

Killzone: Mercenary (PS Vita Exclusive) To Receive New Multiplayer Maps + Game Modes For Free

Killzone Mercenary Free Maps

Some time before the upcoming Summer we’ll see the release of Killzone: Mercenary Multiplayer Maps for free on PlayStation Vita. For those who don’t know, the PS4 exclusive brother / sister of the game (Shadow Fall) will also be getting free multiplayer maps instead of paid MP DLC (though there is a Season Pass being offered for co-operative play mode content). The PlayStation Vita title will also receive a new update adding  an offline Botzone game mode as well as Guerrilla Warfare game mode.

Connectivity issues will also be addressed as the game becomes even more optimized to playing online multiplayer on Sony’s next-generation handheld device. Be on the lookout for an official date when it becomes available from publisher Sony. The images in this article are also serving as concept art for the new maps.

Killzone Mercenary New Game Modes

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20131129 and was last modified on 20131129 .

Madden NFL 25 Demo Now Available on Xbox Live and PSN

madden25

EA Sports announced today that Madden NFL 25 demo is no available on Xbox Live and PSN. The demo lets players experience four drills in Skill Trainer – Precision Modified Running, The Option, Total Control Passing, and Ball Hawk. The demo also 2 new videos, one which features New England Patriots Owner, Robert Kraft and the other shows some features of the game.

The Xbox Live demo is currently only available for Xbox Live Gold members, but will be available for silver members next week. The PS3 version is available to all. Madden 25 launches for Xbox 360 and PS3 on August 27th and will also be available later this year for Xbox One and PS4.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130813 and was last modified on 20130813 .

Latest DLC Highlights for NASCAR The Game: Inside Line

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As we get ready for another weekend or racing at Watkins Glen, NASCAR The Game is continuing to be updated with weekly Inside Line Highlights DLC, with 19 packs currently available. Inside Line Highlights gives fans of all age the chances to relive their favorite moments from previous races. Nascar The game also features the gen 6 model stock cars and over 40 of the sport’s elite drivers including Dale Earnhartd Jr, Danica Patrick, and Jeff Gordan.

Excerpt from the Official Press Release:

“Latest Inside Line Highlights-

GoBowling.com 400, Pocono Raceway, August 4

Highlight: GoBowling with Brad

Who: Brad Keselowski

Type: Rewrite

Description: Kasey Kahne and Brad Keselowski were battling closely for the lead from lap 88. Can you rewrite history and maintain Brad’s lead by lap 93?

Brickyard 400, Indianapolis Motor Speedway, July 28

Highlight: Penske vs. Penske

Who: Joey Logano

Type: Relive

Description: Joey Logano restarts in second place on lap 86. Can you relive the restart and take the lead from your teammate?

Camping World RV Sales 301, New Hampshire Motor Speedway, July 14

Highlight: Go for the Win

Who: Kyle Busch

Type: Rewrite

Description: After the green-white-checkered restart, can you rewrite history as Kyle Busch and take the win?

Coke Zero 400, Daytona International Speedway, July 6

Highlight: Clean Sweep

Who: Jimmie Johnson

Type: Relive

Description: Jimmie Johnson restarted the green-white-checker finish in first place. Can you relive his victory over Tony Stewart?

Quaker State 400, Kentucky Speedway, June 30

Highlight: Restarting a Restart

Who: Jeff Gordon

Type: Rewrite

Description: After the caution restart on lap 254, Jeff Gordon started in 4th place and quickly slipped down to 9th. Can you improve his restart and lead the race?”

For $24.99 (2000 MSFT points) you can purchase the season pass giving you full access to all Inside Line Highlights and also 2013 Gen 6 paint schemes. Nascar The Game: Inside Line is avaliable for Xbox 360, PS3, PC and Wii U.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130809 and was last modified on 20130809 .

The Bureau: XCOM Declassified Dev Diary

xcom2K Marin’s The Bureau: XCOM Declassified, lead narrative designer Erik Caponi explains the apeal of mixing the XCOM universe with the 1960’s setting and environment in the dev diary below.

Excerpt from press “The story through any game is going to change throughout the process of making it,” Caponi says in the video. “From 2010 to 2013, it [The Bureau‘s story] was kind … knocked down to the ground and built back up at a structural level several times, but what has stayed the same is largely the characters. Carter has always been part of the story, he’s always been our main character, because it’s a very personal story. We’re telling the story of Carter’s emotional arc throughout this invasion—getting into his head and seeing how he reacts to the events going on around him.”

