Tag Archives: Online

Ubisoft Details Changes to Rainbow Six: Siege based on Closed Beta Feedback

Rainbow Six

Ubisoft Montreal has released an extensive list discussing the wealth of changes made to their upcoming first-person shooter. The developer took a look at the feedback from fans who had the opportunity play the closed beta last month.

“Our primary focus during this testing period was to figure out how we can improve matchmaking, and test our online infrastructure. We also paid close attention to feedback in order to fine tune gameplay elements ahead of launch.”

The many changes made to the game include, improved matchmaking, Operator tweaks increased difficulty for its co-op mode and more. Check out the full list of details below, along with new information about what to expect with Ranked and Custom matches.

Operators

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SHIELD OPERATORS: Reduced hipfire accuracy plus other small balancing tweaks

  • Laser sight bonus reduction will decrease the efficiency of hip firing.
  • Dispersion increased by 2.5x while hip firing with a shield equipped.
  • Dispersion further increased up to 5x while taking fire on the shield.

During the Closed Beta, players above clearance level 20+ had a kill-death ratio of 1.96 while playing shield operators, and 1.31 without. We also saw this pattern in the win-loss ratio: Blitz and Montagne have the best win-loss ratio in Attack. Reserve attackers with shields were not taken into our calculations, and Fuze was an anomaly mostly because his AK was the preferred loadout, not the shield.

The purpose behind these specific changes is to focus the shield operators on playing a support position. They are meant to provide cover to their teammates firing from behind. We will continue to review these operators, and all others, in the post-launch.

PULSE: Cardiac Sensor has been polished for greater player comfort

  • Added 3D visual Feedback on the screen with a ‘sonar style’ feel. This should increase navigational comfort for players while using Pulse. We also increased the refresh-rate of detection and accelerated the booting of the device.

Early in development there was a lot of concern over Pulse’s cardiac sensor being too effective. We made several changes to the gadget after the Closed Alpha and sure enough, our data during Closed Beta shows that Pulse is pretty evenly balanced. He’s ranked 5th (out of 7) for defense operators based on win-loss ratio, and is ranked 3rd based on K/D ratio. Still, he was one of the lesser chosen operators overall and we realized the gameplay might not be fun enough, so we added some polish.

IQ: Increased the range of detection for the EDD to 15m. We didn’t want to increase too much or else the player would detect too many gadgets at one time, making the situation difficult to read.

BANDIT: Increased damage given by electrified gadgets and reduced visual audio feedback for rival team. Opponents will need to be closer to detect. Increased damage values are not yet final.

Weapons & Gadgets

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416-C: Increased recoil to be on par with other rifles

Shooting Mechanics

GRIPS: Reduced recoil reduction bonus

  • During Closed Beta, adding a grip to a firearm lowered recoil by 40%. Now it is lowered by only 25%.

LASER SIGHTS: Reduced the accuracy bonus

  • During Closed Beta, laser sights gave firearms a 40% accuracy bonus, which we’ve reduced to around 23%.

These changes are meant to reduce the overall effectiveness of hipfiring, and encourage more tactical, purposeful shooting in ADS.

Terrorist Hunt

Terror

DIFFICULTY LEVEL: We’ve heightened the challenge for all difficulty levels

  • Normal: AI accuracy increased by 40%, damage increased by 5%.
  • Hard: AI accuracy at mid-range increased by about 20%, with quicker reaction times and a damage boost.
  • Realistic: Reaction time even faster. AI accuracy has been further improved based on distance and weapon used.

As mentioned in the Closed Beta Infographic, the completion percentage on Normal was 91%, Hard was 58%, and 19% for Realistic. This data is observed and balanced for 5 person teams, and we’re aiming for achieve 60%/30%/10%, respectively.

BOMBERS: Several updates to improve gameplay experience with Bombers.

  • Bomber movement outside of buildings has been limited to only one Bomber.
  • The damage curve for Bombers now diminishes the further away the player is from the source of the explosion. Explosions used to maximum damage no matter where you were in the damage radius.
  • Note: You can also use EMPs to disable the Bomber’s explosive device.
  • Teleport bug fixed.

NITRO CELLS: Damage reduced

  • Reduced damage output of Terrorist Hunt nitro cells.
  • Removed problematic nitro cell placements (couldn’t shoot it, find it, otherwise inaccessible, etc).

While carefully sweeping an area room to room is an important part of Terrorist Hunt, we found there was a lot of frustration with the number of nitro cell insta-kills. These updates are meant to provide a less frustrating, but still engaging and tense experience.

ONLINE AND MATCHMAKING

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MATCHMAKING: Multiple long-term improvements

  • Thanks to all the data gathered during the Closed Beta, we have decided to remove some unnecessary complexities of the underlying matchmaking systems, while preserving our core values of matching players based on (not sorted by priority) their skill, account level, network performance and geographical location. We’re not ready to release the details until a couple more tests have been run, but we’ve seen very significant improvements in matchmaking times.

