Tag Archives: Paid Mods Steam

“UPDATED” Rumor: Grand Theft Auto V is the next game to receive “Creation Club” style paid mods

Grand Theft Auto V DLC - Paid Mods - Creation Club - OPENIV 2017

UPDATE: Take-Two brings back Mods for GTA V: http://realgamernewz.com/52278/modding-returns-to-grand-theft-auto-v

Original Story Below

Take-Two Interactive recently made waves in the video games industry by creating a cease-and-desist order which resulted in the removal and banning of OpenIV, a tool used for years by video game modders who sought to improve the experience of GTA IV and GTA V on the PC Gaming platform through after-market special graphics textures and effects, new game modes, extra characters, missions, and beyond.

Rockstar Games was quick to note that Take-Two Interactive acted without their instruction in issuing the cease-and-desist. Mods have been crafted over long periods of time through a snowball effort combined by community members of the years of both games – allowing a huge library of GTA mods to accumulate. The removal of OpenIV from the internet essentially shuts down this community, ends this progress, and detains all GTA mods to the doghouse of being taboo underground collector’s files that most gamers won’t get to experience other than vicariously through YouTube videos.

Grand Theft Auto V DLC - Paid Mods - Creation Club - OPENIV 2017 b

Suddenly, years later after being hush – now there’s a problem? Why now? After so much time has passed, the PC edition of the GTA V has been out for years and the development of modding tools and content for GTA IV has even led to even greater success in modding GTA V. Many of the mods released for the game simply enhance the look of it to a level of god-like graphical fidelity dubbed “Reality” or “Real Life” mods because they look so good at this point. The preliminary reasons given are that OpenIV allowed multiplayer mods to interfere with GTA Online – something we always knew would become a problem since this time around Rockstar Games charges money in-game in their online gameplay.

However, many of us gamers and journalists have perhaps failed to see what was right before our eyes. I went back and forth for hours with anonymous sources speaking off-record to RealGamerNewZ about the announcement for what is basically being seen as “the end to GTA mods” currently on the internet. Instead, this action has seemingly been in timing with a certain other industry event we’ve all taken notice of. While unable to confirm or deny the realization they’d guided us to, our source all but revealed that Rockstar Games could soon have a way to work hand-in-hand with mod content developers and get them paid for their hard work.

Grand Theft Auto V DLC - Paid Mods - Creation Club - OPENIV 2017 c

Exactly what this would look like remains to be seen, as well as whether or not plans for such a community-driven yet developer-monitored content development pipeline had already existed before this knee-jerk reaction to Bethesda’s “Creation Club” service. The industry could be seeing GTA V receive a very similar treatment in an experimental, but influential time during gaming.

Further explanation of this new trend for paid mods continued: “-with high approval rating among devs eager to help with the certification or even development of mods; as mods becoming more polished like DLC and guided content with compensation for mod developers.”

“We also know that there won’t be a ‘GTA VI’ or ‘Fallout 5’ for a long time. These developers are busy making New IPs, new installments to other franchises, and need time to make sure those new games are as huge as they possibly should be and could be. Content Creators being given safe, profitable, official ways to promote existing games into a higher quality, more fun product gives games more of a chance at a long life span hopefully filling that need until the next product is ready.”

At the time of this post RealGamerNewZ has reached out to Take-Two Interactive and Rockstar Games to attempt to verify the likelihood of these claims. Additional information which was not approved for release by our sources is also being vetted and further investigated and we will update this story as it progresses.

Currently there are large growing petitions online for Take-Two Interactive to let OpenIV bring itself back online, but at least if this Rumor pans out we can have some closure and sense of how to move forward for a large community of fans who love PC Gaming and love Grand Theft Auto.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20170619 and was last modified on 20170626 .

Steam Workshop Mods Can Now Charge Money & Why It’s A Good Thing

Steam Workshop Paid Skyrim Mods DLC Charge - RealGamerNewz

Fresh off the heels of requiring anybody with a Steam account to have spent at least $5 to use features like adding friends or sending private messages (in an effort to curve the massive amount of spambots and hackbots populating Steam these days), Valve has announced that Steam Workshop will now allow mod developers to charge money for mods. This access has begun today with The Elder Scrolls V: Skyrim allowing mod developers with already existing mods to add a price tag, and anyone who developers mods for the game down the road to charge what they see fit as well. There have been some intense reactions to this move by Valve and I’m here to express my opinions on the situation. As always, these opinions may or may not reflect those of the rest of RealGamerNewz staff but I have spoken to them all about the issue before writing this piece as to get feedback from all points of view.

A bunch of mods that have been available for free for several years now being unsubscribed from player’s Steam accounts will surely feel wrong to many when it happens today. While I understand the abruptness of this may not be an ideal way to transition in the service, I do believe that giving mod developers the ability to charge for mods in Steam is a good thing and morally correct. Many of the mods are charging as low as 25 cents and some have chosen to remain free. It is at the mod developer’s discretion whether or not to charge for mods and how much that cost should be per item.

Don’t mod devs deserve to get paid? For years the mod development community has been pouring their hearts and souls into their work and sometimes even achieving better results than AAA developers themselves. Bethesda has shown a large amount of maturity by allowing this move to happen with one of their games first and are paving the way for a much more fair mod scene. Remember, if you believe mods should be free and you create a mod you are free to not tack a fee onto it or even release it on Nexus Mod Manager instead of Steam Workshop if you feel so compelled. This is not being forced on anyone and isn’t the end of free mod culture, it’s simply a choice. In my opinion it’s a shame that we haven’t been paying mod developers sooner. After all, this isn’t slave labor and hard work that provides endless hours of entertainment deserves to be rewarded.

Just as indie developers have often come up with very innovative and creative ideas that were for the betterment of games in general, mod developers have often also had this effect. I look forward to seeing what they come up with given this new motivation of monetary success and will be sure to support only the good ones as a discerning consumer. RealGamerNewz will likely begin to Review mods in the coming future to help gamers know what exactly each one provides and evaluate the value proposition of them. Until then, Happy hunting!

Here’s a direct quote from Valve’s Official Press Release: “Mods on the Skyrim Workshop have received more than 170 million downloads to date. The thousands of free mods, items, weapons, and quests will continue to be available at the discretion of the players who made them.”

[Update: 75% of the revenue goes to Valve, mod creators decide the price of the mod, and there are 24 hour refunds allowed for mods – however, if mods break after that 24 hour period or are broken due to a developer patch there is currently no action a consumer can take other than waiting for the mod creator to fix it which may or may not be possible depending on the situation.]

[Update #2: Steam Paid Mods System Already Being Abused by Stolen Mod Sales & The Bigger Point Of All This.]

[Update #3: 45% of the 75% Valve takes for Skyrim mods will be given to Bethesda. This % may vary from game to game depending on Valve’s negotiations.]

[Update #4: Refunds will go to the Steam Wallet and can only be re-spent in Steam.]

[Update #5: Before mods can charge money, they first have to be free and given time for an approval process to take place meant to weed out scammers.]

More info about the paid content in Steam Workshop can be found in Valve’s Blog about the topic.

Editor’s Note: The views expressed in this article are that of the author and may / may not represent views of the rest of RGN Staff / our audience. This article will not be removed and all takedown requests will be ignored.

Editor’s Note: RealGamerNewZ has moved web servers, some older posts can no longer be commented on and have been preserved without their images. Thank you for your understanding in this matter. This article was written by Jon Ireson on 20150423 and was last modified on 20150428 .