XCOM comes out for Xbox 360, PS3 and PC on August 20 in North America and August 23 in Eurupe. Watch the video below.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130807 and was last modified on 20150321 .

Call of Duty: Black Ops 2 Origins Trailer

bo2

Treyarch has released a DLC trailer for Black Ops 2. All that is show in the trailer is zombies and a robot. You might be thinking, robots? Thats right there will be robots in the next DLC. No multiplayer footage was shown so it appears that this DLC will only include zombies. Watch the trailer below.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by RGN Community on 20130807 and was last modified on 20130807 .

Hip Hop Producer justBLAZE Hops on Teenage Mutant Ninja Turtles: Out of the Shadows

TMNT Out of Shadows

Check out the latest Teenage Mutant Ninja Turtles: Out of the Shadows trailer featuring behind-the-scenes footage from world renown hip hop producer justBLAZE who appears in the following Teenage Mutant Ninja Turtles: Out of the Shadows – Behind the Scenes: Just Blaze Trailer released today in HD.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20130731 and was last modified on 20130731 .

[Music Video Premiere] Random AKA MegaRan – “Doubt Me” featuring Lefty and Futuristic

Random - Doubt Me Video Premiere

Left and Futuristic guest star on the latest Random track to get video treatment today as ‘Doubt Me’ produced by Mr. Throwed sees Music Video Premiere Directed by Michael Cardoza of Glassworks Media. This track is a prelude to what is soon to come, TRAP 2 drops Late 2013 as the sequel to Random’s TRAP EP which turns hip hop on its head with positive and uplifting lyrics set to beats that have no boundaries. Check out the video below which was originally debuted today on PIMB. Don’t forget to find out when to expect Random & K-Murdock’s other upcoming projects and catch a deep perspective from the man himself in our RGN Exclusive Interview w/ Randon HERE.

Random Music Available Now: Amazon | iTunes | BandCamp

 

Don’t forget, Random is On Tour! [Pick Up Tickets Now]. Dates below:

  • 8/3 New Haven, CT – @ Cafe Nine
  • 8/4 Boston, MA – @ Church
  • 8/9 Buffalo, NY – @ Duke’s Bohemian Grove
  • 8/10 Baltimore, MD @ Ram’s Head Live – Bit Gen Gamer Fest (Ran only)
  • 8/11 Columbus, OH – @ Double Happiness
  • 8/13 Cincinatti, OH – @ Northside Tavern
  • 8/14 Indianapolis, IN – @ Sabbatical
  • 8/15 Milwaukee – @ Mad Planet
  • 8/16 Minneapolis – @ 7th st. Entry
  • 8/28 Los Angeles, CA – @ The Airliner (Low end Theory)
  • 8/29 Yuma, AZ – @ The Basement Lounge
  • 8/30 Seattle, WA @ PAX PRIME (Ran Only)
  • 8/31 Albuquerque, NM – @ Chill Factory
  • 9/4 Austin, TX – @ The North Door
  • 9/5 San Antonio, TX – @ 502 Bar
  • 9/6 Ft Worth, TX – @ Tomcats
  • 9/7 Fayetteville, AR – @ Smoke and Barrel Tavern
  • 9/10 St. Louis, MO @ Blank Space
  • 9/12 Birmingham, AL – @ The Bottletree
  • 9/13 Atlanta, GA – @ 529
  • 9/14 Jacksonville, FL – @ 1904
  • 9/15 Orlando, FL – @ Bikkuri Lounge (OME and Random only)

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130729 and was last modified on 20150208 .

RealGamerNewz Interviews Random: Deep Thoughts from the Artist Known as Mega Ran

RealGamerNewz Podcast

What’s up everybody welcome to the revival of our RealGamerNewz Interviews section. I’m really happy to welcome back Mega Ran to the website. We first met at PAX East a few years back while he was doing a Hip Hop and Gaming Panel with K-Murdock, and since then has gone on to produce some of the most memorable and meaningful hip hop albums on the planet shattering all boundaries and constrictions typically placed on hip hop artists blessed/cursed with the “nerdcore” label.

For those of you who are wondering, what’s going on with Ran these days? And for those of you wanting to get to know him a little deeper, RealGamerNewz presents this exclusive interview straight from the horse’s mouth.

Random on RGN

Jon: First off Random AKA MegaRan, welcome back from the road and how are you enjoying the touring? 🙂

Random: It’s great man.. I really feel like after all the years, and all the hard work, things are finally starting to roll the way I wanted them to. I am truly good right now and it feels really great. I enjoy performing more than anything, so I’m blessed to be able to play so many shows.

Jon: Where is the most unique place you’ve ever performed, if it’s possible to narrow it down to just one?