ONLINE MULTIPLAYER: Downtime between rounds reduced by about 30 seconds

  • All end-of-round reports (meter and scoreboard) are now removed. Scoreboard can be accessed from the Operator selection screen.
  • Best of 5 for unranked matches, 6 rounds + best of 3 overtime for ranked matches.
  • [Unranked Only] Objective and insertion point voting for ATK and DEF removed, and will be random. The game will communicate the spawn location during the operator loading screen.

Players felt like there was too much downtime between rounds, and these changes were made to give a more consistent game time during the course of a match.

RANKED: New Details

  • Ranked matches have voting on spawn/objective location
  • Ranked matches do NOT have Death Replays
  • Ranked matches will utilize a minimal HUD setting
    • No scoring indicators
    • No grenade indicators
    • No threat indicators
    • No reload indicators
    • No teammate outline
    • No kill confirmation marker

This is just a small sample of what the Ranked gameplay experience will look like. More details to come.

CUSTOM MATCHES: New Details

  • Will be playable on dedicated servers (in an update shortly after launch), with the following constraints:
    • Match requires 10 players in it
    • The data center that will host the game will be the closest one to the player who created the custom game session.
    • Once the lobby has been created, the server will wait a certain amount of time for it to be filled up to 10 players. If the wait duration goes above a certain limit, the custom game session will be cancelled.
    • Custom games hosted on dedicated servers will not be listed and will be accessed by invitation only, after the lobby is created.
  • Custom matches that aren’t held on dedicated servers (LAN or peer-to-peer) will be listed in a server browser.

VOTE KICK: Now only requires a majority vote to work (ex: if there are 5 players, it requires 3 votes. If there are 3 players, it requires 2).

VOIP: Push-to-Talk notifications in game switched from blinking to static when talking.

UI/UX

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MENUS: Visual upgrade overhaul on all menus

  • General visual upgrades
  • When customizing weapons, you can now put them in full-screen
  • Unified Operator badges – Special color pallet by CTU with better readability. New badges based on unique gameplay aspect of each Operator.

OTHER

PROPER TERMINOLOGY: Magazines are now called magazines, and not referred to as ‘clips’.

Whew! That’s a lot of changes, hopefully all for the better. We shall see once Rainbow Six: Siege launches on December 1st for PS4, Xbox One and PC.

Source: RainbowSixBlog

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Tom Clancy’s The Division Delayed until 2016

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The Division has been delayed, and will now see a 2016 release, Ubisoft has announced today. Players looking to get their hands on the open world third-person shooter RPG, will have to wait until the first quarter of next year. Basically the game should launch anytime between March and June 2016.

The reason for the delay, boils down to the game’s many developers wanting to deliver an experience that not only meets the player’s expectations, but theirs as well.

“We have decided to release the game on Xbox One, PS4 and PC during the first quarter of calendar year 2016.

All of us at Massive, Reflections, Red Storm Entertainment and Ubisoft Annecy want to ensure the game not only meets our high expectations but also those of our fans and players alike. We are proud of what we have achieved so far and can’t wait to show you more next month at E3!”

While the delay may come as disappointing news to some, it is best to remember that it can result in a better experience once it is released. You can expect more details at this year’s E3.

Thoughts on the delay? Let your voices be heard in the comments below.

Source: Ubisoft

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20150512 and was last modified on 20150512 .

BattleCry – Gameplay Teaser [HD 1080P]

Battlecry Gameplay

Gameplay Teaser of BattleCry.

Genre(s): 3rd-Person Online Team Action Combat
Platform(s): PC
Publisher(s): Bethesda Softworks
Developer(s): BattleCry Studios
Release Date (NA): TBA 2015

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Official Call of Duty®: Advanced Warfare – Multiplayer Deep Dive [HD 1080P]

COD XBOX ONE

Presented by XBOX

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Tom Clancy’s The Division – Gamescom 2014 Teaser [HD 1080P]

Gamescom 2014 RealGamerNewz The Division Ubisoft

Gamescom 2014 Teaser of The Division.

Genre(s): Massively multiplayer online game, third-person shooter, action role-playing
Platform(s): PC, PlayStation 4, Xbox One
Publisher(s): Ubisoft
Developer(s): Ubisoft Massive, Ubisoft Reflections, Ubisoft Red Storm
Release Date (NA): TBA 2015

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Louis Thompson on 20140810 and was last modified on 20140810 .

Destiny: The Poster Collection Coming This Fall

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Are you excited for Bungie’s upcoming sci-fi shooter ‘Destiny’? Do you love to collect posters for your favorite video games or just games in general? If you’ve answered yes to both then you are in luck, as Insight Editions are releasing a collection of Destiny themed posters on October 14th, 2014.