Random: Wow, there have been a few, with me being such a different breed of rap artist. Ground Kontrol in Portland was my most recent unique performance spot. It’s an arcade bar and they don’t have a stage or sound guy, so we had to put everyone and everything in the back corner and control it while playing.

Jon: We know you’re going to be at PAX Prime performing this year, have you thought about what songs you’re going to perform?

Random: Oh yeah. I’m gonna mix it up as much as possible… I have an entire set planned out, from The Call all the way up to TRAP and Nocturnal Cantata. It’s gonna be an excellent primer for the new fans as well as giving the old fans something new, as all the songs will be covered by an amazing band out of AZ, The Lo Classics.

Jon: What was it like working with Sammus on your latest project Castlevania: The Nocturnal Cantata? Has Konami and the composers/developers behind the franchise given you any feedback?

Modern Art Piece by 박세현

[Modern Art Piece by 박세현]

Random: I haven’t heard from Konami but I had a chance to meet Michiru Yamane (composer of Symphony of the Night) while in Tokyo and that was a surreal experience. She stated that she loved the songs and was actually a hip-hop fan, that was a fun conversation. I performed with her looking on and got the thumbs up. I look forward to making enough money to have to deal with the developers attacking me, ha!

Jon: Now that you are established as a hip hop artist delivering tracks capable of relating video game story-lines, settings, and characters into a real life experience which even non-gamers can relate to (thereby expanding audiences) have game companies approached you to do music for their games?

Random: I’ve done some music for some games, most of which have not seen the light of day. I’m ready to pursue video game soundtracking on a serious level now, after returning from Japan I got the eye of the tiger. I have friends placing music in games and have for some time, and I’m working on an instrumental project that I hope will get people excited about the option of getting my music into games.

Jon: I feel like Final Fantasy VII is a a parable for real life with its themes of Armageddon, corporate corruption, good versus evil, and of course raw human emotion. ‘Cry for the Planet’ is a dope track that you put together which brought these themes into today’s world while still upholding the FF7 concept within its aura. Do you also feel like these games, and consequently your hip hop remixes of the games’ soundtracks, are telling a story that extends to the issues of mankind as a whole, and how would you like to see transversal art like this advance humanity / hip hop?

Random: Thank you. “Cry for the Planet” was the one track that almost didn’t make the album because of it’s story-driven nature, but it was the most important by far. I found inspiration in listening to a lot of Michael Jackson, and the beautiful track “Earth Song” inspired “Cry.” It was so real that it made me feel like it had to be on the album.

Jon: Will you ever do a Final Fantasy VI album? It’s my favorite video game of all time, and I feel it has very deep metaphorical meaning from its foundation to its surface much like how Final Fantasy VII does.

Random: I love FF6, but it didn’t touch me at the time or place that 7 did, but that doesn’t mean I’d never do any tributes to it. K-Murdock and I debate all the time about which is better, and I think I might be able to admit now that FF6 IS actually a better game than FF7, but the advent of the 3-D graphics and amazing landscape made FF7 change role playing games forever. Again, I never say never, so who knows?

Jon: On the TRAP (Television & Radio Are Poison) EP you took the most popular style of beats going in the mainstream industry right now and blessed them with some very deep and meaningful lyrics. It seemed like you are trying to reverse the curse which some of the hip hop industry suffers from, particularly negativity and promotion of a generic image and lifestyle which is ultimately causing the downfall of a lot of good people in our world. What kind of impact do you want TRAP to have on people hearing it for the first time?

Random: I want TRAP to grab people’s ears and hook them in. I hear so many people say “rap sucks these days, but the beats are hot.” So I took a month or so, hit the clubs and listened to the radio and did some real research. I’m like a hip-hop scientist in that regard. I have to do tests and experiments before I get started. Upon listening I agreed. Though today’s hip-hop production style is very different, there are still producers innovating, while most of the rappers are stuck in the dark ages concept and technique-wise. So my plan was to get on beats that they’d expect to hear a Drake, 2 Chainz or Rick Ross on, and give them a little bit of medicine that tasted like candy. I was very pleased with the result, and I actually had a lot of fun!

Jon: Still speaking on TRAP, fans of your gamer raps might have not expected this from you, but what has the feedback been like for this project and what can you tell us about TRAP 2?

Random: I’ve made a lot of new fans and supporters with that project. I get people all the time who tell me that they were moved by the story in “Black Bags,” or touched by “Turn Me Down” or walk around quoting “TRAP (King’s Theme).” I really think it’s the beats that get people into it, and then the lyrics that keep them staying and coming back. What impresses me most is that people actually listen to the words and appreciate the things I’ve said. that’s really made me excited, and that’s why I want to do a part 2. I’m taking my time on this one and it’ll probably not be done until the end of the year or later, but the first single “Doubt Me” with Futuristic and Lefty is coming next week.

Jon: What is your advice to the underground hip hop artists out there right now who might feel frustrated that things aren’t taking off in their career?

Random: I can’t give any advice that won’t sound cliche, but here goes: Be yourself. don’t chase after these people, let them chase you. Get a job so you won’t have to rely on record sales to pay bills. Stay persistent and keep your focus. set small goals that you can easily attain, then late goals. Give it your all.

Jon: Having a positive mindset is something you seem to promote heavily. On TRAP it feels like you are essentially fighting fire with water by attacking negativity in hip hop and television with positive messages. Do you feel that any films and/or video games out there can sometimes have too much negativity in them as well, or do you believe that the quantum nature of their experience allows for each individual to interpret their own vibe from a game?

Random: I try to stay positive all the time, and reflect that in my music. I also try not to make grandiose political or societal statements that can be broken down, misinterpreted and used against me but I think I failed at that with the title of this project, ha.

I don’t believe that movies and games have as much stake in what goes on, as these people are paid actors. The problem with music is that these artists spend a 60 minute album saying how real they are, which makes it hard to differentiate fact from fiction. same with “Reality” TV, where they stress that these people aren’t actors, but in actuality, they create most of the drama they face in the shows for ratings. So I do believe that individuals are able to interpret and enjoy video games without being negatively impacted for the most part, more so than TV and radio, though parents should definitely monitor what their kids are consuming.

Random Deep Thoughts from the artist

Jon: What’s your favorite film of all time and do you feel it has had an impact on society?

Random: My favorite movies are “Casino,” “Dumb and Dumber,” “Full Metal Jacket” and most recently, “Silver Linings Playbook.” I think the combination of these titles is probably what shapes Random more than anything else. I love to laugh, but I also love to get down to business, and build strong relationships through team sports, education and music. So all of those together makes me who I am and affects my everyday being. I don’t know how many of these have impacted society but it’s widely accepted that Full Metal Jacket is one of the greatest movies ever made, and it’s place in history is undeniable…and if you disagree, what’s your major malfunction, numb nuts? Ha.

Jon: With all of the touring and continuous album dropping, do you still get time to game? What do you play these days and what is your most anticipated video game right now?

Random: I don’t have as much time as I’d like, but when I’m home between tours I try to beat at least one game. Right now I’m playing The Last Of Us, and really looking forward to playing the Deadpool game next.

Jon: Can you let us in on some of the thought that went into the ‘Tactics’ track on Time and Space Deluxe Edition? It’s one of those hip hop storytelling joints that leaves you craving for more, and what can I say I’m craving!

Random: Tactics is a two-fold track that simply came from me kicking around the title and some famous sneaky stealth action game stars. I came up with the line ‘Sam Fisher get the picture’ and went from there. I thought, what if there was a “Mission: Impossible” for rappers? That’s where I’d be. So it’s about me being an old fogey, a la Old Snake, say, and having to hunt existing rappers who don’t make wise decisions. there’s a twist at the end (I won’t give it away) and it almost works as a pseudo-origin story for Random, and a message that it’s never too late to go hard. It was weird to me, but I’m glad someone dug it.

Jon: Forever Famicom, which you put together with K Murdock, is an album that gamers can rock from start to finish with perfect flow. We recently heard K teasing a third DLC release. Is there anything you can tease or share with us about this project?

Random: Oh yeah! K sent me a bunch of beats and we’re looking to put the final cap on the series with a DLC3. I can’t speak on the game samples or tracks yet but you’ll get a taste this fall.

Jon: If you were a game designer, what kind of game would you want to be releasing right now?

Random: I’d go with a real life real time present day RPG, kind of like Earthbound, maybe including some aliens or zombies and time travel. It’d be awesome.

Jon: Do you view the console wars of Xbox Vs PlayStation Vs PC Vs Nintendo as constructive for the video games industry or do you think it’s holding the business back?

Random: I like competition, but I feel like there just isn’t any. There are no exclusive titles anymore, outside of Nintendo’s games, so it doesn’t matter much which system you buy these days. it just comes down to brand loyalty. So though I love competition, I don’t feel that we have any, it’s just a market of personal preference. For the console wars to really be effective, we need more companies willing to create great exclusive games and quit porting the same titles.

Jon: Would you rather play a game with bad graphics or bad gameplay?