Destiny Poster collection

The book will contain forty high-quality removable posters, featuring “the iconic art and exciting imagery that make Destiny a stunning gaming experience”. It is available now for pre-order on Amazon for a discounted $18.62, which is a much better deal than the $40+ double-sided poster from Activision.

Yeah it is a slow news day. Destiny launches on September 9th, 2014 for PS3, PS4, Xbox 360 and Xbox One.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140803 and was last modified on 20140803 .

Borderlands’ Developer Announces New IP: Battleborn

Battleborn-2

Gearbox Software, the developers behind games such as Borderlands and Alien: Colonial Marines has announced a brand new IP called Battleborn.

Set in the distant, “the only hope for the last star in a dying universe is a new breed of warriors who must put aside their differences to drive back an unstoppable menace.” The game will feature a variety of playable heroes to choose from in a narrative-driven, cooperative campaign. Players looking to scratch their competitive itch, will be able to partake in 5v5 multiplayer matches.

 

 

 

 

GameInformer has the exclusive reveal in their August issue which should arrive next week for print subscribers.

GI-Battleborn

Battleborn will launch on Xbox One, PS4 and PC in 2015.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140708 and was last modified on 20140708 .

Here’s All The Info About Homefront: The Revolution – OPEN WORLD, POLICE STATE FPS

Homefront The Revolution

Whoa, there’s going to be another Homefront game? That’s right. The evil trash monsters at THQ were unable to hold this franchise back (thank God) and the industry will be seeing a sequel to the game that many felt was slept on but a great first person shooter experience both in gripping single player based on the emotions fueled by a new world war taking place on American soil as well as its online multiplayer with dedicated servers. The new title appears to not feature competitive multiplayer (unless it has yet to be announced) but will provide 4 player co-op and is being published through a co-publishing agreement naming Deep Silver and Crytek as both publishers on the deal.

Stepping up to the plate to make this possible is our good ol’ friends at the ever ambitious and ever badazz games publishing firm Deep Silver (who you may remember recently brought Saints Row IV back to life from the pits of THQ hell as well). The development will be handled by none other than Crytek.

This game takes place in an alternate near-future during which the United States has been occupied by an enemy force the past 4 years by Korea. It’s up to the people of America to take this country back and liberate it from a purely brutal military force but unlike the first Homefront this game takes place long after that initial invasion and those who would join you are quelled into silence and non-action – requiring you to spark their hope in fighting back against the reality they’ve been waking up to every day for the past half of a decade.

HOMEFRONT THE REVOLUTION ANNOUNCE 3

Details about the game:

– Open World First Person Shooter – Day and Night dynamically change as the suburbs of Philly are defended by an underground rebellion against an invading force. Crytek’s Nottingham studio is in charge of the development of this title which is also boasting an increased graphical fidelity thanks to a change of technology utilizing the next-gen consoles and latest computer hardware respectively.

– Philadelphia Police State – For those who don’t know, this is a setting that basically means Martial Law. Think about cops equipped with full assault equipment and roaming neighborhoods making sure people are either detained, docile, or laying down without breathing. Similar to the intense setting that we saw in the original Homefront, Crytek’s new game The Revolution is expected to pull at some heart strings and present somewhat feasible problems that Americans could face in the future (but hopefully won’t).

– Guerrilla Tool Kit + Revolutionary Warfare – Players are tasked with salvaging interesting items and gun parts they find in order to create home-made weapons out of them. Beyond this, players are also going to have to pick and choose their battles using tactics and strategy that are appropriate for such a lopsided battle. The American Army is lacking most, if not all, of its power since Korea has seized it for themselves. Players also have to create their own “Safe Houses” and recruit soldiers to their team. Crytek has even stated that many of the battles are completely unscripted.

– Four Player Online Co-Op “Heroes of the Revolution” Mode

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Conclusion:

Taking Homefront into the open world space and bringing players into a narrative about revolution in defense against invaders, that is close to home will likely redefine the game and bring out the best elements of the original while doing so. Crytek definitely has the catalog to be trustworthy based on resume when it comes to preserving the integrity of the gameplay (specifically the feel of the shooting mechanics and battles) that Homefront presented as well.

It will be some time until we learn more about the title, and 2015 before the game launches for XO, PS4, and Computer platforms. For now, this is all the info we have available. Check out the video released today with this announcement as well as official hi-resolution images below.

Announcement Trailer of Homefront: The Revolution:

Platforms: PlayStation 4, Xbox ONE, Windows PC, Mac OS X, Linux

Release Date: TBA 2015

Excerpt from the Official Press Release:

“Crytek has an outstanding track record of creating AAA action games. Homefront is a fascinating IP with huge global potential. With Crytek`s technical pedigree and Deep Silver´s publishing expertise, we will take the IP to new heights,” said Dr. Klemens Kundratitz, CEO of Deep Silver / Koch Media.

HOMEFRONT THE REVOLUTION ANNOUNCE 2 HOMEFRONT THE REVOLUTION ANNOUNCE 1 HOMEFRONT THE REVOLUTION ANNOUNCE 4 HOMEFRONT THE REVOLUTION ANNOUNCE 5 HOMEFRONT THE REVOLUTION ANNOUNCE 6 Homefront The Revolution

http://realgamernewz.com/35166/homefront-2-the-revolution-reveal-trailer

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140603 and was last modified on 20140603 .

Watch Dogs Online Multiplayer Hands-On PS4 First Impressions w/ HD Gameplay

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Watch Dogs when taken online provides a fluid multiplayer experience in a large living city filled with hack-able infrastructure feels a lot better in your hands than it might have looked or sounded in advertising. Watch Dogs has a slick feel and stays intense with heavily team based and solo reliant modes available. In a lot of ways, the controls and feel to the title’s multiplayer rely on expected and already known movements that players can recall from other games in the open world action game genre. That being said, plenty of new gameplay aspects are introduced and satisfy the need for innovation in the genre.

Players may use phone energy per hacks, and better stuff takes more energy. Some hacks may backfire, and that’s all part of the chaos as random gunfights erupt, players accept contracts on the fly, join missions at any time online from single player, stay in lobbies with other players and continue voting on maps and playing more or back out and do a different mode, shoot while riding passenger in a car, hack while driving in a car, identify useful and varying degrees of exclusive information through hacking tech, and more.

This title presents a number of optional side content in the multiplayer including ctOS Mobile Challenges, Cash Run Challenges, random encounters with other online players who invade your game trying to hack and/or kill you, and a lot more. The real meat of the online multiplayer, however, is definitely the larger scope, team-based combat aspect presented in more advanced gameplay modes that Watch Dogs provides online (such as Decryption).

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“Race shortcuts and dirty tactics are appreciated but optional” players are told as online speed sessions take place. This is a real statement, since sometimes side tracking yourself with shortcuts could cost you the match – especially if every racer tries to huddle into the shortcut at the same time. Races also manage to feel totally different based on the vehicles used and map chosen. Sometimes it’s just a matter of grabbing a huge lead and messing up everything behind you by hacking traffic lights, road construction, etc. and other times it’s truly a fight to the finish with race cars that handle well, motorcycles and dirt bikes, or other various matches.

Some players found that while engaged in hacking other players’ games, hiding in a car with dark windows (by pressing Circle or B) is a great tactic when the game needs players to hack an unaware player and not be spotted. Again, as mentioned in the Video Impressions – this may sound corny and gimmicky at first, but when players take controllers into their own hands the feel of Watch Dogs is tight and on point. Small criticisms include the lack of direct support for the PlayStation 4 DualShock 4 controller on the Windows PC version of the game unless players get some sort of middleware or adapter (despite indie games like Assault Android Cactus having this feature), and low-tier cars feeling pretty much like old school retro vehicles pulled out of mob video games (but medium-high tier vehicles, dirt bikes, boats, etc. feel great)! In the end these are very minor issues that don’t stop Watch Dogs from giving a great online experience.

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Decryption: In Decryption, two teams of four face off capturing data that must then be decrypted. The data object is first obtained through either team and then the two teams fight over it as defenders and attackers. Distributed processing among the team’s phones while de-crypting is used, so the more players that are close together the faster the file is decrypted. Once the file has been decrypted the mission is complete and the secrets of the target are no longer safe. Cha-ching, money time. Gameplay-wise, this can cause results which vary based on the map between shootouts on foot or races and players hacking / destroying everything in sight. Players who end up in the passenger seat can help out an escaping driver who is busy de-crypting a file and making the getaway by hacking intersections and pipelines on the way to the big win.

***SELECT HD RESOLUTION FOR OPTIMAL VIEWING

Video Gameplay w/ Impressions VoiceOver:

WATCH_DOGS™ BETA_20140517175518

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20140528 and was last modified on 20140529 .

Tom Clancy’s The Division will Release in 2015

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Tom Clancy’s The Division will be coming out in 2015 for PS4, Xbox One and PC, Ubisoft announced today.

The news was dropped on the game’s official blog, where the developers explained “Working on The Division is a once in a lifetime opportunity for all of us at Massive, Reflections, and Red Storm Entertainment. We are creating something we are really proud of and we don’t want to compromise on quality. We are going to release the game when it’s ready.”

The team also revealed that we will see more of the game during next month’s E3. Can’t wait.

 

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jermain Jackson on 20140515 and was last modified on 20140515 .