Random: Bad graphics, all day. it’s all about the gameplay. Legend of Legaia and Xenogears come to mind… and even some people would say Final Fantasy VII. But if a game is fun, I can overlook the graphics flaws, no prob.

Jon: How often do people recognize you in public, and what’s the most interesting thing that’s happened to you when meeting a fan in past couple of years?

Random: I have some strange chance meetings with people, like in restaurants or supermarkets, that’s always interesting. Other times it’s a weird coincidence of some kind. Like, just yesterday, the company I order my shirts from sent me an email, and it was a guy saying “I just saw this order come across and I wanted to email you and say that you’re awesome! been a big fan for years! Black Materia is genius!” I’ve had that happen in comic shops, game stores or places like that.

Most times it’s not that exciting, but I’ve met fans at airports and had whole families take pics with me, I was thinking “This must be what it’s like to be Kanye West,” ha.

Jon: I also asked a couple folks what they would like to see me ask Random before putting together this interview, and here’s what the fans wanted to know:

Fan Question #1: Could you rap about DARK SOULS for me someday?

Random: No. It’s too hard. I think my disc may be broken from tossing it out of my PS3.

Fan Question #2: Do you make beats?

Random: Yes I do, I don’t release a lot of them though, last one I made was “Tactics” on Time and Space. Will be doing an instrumental project soon.

Fan Question #3: A lot of people ask you why don’t you come to “my city” and so what is it being an up-and-coming artist and not being able to travel around everywhere and can you explain to the fans why it is that you only can come to certain cities?

Random: Well we can only come to where we’re requested. and not just by a handful of fans but by a promoter and venue who is willing to take a chance on us. So I get tons of requests to play places and I’m thankful, but until a scene is built that will come out and support these types of events, promoters will think twice about wanting to pay for a show. So it’s very important for fans in small towns to email and call their local venues and request us, to the point where they have no choice but to do it!

Fan Question #4: Will you ever do a song dedicated solely to the fact that you have two names; MegaRan and Random?

Random: Actually yes, I’m working on a song addressing that very issue… possibly for DLC3 🙂

Fan Question #5: Where’s the Sega project from you and K Murdock? We’re waiting patiently. 🙂

Random: We’re undergoing some long and arduous talks with SEGA about what we can and can’t do, since we’re trying to do this one right and on the radar. So this might be a long process. But stay patient, we’re doing our best to make it happen. Thank you guys for the game suggestions! We have a huge list now. Just have to work out the logistics.

RealGamerNewz Interviews Random

There you have it people, the RealGamerNewz interview with Random. I thought long and hard about what I wanted to ask Random, and even after this interview I’ve thought of more questions. Eventually, when time permits, there will probably be a part 2 to this interview. If you have any more questions you want asked, you can email them to tips@realgamernewz.com with the subject “Mega Ran Questions”. Until then, you can listen to Random’s music and order copies as well as official merchandise: CLICK HERE. Find multiple ways to follow Random below, Peace!

Follow Random: Facebook | Twitter | YouTubeBlog

Random on Tour! Coming to a city near you. Check out the dates below:

8/3 New Haven, CT – @ Cafe Nine
8/4 Boston, MA – @ Church
8/9 Buffalo, NY – @ Duke’s Bohemian Grove
8/10 Baltimore, MD @ Ram’s Head Live – Bit Gen Gamer Fest w/K-Murdock
8/11 Columbus, OH – @ Double Happiness
8/13 Cincinnati, OH – @ Northside Tavern
8/14 Indianapolis, IN – @ Sabbatical
8/15 Milwaukee – @ Mad Planet
8/16 Minneapolis – @ 7th st. Entry
8/28 Los Angeles, CA – @ The Airliner (Low end Theory)
8/29 Yuma, AZ – @ Inca Lanes (Basement)
8/30 – 9/2 Seattle, WA @ PAX PRIME (Ran Only)
9/3 @ The Percolator El Paso, TX
9/4 Austin, TX – @ The North Door
9/5 San Antonio, TX – @ 502 Bar
9/6 Ft Worth, TX – @ Tomcats
9/7 Fayetteville, AR – @ Smoke and Barrel Tavern
9/10 St. Louis, MO @ Blank Space
9/12 Birmingham, AL – @ The Bottletree
9/13 Atlanta, GA – @ 529
9/14 Jacksonville, FL – @ 1904
9/15 Orlando, FL – @ Bikkuri Lounge (OME and Random only)
9/16 Charlotte, NC @ Knocturnal @ Snug Harbor

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20130725 and was last modified on 20150208 .